I'm a little bit unhappy with the new water physics announced at Minecon Earth. Water going through a fence or other transparent blocks? That is going to change almost the whole game. I mean for example we use sign to prevent water flowing somewhere we don't want to. We use this in farms, mobtraps, (item) elevators, maybe some redstone contraptions... I guess I won't put up with this change. I'm not going to play the new versions of Minecraft. I personally think that this is not Minecraft. The last update that didn't make me unhappy was 1.8. But what do you guys think? I'm not a Minecraft expert. Let me hear your thoughts.
That makes sense if the water goes through the fences.
But transparent blocks? NO WAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
My underwater base is going to be flooded if water goes through the transparent blocks.
Not all transparent blocks, just ones that do not have a full block sized hitbox. And even then we don't know if it works for all blocks yet as far as I know.
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I was curious about this as well since signs are such an integral part of so many farms. I don't think this will ruin minecraft since it was never an intentional feature. I think we will have to be more clever with farms going forward with this update. Not to mention this update isn't out so we don't know yet if signs are affected.
Really excited for the new water physics tbh, the way water currently works is weird, with a single source block that magically spawns more water that spreads out, and stuff like fences underwater leave this really ugly air bubble looking thing and hopefully that's finally fixed
After seeing the Minecon earth livestream. Something has bothered me. The new water physics. In case you didn't know, this means that water will now run through fences and other blocks that doesn't fill the "gap". With this water physics, it will break so many mob farms and other things.
I think it's pretty cool that it will go through stuff with without breaking it, but you do have a point about it ruining some mob farms. I'm pretty sure people will find different ways to make mob farms when the update comes out.
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It sounds like something cool on paper but I feel like this game is just making dumb changes now. I don't want things like this, I liked the game 3 years ago. The simplicity. It was so easy to just pop in on a server and know what you are doing. I feel like they are changing a game that is already finished and that they need to just leave alone. Why change something that isn't broken? I liked all of the mobs up until the enderman. I liked animals spawning anywhere that had grass and light. I liked nights being extremely hard to survive. Idk why but the game actually seemed scary. Not sure if I was just a kid or something else was up
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It sounds like something cool on paper but I feel like this game is just making dumb changes now. I don't want things like this, I liked the game 3 years ago. The simplicity. It was so easy to just pop in on a server and know what you are doing. I feel like they are changing a game that is already finished and that they need to just leave alone. Why change something that isn't broken? I liked all of the mobs up until the enderman. I liked animals spawning anywhere that had grass and light. I liked nights being extremely hard to survive. Idk why but the game actually seemed scary. Not sure if I was just a kid or something else was up
tbh it just sounds like you got your nostalgia goggles super glue-ed deep in your eyes lad...
I actually can't think of a single farm design that requires the use of a fence of other non-full block that would now allow water through. There are reasons for using those blocks that have an impact on things like mob spawning and pathfinding, but you don't have to actually use them.
it'll be a huge change, but i'm sure it won't be that bad. besides, now we can use fence posts and other similar blocks underwater without it looking ridiculous.
I used a terrain generation mod that used slabs and stairs to "smooth" the terrain and make it more interesting. And look stupid because of the water bubbles. I also saw the same generator create underwater shipwrecks that ALSO looked stupid underwater because of the air bubbles. The generator also used leaf blocks for seaweed. It all looks just wrong. I'm currently using two iron doors side-by-side but set so that someone can simply walk through the gap between the iron door "airlock" but water won't flow through.
Now Mojang is going to tackle the "mostly lifeless ocean" and make it interesting to explore for more than just the underwater monuments. I strongly support this action. But if they don't make changes with underwater physics, it will not only hamper players making things underwater... it will make it hard for Mojang to create shipwrecks and other underwater ruins to explore. If you are going to bother investing in Ocean as a biome worthy of exploration and interest, why not do it right? Underwater physics makes it possible to "do it right". I can't see why anyone would fight this.
While one person complains of broken farms because of the water physics, I read someone else complaining farms are possible at all. If Mojang is going to get noise no matter what they do, they will (and should) do what they find is in their best interest for Minecraft to be that "100 year" game. As to farms anyway, this is going to affect ice/ water pipes. This is where you build a one-tile wide "pipe" with ice as the "floor" then use water to push items in a direction, then have the items "skip" under a half-slab into the next segment of water. This is actually more of an "item transport" issue than explicitly "farms", but that solution isn't without it's problems. Refer to Mumbo Jumbo's Season 5 where his base is so huge the items in the pipes collect at the edges of unloaded chunks. When he finally enters the chunk, a bajillion items from the pipe get stuck over hoppers that can't *possibly* collect them fast enough and the item entity count brings the server to its knees. Someone had to go in with a lava bucket to kill the "ridiculous item count" so the server would function again. THIS is *NOT* a "100 year" solution to the problem of item transortation within the game.
Then again, neither are lengthy hopper chains. http://wiki.sk89q.com/wiki/CraftBook/Pipes offers a mod that turns glass into "pipes". I had a huge base, but I don't recall "pipes" causing the problems Mumbo had this year. Perhaps Mojang could work on in-game vanilla "pipes" to solve the item transport issues... a version of a "hopper" in function but made to move many items across long distances. Woudl this sound like more of a "100 year" solution than continuing to use "water-ice pipes" or expensive hopper chains in Vanilla?
This is a done deal. I don't think the community could change this course, and in my opinion it is the *right* course. A better question would be to ask what *specific* concerns we need to have addressed for good underwater building if we have water physics?
Item Transport (using water-ice in place of hopper chains).
Air-locks (A constantly flooded underwater base is no fun).
Infinite water supplies should work as expected.
Water elevators and conveyors for mobs should work as expected, or have a means to move mobs. These don't work in the Nether... what if this were solved without water so we could use it in the Nether on Blaze farms? Sure, I'd love to trade in water conveyance for something better to move villagers and mobs including Blaze!
What are some other things we do with water that could use a better solution, and what might that solution be?
I wouldn't worry so much about "wash farms", though I expect flooding will still uproot crops. After creating a "normal" farm, you are better off either creating a cheap nano-farm for crops with a ton of bone-meal or using Villagers for "slave labor". A wash farm really isn't *that* much easier than normal farms. You still have to plant, why not harvest at the same time? What kind of positive "100 year" solutions can we target rather than "why not just keep everything the same as Version X forever?"
It might make some non build related things more challenging as well. If the underwater-torch-breathing trick stops working, for example.
Yeah, the torch trick is a pretty lame mechanic, as much as I make use of it myself. "Door" air pockets, using slime blocks to make something to put the torch on when fighting in an Underwater Monument. I think the "air refill" concept will keep UM's fresh and challenging. Underwater breathing potions would have far more of a use. Of course, I'd really love for potions to have at least a little more "stack" to them.
It sounds like something cool on paper but I feel like this game is just making dumb changes now. I don't want things like this, I liked the game 3 years ago. The simplicity. It was so easy to just pop in on a server and know what you are doing. I feel like they are changing a game that is already finished and that they need to just leave alone. Why change something that isn't broken? I liked all of the mobs up until the enderman. I liked animals spawning anywhere that had grass and light. I liked nights being extremely hard to survive. Idk why but the game actually seemed scary. Not sure if I was just a kid or something else was up
You know you can play old versions of Minecraft, right?
Your Profile on the Launcher tells you what version you use. You can change that by editing your profile. And its 100% free.
The Settings are (at least in my opinion) really self explanatory.
You can play minecraft versions so old, they don't have any mobs at all.
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Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Hello,
I'm a little bit unhappy with the new water physics announced at Minecon Earth. Water going through a fence or other transparent blocks? That is going to change almost the whole game. I mean for example we use sign to prevent water flowing somewhere we don't want to. We use this in farms, mobtraps, (item) elevators, maybe some redstone contraptions... I guess I won't put up with this change. I'm not going to play the new versions of Minecraft. I personally think that this is not Minecraft. The last update that didn't make me unhappy was 1.8. But what do you guys think? I'm not a Minecraft expert. Let me hear your thoughts.
Yozeff (DrKetchupTv)
That makes sense if the water goes through the fences.
But transparent blocks? NO WAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
My underwater base is going to be flooded if water goes through the transparent blocks.
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Not all transparent blocks, just ones that do not have a full block sized hitbox. And even then we don't know if it works for all blocks yet as far as I know.
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Like this?
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Flash Animation (if your computer supports flash):
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Few flash movies have easter egg/extras
I was curious about this as well since signs are such an integral part of so many farms. I don't think this will ruin minecraft since it was never an intentional feature. I think we will have to be more clever with farms going forward with this update. Not to mention this update isn't out so we don't know yet if signs are affected.
Yes.
Yozeff (DrKetchupTv)
Really excited for the new water physics tbh, the way water currently works is weird, with a single source block that magically spawns more water that spreads out, and stuff like fences underwater leave this really ugly air bubble looking thing and hopefully that's finally fixed
sugar is bad for you
You may not like the idea of it but I think it could have a lot of potential.
Remember these are physics we are talking about. We won't know what we can or can't do with it until we experiment after it gets released.
Its true some things won't work how they used to before but we might be able to get a very important use out of it.
After seeing the Minecon earth livestream. Something has bothered me. The new water physics. In case you didn't know, this means that water will now run through fences and other blocks that doesn't fill the "gap". With this water physics, it will break so many mob farms and other things.
Let me know what are your thoughts
I think it's pretty cool that it will go through stuff with without breaking it, but you do have a point about it ruining some mob farms. I'm pretty sure people will find different ways to make mob farms when the update comes out.
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personally, i love this, i've been wanting to use stairs,slabs,fences ect, forever underwater!
It is not confirmed, as far as I know, but what if doors and trap doors could controllin which direction the water flows by opening and closing?
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
It sounds like something cool on paper but I feel like this game is just making dumb changes now. I don't want things like this, I liked the game 3 years ago. The simplicity. It was so easy to just pop in on a server and know what you are doing. I feel like they are changing a game that is already finished and that they need to just leave alone. Why change something that isn't broken? I liked all of the mobs up until the enderman. I liked animals spawning anywhere that had grass and light. I liked nights being extremely hard to survive. Idk why but the game actually seemed scary. Not sure if I was just a kid or something else was up
Want Your Server Reviewed? Send me a message or leave a comment at Youtube.com/wegie125
tbh it just sounds like you got your nostalgia goggles super glue-ed deep in your eyes lad...
I actually can't think of a single farm design that requires the use of a fence of other non-full block that would now allow water through. There are reasons for using those blocks that have an impact on things like mob spawning and pathfinding, but you don't have to actually use them.
it'll be a huge change, but i'm sure it won't be that bad. besides, now we can use fence posts and other similar blocks underwater without it looking ridiculous.
It might make some non build related things more challenging as well. If the underwater-torch-breathing trick stops working, for example.
- sunperp
I used a terrain generation mod that used slabs and stairs to "smooth" the terrain and make it more interesting. And look stupid because of the water bubbles. I also saw the same generator create underwater shipwrecks that ALSO looked stupid underwater because of the air bubbles. The generator also used leaf blocks for seaweed. It all looks just wrong. I'm currently using two iron doors side-by-side but set so that someone can simply walk through the gap between the iron door "airlock" but water won't flow through.
Now Mojang is going to tackle the "mostly lifeless ocean" and make it interesting to explore for more than just the underwater monuments. I strongly support this action. But if they don't make changes with underwater physics, it will not only hamper players making things underwater... it will make it hard for Mojang to create shipwrecks and other underwater ruins to explore. If you are going to bother investing in Ocean as a biome worthy of exploration and interest, why not do it right? Underwater physics makes it possible to "do it right". I can't see why anyone would fight this.
While one person complains of broken farms because of the water physics, I read someone else complaining farms are possible at all. If Mojang is going to get noise no matter what they do, they will (and should) do what they find is in their best interest for Minecraft to be that "100 year" game. As to farms anyway, this is going to affect ice/ water pipes. This is where you build a one-tile wide "pipe" with ice as the "floor" then use water to push items in a direction, then have the items "skip" under a half-slab into the next segment of water. This is actually more of an "item transport" issue than explicitly "farms", but that solution isn't without it's problems. Refer to Mumbo Jumbo's Season 5 where his base is so huge the items in the pipes collect at the edges of unloaded chunks. When he finally enters the chunk, a bajillion items from the pipe get stuck over hoppers that can't *possibly* collect them fast enough and the item entity count brings the server to its knees. Someone had to go in with a lava bucket to kill the "ridiculous item count" so the server would function again. THIS is *NOT* a "100 year" solution to the problem of item transortation within the game.
Then again, neither are lengthy hopper chains. http://wiki.sk89q.com/wiki/CraftBook/Pipes offers a mod that turns glass into "pipes". I had a huge base, but I don't recall "pipes" causing the problems Mumbo had this year. Perhaps Mojang could work on in-game vanilla "pipes" to solve the item transport issues... a version of a "hopper" in function but made to move many items across long distances. Woudl this sound like more of a "100 year" solution than continuing to use "water-ice pipes" or expensive hopper chains in Vanilla?
This is a done deal. I don't think the community could change this course, and in my opinion it is the *right* course. A better question would be to ask what *specific* concerns we need to have addressed for good underwater building if we have water physics?
What are some other things we do with water that could use a better solution, and what might that solution be?
I wouldn't worry so much about "wash farms", though I expect flooding will still uproot crops. After creating a "normal" farm, you are better off either creating a cheap nano-farm for crops with a ton of bone-meal or using Villagers for "slave labor". A wash farm really isn't *that* much easier than normal farms. You still have to plant, why not harvest at the same time? What kind of positive "100 year" solutions can we target rather than "why not just keep everything the same as Version X forever?"
Yeah, the torch trick is a pretty lame mechanic, as much as I make use of it myself. "Door" air pockets, using slime blocks to make something to put the torch on when fighting in an Underwater Monument. I think the "air refill" concept will keep UM's fresh and challenging. Underwater breathing potions would have far more of a use. Of course, I'd really love for potions to have at least a little more "stack" to them.
You know you can play old versions of Minecraft, right?
Your Profile on the Launcher tells you what version you use. You can change that by editing your profile. And its 100% free.
The Settings are (at least in my opinion) really self explanatory.
You can play minecraft versions so old, they don't have any mobs at all.
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124