Sure it's about survival, if by survival you mean staying alive (and I don't mean the hit Bee Gees song). You know what other game is about that? Hmm, just about EVERY. SINGLE. ONE.
The survival genre is about more than that. It's about an a very harsh world... you're struggling to survive, getting food and shelter while just about EVERYTHING is trying to kill you. You're putty in the world... in the beginning of the game your structures won't hold up to attacks. There are often devious traps or powerful creatures that you will learn about with your death when you first discover them... typically this will be 'game over' unless you find a way to prevent that(like things you activate or have that resurrect you). You can't do nothing in the world for a long period of time (or even go away from your base for other projects/exploration for too long) because typically your survival requires that you upkeep your base (lighting, defenses, and structure). Minecraft also doesn't have any sort of defenses (traps, things that fight for you) that survival games typically add, at least besides blocks/trenches/lava/cacti. Simply put, hiding in a hole in the ground doesn't work in true survival games.
The screenshot in my last post is Don't Starve... the walls of my base are burning because one was struck by lightning as I was trying to place a lightning rod (you might notice it's red because I couldn't find a spot for it). The game has hunger and sanity (sanity goes down in rain and darkness or near supernatural/evil stuff)... on top of the harsh world you are actively attacked every so many days (the longer you survive the worse they are). Chopping down trees near other trees can cause a giant tree monster to spawn and hide amongst the other trees, attacking you the next time you try to chop down a tree near it.
Do you remember when Notch thought about making torches burn out? Yeah, people hated that idea. Can you imagine if you had to relight hundreds (or even THOUSANDS) of torches? Or what about zombies that could break blocks (another discussed feature)... suddenly outer walls have to be obsidian and you can't use doors anymore. People complain about villagers dying out quickly, I can't imagine Minecraft becoming as popular as it is now if it truly was a survival game. Believe it or not, many people like to build in survival (it being a 'sandbox' game and all), being a true survival game would hinder that.
Capped FPS isn't exactly the same as having a slow computer/internet. I'd imagine they're also experiencing rubberbanding and/or block lag. Hence the whole spamclicking thing, since if you do 10 hits in 5 seconds the server (be it local OR multiplayer) might decide at least one of the swings hit. It's not even a skill thing here with penalizing missed hits, because on the CLIENT they may very well have hit the target but since their information isn't properly synced they didn't hit on the SERVER.
Sure it's about survival, if by survival you mean staying alive (and I don't mean the hit Bee Gees song). You know what other game is about that? Hmm, just about EVERY. SINGLE. ONE.
The survival genre is about more than that. It's about an a very harsh world... you're struggling to survive, getting food and shelter while just about EVERYTHING is trying to kill you. You're putty in the world... in the beginning of the game your structures won't hold up to attacks. There are often devious traps or powerful creatures that you will learn about with your death when you first discover them... typically this will be 'game over' unless you find a way to prevent that(like things you activate or have that resurrect you). You can't do nothing in the world for a long period of time (or even go away from your base for other projects/exploration for too long) because typically your survival requires that you upkeep your base (lighting, defenses, and structure). Minecraft also doesn't have any sort of defenses (traps, things that fight for you) that survival games typically add, at least besides blocks/trenches/lava/cacti. Simply put, hiding in a hole in the ground doesn't work in true survival games.
The screenshot in my last post is Don't Starve... the walls of my base are burning because one was struck by lightning as I was trying to place a lightning rod (you might notice it's red because I couldn't find a spot for it). The game has hunger and sanity (sanity goes down in rain and darkness or near supernatural/evil stuff)... on top of the harsh world you are actively attacked every so many days (the longer you survive the worse they are). Chopping down trees near other trees can cause a giant tree monster to spawn and hide amongst the other trees, attacking you the next time you try to chop down a tree near it.
Do you remember when Notch thought about making torches burn out? Yeah, people hated that idea. Can you imagine if you had to relight hundreds (or even THOUSANDS) of torches? Or what about zombies that could break blocks (another discussed feature)... suddenly outer walls have to be obsidian and you can't use doors anymore. People complain about villagers dying out quickly, I can't imagine Minecraft becoming as popular as it is now if it truly was a survival game. Believe it or not, many people like to build in survival (it being a 'sandbox' game and all), being a true survival game would hinder that.
It's not a notably difficult survival game by any means, it's more of a casual survival game. But it's still about survival. What makes it a Survival game is the fact that you're thrown into a world with absolutely nothing. You have to make sure all your basic necessities are filled. You have to eat, you have to have shelter, a way to defend yourself, all of these elements come from your environment. (For this reason I've never been particularly a fan of villages, but that's another topic for another day.)
You say you can survive by digging a hole in the ground, but you really can't. Sure, you can survive the night by doing that, but it still takes preparation. You have to get food from killing animals, and in order to eat the food without risk of Hunger you have to craft a furnace, which means you first have to craft a wooden pickaxe, which means you have to cut down a tree. Granted, once you have almost everything covered you don't have to do much else, but the same goes for most survival games. Once you have everything set, all you have to focus on is managing your resources. Generally, most survival games have farms and other things like that to utilize just like Minecraft. I don't know much about Don't Starve, but I do know it's known as a very difficult survival game because it's so unforgiving. And yes, Minecraft is a creativity outlet at its core. But if you don't want to focus on the survival aspects, you may as well be playing creative mode where you're free to be creative with very minimal limitations.
Now, this specific argument isn't particularly about your suggestion with the 1.9 mechanic, just about whether or not Minecraft survival mode is more survival or creative. Personally, I'm not entirely sure what you're suggesting for the combat. Are you implying that you should still be able to spam click to do the same amount of damage as before, while only being able to do strong attacks by waiting? If that's the case, they would either have to increase the strength of the strong attack (In which case it would probably throw off the balance of the game) or leave it the same and make it completely useless because a series of quick attacks would do more damage than waiting for the weapon to recharge. And yes, quick attacks do make it easier to defeat hoards of enemies. Sure, the main usefulness is the knockback to just keep them from surrounding you, but the extra damage quickly builds up and the group is significantly weaker as a result. With weak attacks, it takes a lot longer to defend yourself and thus, it is a lot easier to get overwhelmed. This makes you think twice before running out at night taking everything on headfirst, or diving into the Nether guns blazing. If your goal is to survive, those sound like pretty idiotic decisions period, and those are pretty much the only time you're going to get surrounded by mobs. Even if you were to get ambushed in a cave, it's likely due to your own poor planning, such as dropping down into a hole without building a staircase first, and in a world where terrain is completely free to change, you can very easily build yourself a quick wall or barrier while you make your retreat to a more favorable position. Plus, with dual wielding, you can do this while fighting back!
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This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
It's not a notably difficult survival game by any means, it's more of a casual survival game. But it's still about survival. What makes it a Survival game is the fact that you're thrown into a world with absolutely nothing. You have to make sure all your basic necessities are filled. You have to eat, you have to have shelter, a way to defend yourself, all of these elements come from your environment. (For this reason I've never been particularly a fan of villages, but that's another topic for another day.)
You say you can survive by digging a hole in the ground, but you really can't. Sure, you can survive the night by doing that, but it still takes preparation. You have to get food from killing animals, and in order to eat the food without risk of Hunger you have to craft a furnace, which means you first have to craft a wooden pickaxe, which means you have to cut down a tree. Granted, once you have almost everything covered you don't have to do much else, but the same goes for most survival games. Once you have everything set, all you have to focus on is managing your resources. Generally, most survival games have farms and other things like that to utilize just like Minecraft. I don't know much about Don't Starve, but I do know it's known as a very difficult survival game because it's so unforgiving. And yes, Minecraft is a creativity outlet at its core. But if you don't want to focus on the survival aspects, you may as well be playing creative mode where you're free to be creative with very minimal limitations.
I'd personally argue that, while Minecraft does have elements of survival games, the game is so easy that "surviving" is practically guaranteed so long as you don't know nothing.
You need a shelter, but practically any sort of shelter--even a hole in the ground you dug in three seconds, jumped in, and blocked off with dirt is sufficient to protect yourself from the night (and if you sit still until morning, you won't even starve). You need to eat, but food is so common and so easily-renewable that you won't starve unless you deliberately ignore getting food and the most basic of farms will provide more food than you can eat. You need a way to defend yourself, but the most basic weapon and armor is more than enough to fight back 99% of the threats you'll face (and you need to actively seek that last 1%). Even managing your resources becomes trivial, since nothing is rare, and acquiring resources eventually just becomes a matter of what you need for your next build.
In the end, though, trying to make any of these more complex, as Lemon says, would inhibit the creative potential of Survival mode. IMO, it'd be pretty silly not to make survival actually feel like survival on all but the easiest difficulty, since I'm playing Survival mode specifically to survive; that means I want to be in danger of dying some of the time.
Apparently, a good number of people play on Survival to build with resource limitations and the appearance of danger (which to me sounds like a mind-numbing grind, but to each their own), as we've seen from most criticism of 1.9. That's fine, but we seriously need to reserve Easy difficulty for this kind of gameplay, so that Normal and Hard can be used for Survival. Mojang's mistake isn't in implementing the new combat system, but in ramping up the difficulty across every difficulty (even if it remained low overall).
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
no it's more like, o like there is pvp wack with stone axe beats diamond sword. it takes 5 seconds to swing again and it's basically gorilla warfare even other games are more planned out then whatever the heck this is.
I'd personally argue that, while Minecraft does have elements of survival games, the game is so easy that "surviving" is practically guaranteed so long as you don't know nothing.
You need a shelter, but practically any sort of shelter--even a hole in the ground you dug in three seconds, jumped in, and blocked off with dirt is sufficient to protect yourself from the night (and if you sit still until morning, you won't even starve). You need to eat, but food is so common and so easily-renewable that you won't starve unless you deliberately ignore getting food and the most basic of farms will provide more food than you can eat. You need a way to defend yourself, but the most basic weapon and armor is more than enough to fight back 99% of the threats you'll face (and you need to actively seek that last 1%). Even managing your resources becomes trivial, since nothing is rare, and acquiring resources eventually just becomes a matter of what you need for your next build.
While you can /survive/ doing that, you're not gonna make any particular progress. Remember, Minecraft still has goals. While most of those goals are provided by the player, they're still there. Even the game itself provides specific challenges: Find diamond, make a nether portal, find a Nether Fort, kill enough Endermen to make enough Ender Eyes to unlock the End and defeat the Ender Dragon. Beyond that, the game also provides achievements to work toward if you're interested. Since you can't do all that just sucking your thumb in a whole in the ground, you're going to have to venture into danger eventually.
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This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
While you can /survive/ doing that, you're not gonna make any particular progress. Remember, Minecraft still has goals. While most of those goals are provided by the player, they're still there. Even the game itself provides specific challenges: Find diamond, make a nether portal, find a Nether Fort, kill enough Endermen to make enough Ender Eyes to unlock the End and defeat the Ender Dragon. Beyond that, the game also provides achievements to work toward if you're interested. Since you can't do all that just sucking your thumb in a whole in the ground, you're going to have to venture into danger eventually.
We're talking about survival, though; none of those relate much to the actual process of survival. Diamond doesn't make surviving significantly easier (if only because it's easy as heck before then and 90% of your needs are taken care of before you get diamond) and beating up Endermen/Blazes and the Enderdragon aren't related to surviving at all. Same with achievements.
Minecraft Survival starts off as a "barebones survival game" that turns into a "watered-down adventure game" that is mixed with an "extremely elaborate and deep building and electronic circuit simulator". I'm talking about the initial stage of the game where you're trying to not get killed by the environment, rather than the part when you have to go out and find things to do since the environment isn't going to do anything to you (whether or not those things involve killing the few monsters that aren't balanced around that barebones-survival-stage character or from building something). If anything, 1.9 contributes more to that second stage than the first, since it's very very easy to avoid monsters entirely if you're not ready to fight them.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
We're talking about survival, though; none of those relate much to the actual process of survival. Diamond doesn't make surviving significantly easier (if only because it's easy as heck before then and 90% of your needs are taken care of before you get diamond) and beating up Endermen/Blazes and the Enderdragon aren't related to surviving at all. Same with achievements.
Minecraft Survival starts off as a "barebones survival game" that turns into a "watered-down adventure game" that is mixed with an "extremely elaborate and deep building and electronic circuit simulator". I'm talking about the initial stage of the game where you're trying to not get killed by the environment, rather than the part when you have to go out and find things to do since the environment isn't going to do anything to you (whether or not those things involve killing the few monsters that aren't balanced around that barebones-survival-stage character or from building something). If anything, 1.9 contributes more to that second stage than the first, since it's very very easy to avoid monsters entirely if you're not ready to fight them.
I suppose that's true, but I would still argue that it is far more about survival than creativity.
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This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
Sure it's about survival, if by survival you mean staying alive (and I don't mean the hit Bee Gees song). You know what other game is about that? Hmm, just about EVERY. SINGLE. ONE.
The survival genre is about more than that. It's about an a very harsh world... you're struggling to survive, getting food and shelter while just about EVERYTHING is trying to kill you. You're putty in the world... in the beginning of the game your structures won't hold up to attacks. There are often devious traps or powerful creatures that you will learn about with your death when you first discover them... typically this will be 'game over' unless you find a way to prevent that(like things you activate or have that resurrect you). You can't do nothing in the world for a long period of time (or even go away from your base for other projects/exploration for too long) because typically your survival requires that you upkeep your base (lighting, defenses, and structure). Minecraft also doesn't have any sort of defenses (traps, things that fight for you) that survival games typically add, at least besides blocks/trenches/lava/cacti. Simply put, hiding in a hole in the ground doesn't work in true survival games.
I can't imagine Minecraft becoming as popular as it is now if it truly was a survival game. Believe it or not, many people like to build in survival (it being a 'sandbox' game and all), being a true survival game would hinder that.
And yet, if you want to take the challenge of making builds in survival, you should be aware that mobs will try to kill you. Survival was not intended as a 'building challenge', specifically. If you want to use a mode that was not intended for your goals, you should be ready to compensate. Survival is not supposed to be a difficult version of Creative. It is supposed to be made to create bases and war, and fight things. If you intend to create your master builds on there, you should be prepared to face the challenges of mobs, because that is what survival mode is about. It isn't called 'Difficult Building Mode', is it?
You could also take the solution we told everyone about five trillion times, and just switch between Peaceful and Easy modes as necessary. Mob situation getting bad? Turn on Peaceful. If you're on a server and you can't switch modes, too bad. On a server where the difficulty is set, getting proper gear should be your first goal anyway, besides a basic base. Heck, that's usually true for survival too.
You can't say survival mode is too difficult or unfair. You've been given options to make it easier, but you just choose not to use them, and instead complain. Don't want to be on peaceful forever? Use your head and just switch between peaceful and easy as necessary.
If you plan on making huge builds with no armor or weapons, then you're an idiot and that's your own problem. You should be ready to face survival mode's challenges, because it was made for surviving, not mass building.
And yet, if you want to take the challenge of making builds in survival, you should be aware that mobs will try to kill you. Survival was not intended as a 'building challenge', specifically. If you want to use a mode that was not intended for your goals, you should be ready to compensate. Survival is not supposed to be a difficult version of Creative. It is supposed to be made to create bases and war, and fight things. If you intend to create your master builds on there, you should be prepared to face the challenges of mobs, because that is what survival mode is about. It isn't called 'Difficult Building Mode', is it?
You could also take the solution we told everyone about five trillion times, and just switch between Peaceful and Easy modes as necessary. Mob situation getting bad? Turn on Peaceful. If you're on a server and you can't switch modes, too bad. On a server where the difficulty is set, getting proper gear should be your first goal anyway, besides a basic base. Heck, that's usually true for survival too.
You can't say survival mode is too difficult or unfair. You've been given options to make it easier, but you just choose not to use them, and instead complain. Don't want to be on peaceful forever? Use your head and just switch between peaceful and easy as necessary.
If you plan on making huge builds with no armor or weapons, then you're an idiot and that's your own problem. You should be ready to face survival mode's challenges, because it was made for surviving, not mass building.
But in 1.8 and earlier getting armor and good gear was not your first priority. Constructing a shelter was. They, if you wanted, you could make armor, but you could do just fine without it. Some servers people play on have had the old mechanic for a looong time and suddenly switched, therefore they can't suddenly adapt to the changes like you think they can. There was nothing wrong with pre 1.9 combat and mobs. If I wanted to make a huge build. I could just bring a stone sword to deal with any mobs quickly that interrupt my building. I made several huge builds with no armor before 1.9, and did not even come close to dying a single time. Now, if I tried that in 1.9 (which I have tried) it is near impossible to deal with mobs with no armor. Of course suddenly having to make armor is a huge inconvenience since I use the normal armor materials for building blocks. Having to suddenly use them to make diamond tools is a major inconvenience. Not to mention it takes a highly enchanted diamond or iron sword to kill something in the same amount of time as it did with an unenchanted stone sword in 1.8. Why could the not have just kept spamclicking in easy and normal mode and made the cooldown a feature of hard mode? It would keep so many people happy...
But in 1.8 and earlier getting armor and good gear was not your first priority. Constructing a shelter was. They, if you wanted, you could make armor, but you could do just fine without it. Some servers people play on have had the old mechanic for a looong time and suddenly switched, therefore they can't suddenly adapt to the changes like you think they can. There was nothing wrong with pre 1.9 combat and mobs. If I wanted to make a huge build. I could just bring a stone sword to deal with any mobs quickly that interrupt my building. I made several huge builds with no armor before 1.9, and did not even come close to dying a single time. Now, if I tried that in 1.9 (which I have tried) it is near impossible to deal with mobs with no armor. Of course suddenly having to make armor is a huge inconvenience since I use the normal armor materials for building blocks. Having to suddenly use them to make diamond tools is a major inconvenience. Not to mention it takes a highly enchanted diamond or iron sword to kill something in the same amount of time as it did with an unenchanted stone sword in 1.8. Why could the not have just kept spamclicking in easy and normal mode and made the cooldown a feature of hard mode? It would keep so many people happy...
You missed my entire point. My point was that you are using a mode made for a survival adventure for making your builds. If you're going to use a mode that was not 100% designed with your goals in mind, then you should be ready to face it's challenges. Just turn Peaceful mode on, for God's sake, and stop bothering us about it.
One of the big reasons people hate 1.9 is because they keep telling themselves they hate it, and they stop listening to any logic. This is the same psychological situation as with food you keep telling yourself you won't like. If you convince yourself that the food you're about to taste for the first time is going to be awful, of course you are going to gag like a cat getting a hairball. You have unconsciously told your body to gag when you eat it.
If you don't stop convincing yourself that it's bad, you're never going to enjoy it.
You missed my entire point. My point was that you are using a mode made for a survival adventure for making your builds. If you're going to use a mode that was not 100% designed with your goals in mind, then you should be ready to face it's challenges. Just turn Peaceful mode on, for God's sake, and stop bothering us about it.
One of the big reasons people hate 1.9 is because they keep telling themselves they hate it, and they stop listening to any logic. This is the same psychological situation as with food you keep telling yourself you won't like. If you convince yourself that the food you're about to taste for the first time is going to be awful, of course you are going to gag like a cat getting a hairball. You have unconsciously told your body to gag when you eat it.
If you don't stop convincing yourself that it's bad, you're never going to enjoy it.
I still like building things in survival, as well as several other players. Just ask Notch what his original intent of the game was. The answer is probably going to be a sandbox game, not a hard combat game like it has become. I liked the challenge of pre 1.9 survival, as it was balanced and fun, and there are also lots of hostile mob drops that you need for builds such as white dye, blaze rods, slimeballs, etc. Not 1.9 has ruined the PvE experience just so that the pvpers can have their "fun". I also thought I would like the cooldown and combat changes until I tried them in lots of common situations. I also have a horribly slow internet connection so I can't play PvP anymore. I am not convincing myself that it is bad, I tried it and found that it ruined the survival mode experience which I did not expect. Once again, why can they not make the combat changes just a feature of hard mode?
But in 1.8 and earlier getting armor and good gear was not your first priority. Constructing a shelter was...
It sounds like the root of your problem is that you use a play style that's completely different from what most people try, but you try to insist that it's the only normal, proper way to play. That's why your arguments keep failing.
Though... no single play style is "normal" in Minecraft, and that's what makes it beautiful. Minecraft is many different things to many different people. For me, getting good armor and good gear has always been a top priority. It's only after then that I feel safe enough to begin ambitious building projects. Even when the mobs were intentionally stupid in previous versions, I armored up as soon as I could because you never know what accidents may occur as you're developing your territory
I am truly sorry that you feel like your entire experience with the game has been upended. If you had said that in the first place, you would have gotten a LOT more sympathy, because this sort of thing has happened many times throughout Minecraft's development cycle. It first began with The Adventure Update, which made food stackable and added a hunger meter you could heal from many times without bloating out your inventory with unstackable food items. Some people didn't like that because they missed the way food healed you instantly. Then there was The Redstone Update, which broke everyone's redstone machines in the process of making them better, and The Horse Update, which broke all texture packs by turning them into resource packs. The Combat Update is another in a long series of growing pains, which you need to expect and anticipate when a game updates endlessly.
I remain gobsmacked though that your combat strategy to this point has been to have no combat strategy whatsoever. I mean, how does ANYONE play Minecraft like that? You honestly sound like you'd be best off switching to Creative mode, like Keralis, which there's no shame in doing. Minecraft offers many ways to customize your experience, yet you're still throwing tantrums instead of taking advantage of the game's features. One of the things I hate about the game is how rare iron ore is. It's one of the most common ores in the game, yes, but so many recipes require iron now and the default world gen has not adjusted to take that into account, so I only play in customized worlds now. I use Minecraft's built-in features to increase the spawn rate of iron ore by three or four times (12 blocks per vein, 40 spawn tries per chunk), and while I'm at it, I also crank up the Dungeon Count from 7 to 100, because I like making discoveries and finding treasure underground.
Based on your play style, it sounds like you don't play many video games? I mean, earlier your were complaining about not being able to defeat skeleton horses while running into battle stark naked, which just proves that the problem lies with you, not Minecraft. For cripes sakes, how did you ever fight the Ender Dragon or the Wither before now, or did you even know they existed? I am floored by your stubborn refusal to learn from your mistakes. You won't get far ANYWHERE in life if you keep demanding that the universe bends to your will like this.
But you could view this as an opportunity. If you stand tall, decide that you refuse to let Minecraft defeat you, and start thinking about your approach, you'll develop skill that will allow you to enjoy many other fine games, like Shovel Knight and Freedom Planet.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
It sounds like the root of your problem is that you use a play style that's completely different from what most people try, but you try to insist that it's the only normal, proper way to play. That's why your arguments keep failing.
Though... no single play style is "normal" in Minecraft, and that's what makes it beautiful. Minecraft is many different things to many different people. For me, getting good armor and good gear has always been a top priority. It's only after then that I feel safe enough to begin ambitious building projects. Even when the mobs were intentionally stupid in previous versions, I armored up as soon as I could because you never know what accidents may occur as you're developing your territory
I am truly sorry that you feel like your entire experience with the game has been upended. If you had said that in the first place, you would have gotten a LOT more sympathy, because this sort of thing has happened many times throughout Minecraft's development cycle. It first began with The Adventure Update, which made food stackable and added a hunger meter you could heal from many times without bloating out your inventory with unstackable food items. Some people didn't like that because they missed the way food healed you instantly. Then there was The Redstone Update, which broke everyone's redstone machines in the process of making them better, and The Horse Update, which broke all texture packs by turning them into resource packs. The Combat Update is another in a long series of growing pains, which you need to expect and anticipate when a game updates endlessly.
I remain gobsmacked though that your combat strategy to this point has been to have no combat strategy whatsoever. I mean, how does ANYONE play Minecraft like that? You honestly sound like you'd be best off switching to Creative mode, like Keralis, which there's no shame in doing. Minecraft offers many ways to customize your experience, yet you're still throwing tantrums instead of taking advantage of the game's features. One of the things I hate about the game is how rare iron ore is. It's one of the most common ores in the game, yes, but so many recipes require iron now and the default world gen has not adjusted to take that into account, so I only play in customized worlds now. I use Minecraft's built-in features to increase the spawn rate of iron ore by three or four times (12 blocks per vein, 40 spawn tries per chunk), and while I'm at it, I also crank up the Dungeon Count from 7 to 100, because I like making discoveries and finding treasure underground.
Based on your play style, it sounds like you don't play many video games? I mean, earlier your were complaining about not being able to defeat skeleton horses while running into battle stark naked, which just proves that the problem lies with you, not Minecraft. For cripes sakes, how did you ever fight the Ender Dragon or the Wither before now, or did you even know they existed? I am floored by your stubborn refusal to learn from your mistakes. You won't get far ANYWHERE in life if you keep demanding that the universe bends to your will like this.
But you could view this as an opportunity. If you stand tall, decide that you refuse to let Minecraft defeat you, and start thinking about your approach, you'll develop skill that will allow you to enjoy many other fine games, like Shovel Knight and Freedom Planet.
I like cranking up the Dungeon Count to 100 and tinkering with the spawn size and rate of the ores as well. Although I've noticed that if I just switch to Large Biomes the iron seems to spawn quite a bit more than in prior versions so I can get by just by going to Large Biomes. But if I plan on doing a LOT of building then I go ahead and tweak all the ore settings including letting them spawn at higher altitudes too. Although I've done some crazy stuff where I end up finding diamonds long before I found iron.... ooops....
We can clearly see barely anyone likes the combat change.
Really? I guess you haven't read this thread or you run in very different circles than I do.
We should all start spamming mojang with angry letters xD (Not really)
Even if people did, it wouldn't change anything. How many times have things that have been complained to death about been removed? Not too often, with some exceptions. I remember when the void fog was added ages ago and around only 20-40% liked it, yet they didn't remove for years. The developers have their vision and they rarely stay from it.
I legit wonder what will happen next is this update gonna be the downfall of mojang?
OR
Will everyone get over it and just continue playing the game.
I can assure you people will get over it, those who can't will leave or play older versions. Like everyone does every update. Some people don't even play new updates, they just play mods. People get furious every update, no matter how trivial it is. Some move on and some get over it. They complain until they find something else. If big changes that are somewhat controversial scared everyone away, this game would of died a long time ago. I feel like I have said this on a yearly basis.
There was WAY more hate over 1.8 beta than this. In fact people are still complaining about that really old update today. In fact, I remember there was more hate over the "red rose scandal" of 1.7 than this. Yet nothing ever happened. There is a reason old versions of the game are open to play, for those who prefer the old. Minecraft has a very dedicated fan base, this would be the last thing I'd expect to sink Mojang.
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Let me know if my posts are helpful or if you like them. That's what I'm here for.
I am currently lurking more than I am posting. I haven't gone anywhere.
I myself don't like 1.9. I liked the traditional aspect of minecraft, and now with the odd aspects of the pvp and badness of the second hand... Just... No. And, I disagree with what mojang is doing. They are taking aspects from the best mods (e.g Mine and Blade Battlegear) and discontinued any future work for that modder.
Rollback Post to RevisionRollBack
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
I myself don't like 1.9. I liked the traditional aspect of minecraft, and now with the odd aspects of the pvp and badness of the second hand... Just... No. And, I disagree with what mojang is doing. They are taking aspects from the best mods (e.g Mine and Blade Battlegear) and discontinued any future work for that modder.
"odd aspects?" you mean "variety?" The new combat mechanic allows not only for more weapons to feasibly be used in PvP but allows for the possibility of new weapon types in the future of Minecraft. Previously, the only thing they could really do is add a weapon that does more damage than a Diamond sword, or a new ranged weapon that does more damage than a bow, and when mods tried to do those, it almost always ended up with overpowered weapons, to the point where increasing its strength any further would be pointless because it already one-hit kills everything. With the new combat update, there's much more variety. They have axes that attack slower but do more damage, and they could add a lance or something that can attack faster than a sword but do less damage among other changes.
And "badness of the second hand?" What "badness?" I can't imagine any way dual wielding could have possibly been implemented better than it was. I would even go so far as to say that Dual Wielding is my favorite feature ever added to Minecraft. It makes things so much more convenient. You can hold a sword and torch out at the same time, making exploring caves easier, a pickaxe and torch making mining easier, a sword and bow allowing for both up-close and ranged combat, an axe and shield to defend yourself while waiting to recharge, TNT and Redstone Torches for quick detonation, two different types of blocks for faster building, quickly planting Saplings while cutting down trees, the list just goes on. For every one thing wrong with it, I can think of at least three benefits. And if you're really not a fan of how it works, you don't have to use it at all outside of combat.
And putting modders "out of work?" First of all, the update hardly has anything in common with Blade & Battlegear aside from dual wielding, which is just a basic idea used in FPS games ever since Halo 2 (I think that was the first game, I could be wrong with that). Aside from that, as I've explained earlier, the dual wielding is used for far more than just combat. Beyond that, even if this was the implementation of a mod, this wouldn't be the first time Mojang has used mods as inspiration. That's also where horses and pistons came from, Neither of these mods were put "out of work" by any means, they just looked toward ways to further expand the features beyond what the game already does. Mo'Creatures still has many other mobs, and the Minecraft horses have even been implemented into their system, while the Piston mod increases the range of the pistons. Yes, its outdated now, but that's the mod creator's decision, it wasn't Mojang's fault.
And it's pretty hard to argue "copyright" when you're developing a mod for a game you don't own the rights to. Just be thankful they're not issuing "cease and desist" letters.
We can clearly see barely anyone likes the combat change.
We should all start spamming mojang with angry letters xD (Not really)
I legit wonder what will happen next is this update gonna be the downfall of mojang?
OR
Will everyone get over it and just continue playing the game.
Believe me, LOTS more people than it seems hate 1.9. Lots of them have also never heard of MCF so that they can post it here. On lots of the servers I play on, almost every player thinks that it doesn't seem "minecrafty" at all and they hate the combat changes. This is on several servers too, at least 200 people. Lots of them have never even heard of MCF, but they hate it. I actually have not seen a single person like the changes on a server. Some were neutral about it, but most hated it. If Mojang did a survey about the combat changes and put it on the launcher so anyone could do it, the results would probably be surprising. Lots more people hate 1.9 than it seems, it just happens to be active forum members who like the changes (and therefore force their opinions on everybody).
"odd aspects?" you mean "variety?" The new combat mechanic allows not only for more weapons to feasibly be used in PvP but allows for the possibility of new weapon types in the future of Minecraft. Previously, the only thing they could really do is add a weapon that does more damage than a Diamond sword, or a new ranged weapon that does more damage than a bow, and when mods tried to do those, it almost always ended up with overpowered weapons, to the point where increasing its strength any further would be pointless because it already one-hit kills everything. With the new combat update, there's much more variety. They have axes that attack slower but do more damage, and they could add a lance or something that can attack faster than a sword but do less damage among other changes.
And "badness of the second hand?" What "badness?" I can't imagine any way dual wielding could have possibly been implemented better than it was. I would even go so far as to say that Dual Wielding is my favorite feature ever [/b]added to Minecraft. It makes things so much more convenient. You can hold a sword and torch out at the same time, making exploring caves easier, a pickaxe and torch making mining easier, a sword and bow allowing for both up-close and ranged combat, an axe and shield to defend yourself while waiting to recharge, TNT and Redstone Torches for quick detonation, two different types of blocks for faster building, quickly planting Saplings while cutting down trees, the list just goes on. For every one thing wrong with it, I can think of at least three benefits. And if you're really not a fan of how it works, you don't have to use it at all outside of combat.
And putting modders "out of work?" First of all, the update hardly has anything in common with Blade & Battlegear aside from dual wielding, which is just a basic idea used in FPS games ever since Halo 2 (I think that was the first game, I could be wrong with that). Aside from that, as I've explained earlier, the dual wielding is used for far more than just combat. Beyond that[/b], even if this was [/b]the implementation of a mod, this wouldn't be the first time Mojang has used mods as inspiration. That's also where horses and pistons came from, Neither of these mods were put "out of work" by any means, they just looked toward ways to further expand the features beyond what the game already does. Mo'Creatures still has many other mobs, and the Minecraft horses have even been implemented into their system, while the Piston mod increases the range of the pistons. Yes, its outdated now, but that's the mod creator's decision, it wasn't Mojang's fault.
And it's pretty hard to argue "copyright" when you're developing a mod for a game you don't own the rights to. Just be thankful they're not issuing "cease and desist" letters.
hmm.... I see where you're coming from. However, we all have our own bias opinions on this matter and was only sharing mine. I did not mention copyright but I remain on the thought that I would come up with my own ideas, instead of taking someone's idea. Like I said, I prefer the combat mechanics of the previous versions. If you want to rule wield than play halo 2. But if I had one weapon and you had two, who do you think would win? Why do you think Halo dropped duel wielding? It was too OP. I have never liked Battlegear, and it is defiantly going to change map making. "And if you're really not a fan of how it works, you don't have to use it at all outside of combat." -Aura fox I definitely will NOT be using the mechanics and stick with the older versions.
Also, In don't want this to become a battle in any way, and I'm sorry if you didn't like my posts.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
I personally don't like that they took minecraft (a came known for not being a combat game, but being a game about creativity) and made combat something you can't ignore in the game (without making the game super easy by turning on peaceful)
This sums up the reasons I hate 1.9 perfectly.
It's not a notably difficult survival game by any means, it's more of a casual survival game. But it's still about survival. What makes it a Survival game is the fact that you're thrown into a world with absolutely nothing. You have to make sure all your basic necessities are filled. You have to eat, you have to have shelter, a way to defend yourself, all of these elements come from your environment. (For this reason I've never been particularly a fan of villages, but that's another topic for another day.)
You say you can survive by digging a hole in the ground, but you really can't. Sure, you can survive the night by doing that, but it still takes preparation. You have to get food from killing animals, and in order to eat the food without risk of Hunger you have to craft a furnace, which means you first have to craft a wooden pickaxe, which means you have to cut down a tree. Granted, once you have almost everything covered you don't have to do much else, but the same goes for most survival games. Once you have everything set, all you have to focus on is managing your resources. Generally, most survival games have farms and other things like that to utilize just like Minecraft. I don't know much about Don't Starve, but I do know it's known as a very difficult survival game because it's so unforgiving. And yes, Minecraft is a creativity outlet at its core. But if you don't want to focus on the survival aspects, you may as well be playing creative mode where you're free to be creative with very minimal limitations.
Now, this specific argument isn't particularly about your suggestion with the 1.9 mechanic, just about whether or not Minecraft survival mode is more survival or creative. Personally, I'm not entirely sure what you're suggesting for the combat. Are you implying that you should still be able to spam click to do the same amount of damage as before, while only being able to do strong attacks by waiting? If that's the case, they would either have to increase the strength of the strong attack (In which case it would probably throw off the balance of the game) or leave it the same and make it completely useless because a series of quick attacks would do more damage than waiting for the weapon to recharge. And yes, quick attacks do make it easier to defeat hoards of enemies. Sure, the main usefulness is the knockback to just keep them from surrounding you, but the extra damage quickly builds up and the group is significantly weaker as a result. With weak attacks, it takes a lot longer to defend yourself and thus, it is a lot easier to get overwhelmed. This makes you think twice before running out at night taking everything on headfirst, or diving into the Nether guns blazing. If your goal is to survive, those sound like pretty idiotic decisions period, and those are pretty much the only time you're going to get surrounded by mobs. Even if you were to get ambushed in a cave, it's likely due to your own poor planning, such as dropping down into a hole without building a staircase first, and in a world where terrain is completely free to change, you can very easily build yourself a quick wall or barrier while you make your retreat to a more favorable position. Plus, with dual wielding, you can do this while fighting back!
This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
I'd personally argue that, while Minecraft does have elements of survival games, the game is so easy that "surviving" is practically guaranteed so long as you don't know nothing.
You need a shelter, but practically any sort of shelter--even a hole in the ground you dug in three seconds, jumped in, and blocked off with dirt is sufficient to protect yourself from the night (and if you sit still until morning, you won't even starve). You need to eat, but food is so common and so easily-renewable that you won't starve unless you deliberately ignore getting food and the most basic of farms will provide more food than you can eat. You need a way to defend yourself, but the most basic weapon and armor is more than enough to fight back 99% of the threats you'll face (and you need to actively seek that last 1%). Even managing your resources becomes trivial, since nothing is rare, and acquiring resources eventually just becomes a matter of what you need for your next build.
In the end, though, trying to make any of these more complex, as Lemon says, would inhibit the creative potential of Survival mode. IMO, it'd be pretty silly not to make survival actually feel like survival on all but the easiest difficulty, since I'm playing Survival mode specifically to survive; that means I want to be in danger of dying some of the time.
Apparently, a good number of people play on Survival to build with resource limitations and the appearance of danger (which to me sounds like a mind-numbing grind, but to each their own), as we've seen from most criticism of 1.9. That's fine, but we seriously need to reserve Easy difficulty for this kind of gameplay, so that Normal and Hard can be used for Survival. Mojang's mistake isn't in implementing the new combat system, but in ramping up the difficulty across every difficulty (even if it remained low overall).
no it's more like, o like there is pvp wack with stone axe beats diamond sword. it takes 5 seconds to swing again and it's basically gorilla warfare even other games are more planned out then whatever the heck this is.
While you can /survive/ doing that, you're not gonna make any particular progress. Remember, Minecraft still has goals. While most of those goals are provided by the player, they're still there. Even the game itself provides specific challenges: Find diamond, make a nether portal, find a Nether Fort, kill enough Endermen to make enough Ender Eyes to unlock the End and defeat the Ender Dragon. Beyond that, the game also provides achievements to work toward if you're interested. Since you can't do all that just sucking your thumb in a whole in the ground, you're going to have to venture into danger eventually.
This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
We're talking about survival, though; none of those relate much to the actual process of survival. Diamond doesn't make surviving significantly easier (if only because it's easy as heck before then and 90% of your needs are taken care of before you get diamond) and beating up Endermen/Blazes and the Enderdragon aren't related to surviving at all. Same with achievements.
Minecraft Survival starts off as a "barebones survival game" that turns into a "watered-down adventure game" that is mixed with an "extremely elaborate and deep building and electronic circuit simulator". I'm talking about the initial stage of the game where you're trying to not get killed by the environment, rather than the part when you have to go out and find things to do since the environment isn't going to do anything to you (whether or not those things involve killing the few monsters that aren't balanced around that barebones-survival-stage character or from building something). If anything, 1.9 contributes more to that second stage than the first, since it's very very easy to avoid monsters entirely if you're not ready to fight them.
I suppose that's true, but I would still argue that it is far more about survival than creativity.
This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
And yet, if you want to take the challenge of making builds in survival, you should be aware that mobs will try to kill you. Survival was not intended as a 'building challenge', specifically. If you want to use a mode that was not intended for your goals, you should be ready to compensate. Survival is not supposed to be a difficult version of Creative. It is supposed to be made to create bases and war, and fight things. If you intend to create your master builds on there, you should be prepared to face the challenges of mobs, because that is what survival mode is about. It isn't called 'Difficult Building Mode', is it?
You could also take the solution we told everyone about five trillion times, and just switch between Peaceful and Easy modes as necessary. Mob situation getting bad? Turn on Peaceful. If you're on a server and you can't switch modes, too bad. On a server where the difficulty is set, getting proper gear should be your first goal anyway, besides a basic base. Heck, that's usually true for survival too.
You can't say survival mode is too difficult or unfair. You've been given options to make it easier, but you just choose not to use them, and instead complain. Don't want to be on peaceful forever? Use your head and just switch between peaceful and easy as necessary.
If you plan on making huge builds with no armor or weapons, then you're an idiot and that's your own problem. You should be ready to face survival mode's challenges, because it was made for surviving, not mass building.
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!
Why are you so fascinated with my description?
But in 1.8 and earlier getting armor and good gear was not your first priority. Constructing a shelter was. They, if you wanted, you could make armor, but you could do just fine without it. Some servers people play on have had the old mechanic for a looong time and suddenly switched, therefore they can't suddenly adapt to the changes like you think they can. There was nothing wrong with pre 1.9 combat and mobs. If I wanted to make a huge build. I could just bring a stone sword to deal with any mobs quickly that interrupt my building. I made several huge builds with no armor before 1.9, and did not even come close to dying a single time. Now, if I tried that in 1.9 (which I have tried) it is near impossible to deal with mobs with no armor. Of course suddenly having to make armor is a huge inconvenience since I use the normal armor materials for building blocks. Having to suddenly use them to make diamond tools is a major inconvenience. Not to mention it takes a highly enchanted diamond or iron sword to kill something in the same amount of time as it did with an unenchanted stone sword in 1.8. Why could the not have just kept spamclicking in easy and normal mode and made the cooldown a feature of hard mode? It would keep so many people happy...
You missed my entire point. My point was that you are using a mode made for a survival adventure for making your builds. If you're going to use a mode that was not 100% designed with your goals in mind, then you should be ready to face it's challenges. Just turn Peaceful mode on, for God's sake, and stop bothering us about it.
One of the big reasons people hate 1.9 is because they keep telling themselves they hate it, and they stop listening to any logic. This is the same psychological situation as with food you keep telling yourself you won't like. If you convince yourself that the food you're about to taste for the first time is going to be awful, of course you are going to gag like a cat getting a hairball. You have unconsciously told your body to gag when you eat it.
If you don't stop convincing yourself that it's bad, you're never going to enjoy it.
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!
Why are you so fascinated with my description?
I still like building things in survival, as well as several other players. Just ask Notch what his original intent of the game was. The answer is probably going to be a sandbox game, not a hard combat game like it has become. I liked the challenge of pre 1.9 survival, as it was balanced and fun, and there are also lots of hostile mob drops that you need for builds such as white dye, blaze rods, slimeballs, etc. Not 1.9 has ruined the PvE experience just so that the pvpers can have their "fun". I also thought I would like the cooldown and combat changes until I tried them in lots of common situations. I also have a horribly slow internet connection so I can't play PvP anymore. I am not convincing myself that it is bad, I tried it and found that it ruined the survival mode experience which I did not expect. Once again, why can they not make the combat changes just a feature of hard mode?
It sounds like the root of your problem is that you use a play style that's completely different from what most people try, but you try to insist that it's the only normal, proper way to play. That's why your arguments keep failing.
Though... no single play style is "normal" in Minecraft, and that's what makes it beautiful. Minecraft is many different things to many different people. For me, getting good armor and good gear has always been a top priority. It's only after then that I feel safe enough to begin ambitious building projects. Even when the mobs were intentionally stupid in previous versions, I armored up as soon as I could because you never know what accidents may occur as you're developing your territory
I am truly sorry that you feel like your entire experience with the game has been upended. If you had said that in the first place, you would have gotten a LOT more sympathy, because this sort of thing has happened many times throughout Minecraft's development cycle. It first began with The Adventure Update, which made food stackable and added a hunger meter you could heal from many times without bloating out your inventory with unstackable food items. Some people didn't like that because they missed the way food healed you instantly. Then there was The Redstone Update, which broke everyone's redstone machines in the process of making them better, and The Horse Update, which broke all texture packs by turning them into resource packs. The Combat Update is another in a long series of growing pains, which you need to expect and anticipate when a game updates endlessly.
I remain gobsmacked though that your combat strategy to this point has been to have no combat strategy whatsoever. I mean, how does ANYONE play Minecraft like that? You honestly sound like you'd be best off switching to Creative mode, like Keralis, which there's no shame in doing. Minecraft offers many ways to customize your experience, yet you're still throwing tantrums instead of taking advantage of the game's features. One of the things I hate about the game is how rare iron ore is. It's one of the most common ores in the game, yes, but so many recipes require iron now and the default world gen has not adjusted to take that into account, so I only play in customized worlds now. I use Minecraft's built-in features to increase the spawn rate of iron ore by three or four times (12 blocks per vein, 40 spawn tries per chunk), and while I'm at it, I also crank up the Dungeon Count from 7 to 100, because I like making discoveries and finding treasure underground.
Based on your play style, it sounds like you don't play many video games? I mean, earlier your were complaining about not being able to defeat skeleton horses while running into battle stark naked, which just proves that the problem lies with you, not Minecraft. For cripes sakes, how did you ever fight the Ender Dragon or the Wither before now, or did you even know they existed? I am floored by your stubborn refusal to learn from your mistakes. You won't get far ANYWHERE in life if you keep demanding that the universe bends to your will like this.
But you could view this as an opportunity. If you stand tall, decide that you refuse to let Minecraft defeat you, and start thinking about your approach, you'll develop skill that will allow you to enjoy many other fine games, like Shovel Knight and Freedom Planet.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
I like cranking up the Dungeon Count to 100 and tinkering with the spawn size and rate of the ores as well. Although I've noticed that if I just switch to Large Biomes the iron seems to spawn quite a bit more than in prior versions so I can get by just by going to Large Biomes. But if I plan on doing a LOT of building then I go ahead and tweak all the ore settings including letting them spawn at higher altitudes too. Although I've done some crazy stuff where I end up finding diamonds long before I found iron.... ooops....
We can clearly see barely anyone likes the combat change.
We should all start spamming mojang with angry letters xD (Not really)
I legit wonder what will happen next is this update gonna be the downfall of mojang?
OR
Will everyone get over it and just continue playing the game.
There was WAY more hate over 1.8 beta than this. In fact people are still complaining about that really old update today. In fact, I remember there was more hate over the "red rose scandal" of 1.7 than this. Yet nothing ever happened. There is a reason old versions of the game are open to play, for those who prefer the old. Minecraft has a very dedicated fan base, this would be the last thing I'd expect to sink Mojang.
I myself don't like 1.9. I liked the traditional aspect of minecraft, and now with the odd aspects of the pvp and badness of the second hand... Just... No. And, I disagree with what mojang is doing. They are taking aspects from the best mods (e.g Mine and Blade Battlegear) and discontinued any future work for that modder.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
"odd aspects?" you mean "variety?" The new combat mechanic allows not only for more weapons to feasibly be used in PvP but allows for the possibility of new weapon types in the future of Minecraft. Previously, the only thing they could really do is add a weapon that does more damage than a Diamond sword, or a new ranged weapon that does more damage than a bow, and when mods tried to do those, it almost always ended up with overpowered weapons, to the point where increasing its strength any further would be pointless because it already one-hit kills everything. With the new combat update, there's much more variety. They have axes that attack slower but do more damage, and they could add a lance or something that can attack faster than a sword but do less damage among other changes.
And "badness of the second hand?" What "badness?" I can't imagine any way dual wielding could have possibly been implemented better than it was. I would even go so far as to say that Dual Wielding is my favorite feature ever added to Minecraft. It makes things so much more convenient. You can hold a sword and torch out at the same time, making exploring caves easier, a pickaxe and torch making mining easier, a sword and bow allowing for both up-close and ranged combat, an axe and shield to defend yourself while waiting to recharge, TNT and Redstone Torches for quick detonation, two different types of blocks for faster building, quickly planting Saplings while cutting down trees, the list just goes on. For every one thing wrong with it, I can think of at least three benefits. And if you're really not a fan of how it works, you don't have to use it at all outside of combat.
And putting modders "out of work?" First of all, the update hardly has anything in common with Blade & Battlegear aside from dual wielding, which is just a basic idea used in FPS games ever since Halo 2 (I think that was the first game, I could be wrong with that). Aside from that, as I've explained earlier, the dual wielding is used for far more than just combat. Beyond that, even if this was the implementation of a mod, this wouldn't be the first time Mojang has used mods as inspiration. That's also where horses and pistons came from, Neither of these mods were put "out of work" by any means, they just looked toward ways to further expand the features beyond what the game already does. Mo'Creatures still has many other mobs, and the Minecraft horses have even been implemented into their system, while the Piston mod increases the range of the pistons. Yes, its outdated now, but that's the mod creator's decision, it wasn't Mojang's fault.
And it's pretty hard to argue "copyright" when you're developing a mod for a game you don't own the rights to. Just be thankful they're not issuing "cease and desist" letters.
This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
Believe me, LOTS more people than it seems hate 1.9. Lots of them have also never heard of MCF so that they can post it here. On lots of the servers I play on, almost every player thinks that it doesn't seem "minecrafty" at all and they hate the combat changes. This is on several servers too, at least 200 people. Lots of them have never even heard of MCF, but they hate it. I actually have not seen a single person like the changes on a server. Some were neutral about it, but most hated it. If Mojang did a survey about the combat changes and put it on the launcher so anyone could do it, the results would probably be surprising. Lots more people hate 1.9 than it seems, it just happens to be active forum members who like the changes (and therefore force their opinions on everybody).
hmm.... I see where you're coming from. However, we all have our own bias opinions on this matter and was only sharing mine. I did not mention copyright but I remain on the thought that I would come up with my own ideas, instead of taking someone's idea. Like I said, I prefer the combat mechanics of the previous versions. If you want to rule wield than play halo 2. But if I had one weapon and you had two, who do you think would win? Why do you think Halo dropped duel wielding? It was too OP. I have never liked Battlegear, and it is defiantly going to change map making. "And if you're really not a fan of how it works, you don't have to use it at all outside of combat." -Aura fox I definitely will NOT be using the mechanics and stick with the older versions.
Also, In don't want this to become a battle in any way, and I'm sorry if you didn't like my posts.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
I personally don't like that they took minecraft (a came known for not being a combat game, but being a game about creativity) and made combat something you can't ignore in the game (without making the game super easy by turning on peaceful)