People think that once a mod makes something, Mojang has not the right to use it.
How many mods are there? How many features do mods offer? How many ideas are in those mods? Thousands? more? So someone makes a nice mod which includes a nice aesthetic feature, that anyone could have think off, and Mojang, who maybe never saw that mod, can no longer add it to vanilla Minecraft? Or maybe a mod maker thinks of a very nice idea, Mojang sees it, and thinks it would be nice to have it in vanilla Minecraft, but they can't add it? The feature that is already in the mod can't be added because it's redundant, since everyone uses mods and, specifically, that mod?
I'm a bit surprised that 1.2 took less time than any other update listed; among other things, they changed the save format so much they actually had to add in a special converter for older worlds (with a warning! Also, the original files weren't replaced but rather backups were made/new files with different extensions used so it was possible to go back - try that with 1.8, which is unlikely to have any converter added at this point).
Most of these things may not be useful to the average player; but let me tell you something, they make a hell of a difference to map makers and redstone inventions. These new commands are going to open many doors to new minigame possibilities.
Lets see if I get this straight. All that was done was that the armor stand was re-textured, and re-coded to be an entity and not an object. It does however share the same name, and is a fetcher in a mod I've never heard of until the other day. However Mojang ripped it off?
Like saying General Motors stole the idea of a car from Ford because it has four wheels and an engine.
Lets look at the track record for "Ripping off Mods"
Mojang liked Bukkit, offered them a job. Mojang liked More Creatures, invited mod maker to implement it into the game, and gave him full credit. Mojang liked MCP, offered him a job. Mojang liked Optifine, offered him a job. Job was declined, Optifine is not part of game code.
Is this not the update where they spent months re-coding the terrain generator to have variables we can control? That in and of it's self is a great fetcher for a patch. But they didn't stop with just that did they? They also broke, then unbroke a bunch of things.
Creeper on Golem action though. I got nothing. I don't get that one. I'm having enough trouble keeping villages alive as is. So not everything is perfect.
And I am also surprised how long it's been. I guess bending Space and Time takes a wile.
and the mobs aren't that big, with the help of a coder i'd make all of them in probably two weeks or three.
"with the help of a coder"
Amazing, so that two weeks or three comes from absolutely no experience in the field and is a time duration you plucked from thin air? And they didn't spend the entire time adding mobs, they probably spent a week for each mob (And a Mojang week is a small amount of time compared to a normal 5 day working week).
Mojang wouldn't use MCreator to add new blocks and there's more to this update that mobs and blocks, a lot more that people are conveniently forgetting about.
The problem with this update is that the large number of snapshots over a length time period has made the update have much less of an impact on people.
Also please respect the insane amount of engine changes in this update; adding threaded systems into any existing codebase is one of the hardest things to do with programming projects, it creates problems all over the place, I would expect such a massive refactor to take 4 months itself, combined with the updated rendering pipeline to include vertex buffer objects I can certainly appreciate that Minecraft has been massively changed under the hood for the benefit of players, the developers and mod creators, it paves the way for faster, more content rich updates (And this update also has plenty of content, so it's very impressive that they have achieved so much).
If you don't understand the changes Minecraft has had then you are not in a position to criticise the content of 1.8.
Sure, mods may have had some of the stuff that's been added, but Mojang don't steal code, they will clean-room reimplement the feature in a way that they feel fits their vision of Minecraft, it's not an instant copy-paste job and you'd be an idiot to believe it is.
Well the self entitled crap is flowing on this thread i see. Last I checked Mojang hasn't made us pay for a single one of these updates. Many game companies by now would have issued expansion packs for new content that they would be charging you.
As to the content in this update, lets take a look at it. A retooling of the graphics, several new blocks and new variations of old blocks. New Mobs, New Boss, New Dungeon (with new blocks). A reorganization of enchanting (lapis finally has a use beyond dyeing a few sheep). New map commands and other commands. A much more diverse map generation system. Etc., etc.
The complaint of this taking to long and comparing it to other updates? take a look at the 1.6.1 update. roughly 3 months by Legend's post and the mainly just added carpets, horses, and their accessories.
Seriously for the amount of stuff provided in this update, for the fact that it is FREE, those who are complaining about this are coming off as a bit petulant. Maybe Mojang should charge for these updates so that the cheapskates who love to comment at no cost can move on to other games and disparage those companies hard work instead.
I'm not sure why everyone is getting all mad at Mojang for this stuff. This update added a whole bunch of stuff to the game, even if it's not all survival stuff. Sure, it took way too long to do, but it still happened. Would you rather have them stop updates completely? Just be happy with what you got.
Also, on the topic of Mojang stealing from mod makers, they aren't. Mod makers added their own content usually (not always) because it was requested enough to the point where they didn't want to wait for Mojang to add it. Now that Mojang has added it officially, everyone is getting mad for NO REASON. I wouldn't call it stealing, more like simply using an idea.
Anyways, that's just my take on this. Feel free to disregard.
Rollback Post to RevisionRollBack
"I know there are people in the world that do not love their fellow human beings, and I hate people like that."-Tom Lehrer
Don't forget the horses. Mo' Creatures horses weren't even that good, but Mojang used them any way.
Why not just, I don't know, use a better horse or make your own? You're a million-dollar professional and popular game developing company, and Minecraft is really the only thing you have going. And yet, you're too lazy to make your own dang horses.Why make their own horses? Mo' Creatures is a good mod made by a good coder, why not recognize that coders ability and creation. Besides, that's the best kind of horse you can make. I can't see how they could get better except maybe making breeding for stats a bit easier
They literally just retextured the Armor Stand and made it an entity. Making it an entity means that it's laggy, it can get pushed around/glitched and it doesn't fit in with the rest of the blocks in-game.No....they made a whole new model and texture AND code for it. Making it an entity means it's laggy if you have a ridiculous number of them. I have a cow farm with over 350 cows in it at the moment, and it barely lags me on a server at all. They want it to be an entity because entities can do so much more than be plopped down. They can be moved around (armor stand switcher), posed, and it is easier for command blocks to make creations with them.
We're just a minority. Mojang won't listen to us, and we should really come to terms with that. Mojang knows we're not going to want any of this stuff, but little kids who listen to the godawful Minecraft Parodies and/or don't have Minecraft are, and then they're going to realize first-hand how bad this game actually is.Thank God, the day Mojang listens to a whining 12 year old on the unofficial forums is the day I quit minecraft.
There are plenty of design flaws in Minecraft that they refuse to fix for absolutely no reason, like most mobs only having one attack - which is ram into you like a toddler playing football.The only mob that does that is the zombie, and they have plenty of other tactics as well, such as spawning reinforcements, dropping on top of your head, or calling their allies from 70 blocks away
1.8 isn't the MASSIVE update we all wanted, Mojang just won't appeal to these people any more (or should I say, they won't appeal to US any more). They will continue to make the game worse and worse for us to make it appeal to the people who like seeing Beacon rainbows (Translation: Children ages 6-10) At least it gave us some overhauls...that only made the game lag even more.Dear lord what do you want?? You're infuriated by a simple change with coloured beacons, you're angry that that is in the game because you don't want to use it. Honestly, grow up, and learn to deal with things that you don't like. You haven't even really given any ideas of what you want in this game (other than better combat, horses that would be the exact same but made only by mojang, armor stands to be a direct ripoff of bibliocraft instead of being their own, more powerful item. Oh and don't let me forget, you also don't want coloured beacons or anything that a player aged 6-10 would want.
But, hey, look at the bright side - Mod "Support" is coming back, so you can always mod the game to make it better.
Heck, that's the only reason I got Minecraft. Nothing else really appealed to me, heck some things actually irked me like the combat. What I mean by "Combat" is "Classic Mindless Button Masher."
Seriously, though Mojang. If you're going to have an entire spot dedicated to modding on your forum, add some dang Mod Support so we don't have to wait for modmakers to partake in the tedious task of updating their mods to another version.Not their forum. And if you understood how modding works at all you probably wouldn't be saying that. Modding in Minecraft isn't like other games, modding in minecraft requires you to actually take apart mojang's code and add in your own. This tends to break mods when the original code is changed. Mojang IS adding mod support, and we have plenty of people in our community helping too. Like the people at forge or MCP.
That would be a wait worth a year.
Replies in bold.
Rollback Post to RevisionRollBack
XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
You blame Java because of bad written code? That sounds clever.
If that's what you got out of what I wrote, I blame your first grade teacher.
Java was never intended to handle 3D gaming, much less an infinite 3D sandbox game. That's why Call of Duty isn't written in Java. Java relies on the CPU, not the GPU, which overtaxes the system and allows valuable hardware to sit unused. Add to that their bad code, and you have a rotten mix.
What rubs me the wrong way about 1.8 is that they were determined to put out a polished update, and that is partly what attributes to the long dev time, but they are now in the pre-release phase, 5 days or so from release but we still got messed up mob AI, partly broken glowstone generation in the nether, furnace minecarts with inconsistent physics, and then of course countless classic bugs that they for some reason refuse to address, like spiders' and ghasts' incorrect hitboxes, boats practically unusable, XP orbs floating around you but not getting picked up, sometimes consuming two food items at once, enchanted tools and weapons breaking some times magically return with a single-digit durability, mobs getting stuck at fence corners, mobs glitching into blocks and suffocate or escape, mobs sinking into the ground (Knockback enchantment does this some times as well)...
But hey, we got armour stands! And coloured beacon beams! Yay!
Since they already have the game adding things is like modding.
and guess what you can add all of these blocks in fricking mcreator.
and the mobs aren't that big, with the help of a coder i'd make all of them in probably two weeks or three.
Your ego is showing there pal.
also
I'm getting tired of hearing people say that the armor stands where a rip-off of Bibliocraft's armor stands.
For the last time, They did not rip-off Bibliocraft's armor stand as Bibliocraft did not invent the armor stand.
What rubs me the wrong way about 1.8 is that they were determined to put out a polished update, and that is partly what attributes to the long dev time, but they are now in the pre-release phase, 5 days or so from release but we still got messed up mob AI, partly broken glowstone generation in the nether, furnace minecarts with inconsistent physics, and then of course countless classic bugs that they for some reason refuse to address, like spiders' and ghasts' incorrect hitboxes, boats practically unusable, XP orbs floating around you but not getting picked up, sometimes consuming two food items at once, enchanted tools and weapons breaking some times magically return with a single-digit durability, mobs getting stuck at fence corners, mobs glitching into blocks and suffocate or escape, mobs sinking into the ground (Knockback enchantment does this some times as well)...
But hey, we got armour stands! And coloured beacon beams! Yay!
If you understood how coding works, you wouldn't be saying that.
As the old saying goes....
99 little bugs in the code, 99 little bugs
Take one down, patch it around
127 little bugs in the code
Fixing bugs creates bugs, adding new content creates bugs, a lot of things make bugs and they can't fix all of them.
Rollback Post to RevisionRollBack
XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
I guess I can't help but agree with what you said.
Although the comment "Thank God, the day Mojang listens to a whining 12 year old on the unofficial forums is the day I quit Minecraft" made absolutely no sense.
Combating arguments by calling someone younger or smaller than you is absolutely ridiculous. It makes no sense and basically only has the point of "I'm bigger than you, so what I say is always the truth!"
Other than that, good arguments. I hadn't quite seen anyone go against a rant with that amount of professionalism in a while.
Nice job.
Rollback Post to RevisionRollBack
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
How many mods are there? How many features do mods offer? How many ideas are in those mods? Thousands? more? So someone makes a nice mod which includes a nice aesthetic feature, that anyone could have think off, and Mojang, who maybe never saw that mod, can no longer add it to vanilla Minecraft? Or maybe a mod maker thinks of a very nice idea, Mojang sees it, and thinks it would be nice to have it in vanilla Minecraft, but they can't add it? The feature that is already in the mod can't be added because it's redundant, since everyone uses mods and, specifically, that mod?
People really are stupid.
LOL
I'm a bit surprised that 1.2 took less time than any other update listed; among other things, they changed the save format so much they actually had to add in a special converter for older worlds (with a warning! Also, the original files weren't replaced but rather backups were made/new files with different extensions used so it was possible to go back - try that with 1.8, which is unlikely to have any converter added at this point).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Tell me how exactly it was stolen considering armor stands where not invented by Bibliocraft.
My YouTube Channel --->https://www.youtube.com/channel/UCM70mQPHXT9RC8skS5pK6Vg
I make textures and stuff.
Current maintainer of the 3x texture pack.
Abandonware artist of Manely Little Horses.
Lets see if I get this straight. All that was done was that the armor stand was re-textured, and re-coded to be an entity and not an object. It does however share the same name, and is a fetcher in a mod I've never heard of until the other day. However Mojang ripped it off?
Like saying General Motors stole the idea of a car from Ford because it has four wheels and an engine.
Lets look at the track record for "Ripping off Mods"
Mojang liked Bukkit, offered them a job. Mojang liked More Creatures, invited mod maker to implement it into the game, and gave him full credit. Mojang liked MCP, offered him a job. Mojang liked Optifine, offered him a job. Job was declined, Optifine is not part of game code.
Is this not the update where they spent months re-coding the terrain generator to have variables we can control? That in and of it's self is a great fetcher for a patch. But they didn't stop with just that did they? They also broke, then unbroke a bunch of things.
Creeper on Golem action though. I got nothing. I don't get that one. I'm having enough trouble keeping villages alive as is. So not everything is perfect.
And I am also surprised how long it's been. I guess bending Space and Time takes a wile.
Since they already have the game adding things is like modding.
and guess what you can add all of these blocks in fricking mcreator.
and the mobs aren't that big, with the help of a coder i'd make all of them in probably two weeks or three.
"with the help of a coder"
Amazing, so that two weeks or three comes from absolutely no experience in the field and is a time duration you plucked from thin air? And they didn't spend the entire time adding mobs, they probably spent a week for each mob (And a Mojang week is a small amount of time compared to a normal 5 day working week).
Mojang wouldn't use MCreator to add new blocks and there's more to this update that mobs and blocks, a lot more that people are conveniently forgetting about.
The problem with this update is that the large number of snapshots over a length time period has made the update have much less of an impact on people.
Also please respect the insane amount of engine changes in this update; adding threaded systems into any existing codebase is one of the hardest things to do with programming projects, it creates problems all over the place, I would expect such a massive refactor to take 4 months itself, combined with the updated rendering pipeline to include vertex buffer objects I can certainly appreciate that Minecraft has been massively changed under the hood for the benefit of players, the developers and mod creators, it paves the way for faster, more content rich updates (And this update also has plenty of content, so it's very impressive that they have achieved so much).
If you don't understand the changes Minecraft has had then you are not in a position to criticise the content of 1.8.
Sure, mods may have had some of the stuff that's been added, but Mojang don't steal code, they will clean-room reimplement the feature in a way that they feel fits their vision of Minecraft, it's not an instant copy-paste job and you'd be an idiot to believe it is.
As to the content in this update, lets take a look at it. A retooling of the graphics, several new blocks and new variations of old blocks. New Mobs, New Boss, New Dungeon (with new blocks). A reorganization of enchanting (lapis finally has a use beyond dyeing a few sheep). New map commands and other commands. A much more diverse map generation system. Etc., etc.
The complaint of this taking to long and comparing it to other updates? take a look at the 1.6.1 update. roughly 3 months by Legend's post and the mainly just added carpets, horses, and their accessories.
Seriously for the amount of stuff provided in this update, for the fact that it is FREE, those who are complaining about this are coming off as a bit petulant. Maybe Mojang should charge for these updates so that the cheapskates who love to comment at no cost can move on to other games and disparage those companies hard work instead.
Have a nice day.
Also, on the topic of Mojang stealing from mod makers, they aren't. Mod makers added their own content usually (not always) because it was requested enough to the point where they didn't want to wait for Mojang to add it. Now that Mojang has added it officially, everyone is getting mad for NO REASON. I wouldn't call it stealing, more like simply using an idea.
Anyways, that's just my take on this. Feel free to disregard.
"I know there are people in the world that do not love their fellow human beings, and I hate people like that." -Tom Lehrer
Replies in bold.
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
If that's what you got out of what I wrote, I blame your first grade teacher.
Java was never intended to handle 3D gaming, much less an infinite 3D sandbox game. That's why Call of Duty isn't written in Java. Java relies on the CPU, not the GPU, which overtaxes the system and allows valuable hardware to sit unused. Add to that their bad code, and you have a rotten mix.
Java + bad Java = lousy game platform.
Yeah, whatever happened to that?
But hey, we got armour stands! And coloured beacon beams! Yay!
Your ego is showing there pal.
also
I'm getting tired of hearing people say that the armor stands where a rip-off of Bibliocraft's armor stands.
For the last time, They did not rip-off Bibliocraft's armor stand as Bibliocraft did not invent the armor stand.
Could not agree more.
Using an idea that seems popular to make your own version is NOT stealing someone's actual lines of codes.
If you understood how coding works, you wouldn't be saying that.
As the old saying goes....
99 little bugs in the code, 99 little bugs
Take one down, patch it around
127 little bugs in the code
Fixing bugs creates bugs, adding new content creates bugs, a lot of things make bugs and they can't fix all of them.
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
---- Minecraft Profiler Results ----
// Now with less numbers
Time span: 461541 ms
Tick span: 2518 ticks
// This is approximately 5.46 ticks per second. It should be 20 ticks per second
--- BEGIN PROFILE DUMP ---
[00] levels - 75.20%/75.20%
[01] New World5 - 99.99%/75.19%
[02] tick - 99.60%/74.90%
[03] chunkSource - 59.84%/44.82%
[03] tickBlocks - 26.35%/19.74%
[04] tickChunk - 70.29%/13.87%
[05] recheckGaps - 57.85%/8.03%
[06] unspecified - 81.45%/6.54%
[06] getBrightness - 14.50%/1.16%
[06] checkedPosition < toCheckCount - 4.05%/0.32%
[05] unspecified - 31.91%/4.43%
[05] getBrightness - 8.74%/1.21%
[05] checkedPosition < toCheckCount - 1.50%/0.21%
[04] tickBlocks - 11.67%/2.30%
[05] unspecified - 96.88%/2.23%
[05] recheckGaps - 1.59%/0.04%
[06] unspecified - 87.44%/0.03%
[06] getBrightness - 10.82%/0.00%
[06] checkedPosition < toCheckCount - 1.74%/0.00%
[05] checkLight - 0.88%/0.02%
[06] checkedPosition < toCheckCount - 62.09%/0.01%
[06] unspecified - 22.95%/0.00%
[06] getBrightness - 14.95%/0.00%
[05] checkedPosition < toCheckCount - 0.47%/0.01%
[05] getBrightness - 0.18%/0.00%
[04] unspecified - 8.71%/1.72%
[04] getChunk - 8.58%/1.69%
[05] unspecified - 80.71%/1.37%
[05] recheckGaps - 11.30%/0.19%
[06] unspecified - 83.44%/0.16%
[06] getBrightness - 14.79%/0.03%
[06] checkedPosition < toCheckCount - 1.76%/0.00%
[05] checkedPosition < toCheckCount - 3.42%/0.06%
[05] checkLight - 2.67%/0.05%
[06] checkedPosition < toCheckCount - 47.19%/0.02%
[06] unspecified - 33.39%/0.02%
[06] getBrightness - 19.42%/0.01%
[05] getBrightness - 1.90%/0.03%
[04] iceandsnow - 0.32%/0.06%
[04] thunder - 0.13%/0.02%
[04] checkLight - 0.11%/0.02%
[04] buildList - 0.09%/0.02%
[04] moodSound - 0.07%/0.01%
[04] playerCheckLight - 0.04%/0.01%
[05] unspecified - 73.13%/0.01%
[05] getBrightness - 25.54%/0.00%
[05] checkedPosition < toCheckCount - 1.33%/0.00%
[03] entities - 12.07%/9.04%
[04] regular - 99.55%/9.00%
[05] tick - 96.33%/8.67%
[06] ai - 30.16%/2.61%
[07] newAi - 95.91%/2.51%
[08] goalSelector - 30.52%/0.77%
[09] goalSetup - 69.01%/0.53%
[10] unspecified - 79.38%/0.42%
[10] pathfind - 11.13%/0.06%
[10] canSee - 9.49%/0.05%
[09] unspecified - 27.56%/0.21%
[09] goalTick - 3.43%/0.03%
[10] unspecified - 92.65%/0.02%
[10] pathfind - 7.34%/0.00%
[10] checkLight - 0.02%/0.00%
[11] unspecified - 61.02%/0.00%
[11] getBrightness - 38.98%/0.00%
[11] checkedPosition < toCheckCount - 0.00%/0.00%
[08] unspecified - 27.38%/0.69%
[08] targetSelector - 18.40%/0.46%
[09] goalSetup - 51.65%/0.24%
[09] unspecified - 47.03%/0.22%
[09] goalTick - 1.32%/0.01%
[08] controls - 17.53%/0.44%
[09] unspecified - 70.10%/0.31%
[09] look - 15.88%/0.07%
[09] move - 12.30%/0.05%
[09] jump - 1.71%/0.01%
[08] navigation - 2.26%/0.06%
[08] checkDespawn - 1.68%/0.04%
[08] mob tick - 1.62%/0.04%
[08] sensing - 0.61%/0.02%
[07] unspecified - 4.09%/0.11%
[06] unspecified - 28.90%/2.51%
[06] travel - 18.49%/1.60%
[07] move - 48.97%/0.79%
[07] rest - 29.43%/0.47%
[08] unspecified - 99.97%/0.47%
[08] checkLight - 0.03%/0.00%
[09] checkedPosition < toCheckCount - 97.71%/0.00%
[09] unspecified - 1.39%/0.00%
[09] getBrightness - 0.91%/0.00%
[07] unspecified - 21.60%/0.35%
[06] entityBaseTick - 8.21%/0.71%
[07] unspecified - 97.17%/0.69%
[07] portal - 2.83%/0.02%
[06] livingEntityBaseTick - 4.57%/0.40%
[06] move - 3.91%/0.34%
[06] push - 2.42%/0.21%
[06] rest - 1.07%/0.09%
[06] checkLight - 0.75%/0.07%
[07] checkedPosition < toCheckCount - 49.66%/0.03%
[07] getBrightness - 26.35%/0.02%
[07] unspecified - 23.99%/0.02%
[06] mobBaseTick - 0.42%/0.04%
[06] headTurn - 0.39%/0.03%
[06] chunkCheck - 0.30%/0.03%
[06] checkedPosition < toCheckCount - 0.10%/0.01%
[06] looting - 0.09%/0.01%
[06] rangeChecks - 0.09%/0.01%
[06] jump - 0.07%/0.01%
[06] getBrightness - 0.02%/0.00%
[06] portal - 0.01%/0.00%
[05] unspecified - 3.43%/0.31%
[05] remove - 0.24%/0.02%
[04] blockEntities - 0.20%/0.02%
[04] remove - 0.19%/0.02%
[04] unspecified - 0.06%/0.01%
[04] pendingBlockEntities - 0.00%/0.00%
[04] global - 0.00%/0.00%
[03] tickPending - 1.14%/0.85%
[04] ticking - 86.81%/0.74%
[05] unspecified - 89.53%/0.66%
[05] checkLight - 10.17%/0.08%
[06] checkedPosition < toCheckCount - 64.57%/0.05%
[06] getBrightness - 22.07%/0.02%
[06] unspecified - 13.36%/0.01%
[05] checkedPosition < toCheckCount - 0.20%/0.00%
[05] getBrightness - 0.10%/0.00%
[04] cleaning - 12.57%/0.11%
[04] unspecified - 0.61%/0.01%
[03] mobSpawner - 0.42%/0.31%
[03] chunkMap - 0.11%/0.08%
[03] unspecified - 0.04%/0.03%
[03] village - 0.03%/0.02%
[03] portalForcer - 0.00%/0.00%
[02] tracker - 0.38%/0.28%
[02] unspecified - 0.02%/0.02%
[02] timeSync - 0.00%/0.00%
[01] unspecified - 0.01%/0.01%
[00] jobs - 17.61%/17.61%
[01] unspecified - 84.28%/14.85%
[01] recheckGaps - 7.05%/1.24%
[02] unspecified - 82.81%/1.03%
[02] getBrightness - 14.88%/0.18%
[02] checkedPosition < toCheckCount - 2.31%/0.03%
[01] checkedPosition < toCheckCount - 4.46%/0.79%
[01] checkLight - 2.35%/0.41%
[02] unspecified - 41.29%/0.17%
[02] checkedPosition < toCheckCount - 40.51%/0.17%
[02] getBrightness - 18.20%/0.08%
[01] getBrightness - 1.53%/0.27%
[01] travel - 0.14%/0.02%
[02] unspecified - 41.76%/0.01%
[02] move - 35.82%/0.01%
[02] rest - 22.42%/0.01%
[01] entityBaseTick - 0.05%/0.01%
[02] unspecified - 93.91%/0.01%
[02] portal - 6.09%/0.00%
[01] move - 0.03%/0.01%
[01] livingEntityBaseTick - 0.03%/0.01%
[01] rest - 0.03%/0.00%
[01] ai - 0.02%/0.00%
[02] unspecified - 65.20%/0.00%
[02] newAi - 34.80%/0.00%
[01] push - 0.02%/0.00%
[01] headTurn - 0.01%/0.00%
[01] rangeChecks - 0.00%/0.00%
[01] jump - 0.00%/0.00%
[00] save - 7.15%/7.15%
[00] connection - 0.02%/0.02%
[01] unspecified - 96.89%/0.02%
[01] keepAlive - 3.11%/0.00%
[00] unspecified - 0.02%/0.02%
[00] tallying - 0.00%/0.00%
[00] snooper - 0.00%/0.00%
[00] players - 0.00%/0.00%
[00] tickables - 0.00%/0.00%
--- END PROFILE DUMP ---
Putting the CENDENT back in transcendent!
I guess I can't help but agree with what you said.
Although the comment "Thank God, the day Mojang listens to a whining 12 year old on the unofficial forums is the day I quit Minecraft" made absolutely no sense.
Combating arguments by calling someone younger or smaller than you is absolutely ridiculous. It makes no sense and basically only has the point of "I'm bigger than you, so what I say is always the truth!"
Other than that, good arguments. I hadn't quite seen anyone go against a rant with that amount of professionalism in a while.
Nice job.
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.