I've been messing around with the new command structure in 17w50a and I've noticed that the Block tag, that used to define the texture the falling_block showed, does not work. Any workaround?
You can do BlockState:{Name:"example"} to make the falling_block appear as something other than sand. To get different properties do BlockState:{Name:"example", Properties:{}}.
You can do BlockState:{Name:"example"} to make the falling_block appear as something other than sand. To get different properties do BlockState:{Name:"example", Properties:{}}.