Oh man this thread is still really living? Wow why does people hated this update very much? I played this update like a month and a half and I got used to it! I already made a Mob Grinder, Nether Portal, and now finding an end portal (I would say it was harder to maintain blaze powders as you need to save them for brewing and eye of enders), man like completely I would really say this was a better update than the previous ones. The major things only I would dislike is major lag, skeletons really killing you in less than 5 minutes, and worlds played on 1.9 corrupts when played on older versions, but still great update! Here have a time machine! Chillax peeps!:
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Rollback Post to RevisionRollBack
I have returned after all these years and I'm internally dying inside whenever I think about the posts I've done prior to this current year. Just don't look at them.
I thought I was the only one judging by the way the fan boys scream. They seem to not notice that a lot of long running mods haven't updated and been abandoned; as well as many long standing players leaving; but they have what they want. I hope for their sake that Minecraft stays profitable. I find it odd that suddenly many mods won't even update to 1.8.9 or they announced that 1.8.9 will be the last release when they get around to it.
What are your sources for these announcements that they will stop updating, and what mods in particular? 1.8 wasn't a very popular update for mods due to a large system change. As for what I have seen, 1.9 brings this old 1.7 system back in, and a 1.9 release for forge has been out for 1 1/2 months. I don't see why modders wouldn't update to it, and I don't know what your source for these 'announcements' are. Many of the larger mods have been planning to skip 1.8, so if this something that confused you, skipping an update isn't the same as dying. The mods had decent reasons to skip 1.8.
What are your sources for these announcements that they will stop updating, and what mods in particular? 1.8 wasn't a very popular update for mods due to a large system change. As for what I have seen, 1.9 brings this old 1.7 system back in, and a 1.9 release for forge has been out for 1 1/2 months. I don't see why modders wouldn't update to it, and I don't know what your source for these 'announcements' are. Many of the larger mods have been planning to skip 1.8, so if this something that confused you, skipping an update isn't the same as dying. The mods had decent reasons to skip 1.8.
There has been without a doubt a slowdown in the modding community since 1.7, mostly due to large fundamental changes to Minecrafts core systems in the recent updates because it created a lot of work for modders to update their mods. Many of the mod makers had been at it for several years already and didn't have the desire to push on. Still, new people come in also and other people pick up some of those mods and continue them.
However these people are grasping at anything to pin on 1.9 as being the cause for so that they can discredit the update itself. They are like 3 glass half empty people sitting around a table in a bar commiserating and supporting each other. Poor poor us! Minecraft was taken away from us because of some weapon cooldowns and mob behavior improvements.
Because this thread is approaching a year old and 1.9 has just been released in the last few months.
Serious response:
At least, my reasoning for hating 1.9. One of the biggest problems with minecraft is it's resource intensive and runs slower with each update. For instance, 1.6.4 to 1.7.10, the only reason I made the jump was the release of the mod Fastcraft. Until then, if I wanted to play 1.7.10 at a decent framerate, I had to play without mods (Another point I'll discuss later). Fastcraft is proof that Mojang doesn't know what they're doing as far as optimizing the game goes. I made the jump to 1.7.10 around the time Fastcraft-12 came out (current version is -23). And 1.8.x has been out even longer. Just 1 mod has done more to optimize the game than every minecraft update since 1.7.10, and it's still keeps (most) mod compatibility with that version. Because of this, there's no reason for me to move forward, since no forward version of mincecraft matches the optimizations that fastcraft has brought. Another issue is Forge. For some reason, they're taking the Mojang approach I described above, each successive version of forge runs worse than the previous.
As of right now, every feature in minecraft 1.8.0 going forward exists in some form either equal to or better done (Look at Mine & Blade for a better implemented dual wielding system or any jetback mod for a better done elytra. Or Hardcore Ender Expansion for a better done End).
I know what you're thinking, "but what about those of us who play vanilla, we deserve additional content!" Yes, you do. And I support the addition of new content for you guys. But I don't care for the content, since I don't use it. Since most of you are playing purely vanilla, I doubt you notice the FPS or TPS hit each following update costs you. I read the update logs and they always say stuff like "performance enhancements" but this is never the case for me.
TL;DR:
Mojang should take a step back and figure out what they're doing to make each successive version of minecraft run worse than the previous version (I highly suggest they actually consult the mod authors for Optifine and Fastcraft). They also need to put out a version that won't keep breaking mods or their own vanilla game. It's pretty depressing when EA puts out more stable initial releases than Mojang.
Because this thread is approaching a year old and 1.9 has just been released in the last few months.
Serious response:
At least, my reasoning for hating 1.9. One of the biggest problems with minecraft is it's resource intensive and runs slower with each update. For instance, 1.6.4 to 1.7.10, the only reason I made the jump was the release of the mod Fastcraft. Until then, if I wanted to play 1.7.10 at a decent framerate, I had to play without mods (Another point I'll discuss later). Fastcraft is proof that Mojang doesn't know what they're doing as far as optimizing the game goes. I made the jump to 1.7.10 around the time Fastcraft-12 came out (current version is -23). And 1.8.x has been out even longer. Just 1 mod has done more to optimize the game than every minecraft update since 1.7.10, and it's still keeps (most) mod compatibility with that version. Because of this, there's no reason for me to move forward, since no forward version of mincecraft matches the optimizations that fastcraft has brought. Another issue is Forge. For some reason, they're taking the Mojang approach I described above, each successive version of forge runs worse than the previous.
As of right now, every feature in minecraft 1.8.0 going forward exists in some form either equal to or better done (Look at Mine & Blade for a better implemented dual wielding system or any jetback mod for a better done elytra. Or Hardcore Ender Expansion for a better done End).
I know what you're thinking, "but what about those of us who play vanilla, we deserve additional content!" Yes, you do. And I support the addition of new content for you guys. But I don't care for the content, since I don't use it. Since most of you are playing purely vanilla, I doubt you notice the FPS or TPS hit each following update costs you. I read the update logs and they always say stuff like "performance enhancements" but this is never the case for me.
TL;DR:
Mojang should take a step back and figure out what they're doing to make each successive version of minecraft run worse than the previous version (I highly suggest they actually consult the mod authors for Optifine and Fastcraft). They also need to put out a version that won't keep breaking mods or their own vanilla game. It's pretty depressing when EA puts out more stable initial releases than Mojang.
I don't disagree with you on your statement that Mojang doesn't know what its doing when it comes to the actual client/server performance. There are actually two main areas when talking about performance; system resource management and the efficiency of the server/client code that the game runs on. Most of Mojangs performance enhancements are on the system resource side of the equation.
That being said, if your mods all updated to 1.9 you would likely do so right? So really whats holding you back isn't so much Minecraft development but the mods you've become dependent on.
I don't disagree with you on your statement that Mojang doesn't know what its doing when it comes to the actual client/server performance. There are actually two main areas when talking about performance; system resource management and the efficiency of the server/client code that the game runs on. Most of Mojangs performance enhancements are on the system resource side of the equation.
That being said, if your mods all updated to 1.9 you would likely do so right? So really whats holding you back isn't so much Minecraft development but the mods you've become dependent on.
No, there will always be new mods to replace the ones lost from version updates. The major issue I was trying to get at was the performance issues.
Their system resource enhancements, at least anecdotally speaking, have not been enough for me to see improvement on my end. In fact, as stated, I've seen a decline in performance.
The biggest thing keeping me from making the jump has not been the threat of losing mods, it's been losing FPS.
I am really liking 1.9. One of my biggest gripes with the game was that weapons worked just like tools, for all intents and purposes. I had sort of resigned myself, years ago, that it wasn't really a game about combat, so simple was just the way it was going to be. Now there's some "game" involved in combat. And I'm loving shields.
I can't really see why anyone would dislike these changes aside from "it's different".
Rollback Post to RevisionRollBack
"To be. NO!--not to be! What was the question?" -Shakespeare for Teenagers
I am really liking 1.9. One of my biggest gripes with the game was that weapons worked just like tools, for all intents and purposes. I had sort of resigned myself, years ago, that it wasn't really a game about combat, so simple was just the way it was going to be. Now there's some "game" involved in combat. And I'm loving shields.
I can't really see why anyone would dislike these changes aside from "it's different".
Well said. The problem is that people who don't like the new features quit playing -- as I have virtually have, not having touched it in months -- and then stop posting, since they've lost the fight. This creates a self-perpetuating illusion of acceptance, since the only people left posting are the supporters.
You mean a reality of acceptance, since the only people left are the ones still enjoying the game. That arguably makes the community healthier too, since even with the complainers gone, Minecraft remains one of the most popular things on planet Earth.
Besides, it's normal to come and go from Minecraft in waves. I'm not super into it, but it's nice to keep revisiting it as inspiration strikes.
So don't be so overdramatic and frame this as a lost fight. You don't know what you're missing out on.
Rollback Post to RevisionRollBack
Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Well said. The problem is that people who don't like the new features quit playing -- as I have virtually have, not having touched it in months -- and then stop posting, since they've lost the fight. This creates a self-perpetuating illusion of acceptance, since the only people left posting are the supporters, who then post stuff like:
Unfortunately most of the input Mojang goes by seems to come from Reddit so complaints and such in here don't really accomplish much. Overall I like a lot of things about 1.9 but it certainly still needs more work and I'm looking forward to 1.10.
I thought I was the only one judging by the way the fan boys scream. They seem to not notice that a lot of long running mods haven't updated and been abandoned; as well as many long standing players leaving; but they have what they want. I hope for their sake that Minecraft stays profitable. I find it odd that suddenly many mods won't even update to 1.8.9 or they announced that 1.8.9 will be the last release when they get around to it.
That's sort of how the history of Minecraft has run. I mostly stopped messing with mods after 1.7 and even then there were plenty of mods my kid and I liked that never went beyond 1.4.2. Most of the changes that have broken mods in recent releases seem destined to help improve the situation in the long term. Minecraft really had a LOT of issues that mods worked around and many mods didn't play nicely together. That's improving but it's still got a lot of work needed.
No, there will always be new mods to replace the ones lost from version updates. The major issue I was trying to get at was the performance issues.
Their system resource enhancements, at least anecdotally speaking, have not been enough for me to see improvement on my end. In fact, as stated, I've seen a decline in performance.
The biggest thing keeping me from making the jump has not been the threat of losing mods, it's been losing FPS.
Interestingly enough I've seen a slight improvement in performance in 1.9 over 1.8. Or most of the time - there were times in the snapshots where it got interesting. Earlier versions tended to not lag as much as 1.8 or 1.9. Hopefully they start working more on optimizing things. They keep adding more things and it seems like most of the releases require more horsepower than the previous.
Because this thread is approaching a year old and 1.9 has just been released in the last few months.
Serious response:
At least, my reasoning for hating 1.9. One of the biggest problems with minecraft is it's resource intensive and runs slower with each update. For instance, 1.6.4 to 1.7.10, the only reason I made the jump was the release of the mod Fastcraft. Until then, if I wanted to play 1.7.10 at a decent framerate, I had to play without mods (Another point I'll discuss later). Fastcraft is proof that Mojang doesn't know what they're doing as far as optimizing the game goes. I made the jump to 1.7.10 around the time Fastcraft-12 came out (current version is -23). And 1.8.x has been out even longer. Just 1 mod has done more to optimize the game than every minecraft update since 1.7.10, and it's still keeps (most) mod compatibility with that version. Because of this, there's no reason for me to move forward, since no forward version of mincecraft matches the optimizations that fastcraft has brought. Another issue is Forge. For some reason, they're taking the Mojang approach I described above, each successive version of forge runs worse than the previous.
As of right now, every feature in minecraft 1.8.0 going forward exists in some form either equal to or better done (Look at Mine & Blade for a better implemented dual wielding system or any jetback mod for a better done elytra. Or Hardcore Ender Expansion for a better done End).
I know what you're thinking, "but what about those of us who play vanilla, we deserve additional content!" Yes, you do. And I support the addition of new content for you guys. But I don't care for the content, since I don't use it. Since most of you are playing purely vanilla, I doubt you notice the FPS or TPS hit each following update costs you. I read the update logs and they always say stuff like "performance enhancements" but this is never the case for me.
TL;DR:
Mojang should take a step back and figure out what they're doing to make each successive version of minecraft run worse than the previous version (I highly suggest they actually consult the mod authors for Optifine and Fastcraft). They also need to put out a version that won't keep breaking mods or their own vanilla game. It's pretty depressing when EA puts out more stable initial releases than Mojang.
Performance issues for modding in new versions is to be expected. Mojang has made it clear that they are not improving performance based on a modding point of view, as those are unofficial add ons. They are basing their upgrades on basic Minecraft, that is official and that the majority of players use. Modding is a secondary, unofficial branch of the community, and therefore takes last priority. Fastcraft and other mods are solely created for this purpose most of the time.
Performance issues for modding in new versions is to be expected. Mojang has made it clear that they are not improving performance based on a modding point of view, as those are unofficial add ons. They are basing their upgrades on basic Minecraft, that is official and that the majority of players use. Modding is a secondary, unofficial branch of the community, and therefore takes last priority. Fastcraft and other mods are solely created for this purpose most of the time.
The point is that if unpaid modders in their spare time without proper access to the code can achieve massive improvements in performance, Mojang isn't doing their job right. They need to fix problems in their code before adding new features.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
You mean a reality of acceptance, since the only people left are the ones still enjoying the game. That arguably makes the community healthier too, since even with the complainers gone, Minecraft remains one of the most popular things on planet Earth.
Besides, it's normal to come and go from Minecraft in waves. I'm not super into it, but it's nice to keep revisiting it as inspiration strikes.
So don't be so overdramatic and frame this as a lost fight. You don't know what you're missing out on.
You don't quite understand commerce. If you make something that people don't like, you need to listen to the complaints so you can improve it. If you only listen to the people left standing, you eventually go out of business.
You also are framing your opinions as if they are facts. They are not.
Performance issues for modding in new versions is to be expected. Mojang has made it clear that they are not improving performance based on a modding point of view, as those are unofficial add ons. They are basing their upgrades on basic Minecraft, that is official and that the majority of players use. Modding is a secondary, unofficial branch of the community, and therefore takes last priority. Fastcraft and other mods are solely created for this purpose most of the time.
They are not improving performance issues for vanilla, either. Each release continues to increase lag and performance problems, not solve them. Yes, they SAY they addressed performance in the release notes, but that's a typed text file, not fact. Performance is still astoundingly bad given the game has been around for seven years now. Playing nearly REQUIRES a third party mod like OptiFine just to run.
They are not improving performance issues for vanilla, either. Each release continues to increase lag and performance problems, not solve them. Yes, they SAY they addressed performance in the release notes, but that's a typed text file, not fact. Performance is still astoundingly bad given the game has been around for seven years now. Playing nearly REQUIRES a third party mod like OptiFine just to run.
I'm with you. The performance is probably the only Minecraft problem. WHO DOESN'T USE OPTIFINE?!
But there is another "LITTLE" problem: WHYYY ARE ANIMALS AND TESTIFICATES ASEXUALLL???!!!
You don't quite understand commerce. If you make something that people don't like, you need to listen to the complaints so you can improve it. If you only listen to the people left standing, you eventually go out of business.
You also are framing your opinions as if they are facts. They are not.
You don't quite understand commerce. If you make something that people don't like, you need to listen to the complaints so you can improve it. If you only listen to the people left standing, you eventually go out of business.
Ironically, Mojang did exactly that with the 1.9 update. There was a brief period where they rolled back the combat changes, and people complained even MORE about that. The message from their customers was clear: if you're going to fundamentally change Minecraft, then stick to your guns and don't be wishy-washy about it.
How do you like them facts?
Course, you're right about commerce in general, but you're using those facts to support a weak and baseless position, so it doesn't work. You can't accuse Mojang of being deaf; in fact, they recently listened to fans again and removed the server blacklist as they try to decide how they can enforce their EULA in a world where such things are regarded with great scrutiny, thanks to years of abuse from other corporations.
Rollback Post to RevisionRollBack
Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
AFAIK 1.9...well, it would require rebalancing to several mods, given the new combat system and all. I'm not sure about differences between 1.8 and 1.9, though.
*Facepalm*
Proof enough that you frankly only have half an idea of what you're even talking about. Really, you don't even know the full situation with the mods as it stands, which I just happened to explain. You are blindly agreeing with mod 'facts' that are only half true, and aren't even related to 1.9. Then you tell us you don't know the differences between 1.8 and 1.9's systems. Not only does that render all of your arguments to obsolete guesses, but tells us that you don't know what you are discussing...
Many modders, especially for the larger mods, made it clear that they would skip 1.8 and go right to 1.9, as its system was similar to that of 1.7. They didn't update to 1.8 for the most part because the .json thing made it absolutely ridiculous to make any half-decent mod run without an intense amount of work.
i think one reason why some mods havent go to 1.9is because the dimensions are numbered
Oh man this thread is still really living? Wow why does people hated this update very much? I played this update like a month and a half and I got used to it! I already made a Mob Grinder, Nether Portal, and now finding an end portal (I would say it was harder to maintain blaze powders as you need to save them for brewing and eye of enders), man like completely I would really say this was a better update than the previous ones. The major things only I would dislike is major lag, skeletons really killing you in less than 5 minutes, and worlds played on 1.9 corrupts when played on older versions, but still great update! Here have a time machine! Chillax peeps!:
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I have returned after all these years and I'm internally dying inside whenever I think about the posts I've done prior to this current year. Just don't look at them.
Minecraft is forever eternal...
What are your sources for these announcements that they will stop updating, and what mods in particular? 1.8 wasn't a very popular update for mods due to a large system change. As for what I have seen, 1.9 brings this old 1.7 system back in, and a 1.9 release for forge has been out for 1 1/2 months. I don't see why modders wouldn't update to it, and I don't know what your source for these 'announcements' are. Many of the larger mods have been planning to skip 1.8, so if this something that confused you, skipping an update isn't the same as dying. The mods had decent reasons to skip 1.8.
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!
Why are you so fascinated with my description?
There has been without a doubt a slowdown in the modding community since 1.7, mostly due to large fundamental changes to Minecrafts core systems in the recent updates because it created a lot of work for modders to update their mods. Many of the mod makers had been at it for several years already and didn't have the desire to push on. Still, new people come in also and other people pick up some of those mods and continue them.
However these people are grasping at anything to pin on 1.9 as being the cause for so that they can discredit the update itself. They are like 3 glass half empty people sitting around a table in a bar commiserating and supporting each other. Poor poor us! Minecraft was taken away from us because of some weapon cooldowns and mob behavior improvements.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Witty response:
Because this thread is approaching a year old and 1.9 has just been released in the last few months.
Serious response:
At least, my reasoning for hating 1.9. One of the biggest problems with minecraft is it's resource intensive and runs slower with each update. For instance, 1.6.4 to 1.7.10, the only reason I made the jump was the release of the mod Fastcraft. Until then, if I wanted to play 1.7.10 at a decent framerate, I had to play without mods (Another point I'll discuss later). Fastcraft is proof that Mojang doesn't know what they're doing as far as optimizing the game goes. I made the jump to 1.7.10 around the time Fastcraft-12 came out (current version is -23). And 1.8.x has been out even longer. Just 1 mod has done more to optimize the game than every minecraft update since 1.7.10, and it's still keeps (most) mod compatibility with that version. Because of this, there's no reason for me to move forward, since no forward version of mincecraft matches the optimizations that fastcraft has brought. Another issue is Forge. For some reason, they're taking the Mojang approach I described above, each successive version of forge runs worse than the previous.
As of right now, every feature in minecraft 1.8.0 going forward exists in some form either equal to or better done (Look at Mine & Blade for a better implemented dual wielding system or any jetback mod for a better done elytra. Or Hardcore Ender Expansion for a better done End).
I know what you're thinking, "but what about those of us who play vanilla, we deserve additional content!" Yes, you do. And I support the addition of new content for you guys. But I don't care for the content, since I don't use it. Since most of you are playing purely vanilla, I doubt you notice the FPS or TPS hit each following update costs you. I read the update logs and they always say stuff like "performance enhancements" but this is never the case for me.
TL;DR:
Mojang should take a step back and figure out what they're doing to make each successive version of minecraft run worse than the previous version (I highly suggest they actually consult the mod authors for Optifine and Fastcraft). They also need to put out a version that won't keep breaking mods or their own vanilla game. It's pretty depressing when EA puts out more stable initial releases than Mojang.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1441135-wip-reboot-dimension-the-betweenlands-a-dark
I don't disagree with you on your statement that Mojang doesn't know what its doing when it comes to the actual client/server performance. There are actually two main areas when talking about performance; system resource management and the efficiency of the server/client code that the game runs on. Most of Mojangs performance enhancements are on the system resource side of the equation.
That being said, if your mods all updated to 1.9 you would likely do so right? So really whats holding you back isn't so much Minecraft development but the mods you've become dependent on.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
No, there will always be new mods to replace the ones lost from version updates. The major issue I was trying to get at was the performance issues.
Their system resource enhancements, at least anecdotally speaking, have not been enough for me to see improvement on my end. In fact, as stated, I've seen a decline in performance.
The biggest thing keeping me from making the jump has not been the threat of losing mods, it's been losing FPS.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1441135-wip-reboot-dimension-the-betweenlands-a-dark
I am really liking 1.9. One of my biggest gripes with the game was that weapons worked just like tools, for all intents and purposes. I had sort of resigned myself, years ago, that it wasn't really a game about combat, so simple was just the way it was going to be. Now there's some "game" involved in combat. And I'm loving shields.
I can't really see why anyone would dislike these changes aside from "it's different".
-Shakespeare for Teenagers
I agree.
You mean a reality of acceptance, since the only people left are the ones still enjoying the game. That arguably makes the community healthier too, since even with the complainers gone, Minecraft remains one of the most popular things on planet Earth.
Besides, it's normal to come and go from Minecraft in waves. I'm not super into it, but it's nice to keep revisiting it as inspiration strikes.
So don't be so overdramatic and frame this as a lost fight. You don't know what you're missing out on.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Unfortunately most of the input Mojang goes by seems to come from Reddit so complaints and such in here don't really accomplish much. Overall I like a lot of things about 1.9 but it certainly still needs more work and I'm looking forward to 1.10.
That's sort of how the history of Minecraft has run. I mostly stopped messing with mods after 1.7 and even then there were plenty of mods my kid and I liked that never went beyond 1.4.2. Most of the changes that have broken mods in recent releases seem destined to help improve the situation in the long term. Minecraft really had a LOT of issues that mods worked around and many mods didn't play nicely together. That's improving but it's still got a lot of work needed.
Interestingly enough I've seen a slight improvement in performance in 1.9 over 1.8. Or most of the time - there were times in the snapshots where it got interesting. Earlier versions tended to not lag as much as 1.8 or 1.9. Hopefully they start working more on optimizing things. They keep adding more things and it seems like most of the releases require more horsepower than the previous.
Performance issues for modding in new versions is to be expected. Mojang has made it clear that they are not improving performance based on a modding point of view, as those are unofficial add ons. They are basing their upgrades on basic Minecraft, that is official and that the majority of players use. Modding is a secondary, unofficial branch of the community, and therefore takes last priority. Fastcraft and other mods are solely created for this purpose most of the time.
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!
Why are you so fascinated with my description?
The point is that if unpaid modders in their spare time without proper access to the code can achieve massive improvements in performance, Mojang isn't doing their job right. They need to fix problems in their code before adding new features.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
You don't quite understand commerce. If you make something that people don't like, you need to listen to the complaints so you can improve it. If you only listen to the people left standing, you eventually go out of business.
You also are framing your opinions as if they are facts. They are not.
They are not improving performance issues for vanilla, either. Each release continues to increase lag and performance problems, not solve them. Yes, they SAY they addressed performance in the release notes, but that's a typed text file, not fact. Performance is still astoundingly bad given the game has been around for seven years now. Playing nearly REQUIRES a third party mod like OptiFine just to run.
I'm with you. The performance is probably the only Minecraft problem. WHO DOESN'T USE OPTIFINE?!
But there is another "LITTLE" problem: WHYYY ARE ANIMALS AND TESTIFICATES ASEXUALLL???!!!
And so? Children can't see male and female animals and testificates? .-.
Well said (again)
Ironically, Mojang did exactly that with the 1.9 update. There was a brief period where they rolled back the combat changes, and people complained even MORE about that. The message from their customers was clear: if you're going to fundamentally change Minecraft, then stick to your guns and don't be wishy-washy about it.
How do you like them facts?
Course, you're right about commerce in general, but you're using those facts to support a weak and baseless position, so it doesn't work. You can't accuse Mojang of being deaf; in fact, they recently listened to fans again and removed the server blacklist as they try to decide how they can enforce their EULA in a world where such things are regarded with great scrutiny, thanks to years of abuse from other corporations.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
*Facepalm*
Proof enough that you frankly only have half an idea of what you're even talking about. Really, you don't even know the full situation with the mods as it stands, which I just happened to explain. You are blindly agreeing with mod 'facts' that are only half true, and aren't even related to 1.9. Then you tell us you don't know the differences between 1.8 and 1.9's systems. Not only does that render all of your arguments to obsolete guesses, but tells us that you don't know what you are discussing...
Many modders, especially for the larger mods, made it clear that they would skip 1.8 and go right to 1.9, as its system was similar to that of 1.7. They didn't update to 1.8 for the most part because the .json thing made it absolutely ridiculous to make any half-decent mod run without an intense amount of work.
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!
Why are you so fascinated with my description?