You should not allocate more than 1GB of memory to minecraft, unless using modpacks or hd texture packs.
[quote=Princess_Garnet;/members/Princess_Garnet;/forums/minecraft-discussion/recent-updates-and-snapshots/2202539-is-1-8-lagging-for-you-poll-lets-settle-this-issue?comment=383]You absolutely should allocate more RAM if you get crashes due to being out of memory though. I do in my one survival world with 1GB allocated, and even sometimes with 2GB. I allocated 3GB and it's fine, so that's where I put it. I only use OptiFine (though with a render distance of 28, which could be why) and a 32 x 32 texture pack. Note that this is with 1.7.10 though. I also really only play that world, so maybe it's the world? 1.8 worked for me in a new world, so it'll be interesting to see if this world plays fine when I get around to updating. Either way, 3GB RAM allocation is apparently what I personally currently need in actual practice.
In any case, go with what you need. If it crashes with a given amount (and a crash report indicating it ran out of memory), then you apparently need more for that situation. If less works, feel free to go with that. I guess I wouldn't recommend blindly throwing RAM allocation at it, but experimenting probably won't hurt anyone (and if it hurts any sheep, I'm going to get mad, rawr!).
That is what I mean. You do not throw in ram for minecraft if you have no problems. many people just like to allow minecraft to all their ram.
My framerate and performance have gotten better, but I have experienced some server lag in a single player world. I guess that's a bug, but in general 1.8 runs a lot more smoothly.
I do not experience crashes on my game. The only time that ever happened was in Beta when playing around with Millenaire on my old computer.
However, the frame rate is much worse in 1.8 vanilla on a superflat peaceful world (no water) than modded 1.7 world with plenty of water, even after allocating 5x the amount of RAM I previously allocated. I use VSync so I don't waste electricity rendering faster than 60fps but my game rarely hits 60fps. I am fine with 10 fps (though I don't like it), I can tolerate 2 fps when not fighting, but I can NOT tolerate the game freezing for 20 seconds while digging a 3 block deep, 64x64 area hole, taking me 9 minecraft days over the course many hours over 3 real life days.
If Minecraft is not playable by the end of this week, I will just give up here!
I do not experience crashes on my game. The only time that ever happened was in Beta when playing around with Millenaire on my old computer.
However, the frame rate is much worse in 1.8 vanilla on a superflat peaceful world (no water) than modded 1.7 world with plenty of water, even after allocating 5x the amount of RAM I previously allocated. I use VSync so I don't waste electricity rendering faster than 60fps but my game rarely hits 60fps. I am fine with 10 fps (though I don't like it), I can tolerate 2 fps when not fighting, but I can NOT tolerate the game freezing for 20 seconds while digging a 3 block deep, 64x64 area hole, taking me 9 minecraft days over the course many hours over 3 real life days.
If Minecraft is not playable by the end of this week, I will just give up here!
VSync, I believe, is one of the bugged features that will actually disable your FPS. You should turn that off and use the FPS limiter slider instead.
Now I haven't played Minecraft in a year, but I came back because of 1.8, wanted to check it out.
I have to say that for a second there, I thought my hardware was on it's last leg... Decided to do some googling and found that I wasn't the only one
Another great issue I'm having, and I don't know if it's related, is actual lag (as in latency lag) on my singleplayer worlds.
VSync, I believe, is one of the bugged features that will actually disable your FPS. You should turn that off and use the FPS limiter slider instead.
Thank you very much for the input! I have not played minecraft for a couple of months and never noticed VSync before. Now that I disabled it, I am experiencing permanent 60 fps.
@everyone with lag issues: make sure that Vsync is turned off and the "max FPS" is set the the refresh rate of your screen. It might help to allocate more RAM but it was laggy with a lot of RAM and VSync on and became perfect after I turned VSync off.
I just play minecraft on a regular laptop. I'm not experiencing that much of a problem; it's the same as any other version for me.
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I'm on a bit of a hiatus from playing Minecraft, so I'm not so active in this forum, either. I still check it though, and participate in a few discussions.
That is what I mean. You do not throw in ram for minecraft if you have no problems. many people just like to allow minecraft to all their ram.
Oh, absolutely, and I've seen that recommended too. I'm not as knowledgeable about Java and the garbage collector and such, other than knowing that could be a bad idea basically because allowing it more RAM means the garbage collections may be further apart, thus larger, potential causing more hitching. So while it may hurt, all I was saying is that some people seemingly really do need more RAM allocation, for whatever reasons.
I've never noticed a major issue with it myself, but I seemingly need 3GB, at least for my one world, to be happy enough and be safe knowing it won't crash on me, so I've got to live with it anyway. Again, I seldom notice it; the only hitching I have is a slight hitch sometimes when doing a full turn, but it's not that bad to me (at least I'm willing to take that small trade-odd for the more expansive views, as the frame rate and smoothness is otherwise fine enough), and that may be my render distance too.
I get more framerate use to b 20-32 fp, now I see it at 50-65fps. but performance is suffering a bit when I get a lag spike even in single player which I never had that problem til now. but fk it I like 1.8 so Ill live with it
framerate is a lot better for me, and chunks load in so much faster. Every once in a while there's a bad hitch though, which is all the more obvious next to the otherwise greatly improved performance
VSync, I believe, is one of the bugged features that will actually disable your FPS. You should turn that off and use the FPS limiter slider instead.
You got it backwards actually, the FPS limiter can degrade your framerate. In my case with a FPS limit of 60 I averaged around 35-45 FPS while with vsync on and the FPS limiter off (set to Unlimited) I get solid 60.
The Meaning of Life, the Universe, and Everything.
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One thing I have noticed that is significant is that loading to/from the nether after entering the portal and being transported, takes an EXTREEEAAMMLLY long time, ( on the close order of 2-3 minutes, instead of the usual <20-30 seconds )
since updating to 1.8 full (I don't currently do snapshots), my nether hubs are becoming more of a time-suck than a useful means of transit. in one instance, I can walk there in less time than it takes traversing via nether portals.
On the off chance it was the Theme package, (64x64) I removed it and played vanilla Minecraft for a bit, and still. INSANE load times to get to or from the nether. so no its not the theme, and I use no mods.
I plan to try the latest snapshot to see if that helps any, and will report back
And also, I fixed my world (My buildings were reverted to their original state, and the seed was there as if I just started out in it. Although my Inventory is still there (A stack of Iron and a Diamond sword).
-And a desert temple spawned with no loot in the plains Biome near me.
-This should have been called the "lag and bugs with sea monsters update". Nice job Mojang.
My FPS is around the 15-30 (I think that was also in 1.7). What laptop/pc do you have?
People are probably hating on 1.8 because the game is one of the following (possibly all):
- Unplayable, so..
- Worse when it was barely "ok" before
- It's literally been years since Minecraft ran smoothly
Java sucks. LWJGL is worse.
To round things off rather nicely, the poll isn't definitive in any way as to what's causing lag, and you can vote for what would be percieved as slightly conflicting outcomes of 1.8. I have a noticeably higher FPS, both peak and averages across various settings, than 1.7 (at least I believe so, I'd have to check). However, my "performance" (undefinitive phrase) is worse.
Wanna hear some more screwed up things? Optifine 1.7.1 runs worse than 1.8 and 1.7.1 Vanilla. 128x128 texture packs make me lag less than default textures (only in 1.8). Yes, that's right, they remove a lot of the stutter, FPS drops and lag from Minecraft. I stutter and drop below 30 FPS on Minecraft occasionally despite the fact that I will peak at 140-240 FPS and hold an average FPS of ~85. This is across pretty much any settings in various texture packs aside from the absolute lowest render distance and occurs even when standing completely still in a superflat world.
I have considered it being due to bad RAM or something but with everyone else having issues and this being pretty exclusive to Minecraft, I'm gonna have to say no. It's not my system.
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from 1.5 to 1.8 while flying around, generating and rendering chunks, my fps did decrease, from ~61, to ~58, to ~52, and finally 1.8 dropped it down to 36 fps while flying, in creative. While it did decrease, I found that mysteriously sprint-flying somehow brought it up to 48 fps. I have a terrible GPU but nothing was even close to unplayable, this is an nvidia GT 625, from before GTX, running on a 1080p monitor. Also, my computer gets really loud when sprint-flying, in 1.8 of course, now that it was added.
That is what I mean. You do not throw in ram for minecraft if you have no problems. many people just like to allow minecraft to all their ram.
However, the frame rate is much worse in 1.8 vanilla on a superflat peaceful world (no water) than modded 1.7 world with plenty of water, even after allocating 5x the amount of RAM I previously allocated. I use VSync so I don't waste electricity rendering faster than 60fps but my game rarely hits 60fps. I am fine with 10 fps (though I don't like it), I can tolerate 2 fps when not fighting, but I can NOT tolerate the game freezing for 20 seconds while digging a 3 block deep, 64x64 area hole, taking me 9 minecraft days over the course many hours over 3 real life days.
If Minecraft is not playable by the end of this week, I will just give up here!
VSync, I believe, is one of the bugged features that will actually disable your FPS. You should turn that off and use the FPS limiter slider instead.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
http://www.reddit.com/r/Mojira/comments/2foad6/mc45458_mc68080_finding_the_possible_cause_of_the/
...and follow the instructions so we can help Mojang get some idea of what is casing this.
I have to say that for a second there, I thought my hardware was on it's last leg... Decided to do some googling and found that I wasn't the only one
Another great issue I'm having, and I don't know if it's related, is actual lag (as in latency lag) on my singleplayer worlds.
Thank you very much for the input! I have not played minecraft for a couple of months and never noticed VSync before. Now that I disabled it, I am experiencing permanent 60 fps.
@everyone with lag issues: make sure that Vsync is turned off and the "max FPS" is set the the refresh rate of your screen. It might help to allocate more RAM but it was laggy with a lot of RAM and VSync on and became perfect after I turned VSync off.
--Ocram
Oh, absolutely, and I've seen that recommended too. I'm not as knowledgeable about Java and the garbage collector and such, other than knowing that could be a bad idea basically because allowing it more RAM means the garbage collections may be further apart, thus larger, potential causing more hitching. So while it may hurt, all I was saying is that some people seemingly really do need more RAM allocation, for whatever reasons.
I've never noticed a major issue with it myself, but I seemingly need 3GB, at least for my one world, to be happy enough and be safe knowing it won't crash on me, so I've got to live with it anyway. Again, I seldom notice it; the only hitching I have is a slight hitch sometimes when doing a full turn, but it's not that bad to me (at least I'm willing to take that small trade-odd for the more expansive views, as the frame rate and smoothness is otherwise fine enough), and that may be my render distance too.
You got it backwards actually, the FPS limiter can degrade your framerate. In my case with a FPS limit of 60 I averaged around 35-45 FPS while with vsync on and the FPS limiter off (set to Unlimited) I get solid 60.
since updating to 1.8 full (I don't currently do snapshots), my nether hubs are becoming more of a time-suck than a useful means of transit. in one instance, I can walk there in less time than it takes traversing via nether portals.
On the off chance it was the Theme package, (64x64) I removed it and played vanilla Minecraft for a bit, and still. INSANE load times to get to or from the nether. so no its not the theme, and I use no mods.
I plan to try the latest snapshot to see if that helps any, and will report back
My FPS is around the 15-30 (I think that was also in 1.7). What laptop/pc do you have?
- Unplayable, so..
- Worse when it was barely "ok" before
- It's literally been years since Minecraft ran smoothly
Java sucks. LWJGL is worse.
To round things off rather nicely, the poll isn't definitive in any way as to what's causing lag, and you can vote for what would be percieved as slightly conflicting outcomes of 1.8. I have a noticeably higher FPS, both peak and averages across various settings, than 1.7 (at least I believe so, I'd have to check). However, my "performance" (undefinitive phrase) is worse.
Wanna hear some more screwed up things? Optifine 1.7.1 runs worse than 1.8 and 1.7.1 Vanilla. 128x128 texture packs make me lag less than default textures (only in 1.8). Yes, that's right, they remove a lot of the stutter, FPS drops and lag from Minecraft. I stutter and drop below 30 FPS on Minecraft occasionally despite the fact that I will peak at 140-240 FPS and hold an average FPS of ~85. This is across pretty much any settings in various texture packs aside from the absolute lowest render distance and occurs even when standing completely still in a superflat world.