The Meaning of Life, the Universe, and Everything.
I'm too used to achievements, how it has a tree of achievements, grayed out, you do the thing, it unlocks, do the next thing, it unlocks, and so on. The advancements system confuses me. Like, I do something like, make an iron pick, and it appears randomly in the menu. There's no grayed out tree already there. Nothing to tell me what to do next. It just appears there.. kinda disappointing cause I liked using achievements when I first start to guide me.
Rollback Post to RevisionRollBack
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Like, I do something like, make an iron pick, and it appears randomly in the menu. There's no grayed out tree already there. Nothing to tell me what to do next. It just appears there.. kinda disappointing cause I liked using achievements when I first start to guide me.
Agreed, that part has changed a bit and nowadays you also have hidden advancements: these won't become visible unless you actually unlocked them. I can definitely understand where you're coming from. However, it's also not as bad as you make it either. For example; once you unlocked the Minecraft tree (there are multiple advancement trees; 1 for each world and an adventuring tree too, we got dozens more things to do) and once you got yourself the 'Stone Age' advancement you'll now notice 2 new things to discover/do: "Getting an upgrade" (construct a better pickaxe) and "Aqcuire hardware" (smelt iron).
So it's not as if you don't get to see any new advancements at all, only a bit less at first. But that will quickly increase as you play the game. Also noteworthy is that with the achievement system most locked achievements were hidden as well, because they required another before you could collect them. "Adventuring time" required "The End" but there's no way to tell what you need to do in order to get it. All you knew is that you had to go to the End in order to collect it.
Fortunately there's another improvement here: you no longer have to do things in order. I don't know about you, but this used to be my #1 annoyance from time to time, you already performed a certain action (like baking a cake) but you didn't get the achievement because you hadn't done the previous requirement yet (like making a hoe). This is also an excellent way to unlock / unhide more advancements to do.
It acts the same. You can follow the branching tree to guide you, but it won't force you to complete one task before the other. If you manage to complete a task further in the tree, it will grant you it. Advancements just free up map makers from having to force you to complete certain tasks in a linear way. It also opens up the ability to add our own goals in multiplayer.