I found that the ^ ^ ^ rotational values are good for raycasting! I honestly was not happy for this update but with easier raycasting I actually wanna learn all the new stuff so that I can make great maps!
This looks very useful! I once was trying to make raycasting invisible armor stands to flood fill water from a leak into Captain Hook's sinking ship in my map I'm working on, but gave up and used something simpler which i'm satisfied with. That also looks like it would be useful and more efficient in movetoward functions, which I have one of as well.