So I'm testing out 1.9 and some static mobs I have spawned in the air, now seem to be subject to gravity. In 1.8.9 setting the NoAI tag to 1 meant entities stayed exactly where they spawned even in the air. Can anyone confirm this has changed? Or am I doing something wrong. Nothing in my level changed except that mob entities with NoAI:1 set all fell to the ground.
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How's that country song go? "Old enough to know better, but still too young to care."
Yes, they changed it so mobs with NoAI are effected by gravity and also can be pushed around by other mobs/players. There are ways to get around this by doing things like giving the mob levitation with a -1 amplifier, having a clock constantly going setting the mob's motion tag to [0d,0d,0d] or teleporting them in place, or having the mob join a scoreboard team which has the scoreboard option of collisionRule set to never.
Yes, they changed it so mobs with NoAI are effected by gravity and also can be pushed around by other mobs/players. There are ways to get around this by doing things like giving the mob levitation with a -1 amplifier, having a clock constantly going setting the mob's motion tag to [0d,0d,0d] or teleporting them in place, or having the mob join a scoreboard team which has the scoreboard option of collisionRule set to never.
Yes, they changed it so mobs with NoAI are effected by gravity and also can be pushed around by other mobs/players. There are ways to get around this by doing things like giving the mob levitation with a -1 amplifier, having a clock constantly going setting the mob's motion tag to [0d,0d,0d] or teleporting them in place, or having the mob join a scoreboard team which has the scoreboard option of collisionRule set to never.
Thanks for the heads up.
Rollback Post to RevisionRollBack
How's that country song go? "Old enough to know better, but still too young to care."
As far as I know, Villagers without AI can trade and will open the interface, which is really annoying. Still looking for a clean solution, so if anyone can help...
So I'm testing out 1.9 and some static mobs I have spawned in the air, now seem to be subject to gravity. In 1.8.9 setting the NoAI tag to 1 meant entities stayed exactly where they spawned even in the air. Can anyone confirm this has changed? Or am I doing something wrong. Nothing in my level changed except that mob entities with NoAI:1 set all fell to the ground.
I don't think it's changed.
According to this bug report Searge said no gravity was an unintended side effect:
https://bugs.mojang.com/browse/MC-98716
This probably changed when they worked on the mob AI's and recoded some things related to that.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Yes, they changed it so mobs with NoAI are effected by gravity and also can be pushed around by other mobs/players. There are ways to get around this by doing things like giving the mob levitation with a -1 amplifier, having a clock constantly going setting the mob's motion tag to [0d,0d,0d] or teleporting them in place, or having the mob join a scoreboard team which has the scoreboard option of collisionRule set to never.
Oh... dang has 1.9 ruined everything?!
A bunch of things have changed for sure, however most changes can be reverted if you know how to work with commands.
Thanks for the heads up.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..