PCs in general are declining in popularity as a primary computing device - increasingly, more and more people are no longer even using them:
A decade ago, almost all web browsing was happening on desktop and laptop computers. The explosion in smartphone popularity has rapidly changed the dynamic, and older predictions may have underestimated the impact. According to new report from comScore, computer use is dropping off quickly as mobile devices encourage new types of interaction. In fact, many younger people don’t use computers at all, instead relying entirely upon their smartphones.
So it should be of no surprise that the majority of Minecraft sales have been for the Console and Pocket Editions. That said, sales of the PC version have not declined but rather have remained steady - remarkably so since the game was first released, actually; the Wiki has an outdated sales chart that shows 3-4 million PC sales per year between 2010-2015, a trend which has continued since then (around 20 million in June 2015, 23 million in March 2016, and currently 26.8 million). Of course, CE and PE sales have accelerated upwards with PE surpassing PC more than 4 years ago even though it was very simple back then (it didn't even get End content until late last year), as was CE (not just based on a PC Beta version but crippled with limited world size, mob limits, and more).
Note that was as of 2013, when CE was far more limited than it is today (as far as I can tell it was based on Beta 1.6.6 back then, plus the aforementioned limitations) - and even then it had already sold half as many copies as PC in a third of the time (around 2 million of those were in just 1-2 months, while as mentioned before PC has just steadily sold copies since 2010, contrary to most games, which see a big spike followed by a gradual decline, though Minecraft's indie origins make it a bit different from most big title games).
"hardcore gamers who want to buy a dedicated gaming machine" buy a PC. Console is casual.
A console is for the sole purpose of playing games. Those are geared towards hardcore gamers while at the same time trying to be more affordable than a gaming PC. A PC, on the other hand, covers a far wider demographic, from those who use it mainly for schoolwork, to those who use it in their career, to those who use it to game.
A console is for the sole purpose of playing games. Those are geared towards hardcore gamers while at the same time trying to be more affordable than a gaming PC. A PC, on the other hand, covers a far wider demographic, from those who use it mainly for schoolwork, to those who use it in their career, to those who use it to game.
Don't look now, but consoles have been continuously updated for the past 6 years in order to make them as identical as possible to PCs. Consoles are no longer "for the sole purpose of playing games". They aren't really that much cheaper than a PC these days either. The line is becoming thin, and PC is more popular than ever for the gamer who wants it all.
Don't look now, but consoles have been continuously updated for the past 6 years in order to make them as identical as possible to PCs. Consoles are no longer "for the sole purpose of playing games". They aren't really that much cheaper than a PC these days either. The line is becoming thin, and PC is more popular than ever for the gamer who wants it all.
Let me rephrase that—the sole reason one would get a console over a PC is to play games. I mean, even TVs can do media streaming now, so why would you want a console for that purpose. Consoles, at least at the time of release, are cheaper than a gaming PC, so they have more mass market appeal. Sure, it's no secret that the most hardcore of hardcore gamers use a gaming PC, but that's only because they have $1.5k to spend on one. Most people who want to game prefer something that is cheap yet still powerful, hence the popularity of the PS4 and XB1.
Let me rephrase that—the sole reason one would get a console over a PC is to play games. I mean, even TVs can do media streaming now, so why would you want a console for that purpose. Consoles, at least at the time of release, are cheaper than a gaming PC, so they have more mass market appeal. Sure, it's no secret that the most hardcore of hardcore gamers use a gaming PC, but that's only because they have $1.5k to spend on one. Most people who want to game prefer something that is cheap yet still powerful, hence the popularity of the PS4 and XB1.
This discussion appears to be getting a bit too far off-topic. This discussion is for talking about Mojang's development practices related to updating and adding features to the Java version of Minecraft. It is not a thread for instigating platform wars or console-vs-pc arguments.
So where, exactly, can we discuss that? The console-vs-pc arguments are absolutely fundamental to the way that Minecraft is developing, and to the future updates/features. There is no way to discuss the current situation of Minecraft, and the way it is changing, without discussing the relative merits and problems with the bedrock v. java.
Please go back and read the OP. It is pretty obvious that this thread was created specifically for discussing changes made to the Java version after 1.8. If you want to have a discussion about how the development on different platforms influences each other, please create another thread.
Yeah, the updates just put in hooks with /commands and other parts of the Vanilla code so that non-Java people will be able to alter the game in ways that only plugins and mods could do before. So totally unnecessary to allow people using Realms or Bedrock Minecraft, or just plain unwilling to learn Java to be able to make cool "mods" and game maps. I mean... what were they thinking?
I hate the new updates. All they do is make unnecessary changes just so their boss thinks they are doing work and can get their paycheck.
Shulker Boxes is so unnecessary!
Totem of Undying is so unnecessary!
2 mobs in a boat is so unnecessary!
Elytra is so unnecessary!
Expanding End City is so unnecessary!
Lingering potions is so unnecessary!
More commands is so unnecessary!
And many many other "unnecessary thing" that Mojang done to "satisfy" their boss.
/s
(i don't even think Microsoft cares about the game's features)
Rollback Post to RevisionRollBack
Frist Dimension. 4th Dimension of Minecraft created through collaboration and brainstorming. Join now:
Shulker Boxes is so unnecessary!
Totem of Undying is so unnecessary!
2 mobs in a boat is so unnecessary!
Elytra is so unnecessary!
Expanding End City is so unnecessary!
Lingering potions is so unnecessary!
More commands is so unnecessary!
And many many other "unnecessary thing" that Mojang done to "satisfy" their boss.
/s
(i don't even think Microsoft cares about the game's features)
Almost all of those actually are very unnecessary. Maybe a few of them are worthwhile changes, but calling them "necessary" implies the game is lost without them. They are just icing, not eggs or milk.
At what point is something "necessary"? Up to an extent, it could be argued that every update after Classic or probably Infdev was unnecessary, and up until then, the changes were needed to make a playable game.
Physics are necessary. Controls are necessary. Mob AI is necessary.
You're THAT guy. What? Don't like horses? For Pete's sake!
I don't know why they still play 1.5.2 but I don't care about horses either (not that I hate them) as they do not work well with my playstyle and railways (I just added another 1500 block long section to a network that already had 10 times that in total; the total round-trip distance to my latest base is 7740 blocks) are more convenient when traveling between established bases; I wouldn't mind if I had to play in 1.5.2 (IIRC some people could not update to the 1.6+ launcher due to their computer being too old), which would be pretty much the same as playing 1.6+ except for no coal blocks (I didn't start mining all coal until 1.6 so that wouldn't even matter; if I had to go back right now I'd just make a simple mod that adds them to 1.5.2, just as I added "rail blocks" and "cobweb blocks" to the game so I can compact those as well).
Going back further, I'd miss redstone blocks (storage blocks and a convenient way to power powered rails) and Nether quartz ore (easy XP for enchanting, though I only do it one time anyway) from 1.5, anvils (infinitely repair the same items by just renaming them) from 1.4, XP from mining (I get over 3,000 XP per play session from mining, overall enough to repair my gear several times over) and trading with villagers in 1.3 (though I didn't start this until relatively recently in my history and I don't need to trade for diamond gear anyway), jungle trees from 1.2 (easy source of wood, which I use to make torches), enchantments in 1.0, and ravines, mineshafts, and a cave bug fix from Beta 1.8 (by far the most significant update to the underground in Minecraft's history). There are more but those are the biggest features that I can think of that I would miss.
PCs in general are declining in popularity as a primary computing device - increasingly, more and more people are no longer even using them:
PC sales in 2016 were the lowest they’ve been in a decade
Smartphone sales far exceed PC sales with yearly sales in the billions of units:
Consoles are also more popular among gamers in general:
Gaming advocacy group: The average gamer is 31, and most play on a console
So it should be of no surprise that the majority of Minecraft sales have been for the Console and Pocket Editions. That said, sales of the PC version have not declined but rather have remained steady - remarkably so since the game was first released, actually; the Wiki has an outdated sales chart that shows 3-4 million PC sales per year between 2010-2015, a trend which has continued since then (around 20 million in June 2015, 23 million in March 2016, and currently 26.8 million). Of course, CE and PE sales have accelerated upwards with PE surpassing PC more than 4 years ago even though it was very simple back then (it didn't even get End content until late last year), as was CE (not just based on a PC Beta version but crippled with limited world size, mob limits, and more).
And they really do play those versions:
Gamers have spent 1 billion hours playing Minecraft Xbox 360
Note that was as of 2013, when CE was far more limited than it is today (as far as I can tell it was based on Beta 1.6.6 back then, plus the aforementioned limitations) - and even then it had already sold half as many copies as PC in a third of the time (around 2 million of those were in just 1-2 months, while as mentioned before PC has just steadily sold copies since 2010, contrary to most games, which see a big spike followed by a gradual decline, though Minecraft's indie origins make it a bit different from most big title games).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
A console is for the sole purpose of playing games. Those are geared towards hardcore gamers while at the same time trying to be more affordable than a gaming PC. A PC, on the other hand, covers a far wider demographic, from those who use it mainly for schoolwork, to those who use it in their career, to those who use it to game.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Don't look now, but consoles have been continuously updated for the past 6 years in order to make them as identical as possible to PCs. Consoles are no longer "for the sole purpose of playing games". They aren't really that much cheaper than a PC these days either. The line is becoming thin, and PC is more popular than ever for the gamer who wants it all.
Why am I here
Let me rephrase that—the sole reason one would get a console over a PC is to play games. I mean, even TVs can do media streaming now, so why would you want a console for that purpose. Consoles, at least at the time of release, are cheaper than a gaming PC, so they have more mass market appeal. Sure, it's no secret that the most hardcore of hardcore gamers use a gaming PC, but that's only because they have $1.5k to spend on one. Most people who want to game prefer something that is cheap yet still powerful, hence the popularity of the PS4 and XB1.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I scraped together like $400 for mine
Why am I here
This discussion appears to be getting a bit too far off-topic. This discussion is for talking about Mojang's development practices related to updating and adding features to the Java version of Minecraft. It is not a thread for instigating platform wars or console-vs-pc arguments.
- sunperp
Please go back and read the OP. It is pretty obvious that this thread was created specifically for discussing changes made to the Java version after 1.8. If you want to have a discussion about how the development on different platforms influences each other, please create another thread.
- sunperp
look's not good but it's truth
Tool to Generate Minecraft circles https://minecraftcirclegenerator.net/
I hate the new updates. All they do is make unnecessary changes just so their boss thinks they are doing work and can get their paycheck.
Angry Budgie Storm awaiting orders...
Yeah, the updates just put in hooks with /commands and other parts of the Vanilla code so that non-Java people will be able to alter the game in ways that only plugins and mods could do before. So totally unnecessary to allow people using Realms or Bedrock Minecraft, or just plain unwilling to learn Java to be able to make cool "mods" and game maps. I mean... what were they thinking?
Define "necessary."
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Shulker Boxes is so unnecessary!
Totem of Undying is so unnecessary!
2 mobs in a boat is so unnecessary!
Elytra is so unnecessary!
Expanding End City is so unnecessary!
Lingering potions is so unnecessary!
More commands is so unnecessary!
And many many other "unnecessary thing" that Mojang done to "satisfy" their boss.
/s
(i don't even think Microsoft cares about the game's features)
You're THAT guy. What? Don't like horses? For Pete's sake!
Gonna need some elaboration here
Almost all of those actually are very unnecessary. Maybe a few of them are worthwhile changes, but calling them "necessary" implies the game is lost without them. They are just icing, not eggs or milk.
Why am I here
Yes how dare he have a personal opinion on a video game. Must be crazy.
Why am I here
Physics are necessary. Controls are necessary. Mob AI is necessary.
Why am I here
I do wish that there was an easier way for non-realm server owners to keep up with the updates. But, I enjoy the new content.
They should make the old textures into a built-in Resource Pack. The cobblestone texture just looks too ugly.
I don't know why they still play 1.5.2 but I don't care about horses either (not that I hate them) as they do not work well with my playstyle and railways (I just added another 1500 block long section to a network that already had 10 times that in total; the total round-trip distance to my latest base is 7740 blocks) are more convenient when traveling between established bases; I wouldn't mind if I had to play in 1.5.2 (IIRC some people could not update to the 1.6+ launcher due to their computer being too old), which would be pretty much the same as playing 1.6+ except for no coal blocks (I didn't start mining all coal until 1.6 so that wouldn't even matter; if I had to go back right now I'd just make a simple mod that adds them to 1.5.2, just as I added "rail blocks" and "cobweb blocks" to the game so I can compact those as well).
Going back further, I'd miss redstone blocks (storage blocks and a convenient way to power powered rails) and Nether quartz ore (easy XP for enchanting, though I only do it one time anyway) from 1.5, anvils (infinitely repair the same items by just renaming them) from 1.4, XP from mining (I get over 3,000 XP per play session from mining, overall enough to repair my gear several times over) and trading with villagers in 1.3 (though I didn't start this until relatively recently in my history and I don't need to trade for diamond gear anyway), jungle trees from 1.2 (easy source of wood, which I use to make torches), enchantments in 1.0, and ravines, mineshafts, and a cave bug fix from Beta 1.8 (by far the most significant update to the underground in Minecraft's history). There are more but those are the biggest features that I can think of that I would miss.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?