A poll to see how many users are experiencing lower frame rate and how many are experiencing higher frame rate. It is widely disputed whether 1.8 has increased or decreased average frame rate. Let's settle it, because I'm sure everyone's fed up with the endless posts.
And also, I fixed my world (My buildings were reverted to their original state, and the seed was there as if I just started out in it. Although my Inventory is still there (A stack of Iron and a Diamond sword).
-And a desert temple spawned with no loot in the plains Biome near me.
-This should have been called the "lag and bugs with sea monsters update". Nice job Mojang.
The Meaning of Life, the Universe, and Everything.
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Axandro
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Mojang needs to go back to open gl or whatever they used before 1.8 because 1.7 was fine... I was only able to play at the LOWEST SETTINGS POSSIBLE IN 1.7.10 and i got like what.. 25 fps.. and for some reason i got like five more when using a 32 x 32 texture pack.. but at 1.8 in STILL THE LOWEST SETTING FLIPPING POSSIBLE i get like 5 and multiplayer is basically UNPLAYABLE... nice job Mojang, and instead of the bountiful update they should call it the "Hey guys lets add a ton of features but make multiplayer Unplayable!!" Update.. Yea thats how bad it is
Mojang needs to go back to open gl or whatever they used before 1.8 because 1.7 was fine... I was only able to play at the LOWEST SETTINGS POSSIBLE IN 1.7.10 and i got like what.. 25 fps.. and for some reason i got like five more when using a 32 x 32 texture pack.. but at 1.8 in STILL THE LOWEST SETTING FLIPPING POSSIBLE i get like 5 and multiplayer is basically UNPLAYABLE... nice job mojang
Same for me, I get 20 fps without optifine for 1.7.10 with major lag spikes, 40 fps with optifine and hardly any lag except when loading chunks.
Guess I'll have to wait 1-2 months before optifine updates so I can play 1.8.
I haven't tried 1.8 in Windows yet, but in Linux Mint 17 my average FPS has improved by 5-10 frames. My laptop has integrated graphics and only dedicates 256 MB for the graphics memory, and with 1.8 I consistently get 30 FPS with all setting maxed out. On previous versions I could get no more than 20.
My old world must be corrupt somehow now because it stutters like mad with 1.8. Made a new world and it is very smooth. Don't know if it will stay that way once I start building and adding redstone contraptions like I had in my old world.
The Meaning of Life, the Universe, and Everything.
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Axandro
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I don't get any lagspikes in 1.7.10 with or without optifine, and lets mention the fact that mojang did this in a FULL RELEASE, nope not a snapshot.. a FULL FLIPPIN RELEASE
Game has become unplayable due to lag and out right video stopping with 1.8full release (I don't do snapshots), for both my wife and myself. Updated Java 64 and video drivers but no luck.
I've always had 60fps on minecraft. I don't use Vsync, but still my graphics card just seems to refuse to render faster than 60fps (though it could handle it). It did this on old versions and it does this now. However, I do seem to have less 'stutter' (by which I mean that the framerate suddenly drops quite a bit, then goes back to normal almost immediately after), so I still voted for the 'higher fps' option. The loading of the world also seems to be faster for me; I can fly in a single direction at high speed in creative or spectator mode and the world can always keep up with me, while it wasn't always abla to do that in the past.
BTW: I don't get why there's so much hate about update 1.8. Sure it's more glitchy than most recent updates, but Mojang rewrote Minecraft almost entirely, making the code ready for plugins and experimenting with new options. So basically, almost everything is new, and Mojang has had less then a year to fix bugs in all that new code. They obviously had a lot more time to fix bugs in the previous versions, since they used a lot more code from previous versions, some of which has been updated for bugfixes since beta versions. The new features will get stable, just give them time. And if you support the plugin api: it's a lot harder to add a good and stable plugin api to older versions than it is to add it to 1.8. Stuff like the numeric id's (which were still used internally a lot in 1.7) would easily cause conflicts.
And about the things they added from mods: When mod X has cool feature Y, then people keep bugging Mojang with feature requests "Add feature Y to vanilla!!!", then when it's added, they complain that "feature Y has been stolen from mod X". You should be happy that at least they listen to the community.
The only reason I would be getting lower fps is if I increase the view distance, so I guess you could say I am getting the same fps or a little bit more.
The rendering and chunk loading is broken right now. I don't know how they released the update like this. It was fine in pre2, but they broke it again and decided to release anyway.
I was having fps issues like so many others but I found once I set vbos on and made sure vsync was turned off I get the same fps I had in 1.7.10, unless of course I am underground and then it is way higher. But really the overworld fps is where everyone seems to have issues. The 32 chunk render distance causes major issues for me so I don't go above16. Who knows, maybe the next patch will make any issues people are having go away
This pretty much gives you an idea of what 1.8 is like for me:
In the most resource-intensive biome ever (which only manages to slow down terrain generation to the "normal" levels in plains/forest in 1.8); note also that both of these are without Optifine, which lowers peak FPS (though improves it in situations like this and reduces lag spikes, which in vanilla are still much less than in 1.7.x with Optifine, especially in jungles):
(Fancy graphics does totally kill my FPS in biomes like this but I don't mind and think that leaves look better anyway, more blocky and Minecraft-y, and Optifine can selectively enable "Fancy" features if I want them, with only leaves having a noticeable impact)
Yes, I've been updating 1.6.4 myself to add in new features, including some from later versions - without causing lag!
For comparison, even 1.7 (and 1.8, standing still) does this, Optifine or not; I have no idea what it could be and nothing stops it, except strangely, pausing the game and leaving it for a while (if it goes away it doesn't return); oddly, it occurs at a fixed interval of every 10th frame (it is very obvious on the lagometer, which advances, pauses with a spike, advances more, pauses again, etc; on some settings there is also a big up/down wave-like pattern in FPS, as seen in the second screenshot before I lowered the FPS limit, which does override it and reduces the amplitude of the spikes but only when set very low):
Also, here is a look at server performance; I show 1.8-pre2 because this is from a test I did a while ago but the 1.8 release is the same; both of these were taken after standing still for a minute to help things stabilize a bit; check the line labeled "S avg_tick_ms", which should be less than 50 or server lag occurs:
Note also that this is skewed even more in favor of 1.6.4 because 1.6.4 always loads 441 chunks around the player (view distance 10) while since 1.7.4 render distance (Normal/8 chunks in these cases) loads the corresponding amount of chunks, so the 1.8 case actually only had about 289 chunks loaded. And also more entities due to a bug that hasn't been fixed yet, making playing Survival pointless (I can lower render distance and not get server lag and good FPS when moving, the weird issue mentioned above aside, but then I get almost no mobs; a "fix" I made for 1.7 to keep the server's loaded chunks to 10 or more isn't going to help much because it will just cause server lag in 1.8; the only world type that doesn't lag with a render distance of 10 is Superflat, with the Overworld preset still getting double the average tick time of 1.6.4 in a normal world, but at least it isn't lagging and has normal mob spawn rates, but I don't want to have to play on Superflat).
Yeah, and look at the last page or two in the "recent updates and snapshots" subforum and count how many threads there are about performance issues in 1.8.
And I think this should be broadcasted on minecraft's news section, when you launch the game, to help get more votes.
Now I get 100 fps.
And also, I fixed my world (My buildings were reverted to their original state, and the seed was there as if I just started out in it. Although my Inventory is still there (A stack of Iron and a Diamond sword).
-And a desert temple spawned with no loot in the plains Biome near me.
-This should have been called the "lag and bugs with sea monsters update". Nice job Mojang.
I'm back
Yes, exactly.
I can't think of another signature yet.
Same for me, I get 20 fps without optifine for 1.7.10 with major lag spikes, 40 fps with optifine and hardly any lag except when loading chunks.
Guess I'll have to wait 1-2 months before optifine updates so I can play 1.8.
I can't think of another signature yet.
BTW: I don't get why there's so much hate about update 1.8. Sure it's more glitchy than most recent updates, but Mojang rewrote Minecraft almost entirely, making the code ready for plugins and experimenting with new options. So basically, almost everything is new, and Mojang has had less then a year to fix bugs in all that new code. They obviously had a lot more time to fix bugs in the previous versions, since they used a lot more code from previous versions, some of which has been updated for bugfixes since beta versions. The new features will get stable, just give them time. And if you support the plugin api: it's a lot harder to add a good and stable plugin api to older versions than it is to add it to 1.8. Stuff like the numeric id's (which were still used internally a lot in 1.7) would easily cause conflicts.
And about the things they added from mods: When mod X has cool feature Y, then people keep bugging Mojang with feature requests "Add feature Y to vanilla!!!", then when it's added, they complain that "feature Y has been stolen from mod X". You should be happy that at least they listen to the community.
In the most resource-intensive biome ever (which only manages to slow down terrain generation to the "normal" levels in plains/forest in 1.8); note also that both of these are without Optifine, which lowers peak FPS (though improves it in situations like this and reduces lag spikes, which in vanilla are still much less than in 1.7.x with Optifine, especially in jungles):
(Fancy graphics does totally kill my FPS in biomes like this but I don't mind and think that leaves look better anyway, more blocky and Minecraft-y, and Optifine can selectively enable "Fancy" features if I want them, with only leaves having a noticeable impact)
Yes, I've been updating 1.6.4 myself to add in new features, including some from later versions - without causing lag!
For comparison, even 1.7 (and 1.8, standing still) does this, Optifine or not; I have no idea what it could be and nothing stops it, except strangely, pausing the game and leaving it for a while (if it goes away it doesn't return); oddly, it occurs at a fixed interval of every 10th frame (it is very obvious on the lagometer, which advances, pauses with a spike, advances more, pauses again, etc; on some settings there is also a big up/down wave-like pattern in FPS, as seen in the second screenshot before I lowered the FPS limit, which does override it and reduces the amplitude of the spikes but only when set very low):
Also, here is a look at server performance; I show 1.8-pre2 because this is from a test I did a while ago but the 1.8 release is the same; both of these were taken after standing still for a minute to help things stabilize a bit; check the line labeled "S avg_tick_ms", which should be less than 50 or server lag occurs:
Note also that this is skewed even more in favor of 1.6.4 because 1.6.4 always loads 441 chunks around the player (view distance 10) while since 1.7.4 render distance (Normal/8 chunks in these cases) loads the corresponding amount of chunks, so the 1.8 case actually only had about 289 chunks loaded. And also more entities due to a bug that hasn't been fixed yet, making playing Survival pointless (I can lower render distance and not get server lag and good FPS when moving, the weird issue mentioned above aside, but then I get almost no mobs; a "fix" I made for 1.7 to keep the server's loaded chunks to 10 or more isn't going to help much because it will just cause server lag in 1.8; the only world type that doesn't lag with a render distance of 10 is Superflat, with the Overworld preset still getting double the average tick time of 1.6.4 in a normal world, but at least it isn't lagging and has normal mob spawn rates, but I don't want to have to play on Superflat).
Yeah, and look at the last page or two in the "recent updates and snapshots" subforum and count how many threads there are about performance issues in 1.8.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?