The Meaning of Life, the Universe, and Everything.
Join Date:
10/29/2012
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If Mojang stopped adding things, people would get bored. It seems these days there's hate for literally everything that is added into the game. In truth, the type of content in updates hasn't really changed that much. (Though I would say that the combat update and the 1.13 updates do seem to be a little different)
I think that the new textures are better, they look smoother, more refined, and will be more consistent. I will agree that it takes away from some nostalgia though.
I think crying the sky is falling for something as subjective as textures is rather moot when there are thousands of resource packs that you can download to make the game look however you want.
What combat changes are coming out, though? I've not really seen anything talking about them. Whatever they are, I can see them having a greater impact on players, but it's still a rather small portion of the game. *shrug*
This thread and op's posts are generic beyond belief, however I still completely agree with them. Miss non-convoluted minecraft that was full of potential and didn't constantly waste it.
Change is something that we have a hard time getting used to. There's things I've been able to adjust to like the addition of the new combat system and glazed terracotta. There are only two major things I completely disagree with and that's the 2014 EULA update, which is socialism in a nutshell, and the upcoming texture update. To be fair to JAPPA, his work is good and I do like the new textures but they're not ones I'd like to play with. You don't fix what ain't broke. He's sort of retaining Minecraft's feel but at the same time Minecraft has that gritty look to it and his smooth textures take that away.
So what point are you trying to make? You want them to add more, but not polar bears?
I think he's saying he thinks they should make sure new mobs have a drop table that gives players a reason to kill them. I would disagree, I think some mobs you should be encouraged to keep alive. I'd still give everything meat plus something else anyway, but maybe just because I'm a survivalist.
I'd like iron nuggets a lot more if you'd get more than 1 nugget from melting down a piece of iron equipment. At minimum I'd like to get 1 nugget per ingot that would have been used to make it, otherwise it's not even worth the time it spends in the furnace and I'd be better served using pistons to kill iron golems. And I'm saying that from a world with less than 20% as much iron ore as in default settings, so I actually have a scarcity of the stuff. In the hundreds of hours I've put into my world, I've dug up probably about a full stack of iron blocks, but my entire stores of old iron gear would make fewer ingots than it takes to make a single iron chestplate, and I save EVERYTHING.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Yeah, but the combat update was a bad idea in my opinion
Unintuitive click-spam killing wasn't much better.
Some people want less content in Minecraft. Some people want more. Which one does Mojang side with?
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Removed several off topic posts. Please use this thread to discuss if Mojang has added too much/not enough/the right amount of content to Minecraft, not to have yet another discussion about the EULA. If you want to talk EULA, find an existing thread dedicated to it and post there.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Unintuitive click-spam killing wasn't much better.
Some people want less content in Minecraft. Some people want more. Which one does Mojang side with?
I would prefer mindless spamming to this ridiculous rhythm game. If you're going to improve combat, you have to go all the way and rework the whole system in an intelligent and skill-based way, not just make it a bit slower then decide it's a job well done.
Creepers do not have any unique drops either; do you think they don't add content either? Or if talking about just friendly mobs, there's parrots, bats, mooshroom, sheep, llama, horse...and more.
Iron (ingot, and therefore nugget) is already renewable, from golems.
So what point are you trying to make? You want them to add more, but not polar bears?
Creepers are the only reliable way to obtain gunpowder; polar bears were straight up dumped in the game without a second thought.
What does renewability have to do with it? The nuggets are completely useless and add nothing to the game beyond an extra item, along with most of the last 4 or so updates.
Iron nuggets could be used to make some iron-based recipes less needlessly costly, for example the compass (and therefore maps), needing 4 iron ingots for an item that is almost useless (and would weight way less than 4 friggin' ingots IRL), or flint and steel, which is so cheap compared to its utility it doesn't harm to make it cheaper, or iron bars, which can only be crafted 16 at a time when you maybe just need 1, while mere fences are better at almost everything.
that Mojang should add more content that also has more depth, and should also give more depth to these two features, as they're apparently unfinished, as Iron Nuggets are, as pointed out above, nearly pointless as they currently are, while Polar Bears have no unique drops,
Why? Is it a bad thing that they a.) added unfinished features, or b.) bad that they didn't finish them? If a, use an older version of the game, if b, wait for the features to be finished in later updates. I don't see a need for polar bears to have drops, nobody is forcing you to kill them. I also don't see a need for iron ingots to have more uses yet, they are currently making future uses possible because they exist. If you're bothered about the development resource expenditure, I can understand for polar bears though I personally appreciate getting more ambient mob types because the same three passive mobs was getting a little stale, but I doubt iron ingots took any significant amount of development effort.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
I would prefer mindless spamming to this ridiculous rhythm game. If you're going to improve combat, you have to go all the way and rework the whole system in an intelligent and skill-based way, not just make it a bit slower then decide it's a job well done.
I've got to admire this. Suggesting that, to improve combat, you need to not only make it worse, but add even more to the game, and specifically add something that is definitely not in the Minecraft style.
I was replying to the quoted comments from "AMPPL50" - they raised the issue of renewability, not me; saying that the zombie drops made gold 'renewable' whereas iron nuggets were not. That's flat-out wrong; iron is totally renewable.
Of course they aren't. They might be considered not worth the effort, but saying "completely useless" is ridiculous. They have a use - it might be not worth the hassle, but it's a use.
Here are just a few of the things added in the last 4 updates; please tell me if you consider all these to be "useless";
This forum's wonderful software deleted all my comments, but it amounted to each change either rarely being acceptable but coming in far too late and generally inconsequential towards core gameplay, reskins, or unnecessary and bulky. In mending's case, also overpowered.
Not to mention concrete blocks, which are monochromatic blocks creative builders and pixel artists have been dying to get their hands on ever since stained clay was implemented.
Oh and all the updates and improvements to command blocks and commands in general, making tweaking the game using commands, and building more elaborate custom maps a lot easier and deeper than ever before.
Advanced commands were the worst thing to ever happy to adventure maps. Gone are the fantastically creative and elaborate redstone mechanisms with minor command help which used to fuel the spirit of adventure; now you can barely even call it a "minecraft" map. Gone is the ingenuity; all that remains is the coding of a different game using Minecraft as a platform.
I've got to admire this. Suggesting that, to improve combat, you need to not only make it worse, but add even more to the game, and specifically add something that is definitely not in the Minecraft style.
Neither is an attack cooldown. "Not in the minecraft style" is something we've all been screaming into the void for over 5 years. It's an easy way to justify disagreeing with pretty much anything due to its poorly defined parameters. I myself am guilty of this.
I would prefer mindless spamming to this ridiculous rhythm game. If you're going to improve combat, you have to go all the way and rework the whole system in an intelligent and skill-based way, not just make it a bit slower then decide it's a job well done.
Yeah this is so horribly one-sided. clickkspamm1ngLOL is still in the game, it's just not as effective. Click-till-you-win isn't very fun, and a lot of the same people who wanted combat changes are now turning around and going "ohhhh nooo what happened to my minecraft?!" I'm not a fan of the 1.9 combat either, but I at least understand why we have it. At least we got shields and new attacks with it.
Creepers are the only reliable way to obtain gunpowder; polar bears were straight up dumped in the game without a second thought.
What does renewability have to do with it? The nuggets are completely useless and add nothing to the game beyond an extra item, along with most of the last 4 or so updates.
This I actually agree with. The iron nuggets just copy the gold ones. The last 4 updates weren't useless, though...
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I've got to admire this. Suggesting that, to improve combat, you need to not only make it worse, but add even more to the game, and specifically add something that is definitely not in the Minecraft style.
Neither is an attack cooldown. "Not in the minecraft style" is something we've all been screaming into the void for over 5 years. It's an easy way to justify disagreeing with pretty much anything due to its poorly defined parameters. I myself am guilty of this.
You're right that "not in the Minecraft style" has been overused and poorly defined. I should have been more specific, but I was torn between quick and to the point vs. trying to cover all possible points.
"The Minecraft style", in this case, is a reference to what I think of as the immersive, intuitive nature of vanilla Minecraft. It tends to avoid "game-y" features. Minecraft does have XP and levels, but the levels have no game effect other than on enchanting. There are bosses, but only a few, and no real demand to face them unless you feel like it. And now achievements have been replaced with advancements, which are more game-y, but still have very little effect on gameplay, with only a few exceptions.
Instead of being game-y, vanilla Minecraft is more like experiencing another world through an avatar. You play the game just by trying different things. There are hints of things you could do, but no demand that you do them. And best of all, there's no character build system, no skill trees, no artificial game system you have to master in order to play Minecraft. Even the new combat system and its attack cooldown doesn't need to be mastered. You can spam-click with a sword or even an ax, if you want. I spam-clicked with an ax today, because I got into a tight spot and didn't have a chance to back up or switch weapons. You do more damage if you wait for the cooldown, but you don't have to wait.
Adding a skill system to vanilla Minecraft would be terrible. I play Minecraft and very few other games because it doesn't have a skill system and other games do. If someone wants a skill system, there are already games out there that do that. And I'm sure there are also mods out there that add skill systems. But you will notice that there are lots of mods out there, to appeal to lots of different tastes. Not everyone uses the same mods. None of those mods has as many fans as the total Minecraft fan base.
Changing Minecraft from a very broad, general focus to a much narrower one would be a huge mistake.
In a game that is being kept alive by active community creations, that is what you want to have happen. The more can be achieved in Minecraft, the more people will be drawn i and stay in to develop more and more unique custom maps. The sky is the limit, and Mojang keeps raising the skybox by updating the command system.
I have a game developer friend who sticks by his motto that heavy restrictions spawn the best creative projects. In this case I agree with him.
You're right that "not in the Minecraft style" has been overused and poorly defined. I should have been more specific, but I was torn between quick and to the point vs. trying to cover all possible points.
"The Minecraft style", in this case, is a reference to what I think of as the immersive, intuitive nature of vanilla Minecraft. It tends to avoid "game-y" features. Minecraft does have XP and levels, but the levels have no game effect other than on enchanting. There are bosses, but only a few, and no real demand to face them unless you feel like it. And now achievements have been replaced with advancements, which are more game-y, but still have very little effect on gameplay, with only a few exceptions.
Instead of being game-y, vanilla Minecraft is more like experiencing another world through an avatar. You play the game just by trying different things. There are hints of things you could do, but no demand that you do them. And best of all, there's no character build system, no skill trees, no artificial game system you have to master in order to play Minecraft. Even the new combat system and its attack cooldown doesn't need to be mastered. You can spam-click with a sword or even an ax, if you want. I spam-clicked with an ax today, because I got into a tight spot and didn't have a chance to back up or switch weapons. You do more damage if you wait for the cooldown, but you don't have to wait.
Adding a skill system to vanilla Minecraft would be terrible. I play Minecraft and very few other games because it doesn't have a skill system and other games do. If someone wants a skill system, there are already games out there that do that. And I'm sure there are also mods out there that add skill systems. But you will notice that there are lots of mods out there, to appeal to lots of different tastes. Not everyone uses the same mods. None of those mods has as many fans as the total Minecraft fan base.
Changing Minecraft from a very broad, general focus to a much narrower one would be a huge mistake.
90% of the content post 1.8 has been the very "game-y" things you describe, including the combat update. Instead of focusing on developing Minecraft's core values, we've dug into a rut in which generic RPG and Adventure elements, as well as the most common and poorly thought out suggestions from the past 6 years, are stuffed into vanilla without a second thought. It's a confusing statement, but the fact is adding content to a game does not increase the game's depth. Careful relations between items and mechanics must be balanced and developed in order to create a fluid experience. This is not what has happened.
I have a game developer friend who sticks by his motto that heavy restrictions spawn the best creative projects. In this case I agree with him.
Could I have a good example of this?
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
If Mojang stopped adding things, people would get bored. It seems these days there's hate for literally everything that is added into the game. In truth, the type of content in updates hasn't really changed that much. (Though I would say that the combat update and the 1.13 updates do seem to be a little different)
I think that the new textures are better, they look smoother, more refined, and will be more consistent. I will agree that it takes away from some nostalgia though.
I think crying the sky is falling for something as subjective as textures is rather moot when there are thousands of resource packs that you can download to make the game look however you want.
What combat changes are coming out, though? I've not really seen anything talking about them. Whatever they are, I can see them having a greater impact on players, but it's still a rather small portion of the game. *shrug*
This thread and op's posts are generic beyond belief, however I still completely agree with them. Miss non-convoluted minecraft that was full of potential and didn't constantly waste it.
Why am I here
Change is something that we have a hard time getting used to. There's things I've been able to adjust to like the addition of the new combat system and glazed terracotta. There are only two major things I completely disagree with and that's the 2014 EULA update, which is socialism in a nutshell, and the upcoming texture update. To be fair to JAPPA, his work is good and I do like the new textures but they're not ones I'd like to play with. You don't fix what ain't broke. He's sort of retaining Minecraft's feel but at the same time Minecraft has that gritty look to it and his smooth textures take that away.
I think he's saying he thinks they should make sure new mobs have a drop table that gives players a reason to kill them. I would disagree, I think some mobs you should be encouraged to keep alive. I'd still give everything meat plus something else anyway, but maybe just because I'm a survivalist.
I'd like iron nuggets a lot more if you'd get more than 1 nugget from melting down a piece of iron equipment. At minimum I'd like to get 1 nugget per ingot that would have been used to make it, otherwise it's not even worth the time it spends in the furnace and I'd be better served using pistons to kill iron golems. And I'm saying that from a world with less than 20% as much iron ore as in default settings, so I actually have a scarcity of the stuff. In the hundreds of hours I've put into my world, I've dug up probably about a full stack of iron blocks, but my entire stores of old iron gear would make fewer ingots than it takes to make a single iron chestplate, and I save EVERYTHING.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Unintuitive click-spam killing wasn't much better.
Some people want less content in Minecraft. Some people want more. Which one does Mojang side with?
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Removed several off topic posts. Please use this thread to discuss if Mojang has added too much/not enough/the right amount of content to Minecraft, not to have yet another discussion about the EULA. If you want to talk EULA, find an existing thread dedicated to it and post there.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I would prefer mindless spamming to this ridiculous rhythm game. If you're going to improve combat, you have to go all the way and rework the whole system in an intelligent and skill-based way, not just make it a bit slower then decide it's a job well done.
Why am I here
Creepers are the only reliable way to obtain gunpowder; polar bears were straight up dumped in the game without a second thought.
What does renewability have to do with it? The nuggets are completely useless and add nothing to the game beyond an extra item, along with most of the last 4 or so updates.
Why am I here
Iron nuggets could be used to make some iron-based recipes less needlessly costly, for example the compass (and therefore maps), needing 4 iron ingots for an item that is almost useless (and would weight way less than 4 friggin' ingots IRL), or flint and steel, which is so cheap compared to its utility it doesn't harm to make it cheaper, or iron bars, which can only be crafted 16 at a time when you maybe just need 1, while mere fences are better at almost everything.
Why? Is it a bad thing that they a.) added unfinished features, or b.) bad that they didn't finish them? If a, use an older version of the game, if b, wait for the features to be finished in later updates. I don't see a need for polar bears to have drops, nobody is forcing you to kill them. I also don't see a need for iron ingots to have more uses yet, they are currently making future uses possible because they exist. If you're bothered about the development resource expenditure, I can understand for polar bears though I personally appreciate getting more ambient mob types because the same three passive mobs was getting a little stale, but I doubt iron ingots took any significant amount of development effort.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I've got to admire this. Suggesting that, to improve combat, you need to not only make it worse, but add even more to the game, and specifically add something that is definitely not in the Minecraft style.
This forum's wonderful software deleted all my comments, but it amounted to each change either rarely being acceptable but coming in far too late and generally inconsequential towards core gameplay, reskins, or unnecessary and bulky. In mending's case, also overpowered.
Why am I here
Advanced commands were the worst thing to ever happy to adventure maps. Gone are the fantastically creative and elaborate redstone mechanisms with minor command help which used to fuel the spirit of adventure; now you can barely even call it a "minecraft" map. Gone is the ingenuity; all that remains is the coding of a different game using Minecraft as a platform.
Why am I here
Neither is an attack cooldown. "Not in the minecraft style" is something we've all been screaming into the void for over 5 years. It's an easy way to justify disagreeing with pretty much anything due to its poorly defined parameters. I myself am guilty of this.
Why am I here
Yeah this is so horribly one-sided. clickkspamm1ngLOL is still in the game, it's just not as effective. Click-till-you-win isn't very fun, and a lot of the same people who wanted combat changes are now turning around and going "ohhhh nooo what happened to my minecraft?!" I'm not a fan of the 1.9 combat either, but I at least understand why we have it. At least we got shields and new attacks with it.
This I actually agree with. The iron nuggets just copy the gold ones. The last 4 updates weren't useless, though...
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
You're right that "not in the Minecraft style" has been overused and poorly defined. I should have been more specific, but I was torn between quick and to the point vs. trying to cover all possible points.
"The Minecraft style", in this case, is a reference to what I think of as the immersive, intuitive nature of vanilla Minecraft. It tends to avoid "game-y" features. Minecraft does have XP and levels, but the levels have no game effect other than on enchanting. There are bosses, but only a few, and no real demand to face them unless you feel like it. And now achievements have been replaced with advancements, which are more game-y, but still have very little effect on gameplay, with only a few exceptions.
Instead of being game-y, vanilla Minecraft is more like experiencing another world through an avatar. You play the game just by trying different things. There are hints of things you could do, but no demand that you do them. And best of all, there's no character build system, no skill trees, no artificial game system you have to master in order to play Minecraft. Even the new combat system and its attack cooldown doesn't need to be mastered. You can spam-click with a sword or even an ax, if you want. I spam-clicked with an ax today, because I got into a tight spot and didn't have a chance to back up or switch weapons. You do more damage if you wait for the cooldown, but you don't have to wait.
Adding a skill system to vanilla Minecraft would be terrible. I play Minecraft and very few other games because it doesn't have a skill system and other games do. If someone wants a skill system, there are already games out there that do that. And I'm sure there are also mods out there that add skill systems. But you will notice that there are lots of mods out there, to appeal to lots of different tastes. Not everyone uses the same mods. None of those mods has as many fans as the total Minecraft fan base.
Changing Minecraft from a very broad, general focus to a much narrower one would be a huge mistake.
I have a game developer friend who sticks by his motto that heavy restrictions spawn the best creative projects. In this case I agree with him.
Why am I here
90% of the content post 1.8 has been the very "game-y" things you describe, including the combat update. Instead of focusing on developing Minecraft's core values, we've dug into a rut in which generic RPG and Adventure elements, as well as the most common and poorly thought out suggestions from the past 6 years, are stuffed into vanilla without a second thought. It's a confusing statement, but the fact is adding content to a game does not increase the game's depth. Careful relations between items and mechanics must be balanced and developed in order to create a fluid experience. This is not what has happened.
Why am I here
Could I have a good example of this?
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048