I know I'm just a sword mechanics hate machine BUT!
So maybe this isn't purely sword mechanics problems but, you really, really, really, have to hate on the current process of killing magma cubes and slimes. So last night while collecting a decent haul of 11 wither skulls, a half dozen stacks of blaze rods, and a half stack of ghast tears, I was of course obligated to fight countless magma cubes. Now I'd swear I used to be able to hit cubes on the fly and now it seems like you have to wait for the cube to land before you can register a hit on them. Now I'm certain the hit boxes have been nerfed like everything else so the tiny ones could just be misses but doesn't explain why I couldn't hit the large cubes on the fly. Cleaning up the magma vermin has become the most tedious & mindless chore I can think of. It's bad enough you have to wait for sword cool down but now you have to wait for a cube to land, take whatever damage he deals, whack him and hope to catch a couple others in the useless sweep, wait for the others that are slightly out of range to jump and land, wait & repeat, wait & repeat, etc.
Did any of the mojang guys (or girls) actually go and run through the repertoire of mobs with actual fights instead of just patting themselves on the back on how much they improved PVP? Last night at one point I had 2 of them to deal with at the same time and of course that means they split into about 50 little ones and it was so tedious with the sweep and cool down to kill all these guys.
These mechanics really either need a switch to turn them off or just go into the garbage pile of failed ideas.
So far, I love everything I have seen in the snapshots. Everything, but this
I understand the thing about strategy in PvP, but...
Every time in my ssp world I get surrounded by mobs, I just panic and starts spam-clikc
I´m gonna die SO much
I never updated to 1.8, because the mobs froze when I hit them. So it was to easy. But this is taken it to extremes for me
I dont hate, I see it from your point of view too. But for me, it will never workake combat
Seems like you just have to get used to the combo system. Weapons have a "cooldown" time between swings to avoid spam clicking to make combat require strategy. I would recommend making a creative world give yourself an axe and a sword and shield, change it to survival put difficulty on normal and wait till night. Then, practice fighting each type of mob. when you master fighting one mob move to the next. Once you get comfortable with the new mechanics and get practice with shields axe attacks sword attacks/sweep attacks and seeing how cooldown time affects battle then you will see just how awesome this update is!
Did any of the mojang guys (or girls) actually go and run through the repertoire of mobs with actual fights instead of just patting themselves on the back on how much they improved PVP?
Probably not. They do very minimal playtesting and mostly rely on snapshot players to do it for them. When I was first writing my Climate Control mod it quickly became obvious that when they put in the climate zones in 1.7 they'd looked at maps but they hadn't actually played in worlds.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Good idea! I'll try that. But you must admit it's a pretty convoluted way to harvest your cows. Now every little task with a sword has it's own special formula. Oh for the days when I could just pick up a sword and fight with it.
If you don't want to use the sword sweep you could just jump as you swing. Crits anyway.
Something I've noticed here on the forum in replies to a lot of people's complaints: Things like "Oh just get a bow!", "Why don't you just build during the day!", "Get over it!", these replies DO NOT FIX ANYONE'S PROBLEMS! They hide them, nothing more. Instead of forcing people to use shitty work around (tedious-ness of a bed, a bow being more of a mid-game item) how about we address the underlying problem? The problem is minecraft isn't a PvP game, it wasn't designed for it, but now Jeb is trying to shoe-horn in a bunch of complicated mechanics for both PvP and PvE (which I have NEVER heard anyone complain of PvE needing work) which doesn't fit with minecraft's "Mission", hit trees, build.
Rollback Post to RevisionRollBack
If facebook, Myspage, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
E = MineCraft²
Something I've noticed here on the forum in replies to a lot of people's complaints: Things like "Oh just get a bow!", "Why don't you just build during the day!", "Get over it!", these replies DO NOT FIX ANYONE'S PROBLEMS! They hide them, nothing more. Instead of forcing people to use shitty work around (tedious-ness of a bed, a bow being more of a mid-game item) how about we address the underlying problem? The problem is minecraft isn't a PvP game, it wasn't designed for it, but now Jeb is trying to shoe-horn in a bunch of complicated mechanics for both PvP and PvE (which I have NEVER heard anyone complain of PvE needing work) which doesn't fit with minecraft's "Mission", hit trees, build.
Then you haven't been listening. "Minecraft is too easy" is a strong and recurrent complaint, and a major focus of many mods is upping the difficulty of mobs (and other things) to make it more challenging. There was a post on the last page by somebody who would play hardcore without armor, and a number of should-be-preposterous challenges like killing the Ender Dragon - with eggs.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I found a reason last night for builders to hate on these stupid sword mechanics changes.
So last night I decided to whip up a couple stacks of leather, you know the drill, go to the cow farm with 1 stack of wheat, feed the stack to the heard which breeds 32 new cows, take your looting 3 sword and kill 32 adults giving about a stack or better of leather to make books with. And guess what????? YOU CAN'T JUST KILL COWS ANYMORE WITH THESE STUPID IDIOTIC SWEEP MECHANICS!!!!!!!!!!!!!!!!!!!!!!!!!
Yea, that's right, you go to kill cows in precise, directed hits so you can kill exactly 32 adults and now you kill or damage everything. You take out multiple juvenile cows because they're in the mix and seem to have less health than adults so any swipe kills them, a sharpness 4 sword doesn't even kill most of the adults you hit and they run off and there's no longer any way to track or control what you're killing. And let's not even waste our breath talking about how an ax is such a great tool to kill farm animals with. You can't put looting 3 on an ax because I tried last night.
This PVP fan boy boondoggle just keeps getting better and better.
I know I'm just a sword mechanics hate machine BUT!
So maybe this isn't purely sword mechanics problems but, you really, really, really, have to hate on the current process of killing magma cubes and slimes. So last night while collecting a decent haul of 11 wither skulls, a half dozen stacks of blaze rods, and a half stack of ghast tears, I was of course obligated to fight countless magma cubes. Now I'd swear I used to be able to hit cubes on the fly and now it seems like you have to wait for the cube to land before you can register a hit on them. Now I'm certain the hit boxes have been nerfed like everything else so the tiny ones could just be misses but doesn't explain why I couldn't hit the large cubes on the fly. Cleaning up the magma vermin has become the most tedious & mindless chore I can think of. It's bad enough you have to wait for sword cool down but now you have to wait for a cube to land, take whatever damage he deals, whack him and hope to catch a couple others in the useless sweep, wait for the others that are slightly out of range to jump and land, wait & repeat, wait & repeat, etc.
Did any of the mojang guys (or girls) actually go and run through the repertoire of mobs with actual fights instead of just patting themselves on the back on how much they improved PVP? Last night at one point I had 2 of them to deal with at the same time and of course that means they split into about 50 little ones and it was so tedious with the sweep and cool down to kill all these guys.
These mechanics really either need a switch to turn them off or just go into the garbage pile of failed ideas.
It never was, nor should it ever be a combat themed game.
It's not an RPG, it's a sandbox.
By forcing people who have no interest in hard combat to partake in harder combat,
that makes the game that much less of a sandbox.
Nobody's forced to partake in harder combat. There's an Easy mode and a Peaceful mode, and you can even switch in and out. Plus, there are ways to play that involve minimum combat even on Hard (which is mostly how I play, actually).
If it's a sandbox it should allow both combat-oriented and non-combat-oriented games within the base game - which it does now, and didn't before, due to the absurdly easy combat game.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Nobody's forced to partake in harder combat. There's an Easy mode and a Peaceful mode, and you can even switch in and out. Plus, there are ways to play that involve minimum combat even on Hard (which is mostly how I play, actually).
If it's a sandbox it should allow both combat-oriented and non-combat-oriented games within the base game - which it does now, and didn't before, due to the absurdly easy combat game.
That's the thing though.
I want to play on the Normal, default game mode.
While I said it wasn't combat themed, it's Normal difficulty always involved monsters at night.
I never said I wanted to eliminate combat entirely, that would be the whole other end of the rainbow.
I love building, it's my main focus, but you still don't typically see me playing in Creative mode where nothing can hurt me.
I do still like earning the things I build with, even if it's not that hard.
I prefer to play the game on it's default setting, I am just against that default setting forcing broken combat mechanics for difficulty reasons.
Other settings should be for other difficulties.
The default setting in any game shouldn't be the harder setting.
I am not an Easy or Peaceful player.
I am not a Hard player.
I enjoy the Normal setting.
Frankly Hard was never that hard, just annoying to have to replace my 150 doors because Zombies broke them.
I find it stupid I should force myself to use iron doors, ruining the aesthetic I was going for just because the game decides to break a door.
But that's a lot besides the point.
The redone combat mechanics COULD fit within the default gameplay parameters if they weren't broken.
The new combat is broken, and that's the only thing truly making it harder.
The monsters all still take the same damage, and the new Skeleton AI is balanced out by having a regular shield.
The combat is still harder.
Why?
Because it's broken, it doesn't work well within the Minecraft framework and how the rest of the game plays.
So the default now has become harder to play due to them mucking up the controls.
So now setting the difficulty makes no difference because it's a pain to operate.
That is my real problem.
It's not hard because it's designed to be hard, it's hard because the combat was redesigned badly.
Spam hitting may not have been perfect, but it fit Minecraft and it worked.
This doesn't work, and the handful of positive thoughts, especially now that 1.9 has been out a while, do very little to counter the massive amounts of negative thoughts.
If it wasn't for the combat, I would really like 1.9.
Everything else it gave us was fine.
Even the boats now that I realize the best way to use them is to basically take your hand off the mouse entirely.
I know how the 1.9 combat works, and I don't think it does work well.
Something I've noticed here on the forum in replies to a lot of people's complaints: Things like "Oh just get a bow!", "Why don't you just build during the day!", "Get over it!", these replies DO NOT FIX ANYONE'S PROBLEMS! They hide them, nothing more. Instead of forcing people to use shitty work around (tedious-ness of a bed, a bow being more of a mid-game item) how about we address the underlying problem? The problem is minecraft isn't a PvP game, it wasn't designed for it, but now Jeb is trying to shoe-horn in a bunch of complicated mechanics for both PvP and PvE (which I have NEVER heard anyone complain of PvE needing work) which doesn't fit with minecraft's "Mission", hit trees, build.
I admit I mostly enjoy the mining and building but the combat system was a little lame - and still is.... There are times where I like to armor up and go monster hunting and there is a bit more challenge now to doing that although it definitely isn't great yet. One thing to keep in mind when you're talking about not hearing anyone complain of PvE needing work is that Reddit is their main source of input on ideas and for feedback on the snapshots. I pretty much avoid Reddit so I can't say for sure if anyone ever complained about that in there.
I found a reason last night for builders to hate on these stupid sword mechanics changes.
So last night I decided to whip up a couple stacks of leather, you know the drill, go to the cow farm with 1 stack of wheat, feed the stack to the heard which breeds 32 new cows, take your looting 3 sword and kill 32 adults giving about a stack or better of leather to make books with. And guess what????? YOU CAN'T JUST KILL COWS ANYMORE WITH THESE STUPID IDIOTIC SWEEP MECHANICS!!!!!!!!!!!!!!!!!!!!!!!!!
Yea, that's right, you go to kill cows in precise, directed hits so you can kill exactly 32 adults and now you kill or damage everything. You take out multiple juvenile cows because they're in the mix and seem to have less health than adults so any swipe kills them, a sharpness 4 sword doesn't even kill most of the adults you hit and they run off and there's no longer any way to track or control what you're killing. And let's not even waste our breath talking about how an ax is such a great tool to kill farm animals with. You can't put looting 3 on an ax because I tried last night.
This PVP fan boy boondoggle just keeps getting better and better.
Yeah I noticed that you have to do precise hits when killing cows. I've also noticed that where I could enchant a sword to get one-hit kills on cows before it seems it's more like 2 or 3 hits now..... Also if it's near trees I often find some annoying skeleton has managed to hide under the trees so I have to dodge around and take care of THAT nuisance before I can merrily kill cows to collect leather.
That's the thing though.
I want to play on the Normal, default game mode.
While I said it wasn't combat themed, it's Normal difficulty always involved monsters at night.
I never said I wanted to eliminate combat entirely, that would be the whole other end of the rainbow.
I love building, it's my main focus, but you still don't typically see me playing in Creative mode where nothing can hurt me.
I do still like earning the things I build with, even if it's not that hard.
I prefer to play the game on it's default setting, I am just against that default setting forcing broken combat mechanics for difficulty reasons.
Other settings should be for other difficulties.
The default setting in any game shouldn't be the harder setting.
I am not an Easy or Peaceful player.
I am not a Hard player.
I enjoy the Normal setting.
Frankly Hard was never that hard, just annoying to have to replace my 150 doors because Zombies broke them.
I find it stupid I should force myself to use iron doors, ruining the aesthetic I was going for just because the game decides to break a door.
But that's a lot besides the point.
The redone combat mechanics COULD fit within the default gameplay parameters if they weren't broken.
The new combat is broken, and that's the only thing truly making it harder.
The monsters all still take the same damage, and the new Skeleton AI is balanced out by having a regular shield.
The combat is still harder.
Why?
Because it's broken, it doesn't work well within the Minecraft framework and how the rest of the game plays.
So the default now has become harder to play due to them mucking up the controls.
So now setting the difficulty makes no difference because it's a pain to operate.
That is my real problem.
It's not hard because it's designed to be hard, it's hard because the combat was redesigned badly.
Spam hitting may not have been perfect, but it fit Minecraft and it worked.
This doesn't work, and the handful of positive thoughts, especially now that 1.9 has been out a while, do very little to counter the massive amounts of negative thoughts.
If it wasn't for the combat, I would really like 1.9.
Everything else it gave us was fine.
Even the boats now that I realize the best way to use them is to basically take your hand off the mouse entirely.
I know how the 1.9 combat works, and I don't think it does work well.
While I partially agree with you I still quite happily play in Normal mode. It just took a bit more getting used to the combat differences. I think the combat could certainly be improved but, for now, I'm just rolling with it.
If you want to air your opinions where Jeb and the gang are actually listening you might consider going into Reddit as, apparently, this is predominately all coming from feedback in there.
I love the boats now. I also like being able to mouse look while moving in a different direction in the boat. And I LOVE being able to ride a boat off a cliff without taking damage!!!!
It never was, nor should it ever be a combat themed game.
It's not an RPG, it's a sandbox.
The point of a sandbox is that it is what you make of it.
The combat is there for a bit of variety, but it isn't there to make the game all that difficult.
There have been concessions made to wanting more to fight.
They gave the game an "end" and a boss battle, but it doesn't actually end the game.
They invented a secondary boss for more combat fun that you can fight any time.
You can now fight the dragon as many times as you want just for fun.
If you need more than that, it's up to you to mod it, which is why Minecraft has
never attempted to squash modding and leaves it very open and easy for the community to mod.
The more advanced combat and harder mods are up to you, which is the essence of a sandbox.
By forcing people who have no interest in hard combat to partake in harder combat,
that makes the game that much less of a sandbox.
Fighting the Wither is an option.
These "advanced" combat mechanics aren't.
If the game has the option for a hard mode, it better be hard and challenging. It's as simple as that. It doesn't matter what you think the base game should or should be. If you really insist the game shouldn't be hard, then remove hard mode.
Granted, despite the fact the game has a reasonably complex difficulty system, it isn't used that much to separate mechanics. But if these mechanics that warrant challenging gameplay exist then they should be fleshed out, otherwise remove them. If the game has death mechanics, you shouldn't be impossible to kill. If the game has enemies, then the enemies better be somewhat challenging to justify their existence. If the game has a combat system, then it should be skill indexed with a margin of error.
In the end, 1.9 doesn't even make the game that much harder. There's nothing hard or advanced about waiting 0.6 seconds to swing your melee weapon, that's a pretty standard thing in almost any game with melee combat.
I know I'm just a sword mechanics hate machine BUT!
So maybe this isn't purely sword mechanics problems but, you really, really, really, have to hate on the current process of killing magma cubes and slimes. So last night while collecting a decent haul of 11 wither skulls, a half dozen stacks of blaze rods, and a half stack of ghast tears, I was of course obligated to fight countless magma cubes. Now I'd swear I used to be able to hit cubes on the fly and now it seems like you have to wait for the cube to land before you can register a hit on them. Now I'm certain the hit boxes have been nerfed like everything else so the tiny ones could just be misses but doesn't explain why I couldn't hit the large cubes on the fly. Cleaning up the magma vermin has become the most tedious & mindless chore I can think of. It's bad enough you have to wait for sword cool down but now you have to wait for a cube to land, take whatever damage he deals, whack him and hope to catch a couple others in the useless sweep, wait for the others that are slightly out of range to jump and land, wait & repeat, wait & repeat, etc.
Did any of the mojang guys (or girls) actually go and run through the repertoire of mobs with actual fights instead of just patting themselves on the back on how much they improved PVP? Last night at one point I had 2 of them to deal with at the same time and of course that means they split into about 50 little ones and it was so tedious with the sweep and cool down to kill all these guys.
These mechanics really either need a switch to turn them off or just go into the garbage pile of failed ideas.
Seems like you just have to get used to the combo system. Weapons have a "cooldown" time between swings to avoid spam clicking to make combat require strategy. I would recommend making a creative world give yourself an axe and a sword and shield, change it to survival put difficulty on normal and wait till night. Then, practice fighting each type of mob. when you master fighting one mob move to the next. Once you get comfortable with the new mechanics and get practice with shields axe attacks sword attacks/sweep attacks and seeing how cooldown time affects battle then you will see just how awesome this update is!
Probably not. They do very minimal playtesting and mostly rely on snapshot players to do it for them. When I was first writing my Climate Control mod it quickly became obvious that when they put in the climate zones in 1.7 they'd looked at maps but they hadn't actually played in worlds.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Oh my god have all of my yes. I need to do this. Yes.
If you don't want to use the sword sweep you could just jump as you swing. Crits anyway.
Something I've noticed here on the forum in replies to a lot of people's complaints: Things like "Oh just get a bow!", "Why don't you just build during the day!", "Get over it!", these replies DO NOT FIX ANYONE'S PROBLEMS! They hide them, nothing more. Instead of forcing people to use shitty work around (tedious-ness of a bed, a bow being more of a mid-game item) how about we address the underlying problem? The problem is minecraft isn't a PvP game, it wasn't designed for it, but now Jeb is trying to shoe-horn in a bunch of complicated mechanics for both PvP and PvE (which I have NEVER heard anyone complain of PvE needing work) which doesn't fit with minecraft's "Mission", hit trees, build.
E = MineCraft²
Then you haven't been listening. "Minecraft is too easy" is a strong and recurrent complaint, and a major focus of many mods is upping the difficulty of mobs (and other things) to make it more challenging. There was a post on the last page by somebody who would play hardcore without armor, and a number of should-be-preposterous challenges like killing the Ender Dragon - with eggs.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
The base game SHOULDN'T be hard, though.
That is what you have mods for.
The base game is a building and exploration game.
It never was, nor should it ever be a combat themed game.
It's not an RPG, it's a sandbox.
The point of a sandbox is that it is what you make of it.
The combat is there for a bit of variety, but it isn't there to make the game all that difficult.
There have been concessions made to wanting more to fight.
They gave the game an "end" and a boss battle, but it doesn't actually end the game.
They invented a secondary boss for more combat fun that you can fight any time.
You can now fight the dragon as many times as you want just for fun.
If you need more than that, it's up to you to mod it, which is why Minecraft has
never attempted to squash modding and leaves it very open and easy for the community to mod.
The more advanced combat and harder mods are up to you, which is the essence of a sandbox.
By forcing people who have no interest in hard combat to partake in harder combat,
that makes the game that much less of a sandbox.
Fighting the Wither is an option.
These "advanced" combat mechanics aren't.
Efficient, isn't it?
They're called "axes."
2 large split into 8 tiny.
Minecraft was once a sandbox game and nothing more. I'm afraid it's changed. Minecraft is evolving. It's becoming a combat game.
Nobody's forced to partake in harder combat. There's an Easy mode and a Peaceful mode, and you can even switch in and out. Plus, there are ways to play that involve minimum combat even on Hard (which is mostly how I play, actually).
If it's a sandbox it should allow both combat-oriented and non-combat-oriented games within the base game - which it does now, and didn't before, due to the absurdly easy combat game.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
2 large can split into 8 small, 8 small can split into up to 32 tiny.
Yes. You also happened to break your table.
GENERATION 38: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a social experiment.
That's the thing though.
I want to play on the Normal, default game mode.
While I said it wasn't combat themed, it's Normal difficulty always involved monsters at night.
I never said I wanted to eliminate combat entirely, that would be the whole other end of the rainbow.
I love building, it's my main focus, but you still don't typically see me playing in Creative mode where nothing can hurt me.
I do still like earning the things I build with, even if it's not that hard.
I prefer to play the game on it's default setting, I am just against that default setting forcing broken combat mechanics for difficulty reasons.
Other settings should be for other difficulties.
The default setting in any game shouldn't be the harder setting.
I am not an Easy or Peaceful player.
I am not a Hard player.
I enjoy the Normal setting.
Frankly Hard was never that hard, just annoying to have to replace my 150 doors because Zombies broke them.
I find it stupid I should force myself to use iron doors, ruining the aesthetic I was going for just because the game decides to break a door.
But that's a lot besides the point.
The redone combat mechanics COULD fit within the default gameplay parameters if they weren't broken.
The new combat is broken, and that's the only thing truly making it harder.
The monsters all still take the same damage, and the new Skeleton AI is balanced out by having a regular shield.
The combat is still harder.
Why?
Because it's broken, it doesn't work well within the Minecraft framework and how the rest of the game plays.
So the default now has become harder to play due to them mucking up the controls.
So now setting the difficulty makes no difference because it's a pain to operate.
That is my real problem.
It's not hard because it's designed to be hard, it's hard because the combat was redesigned badly.
Spam hitting may not have been perfect, but it fit Minecraft and it worked.
This doesn't work, and the handful of positive thoughts, especially now that 1.9 has been out a while, do very little to counter the massive amounts of negative thoughts.
If it wasn't for the combat, I would really like 1.9.
Everything else it gave us was fine.
Even the boats now that I realize the best way to use them is to basically take your hand off the mouse entirely.
I know how the 1.9 combat works, and I don't think it does work well.
I love the update!!
I admit I mostly enjoy the mining and building but the combat system was a little lame - and still is.... There are times where I like to armor up and go monster hunting and there is a bit more challenge now to doing that although it definitely isn't great yet. One thing to keep in mind when you're talking about not hearing anyone complain of PvE needing work is that Reddit is their main source of input on ideas and for feedback on the snapshots. I pretty much avoid Reddit so I can't say for sure if anyone ever complained about that in there.
Yeah I noticed that you have to do precise hits when killing cows. I've also noticed that where I could enchant a sword to get one-hit kills on cows before it seems it's more like 2 or 3 hits now..... Also if it's near trees I often find some annoying skeleton has managed to hide under the trees so I have to dodge around and take care of THAT nuisance before I can merrily kill cows to collect leather.
While I partially agree with you I still quite happily play in Normal mode. It just took a bit more getting used to the combat differences. I think the combat could certainly be improved but, for now, I'm just rolling with it.
If you want to air your opinions where Jeb and the gang are actually listening you might consider going into Reddit as, apparently, this is predominately all coming from feedback in there.
I love the boats now. I also like being able to mouse look while moving in a different direction in the boat. And I LOVE being able to ride a boat off a cliff without taking damage!!!!
If the game has the option for a hard mode, it better be hard and challenging. It's as simple as that. It doesn't matter what you think the base game should or should be. If you really insist the game shouldn't be hard, then remove hard mode.
Granted, despite the fact the game has a reasonably complex difficulty system, it isn't used that much to separate mechanics. But if these mechanics that warrant challenging gameplay exist then they should be fleshed out, otherwise remove them. If the game has death mechanics, you shouldn't be impossible to kill. If the game has enemies, then the enemies better be somewhat challenging to justify their existence. If the game has a combat system, then it should be skill indexed with a margin of error.
In the end, 1.9 doesn't even make the game that much harder. There's nothing hard or advanced about waiting 0.6 seconds to swing your melee weapon, that's a pretty standard thing in almost any game with melee combat.
oCrapaCreeper you have one hell of a good point.i fally agree.