Well I wasn't really happy to hear about the new water physics, but honestly, I don't think it's worth quitting the game over. Minecraft is always changing, and doesn't that add to the challenge? Yes, it'll change the way a lot of us build and play--and that'll be annoying at first--but there's always a solution to a new problem. It'll be fun to tackle the new physics like a new challenge and discover new ways to build according to the new physics. I look forward to seeing people's new mob farm designs, etc. It'll be interesting to see some new, different things, and creative solutions.
Minecraft is creativity. And creativity is ever-changing. Now Let's go Play some Minecraft.
As someone with a 5 year old 12000+ MC day old SP world with quite a few farms scattered over it, and a good few uses of the current water physics, the update will make a mess of a good few things. If i was just starting a new world, I wouldn't worry about the physics at all really, but when you've got a lot of stuff in place that would require major rework or be impossible to fix, I kinda think I won't update my current world past the 1.13.2 i'm on now. Pity, because the other features look awesome. Perhaps they could add a Water Repel enchantment you could enchant certain blocks like a sign or gate with so it acts like before. Or a new entity/block of somekind which acts like the signs/gates do now in water ....
As someone with a 5 year old 12000+ MC day old SP world with quite a few farms scattered over it, and a good few uses of the current water physics, the update will make a mess of a good few things. If i was just starting a new world, I wouldn't worry about the physics at all really, but when you've got a lot of stuff in place that would require major rework or be impossible to fix, I kinda think I won't update my current world … Pity, because the other features look awesome.
Well said. :clap:
The new updates seem to cater more and more to the kid-crowd who don't put that kind of investment into their worlds.
Ladders are needed as well as signs & fences & slabs else 1x2 drop shaft/ladder combos are broken — nor are they fixable where careful planning and efficient design have slotted them into builds (i.e. pretty much everywhere tone uses them).
Strange too that netherrack slabs and fences appear to be slated to be broken as well — one wonders what in-game logic led to netherrack based materials being made water friendly…
And a minimum of two forms of Original Behavior fencing would be needed to preserve fence/netherrack fence checkerboard airlocks…
As I see it, the solution is to leave the old blocks with the old physics and add new blocks that have the new properties people desire.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
As someone with a 5 year old 12000+ MC day old SP world with quite a few farms scattered over it, and a good few uses of the current water physics, the update will make a mess of a good few things. If i was just starting a new world, I wouldn't worry about the physics at all really, but when you've got a lot of stuff in place that would require major rework or be impossible to fix, I kinda think I won't update my current world … Pity, because the other features look awesome.
Well said. :clap:
The new updates seem to cater more and more to the kid-crowd who don't put that kind of investment into their worlds.
Ladders are needed as well as signs & fences & slabs else 1x2 drop shaft/ladder combos are broken — nor are they fixable where careful planning and efficient design have slotted them into builds (i.e. pretty much everywhere tone uses them).
Strange too that netherrack slabs and fences appear to be slated to be broken as well — one wonders what in-game logic led to netherrack based materials being made water friendly…
And a minimum of two forms of Original Behavior fencing would be needed to preserve fence/netherrack fence checkerboard airlocks…
As I see it, the solution is to leave the old blocks with the old physics and add new blocks that have the new properties people desire.
What do you mean don't put that kind in investment into our worlds?
Rollback Post to RevisionRollBack
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
To me it seems like this will vastly improve aesthetics and introduce interesting mechanics into the game. I have lingering questions though.
Will water flow through iron bars (holes in the texture)?
Glass panes? Will underwater glass pane windows be safe?
Open doors?
Closed doors? All closed doors or just the ones with windows?
Ditto trapdoors.
Will water flow over slabs? Under slabs? Vertically through slabs despite slabs blocking the vertical direction?
Will water flow through chests? Hoppers? Pistons?
I certainly hope that this water mechanic will be per-face on a block state. This would allow for the most intuitive mechanics (water flowing through open doors and not closed) and allow one-way water doors and blocks that "arbitrarily" block water like the current mechanics.
I haven't played Minecraft in a long time. The last time I played casually was around update 1.7.10, in fact, even earlier than that. As an old fan of Minecraft, I must say that I am not too happy. I personally think that they are over complicating the game, and don't know when they should stop adding things.
I got Minecraft on the tail end of the Beta, just before the official release. That was when I had the most fun on Minecraft. 1.0 sort of ruined it for me because you had a goal that you are expected to complete, it was better when it was just an open world and you could do what you want. I understand that it becomes boring after a while but that is what mods are for.
They should have left this game alone a long time ago and just started fixing bugs + adding things that could have made servers better for people playing them.
I see a post like this almost daily from people that can only see through nostalgiavision. What is stopping you from sticking to pre-1.0 versions and what does this have to do with water mechanics?... Does this mean you don't like them?
Minecraft does not have achievements till beta 1.5
Of course, we can still ignore
Water mechanics don't bother me since I don't build farms at all.
The only reason water mechanics would bother me is it takes more resources and need recent computers to run.
This is textbook speculation, Violette123. There is no way currently to gauge if it will or will put more pressure on computers, seeing as how the water mechanics aren't even out yet...
There is a possibility that the new mechanics will be more performance-friendly, who knows? We will have to wait and see, and hopefully not prematurely criticize something that we haven't gotten our hands on yet. ^^
Also, I never got the idea of Achievements in Minecraft other than to have non-linear goals. Why would not having them pre 1.5 be a problem when you can just write them down on Notepad and cross them off as you do them?
The only reason water mechanics would bother me is it takes more resources and need recent computers to run.
Blocking water from coming through blocks takes processing power. If the water is not blocked, it frees that processing power. Thus, this feature will actually decrease intensity when water collides with certain blocks.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
I believe water coming through blocks is a "yes/ no" decision, one not requiring more power than the other. A tiny bit more processing power is dedicated to flowing *further*, and which way to do so. But it won't be any more processing power than dumping a bucket of water on some random spot on the uneven ground.
People interested in water behavior and how much power it takes could use the Carpet Mod (showcased by gnembon in this video).
I would suggest setting up different scenarios using running water and then the carpet mod to determine how much processing power is actually used between the *start* of dumping a bucket of water vs. water that has already completed running down a slope and runs no further. See if you can figure out if there is a difference in processing time used in "running" and "completed". As a *guess*, I wouldn't think having a "fence" in the way would matter vs. nothing being in the way, but if you set up a good test environment we can determine if my guess is accurate or not when we have a snapshot with this feature, presuming a Carpet Mod version would be quickly enough made for the snapshot.
I also want to voice appreciation to @Vampire_Asunder. I also don't get the interest in expressing, on one hand, "I don't like anything since Minecraft 1.four_or_five_years_ago" and tying it with, "so I hate this new feature and I wish Mojang would focus on what players really want."
And that is OK-FINE. I really respect Grian, and he's playing on a server with a minecraft version from before they had hunger bars. And that's cool. If you like that play, you *SHOULD* be doing that. Heck, want to be really cool? Do a series of videos promoting the differences between the *current* version and Minecraft 1.four_or_five_years_ago, and showcase the fun to be had on that version, and *specifics* on how Mojang could bring the fun *BACK* by returning those features to the current game. That would be useful and constructive for the community. "Every new version since 1.four_or_five_years_ago sucks so I hate this new feature and you should too..." Not so constructive. The game has moved on, WHILE ALLOWING PEOPLE WHO WISH TO ENJOY OLD VERSIONS. That's way cool. Very few games allow anything like that. If you want to stay back, do so, and enjoy. But Minecraft as a game has moved on. The bulk of the community has moved with it. I have attempted to build things underwater, and I've also enjoyed underwater builds from maps by some really good content creators. Underwater "coral" and "seaweed", sea wrecks, and so on. The "underwater air pockets" are horribly annoying. The Vanilla ocean floor is lifeless and dull. In my opinion, this change is necessary and a long time coming. I'm excited about it, but I'm open to constructive ideas on how this can work without harming current common underwater structures (such as with farms) or ways we play.
But "Nah, I only play 1.whatever, the best Minecraft version ever, and this water physics thing suxxors" won't really win me over.
I believe water coming through blocks is a "yes/ no" decision, one not requiring more power than the other. A tiny bit more processing power is dedicated to flowing *further*, and which way to do so. But it won't be any more processing power than dumping a bucket of water on some random spot on the uneven ground.
People interested in water behavior and how much power it takes could use the Carpet Mod (showcased by gnembon in this video).
I would suggest setting up different scenarios using running water and then the carpet mod to determine how much processing power is actually used between the *start* of dumping a bucket of water vs. water that has already completed running down a slope and runs no further. See if you can figure out if there is a difference in processing time used in "running" and "completed". As a *guess*, I wouldn't think having a "fence" in the way would matter vs. nothing being in the way, but if you set up a good test environment we can determine if my guess is accurate or not when we have a snapshot with this feature, presuming a Carpet Mod version would be quickly enough made for the snapshot.
I also want to voice appreciation to @Vampire_Asunder. I also don't get the interest in expressing, on one hand, "I don't like anything since Minecraft 1.four_or_five_years_ago" and tying it with, "so I hate this new feature and I wish Mojang would focus on what players really want."
And that is OK-FINE. I really respect Grian, and he's playing on a server with a minecraft version from before they had hunger bars. And that's cool. If you like that play, you *SHOULD* be doing that. Heck, want to be really cool? Do a series of videos promoting the differences between the *current* version and Minecraft 1.four_or_five_years_ago, and showcase the fun to be had on that version, and *specifics* on how Mojang could bring the fun *BACK* by returning those features to the current game. That would be useful and constructive for the community. "Every new version since 1.four_or_five_years_ago sucks so I hate this new feature and you should too..." Not so constructive. The game has moved on, WHILE ALLOWING PEOPLE WHO WISH TO ENJOY OLD VERSIONS. That's way cool. Very few games allow anything like that. If you want to stay back, do so, and enjoy. But Minecraft as a game has moved on. The bulk of the community has moved with it. I have attempted to build things underwater, and I've also enjoyed underwater builds from maps by some really good content creators. Underwater "coral" and "seaweed", sea wrecks, and so on. The "underwater air pockets" are horribly annoying. The Vanilla ocean floor is lifeless and dull. In my opinion, this change is necessary and a long time coming. I'm excited about it, but I'm open to constructive ideas on how this can work without harming current common underwater structures (such as with farms) or ways we play.
But "Nah, I only play 1.whatever, the best Minecraft version ever, and this water physics thing suxxors" won't really win me over.
You've articulated everything better than I could ever hope to in regards to how counterproductive those kind of posts are for MC and the community in general. Props, man. You also brought up a good point about just how friggin cool the ability to play on older versions is. The ability to pick-and-choose the game build you wanna play is really rare and unprecedented for a game as big as Minecraft. It's really brilliant when you think of it.
Also, thanks for showing me that carpet mod. Really good stuff there, I dunno how it escaped my radar until now. Def gonna be toying around with that until 1.13 comes out. Then I'll have to either learn the new commands or go into fluid dynamics. Dunno which one will be easier.
I don't know the connection between the new commands "or" fluid dynamics,other than "new version of Minecraft." I mentioned carpet mod in the context of testing how much processing "stable" water (no new water blocks will be appearing) vs. dynamic water (a new source water block was just placed, where will it flow to?) What is the relative cost of each case on average, and how does the cost compare to an example of ten cows wandering in a pen?
There will likely be a difference, but I don't expect it to be much compared to a pen of cows or wandering mobs. I suspect the new fluid dynamics will add more, but not much more overhead since "fluid dynamics" are already present and must make choices for what blocks are barriers vs. blocks popped off as entities and passing through air. The bulk of the cost equation can be defined now with the carpet mod and a good set of test scenarios. I'm working 60 hrs this week. Next week doesn't look so good. The person setting up a good test and reporting won't be me.
Early returns on Snapshot 18w07a indicate that (at least for the new prismarine slabs and stairs) flowing water is blocked, but underwater placement is bubble free ("bubbles" still occur if placed in water with air above)…
Assuming this is extended to the rest of the relevant blocks, Mj seems to have found a happy middle ground :cheers:
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Early returns on Snapshot 18w07a indicate that (at least for the new prismarine slabs and stairs) flowing water is blocked, but underwater placement is bubble free ("bubbles" still occur if placed in water with air above)…
Assuming this is extended to the rest of the relevant blocks, Mj seems to have found a happy middle ground :cheers:
From that snapshot it seems to work thus:
If water is above the block, it behave 'underwater' so no air
If air is above the block it behave 'normally' so air
This would be the closest to an "ideal solution" indeed since it would still also allow for the farms to work, while allowing more pretty build underwater, but it's still not really THE ideal...
I tried making a water channel in the snapshot with stair-slab-stair and it was working fine underwater but it look ugly above water still...
I'm not sure there is an ideal solution, short of maybe adding a specific block that let everything through except liquids (kinda like the structure_void does right now to be honest, but maybe not one that is insta-destroyed when you punch it, or replaced by any other block if you click with one)
EDIT: it seems the "underwater/above water" thing is what they're going to keep
All the fear, uncertainty, doubt about underwater physics, now we have clarity and perhaps it will not be the End of the World As We Know It [emphasis added].
… or even the contraction of MC.
Very much to be hoped for…
…and how much the vehement disagreement with the original [far more] sub-optimal implementation was responsible for pushing MS/Mj in [what looks like, at least at present] the right direction remains unknown….
[Alternately (and – more flatteringly – to both MS/Mj and the community), this may have been a planned floating of a rough 'trial-balloon' idea to provoke more refined ideas from that community…]
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Well I wasn't really happy to hear about the new water physics, but honestly, I don't think it's worth quitting the game over. Minecraft is always changing, and doesn't that add to the challenge? Yes, it'll change the way a lot of us build and play--and that'll be annoying at first--but there's always a solution to a new problem. It'll be fun to tackle the new physics like a new challenge and discover new ways to build according to the new physics. I look forward to seeing people's new mob farm designs, etc. It'll be interesting to see some new, different things, and creative solutions.
Minecraft is creativity. And creativity is ever-changing. Now Let's go Play some Minecraft.
i agree with you since some worlds / maps that might rely on the current physics might completely break
bb
For making farms just use the water! DROWN MOBS!!!! Its its an automatic crop farm..... Uhhhhhhh...... Download quark?
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
Water is wet.
As someone with a 5 year old 12000+ MC day old SP world with quite a few farms scattered over it, and a good few uses of the current water physics, the update will make a mess of a good few things. If i was just starting a new world, I wouldn't worry about the physics at all really, but when you've got a lot of stuff in place that would require major rework or be impossible to fix, I kinda think I won't update my current world past the 1.13.2 i'm on now. Pity, because the other features look awesome. Perhaps they could add a Water Repel enchantment you could enchant certain blocks like a sign or gate with so it acts like before. Or a new entity/block of somekind which acts like the signs/gates do now in water ....
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I agree with you, I didnt really like the new water mechanics, they are cool for sure but the problem comes to building.
quote=Mr_N_Derman
As someone with a 5 year old 12000+ MC day old SP world with quite a few farms scattered over it, and a good few uses of the current water physics, the update will make a mess of a good few things. If i was just starting a new world, I wouldn't worry about the physics at all really, but when you've got a lot of stuff in place that would require major rework or be impossible to fix, I kinda think I won't update my current world … Pity, because the other features look awesome.
Well said. :clap:
The new updates seem to cater more and more to the kid-crowd who don't put that kind of investment into their worlds.
Ladders are needed as well as signs & fences & slabs else 1x2 drop shaft/ladder combos are broken — nor are they fixable where careful planning and efficient design have slotted them into builds (i.e. pretty much everywhere tone uses them).
Strange too that netherrack slabs and fences appear to be slated to be broken as well — one wonders what in-game logic led to netherrack based materials being made water friendly…
And a minimum of two forms of Original Behavior fencing would be needed to preserve fence/netherrack fence checkerboard airlocks…
As I see it, the solution is to leave the old blocks with the old physics and add new blocks that have the new properties people desire.
What do you mean don't put that kind in investment into our worlds?
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
To me it seems like this will vastly improve aesthetics and introduce interesting mechanics into the game. I have lingering questions though.
I certainly hope that this water mechanic will be per-face on a block state. This would allow for the most intuitive mechanics (water flowing through open doors and not closed) and allow one-way water doors and blocks that "arbitrarily" block water like the current mechanics.
Putting the CENDENT back in transcendent!
I see a post like this almost daily from people that can only see through nostalgiavision. What is stopping you from sticking to pre-1.0 versions and what does this have to do with water mechanics?... Does this mean you don't like them?
The quickest way to my heart is with a smile.
Oh, and a white-oak stake.
Minecraft does not have achievements till beta 1.5
Of course, we can still ignore
Water mechanics don't bother me since I don't build farms at all.
The only reason water mechanics would bother me is it takes more resources and need recent computers to run.
My videos: https://www.youtube.com/user/robingravel
My cartoons: http://www.dailymotion.com/robin-gravel
Flash Animation (if your computer supports flash):
http://robingravel.byethost15.com/eflash.htm
Few flash movies have easter egg/extras
This is textbook speculation, Violette123. There is no way currently to gauge if it will or will put more pressure on computers, seeing as how the water mechanics aren't even out yet...
There is a possibility that the new mechanics will be more performance-friendly, who knows? We will have to wait and see, and hopefully not prematurely criticize something that we haven't gotten our hands on yet. ^^
Also, I never got the idea of Achievements in Minecraft other than to have non-linear goals. Why would not having them pre 1.5 be a problem when you can just write them down on Notepad and cross them off as you do them?
The quickest way to my heart is with a smile.
Oh, and a white-oak stake.
Blocking water from coming through blocks takes processing power. If the water is not blocked, it frees that processing power. Thus, this feature will actually decrease intensity when water collides with certain blocks.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
I believe water coming through blocks is a "yes/ no" decision, one not requiring more power than the other. A tiny bit more processing power is dedicated to flowing *further*, and which way to do so. But it won't be any more processing power than dumping a bucket of water on some random spot on the uneven ground.
People interested in water behavior and how much power it takes could use the Carpet Mod (showcased by gnembon in this video).
I would suggest setting up different scenarios using running water and then the carpet mod to determine how much processing power is actually used between the *start* of dumping a bucket of water vs. water that has already completed running down a slope and runs no further. See if you can figure out if there is a difference in processing time used in "running" and "completed". As a *guess*, I wouldn't think having a "fence" in the way would matter vs. nothing being in the way, but if you set up a good test environment we can determine if my guess is accurate or not when we have a snapshot with this feature, presuming a Carpet Mod version would be quickly enough made for the snapshot.
I also want to voice appreciation to @Vampire_Asunder. I also don't get the interest in expressing, on one hand, "I don't like anything since Minecraft 1.four_or_five_years_ago" and tying it with, "so I hate this new feature and I wish Mojang would focus on what players really want."
People are *STILL* doing NEW game development for the Commodore 64 computer. See here: https://retro.moe/2015/02/01/coding-for-the-commodore-64-what-happened-in-the-last-25-years/
And that is OK-FINE. I really respect Grian, and he's playing on a server with a minecraft version from before they had hunger bars. And that's cool. If you like that play, you *SHOULD* be doing that. Heck, want to be really cool? Do a series of videos promoting the differences between the *current* version and Minecraft 1.four_or_five_years_ago, and showcase the fun to be had on that version, and *specifics* on how Mojang could bring the fun *BACK* by returning those features to the current game. That would be useful and constructive for the community. "Every new version since 1.four_or_five_years_ago sucks so I hate this new feature and you should too..." Not so constructive. The game has moved on, WHILE ALLOWING PEOPLE WHO WISH TO ENJOY OLD VERSIONS. That's way cool. Very few games allow anything like that. If you want to stay back, do so, and enjoy. But Minecraft as a game has moved on. The bulk of the community has moved with it. I have attempted to build things underwater, and I've also enjoyed underwater builds from maps by some really good content creators. Underwater "coral" and "seaweed", sea wrecks, and so on. The "underwater air pockets" are horribly annoying. The Vanilla ocean floor is lifeless and dull. In my opinion, this change is necessary and a long time coming. I'm excited about it, but I'm open to constructive ideas on how this can work without harming current common underwater structures (such as with farms) or ways we play.
But "Nah, I only play 1.whatever, the best Minecraft version ever, and this water physics thing suxxors" won't really win me over.
You've articulated everything better than I could ever hope to in regards to how counterproductive those kind of posts are for MC and the community in general. Props, man. You also brought up a good point about just how friggin cool the ability to play on older versions is. The ability to pick-and-choose the game build you wanna play is really rare and unprecedented for a game as big as Minecraft. It's really brilliant when you think of it.
Also, thanks for showing me that carpet mod. Really good stuff there, I dunno how it escaped my radar until now. Def gonna be toying around with that until 1.13 comes out. Then I'll have to either learn the new commands or go into fluid dynamics. Dunno which one will be easier.
Really fun questions, Kwerti. I can already imagine new things to do if water will actually flow through doors or over slabs.
The quickest way to my heart is with a smile.
Oh, and a white-oak stake.
I don't know the connection between the new commands "or" fluid dynamics,other than "new version of Minecraft." I mentioned carpet mod in the context of testing how much processing "stable" water (no new water blocks will be appearing) vs. dynamic water (a new source water block was just placed, where will it flow to?) What is the relative cost of each case on average, and how does the cost compare to an example of ten cows wandering in a pen?
There will likely be a difference, but I don't expect it to be much compared to a pen of cows or wandering mobs. I suspect the new fluid dynamics will add more, but not much more overhead since "fluid dynamics" are already present and must make choices for what blocks are barriers vs. blocks popped off as entities and passing through air. The bulk of the cost equation can be defined now with the carpet mod and a good set of test scenarios. I'm working 60 hrs this week. Next week doesn't look so good. The person setting up a good test and reporting won't be me.
Early returns on Snapshot 18w07a indicate that (at least for the new prismarine slabs and stairs) flowing water is blocked, but underwater placement is bubble free ("bubbles" still occur if placed in water with air above)…
Assuming this is extended to the rest of the relevant blocks, Mj seems to have found a happy middle ground :cheers:
From that snapshot it seems to work thus:
If water is above the block, it behave 'underwater' so no air
If air is above the block it behave 'normally' so air
This would be the closest to an "ideal solution" indeed since it would still also allow for the farms to work, while allowing more pretty build underwater, but it's still not really THE ideal...
I tried making a water channel in the snapshot with stair-slab-stair and it was working fine underwater but it look ugly above water still...
I'm not sure there is an ideal solution, short of maybe adding a specific block that let everything through except liquids (kinda like the structure_void does right now to be honest, but maybe not one that is insta-destroyed when you punch it, or replaced by any other block if you click with one)
EDIT: it seems the "underwater/above water" thing is what they're going to keep
https://www.reddit.com/r/Minecraft/comments/7rrtes/jeb_explained_114_water_physics_in_detail/
if I understand what Jeb said right here
All the fear, uncertainty, doubt about underwater physics, now we have clarity and perhaps it will not be the End of the World As We Know It.
quote=Romaq
All the fear, uncertainty, doubt about underwater physics, now we have clarity and perhaps it will not be the End of the World As We Know It [emphasis added].
… or even the contraction of MC.
Very much to be hoped for…
…and how much the vehement disagreement with the original [far more] sub-optimal implementation was responsible for pushing MS/Mj in [what looks like, at least at present] the right direction remains unknown….