The Meaning of Life, the Universe, and Everything.
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Really wierd, I don't get any framerate drops anymore when I crank the render distance to max, but the game quickly maxes out on resources and then entities start Freezing.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/25/2014
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chaNcharge
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In 1.8.8, I get around 60-70 fps, 1.9 snapshots, 15-25 fps. I have absolutely no idea why it suddenly dropped. I have a decent computer too. Hopefully the official release won't be like this otherwise, everything is just unplayable.
Also, no idea why people lag in 1.8, I get much better performance on there compared to 1.7.
You know, you did submit a bug report... Therefore, I can only assume that you think the FPS drops are a bug.
Since you think the cause of these issues is a bug, please outline the specific steps I can take to reproduce this "bug". As I mentioned, the snapshots are much faster and more responsive for me than 1.8.8 but I'd like to help by adding to your bug report. I apologize for Mojang optimizing the game for me and in turn causing you performance issues.
You also mentioned that you had an FPS drop in 1.8. Did you file a bug report for that? What ever happened to it if you did?
I agree. FPS improvement/drop in the snapshots is only to be expected, considering the fact that new features are being added and bugs are being worked out of them.
I noticed that if you lower your GUI scale all the way to small, the FPS increases, I just set mine to Normal because Large is ugly I used to have a really bad laptop (and I mean really bad :[), it was an Intel Atom 1Ghz, 1GB ram, Intel Pineview Graphics (GMA 3150) Running Windows 7 Starter, Upgraded to Windows 8.1. It ran (with Optifine) at around the 15 area, including minimum settings. Now my PC (with Optifine) runs Minecraft at around 100 FPS. I notice around a 5 FPS drop for the 1.9 snapshots, it's playable.
guys sorry one thing i dont understand concerning 1.9
i can dual wield only the shield/torch? for example will i be able to dual wield 2 swords or a sword and a axe for example?
and concerning the alchemy update any rumors around? only levitation potions will come?
You can't duel-wield a shield/torch because they both have a right click action (shield's action is to block, torch's action is to place it somewhere). You also can't duel-wield 2 swords or the sword/axe combo because they both have a left-click action, which is to hit. You would have to do this - An item with a right click action on your left hand (duel wielding hand) and an item with a left click action on your right.
Also concerning the levitation potions, they aren't a thing yet in the snapshots.
You can't duel-wield a shield/torch because they both have a right click action (shield's action is to block, torch's action is to place it somewhere). You also can't duel-wield 2 swords or the sword/axe combo because they both have a left-click action, which is to hit. You would have to do this - An item with a right click action on your left hand (duel wielding hand) and an item with a left click action on your right.
Also concerning the levitation potions, they aren't a thing yet in the snapshots.
I noticed that if you lower your GUI scale all the way to small, the FPS increases, I just set mine to Normal because Large is ugly I used to have a really bad laptop (and I mean really bad :[), it was an Intel Atom 1Ghz, 1GB ram, Intel Pineview Graphics (GMA 3150) Running Windows 7 Starter, Upgraded to Windows 8.1. It ran (with Optifine) at around the 15 area, including minimum settings. Now my PC (with Optifine) runs Minecraft at around 100 FPS. I notice around a 5 FPS drop for the 1.9 snapshots, it's playable.
I feel you bro xD I run 1.7 (with Optifine) at around 120 FPS on Fast graphics, render distance 3 (without it it's around 10 FPS, but I also keep most of my settings pretty low with Optifine, like I keep most particles off... I just like the dripping water and lava) on 3 render distance. 1.8 is absolutely unplayable. It lags in the menu screen, loading any singleplayer world is just *shivers*, and it takes a while for my computer to get past "logging in" on most servers, if it ever does I play 1.9 with about 50 FPS,but I also have particles all, fancy graphics, render distance 16 (I hate the fog and my computer can't render over about 10 chunks, so I just don't see the fog) while recording. NOT TO MENTION it takes a matter of about 2 seconds to load worlds even 1.7 takes about 30 seconds to load (I tested it with a 1.7 world I really didn't care about and had made just for that purpose).
Besides server lag, which limits my render distance to below the minimum required thanks to a bug with mob spawning, I've had this bizarre FPS issue ever since the 1.7 snapshots; no matter what settings or what version I use, including the 1.9 snapshots, it has always been the same as shown here for 1.7.10; every 10th rendered frame has a huge lag spike, so big that it more than halves average FPS (and how do I know that? If I leave the game running unfocused for a while it sometimes magically disappears, unfortunately only in windowed mode and comes back if you switch to full screen):
In addition that that, FPS also fluctuates up and down while the lag spikes are occurring, as best seen when the game is paused, again with and without the issue, also included is an example of what happens if I use the FPS slider to reduce FPS - the spikes still occur (but not the weird up-down oscillation), though are now hidden under the low FPS (which is completely unplayable, anything below 40-50 is too jittery to me):
I've even tried comparing the rendering code to try to find out what is different between 1.6 and 1.7 but haven't been able to find anything*; the only clue is the 10 frame periodicity (Optifine's creator suggested it was the prerendered frames setting in the GPU control panel but I already tried that, and the default is only 3 so that's not the issue).
In any case, given all the changes made to the game since then (at least for 1.7 I'd only need to change caves, a very simple edit of the code; I could even edit the latest snapshot if I wanted to) and the fact I can mod the game myself I no longer look forward to new updates and will likely never play on any version past 1.6.4, even if modded (it doesn't help either that MCP has some issues with reobfuscating some classes, including ones I'd mod; the game crashes if I try to run them outside of MCP; which also hasn't even updated since 1.8).
*An interesting thing that I discovered in this process - at least as early as 1.6.4 they were planning to add VBOs to the game since there is code that references them in Tesselator.java, but is not used and doesn't work (I tried setting "tryVBOs" to true and the JVM crashed with a fatal error, not that they make any noticeable difference in performance in 1.8).
Besides server lag, which limits my render distance to below the minimum required thanks to a bug with mob spawning, I've had this bizarre FPS issue ever since the 1.7 snapshots; no matter what settings or what version I use, including the 1.9 snapshots, it has always been the same as shown here for 1.7.10; every 10th rendered frame has a huge lag spike, so big that it more than halves average FPS (and how do I know that? If I leave the game running unfocused for a while it sometimes magically disappears, unfortunately only in windowed mode and comes back if you switch to full screen):
In addition that that, FPS also fluctuates up and down while the lag spikes are occurring, as best seen when the game is paused, again with and without the issue, also included is an example of what happens if I use the FPS slider to reduce FPS - the spikes still occur (but not the weird up-down oscillation), though are now hidden under the low FPS (which is completely unplayable, anything below 40-50 is too jittery to me):
I've even tried comparing the rendering code to try to find out what is different between 1.6 and 1.7 but haven't been able to find anything*; the only clue is the 10 frame periodicity (Optifine's creator suggested it was the prerendered frames setting in the GPU control panel but I already tried that, and the default is only 3 so that's not the issue).
In any case, given all the changes made to the game since then (at least for 1.7 I'd only need to change caves, a very simple edit of the code; I could even edit the latest snapshot if I wanted to) and the fact I can mod the game myself I no longer look forward to new updates and will likely never play on any version past 1.6.4, even if modded (it doesn't help either that MCP has some issues with reobfuscating some classes, including ones I'd mod; the game crashes if I try to run them outside of MCP; which also hasn't even updated since 1.8).
*An interesting thing that I discovered in this process - at least as early as 1.6.4 they were planning to add VBOs to the game since there is code that references them in Tesselator.java, but is not used and doesn't work (I tried setting "tryVBOs" to true and the JVM crashed with a fatal error, not that they make any noticeable difference in performance in 1.8).
Have you played 15w34a? It's that snapshot which includes big optimizations, optimizing mob AI, path finding and block ticking, thus there's 15% tick speed increase on 16 render distance, and the game runs smoother.
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"This is not a signature" - This statement is a paradox.
Besides server lag, which limits my render distance to below the minimum required thanks to a bug with mob spawning, I've had this bizarre FPS issue ever since the 1.7 snapshots; no matter what settings or what version I use, including the 1.9 snapshots, it has always been the same as shown here for 1.7.10; every 10th rendered frame has a huge lag spike, so big that it more than halves average FPS (and how do I know that? If I leave the game running unfocused for a while it sometimes magically disappears, unfortunately only in windowed mode and comes back if you switch to full screen):
In addition that that, FPS also fluctuates up and down while the lag spikes are occurring, as best seen when the game is paused, again with and without the issue, also included is an example of what happens if I use the FPS slider to reduce FPS - the spikes still occur (but not the weird up-down oscillation), though are now hidden under the low FPS (which is completely unplayable, anything below 40-50 is too jittery to me):
I've even tried comparing the rendering code to try to find out what is different between 1.6 and 1.7 but haven't been able to find anything*; the only clue is the 10 frame periodicity (Optifine's creator suggested it was the prerendered frames setting in the GPU control panel but I already tried that, and the default is only 3 so that's not the issue).
In any case, given all the changes made to the game since then (at least for 1.7 I'd only need to change caves, a very simple edit of the code; I could even edit the latest snapshot if I wanted to) and the fact I can mod the game myself I no longer look forward to new updates and will likely never play on any version past 1.6.4, even if modded (it doesn't help either that MCP has some issues with reobfuscating some classes, including ones I'd mod; the game crashes if I try to run them outside of MCP; which also hasn't even updated since 1.8).
*An interesting thing that I discovered in this process - at least as early as 1.6.4 they were planning to add VBOs to the game since there is code that references them in Tesselator.java, but is not used and doesn't work (I tried setting "tryVBOs" to true and the JVM crashed with a fatal error, not that they make any noticeable difference in performance in 1.8).
VBOs only crash me with Optifine I get very random mindumps from Java though xD
How can you not deal with 40-50 FPS? I was playing with about 10 FPS in 1.7 before I learned about Optifine xD
I like 1.6 but i miss the dark oak and stained glass. I also can't run mods in 1.6 (Java 8 has mental Minecraft issues... why did that autocorrect to mental xD). I can't run forge on 1.6, 1.7.2, or 1.8 (liteloader I can't run at all and MCP is bundled with Forge last I knew).
Have you played 15w34a? It's that snapshot which includes big optimizations, optimizing mob AI, path finding and block ticking, thus there's 15% tick speed increase on 16 render distance, and the game runs smoother.
I didn't see it in A but I was getting around 150 FPS without Optifine in B.
ON RENDER DISTANCE 8, FANCY GRAPHICS, PARTICLES ALL.
In 1.7 for me to get even close to that I'd have to be render distance 3 (is actually less laggy than 2), particles minimal, fast graphics, Optifine.
VBOs only crash me with Optifine I get very random mindumps from Java though xD
How can you not deal with 40-50 FPS? I was playing with about 10 FPS in 1.7 before I learned about Optifine xD
I like 1.6 but i miss the dark oak and stained glass. I also can't run mods in 1.6 (Java 8 has mental Minecraft issues... why did that autocorrect to mental xD). I can't run forge on 1.6, 1.7.2, or 1.8 (liteloader I can't run at all and MCP is bundled with Forge last I knew).
VBOs are not an issue with 1.8, just that I saw a setting in the code and apparently it wasn't fully implemented yet so the game crashed; either way, I don't see much of a difference in 1.8.
The 40-50 FPS that I get in 1.7-1.8 while that lag spike issue is occurring looks more like 4-5 FPS (very jumpy) because your eyes see the lag spikes as the frame rate, and as mentioned it is hard to make them go away. By contrast, I get 80-100 FPS without Optifine in 1.6.4, about the same with, and the only significant lag spikes I see during normal gameplay are garbage collection-related (without Optifine there is some lag when new chunks are generated, but not objectionable enough that it is necessary) since I don't use the default JVM arguments (the default garbage collector waits until memory is exhausted before running, leading to a 0.5-1 second lag spike, but it only occurs once every 30-60 minutes or so). It also runs stable; it surprises me how often some people have the game crash on them; the only crashes I've had during normal gameplay, some 2,500 hours of it, can be counted on one hand and were related to having 32 bit Java/OS (for example, 32 bit Java doesn't allocate quite enough stack space by default, a third of what 64 bit allocates, so stack overflow can occur in certain circumstances, but adding the JVM argument -Xss1024K fixed it).
Also, it is interesting that you say that Java 8 has issues with Minecraft; I have decreased performance myself, at least in 1.6.4, on Java 8, including the version that comes with the launcher, so I set my profile to use Java 7. The mod issue may be due to a compatibility issue with older versions of Forge (my mod is non-Forge so shouldn't have any issues; the decreased performance also affects vanilla).
In any case, as I've mentioned before I've basically gone off with my own "version" of the game; sure, I don't have dark oak (or bothered adding it in via mods) but I haven't really even used features added in 1.6. Indeed, the only thing that has affected my gameplay in any way since 1.5, the version I started playing in, is the block of coal and that's just an excuse to mine three times as much ore (before 1.6 I only mined what I actually needed); horses? I did capture a few in my first world but haven't bothered since, nor have I ever used them for transportation, still all minecarts; horse armor and nametags are just trophies found in dungeons. Even the features I added in my mod, TMCW, have not been used by myself for the most part; for example, the 1.8 stones? I made it so that Silk Touch is required to harvest them so they don't get in the way; they are basically just some decoration underground. I even made blocks like podzol and packed ice craftable and made dead bushes drop sticks (which can also be crafted into planks, which would be very useful in custom worlds with no wood or trees) and be renewable (bonemeal sand) but I haven't taken advantage of either of those, except to replace some podzol I dug up beforehand.
Even without any issues with newer versions I'd still be playing in an older version, or a newer version modded to have features that have been changed (for example, 1.7; last I checked this was still not customizable beyond "yes/no". I'd also want to use 1.6 terrain generation on my first world to avoid chunk walls, which annoy me that much) so either way there is little incentive in updating.
VBOs are not an issue with 1.8, just that I saw a setting in the code and apparently it wasn't fully implemented yet so the game crashed; either way, I don't see much of a difference in 1.8.
The 40-50 FPS that I get in 1.7-1.8 while that lag spike issue is occurring looks more like 4-5 FPS (very jumpy) because your eyes see the lag spikes as the frame rate, and as mentioned it is hard to make them go away. By contrast, I get 80-100 FPS without Optifine in 1.6.4, about the same with, and the only significant lag spikes I see during normal gameplay are garbage collection-related (without Optifine there is some lag when new chunks are generated, but not objectionable enough that it is necessary) since I don't use the default JVM arguments (the default garbage collector waits until memory is exhausted before running, leading to a 0.5-1 second lag spike, but it only occurs once every 30-60 minutes or so). It also runs stable; it surprises me how often some people have the game crash on them; the only crashes I've had during normal gameplay, some 2,500 hours of it, can be counted on one hand and were related to having 32 bit Java/OS (for example, 32 bit Java doesn't allocate quite enough stack space by default, a third of what 64 bit allocates, so stack overflow can occur in certain circumstances, but adding the JVM argument -Xss1024K fixed it).
Also, it is interesting that you say that Java 8 has issues with Minecraft; I have decreased performance myself, at least in 1.6.4, on Java 8, including the version that comes with the launcher, so I set my profile to use Java 7. The mod issue may be due to a compatibility issue with older versions of Forge (my mod is non-Forge so shouldn't have any issues; the decreased performance also affects vanilla).
In any case, as I've mentioned before I've basically gone off with my own "version" of the game; sure, I don't have dark oak (or bothered adding it in via mods) but I haven't really even used features added in 1.6. Indeed, the only thing that has affected my gameplay in any way since 1.5, the version I started playing in, is the block of coal and that's just an excuse to mine three times as much ore (before 1.6 I only mined what I actually needed); horses? I did capture a few in my first world but haven't bothered since, nor have I ever used them for transportation, still all minecarts; horse armor and nametags are just trophies found in dungeons. Even the features I added in my mod, TMCW, have not been used by myself for the most part; for example, the 1.8 stones? I made it so that Silk Touch is required to harvest them so they don't get in the way; they are basically just some decoration underground. I even made blocks like podzol and packed ice craftable and made dead bushes drop sticks (which can also be crafted into planks, which would be very useful in custom worlds with no wood or trees) and be renewable (bonemeal sand) but I haven't taken advantage of either of those, except to replace some podzol I dug up beforehand.
Even without any issues with newer versions I'd still be playing in an older version, or a newer version modded to have features that have been changed (for example, 1.7; last I checked this was still not customizable beyond "yes/no". I'd also want to use 1.6 terrain generation on my first world to avoid chunk walls, which annoy me that much) so either way there is little incentive in updating.
I have had many issues with Minecraft not running properly on my computer, for example, I have apparently had an outdated graphics card since Minecraft 1.2 and yet I can load the snapshots well (I generally just like to mess around a lot with the snapshots in creqtive mode ever since i tried to do a 1.8 snapshot world and when I died the "You died!" screen never showed up... I believe that was the corrupt snapshot anyways), but the official releases are terrible for me to load (Minecraft 1.8.4, the latest non-snapshot version my computer loads without crashing before finishing, takes about 10 minutes to load and Minecraft 15w34b took about 20 seconds xD). My computer requires Optifine on most versions to run (1.9 has been nice though, 100 FPS average).
It's a Java 8 issue, I know other people who can't run mods in the same versions I can't that run Java 8 (I heard there's some java legacy fixer thing though? I have no clue :P) and actually one of them (Windows 8 Java 8) can't run mods at all (I really feel bad for him, I like my biome mods :P). I literally can't use Java 7 anymore because my computer force-updated to Java 8 and I can't downgrade because my computer is blocking most .exe and .msi files as viruses if downloaded after we got our antivirus (which means I also have to stick with the old launcher... It took me an hour t figure out how to trick my antivirus into not blocking us from using anything not built into our computer xD I have yet to make the downloads work though).
i always have Fast Graphics, Vsync Off, and i never go over 6 Chunks Viewdistance,
1.7 = for me it was average, arround 60 fps at best. arround 40 when inside forests.
1.8 = HUGE fps boost, thanks to VBO and other improvements to the minecraft Engine. I can even go up to 8 chunks viewdistance and still stay above 80 fps.
my friend on the other hand, Major fps loss in 1.8, even though he has a Monster of a PC. his fps went from 500 down to arround 80 with 10 chunk viewdistance!
before 1.8 he could go up to 20 chunks and still have arround 200 fps left, he got pissed and deleted minecraft. dont know wtf hapened on his side.
1.9 snapshots = any of them, MAJOR UP! shure its still a snapshot, but in the changelog they have mentioned two points that tell us that the performance got increased, well, listen further: looking up into the sky with no strucktures and clouds off, i get max 24 fps with 2 chunk distance.
even in the main menu i cant get any higher than 30 fps, also my cpu doesnt seem to get used by its full potential.
but my friend on the other hand gets, how he described it as a: Major super mega FPS boost that he wants to kiss the feet of mojangs employees"
no further information takes from his experience.
any clue anyone wth is going on?
I have no clue.
You should try the snapshot where they removed the zombie AI xD I heard it was supposed to have a real fps boost lol
On a more serious note, it seems to improve performance on some computers and reduce it on others. I have a really bad computer and I get 100+ FPS on the snapshots (Fancy graphics, particles all, render distance 16, normal world), 5 FPS on 1.8 (Fast graphics, particles minimal, clouds off, superflat world, RD2, Optifine), and 120 FPS on 1.7 (Fast graphics, RD3, particles decreased with water, lava, and drip particles on, clouds off, normal world). Go into your Java arguments and change -Xmx to 2G or 3G if you have the RAM and then set -Xms to something like 1G (My computer will automatically only allocate the minimum, so to run some texture packs I had to allocate -Xmx 4G and -Xms 3G to get it to load, and sometimes even that's not enough :P).
Really wierd, I don't get any framerate drops anymore when I crank the render distance to max, but the game quickly maxes out on resources and then entities start Freezing.
Oddly mining and moving are unaffected.
1.9 is good for me.
In 1.8.8, I get around 60-70 fps, 1.9 snapshots, 15-25 fps. I have absolutely no idea why it suddenly dropped. I have a decent computer too. Hopefully the official release won't be like this otherwise, everything is just unplayable.
Also, no idea why people lag in 1.8, I get much better performance on there compared to 1.7.
Everyone is complaining about 20 FPS and I'm like -.- seriously? Lol I have a seriously bad computer and can play with 5 FPS if I have to.
so
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I have around the same good fps in 1.8.8 and in the 1.9 snapshots. No drop/increase. Around 80-110 fps.
But yeah when the official release the fps might be better than that I heard.
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I agree. FPS improvement/drop in the snapshots is only to be expected, considering the fact that new features are being added and bugs are being worked out of them.
so
All my social media whachamacallsems!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Youtube: youtube.com/c/puppyspirit36teamender
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enjoy playing guys...
I have been xD
so
All my social media whachamacallsems!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Youtube: youtube.com/c/puppyspirit36teamender
Twitter: twitter.com/kittykqtender
guys sorry one thing i dont understand concerning 1.9
i can dual wield only the shield/torch? for example will i be able to dual wield 2 swords or a sword and a axe for example?
and concerning the alchemy update any rumors around? only levitation potions will come?
I noticed that if you lower your GUI scale all the way to small, the FPS increases, I just set mine to Normal because Large is ugly I used to have a really bad laptop (and I mean really bad :[), it was an Intel Atom 1Ghz, 1GB ram, Intel Pineview Graphics (GMA 3150) Running Windows 7 Starter, Upgraded to Windows 8.1. It ran (with Optifine) at around the 15 area, including minimum settings. Now my PC (with Optifine) runs Minecraft at around 100 FPS. I notice around a 5 FPS drop for the 1.9 snapshots, it's playable.
You can't duel-wield a shield/torch because they both have a right click action (shield's action is to block, torch's action is to place it somewhere). You also can't duel-wield 2 swords or the sword/axe combo because they both have a left-click action, which is to hit. You would have to do this - An item with a right click action on your left hand (duel wielding hand) and an item with a left click action on your right.
Also concerning the levitation potions, they aren't a thing yet in the snapshots.
thats bad well thanks for info mate
I feel you bro xD I run 1.7 (with Optifine) at around 120 FPS on Fast graphics, render distance 3 (without it it's around 10 FPS, but I also keep most of my settings pretty low with Optifine, like I keep most particles off... I just like the dripping water and lava) on 3 render distance. 1.8 is absolutely unplayable. It lags in the menu screen, loading any singleplayer world is just *shivers*, and it takes a while for my computer to get past "logging in" on most servers, if it ever does I play 1.9 with about 50 FPS,but I also have particles all, fancy graphics, render distance 16 (I hate the fog and my computer can't render over about 10 chunks, so I just don't see the fog) while recording. NOT TO MENTION it takes a matter of about 2 seconds to load worlds even 1.7 takes about 30 seconds to load (I tested it with a 1.7 world I really didn't care about and had made just for that purpose).
so
All my social media whachamacallsems!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Youtube: youtube.com/c/puppyspirit36teamender
Twitter: twitter.com/kittykqtender
Besides server lag, which limits my render distance to below the minimum required thanks to a bug with mob spawning, I've had this bizarre FPS issue ever since the 1.7 snapshots; no matter what settings or what version I use, including the 1.9 snapshots, it has always been the same as shown here for 1.7.10; every 10th rendered frame has a huge lag spike, so big that it more than halves average FPS (and how do I know that? If I leave the game running unfocused for a while it sometimes magically disappears, unfortunately only in windowed mode and comes back if you switch to full screen):
In addition that that, FPS also fluctuates up and down while the lag spikes are occurring, as best seen when the game is paused, again with and without the issue, also included is an example of what happens if I use the FPS slider to reduce FPS - the spikes still occur (but not the weird up-down oscillation), though are now hidden under the low FPS (which is completely unplayable, anything below 40-50 is too jittery to me):
I've even tried comparing the rendering code to try to find out what is different between 1.6 and 1.7 but haven't been able to find anything*; the only clue is the 10 frame periodicity (Optifine's creator suggested it was the prerendered frames setting in the GPU control panel but I already tried that, and the default is only 3 so that's not the issue).
In any case, given all the changes made to the game since then (at least for 1.7 I'd only need to change caves, a very simple edit of the code; I could even edit the latest snapshot if I wanted to) and the fact I can mod the game myself I no longer look forward to new updates and will likely never play on any version past 1.6.4, even if modded (it doesn't help either that MCP has some issues with reobfuscating some classes, including ones I'd mod; the game crashes if I try to run them outside of MCP; which also hasn't even updated since 1.8).
*An interesting thing that I discovered in this process - at least as early as 1.6.4 they were planning to add VBOs to the game since there is code that references them in Tesselator.java, but is not used and doesn't work (I tried setting "tryVBOs" to true and the JVM crashed with a fatal error, not that they make any noticeable difference in performance in 1.8).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Have you played 15w34a? It's that snapshot which includes big optimizations, optimizing mob AI, path finding and block ticking, thus there's 15% tick speed increase on 16 render distance, and the game runs smoother.
"This is not a signature" - This statement is a paradox.
VBOs only crash me with Optifine I get very random mindumps from Java though xD
How can you not deal with 40-50 FPS? I was playing with about 10 FPS in 1.7 before I learned about Optifine xD
I like 1.6 but i miss the dark oak and stained glass. I also can't run mods in 1.6 (Java 8 has
mentalMinecraft issues... why did that autocorrect to mental xD). I can't run forge on 1.6, 1.7.2, or 1.8 (liteloader I can't run at all and MCP is bundled with Forge last I knew).so
All my social media whachamacallsems!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Youtube: youtube.com/c/puppyspirit36teamender
Twitter: twitter.com/kittykqtender
I didn't see it in A but I was getting around 150 FPS without Optifine in B.
ON RENDER DISTANCE 8, FANCY GRAPHICS, PARTICLES ALL.
In 1.7 for me to get even close to that I'd have to be render distance 3 (is actually less laggy than 2), particles minimal, fast graphics, Optifine.
so
All my social media whachamacallsems!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Youtube: youtube.com/c/puppyspirit36teamender
Twitter: twitter.com/kittykqtender
VBOs are not an issue with 1.8, just that I saw a setting in the code and apparently it wasn't fully implemented yet so the game crashed; either way, I don't see much of a difference in 1.8.
The 40-50 FPS that I get in 1.7-1.8 while that lag spike issue is occurring looks more like 4-5 FPS (very jumpy) because your eyes see the lag spikes as the frame rate, and as mentioned it is hard to make them go away. By contrast, I get 80-100 FPS without Optifine in 1.6.4, about the same with, and the only significant lag spikes I see during normal gameplay are garbage collection-related (without Optifine there is some lag when new chunks are generated, but not objectionable enough that it is necessary) since I don't use the default JVM arguments (the default garbage collector waits until memory is exhausted before running, leading to a 0.5-1 second lag spike, but it only occurs once every 30-60 minutes or so). It also runs stable; it surprises me how often some people have the game crash on them; the only crashes I've had during normal gameplay, some 2,500 hours of it, can be counted on one hand and were related to having 32 bit Java/OS (for example, 32 bit Java doesn't allocate quite enough stack space by default, a third of what 64 bit allocates, so stack overflow can occur in certain circumstances, but adding the JVM argument -Xss1024K fixed it).
Also, it is interesting that you say that Java 8 has issues with Minecraft; I have decreased performance myself, at least in 1.6.4, on Java 8, including the version that comes with the launcher, so I set my profile to use Java 7. The mod issue may be due to a compatibility issue with older versions of Forge (my mod is non-Forge so shouldn't have any issues; the decreased performance also affects vanilla).
In any case, as I've mentioned before I've basically gone off with my own "version" of the game; sure, I don't have dark oak (or bothered adding it in via mods) but I haven't really even used features added in 1.6. Indeed, the only thing that has affected my gameplay in any way since 1.5, the version I started playing in, is the block of coal and that's just an excuse to mine three times as much ore (before 1.6 I only mined what I actually needed); horses? I did capture a few in my first world but haven't bothered since, nor have I ever used them for transportation, still all minecarts; horse armor and nametags are just trophies found in dungeons. Even the features I added in my mod, TMCW, have not been used by myself for the most part; for example, the 1.8 stones? I made it so that Silk Touch is required to harvest them so they don't get in the way; they are basically just some decoration underground. I even made blocks like podzol and packed ice craftable and made dead bushes drop sticks (which can also be crafted into planks, which would be very useful in custom worlds with no wood or trees) and be renewable (bonemeal sand) but I haven't taken advantage of either of those, except to replace some podzol I dug up beforehand.
Even without any issues with newer versions I'd still be playing in an older version, or a newer version modded to have features that have been changed (for example, 1.7; last I checked this was still not customizable beyond "yes/no". I'd also want to use 1.6 terrain generation on my first world to avoid chunk walls, which annoy me that much) so either way there is little incentive in updating.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I have had many issues with Minecraft not running properly on my computer, for example, I have apparently had an outdated graphics card since Minecraft 1.2 and yet I can load the snapshots well (I generally just like to mess around a lot with the snapshots in creqtive mode ever since i tried to do a 1.8 snapshot world and when I died the "You died!" screen never showed up... I believe that was the corrupt snapshot anyways), but the official releases are terrible for me to load (Minecraft 1.8.4, the latest non-snapshot version my computer loads without crashing before finishing, takes about 10 minutes to load and Minecraft 15w34b took about 20 seconds xD). My computer requires Optifine on most versions to run (1.9 has been nice though, 100 FPS average).
It's a Java 8 issue, I know other people who can't run mods in the same versions I can't that run Java 8 (I heard there's some java legacy fixer thing though? I have no clue :P) and actually one of them (Windows 8 Java 8) can't run mods at all (I really feel bad for him, I like my biome mods :P). I literally can't use Java 7 anymore because my computer force-updated to Java 8 and I can't downgrade because my computer is blocking most .exe and .msi files as viruses if downloaded after we got our antivirus (which means I also have to stick with the old launcher... It took me an hour t figure out how to trick my antivirus into not blocking us from using anything not built into our computer xD I have yet to make the downloads work though).
so
All my social media whachamacallsems!
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Youtube: youtube.com/c/puppyspirit36teamender
Twitter: twitter.com/kittykqtender
I have no clue.
You should try the snapshot where they removed the zombie AI xD I heard it was supposed to have a real fps boost lol
On a more serious note, it seems to improve performance on some computers and reduce it on others. I have a really bad computer and I get 100+ FPS on the snapshots (Fancy graphics, particles all, render distance 16, normal world), 5 FPS on 1.8 (Fast graphics, particles minimal, clouds off, superflat world, RD2, Optifine), and 120 FPS on 1.7 (Fast graphics, RD3, particles decreased with water, lava, and drip particles on, clouds off, normal world). Go into your Java arguments and change -Xmx to 2G or 3G if you have the RAM and then set -Xms to something like 1G (My computer will automatically only allocate the minimum, so to run some texture packs I had to allocate -Xmx 4G and -Xms 3G to get it to load, and sometimes even that's not enough :P).
so
All my social media whachamacallsems!
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Youtube: youtube.com/c/puppyspirit36teamender
Twitter: twitter.com/kittykqtender