Hey guys! 9K here with news! 14w20a, the newest snapshot is out! Any discussion is posted here, maybe squish any bugs found with this snapshot. Discuss it of course!
I just started looking at this snapshot & so far I have not been able to get the villagers to harvest any crops. Has anyone seen the villagers harvest mature crops in this snapshot?
After I created a world for testing I edited an existing village so there were plenty of doors, tilled land with mature crops & checked to make sure there was a farmer (wasn't so I used a spawn egg to create one). After waiting awhile none of the crops were being harvesting. I also created a new village with two apartment style building & gardens that were mature & two villagers. One villager, a farmer came from a game crated village that was close & I spawned one more villager, a baker I think. The village is fenced off with lots of light so no mobs will get in. Again the brown robed villager is not harvesting crops. In the other snapshots I testing villages in with the exception of 14w19a this same set up worked just fine. The "farmer" villagers would start harvesting within 30 seconds of my entering the villages.
Just wanted to know if anyone has seen the villagers harvest crops on their own.
This was in the first 1.8 snapshot I believe, cool isn't it? This update is so immersive
There have been many snapshots for 1.8 for the past months. They started with 14w01a so this would be the 19th plus all the minor ones to fix major issues so some has b & c versions. There have been many things added in the snapshots so 1.8 will be a nice update with many new things.
The only thing that is upsetting is that we ALL got hyped up for May release lol. At least we are getting an update where almost all the bugs are squashed already
Errr.....So? Your point? I'm sorry, where have you been for the past 2-3 months lol. You are right, but, if he wants to focus on squidwards (xD), he can. Just like I'm mainly interested in Slime Block mechanics.
Sorry, I thought it was about the recent snapshot & this was an issue in the snapshot. Anyway I got it figured out & I will post on the villager thread.
Have fun with the snapshot, I have liked it so far.
Sorry, I thought it was about the recent snapshot & this was an issue in the snapshot. Anyway I got it figured out & I will post on the villager thread.
Have fun with the snapshot, I have liked it so far.
You don't have to apologize for discussing what you look forward to, if you look forward to villager updates, good
"Caves now generate in deserts & mesas."
They already do generate in desert or mesas, they just don't go through the clay and sand.
That is what they are referring to; previously they just stopped below the sand/clay layer:
(did they get this idea from my mod, as I did the same thing?)
That said, they still haven't added any sliders for structures, still just on/off except for dungeons and lakes; I'm really surprised they seem to be ignoring this part of world customization; they don't even have to modify most of the structure classes since they already have a hook due to Superflat already allowing customization, and it would be easy to modify the ones that don't (caves, ravines, temples, the latter of which have the same placement rules as villages).
Caves still don't cut through sand, seen in a river biome where a cave generated, sand fell.
Nope. The last time they touched the anvil was 14w04a when they made the anvil pretty much only a killing device.
I believe in that case it is because sand patches around/under water (as opposed to sand in deserts, which generates before caves) generate later, so the cave originally cut through dirt and the sand replaced it afterwards (to prevent this myself I modified the sand patch generator so that it uses sandstone instead of sand if the block underneath is air).
The /title command is neat and you'll see it in a lot of stuff in 1.8, probably, from adventure maps to videos, machinimas or servers.
Surface mesa caves look really amazing with all the caves cutting through the stained clay; same for deserts, I'm really glad they implemented that, it will give deserts and mesas a lot more variety (just imagine the mesa ravines!)
The health hearts in the Tab menu are a nice addition too, also, you don't get stuck outside of the world border now, you can't get inside but you can move, so that's good. I also liked the "towards positive/negative x/z" so I'm glad they added it back.
And they fixed a lot of important bugs, I think this is a really nice snapshot.
Black spots have been around literally forever. One would think that with hundreds of millions in sales such an important and obvious bug would have been dealt with by now.
They've tried, repeatedly. It does not seem like it's an easy bug to fix, for whatever reason. Their hundreds of millions in sales are irrelevant if the bug is difficult enough. I'd also wait until the optimizations are out all the way to start really complaining, because that's likely where a whole bunch of things will be both repaired and broken all at once.
How stupid are developers that spawn villages with farms but no farmers?
Why don't you ask them? I'm sure your cheerful personality will let you charsimatically work things out with them. They're sure to come around to your point of view just by the power of how you phrase things.
Actually villager AI is one of the weakest and most pathetic parts of the game and if it has been changed again it is yet another step backwards.
Seriously - how hard is it to code such that every villaage spawns with at least one farmer?
How stupid are developers that spawn villages with farms but no farmers?
"How stupid are developers"? Smart enough to make this game. You have to put yourself in their POV (Point of View) and realize they have a lot to do. Coding is really complex. (I gave up at learning Lua xD)
Black spots have been around literally forever. One would think that with hundreds of millions in sales such an important and obvious bug would have been dealt with by now.
Again, coding is insanely hard to learn. The devs have stated that "We are trying to re-write the lighting system". They have said it time and time again and they can't squash this problem because every time you fix a section of code, another problem springs up somewhere else. (Due to changing the coding, fixing the problem and causing a problem/ conflict elsewhere.)
You don't understand what I am saying! There are always going to be a few damn bugs and glitches in computers! The devs are not masters, no one is! Get over it! I'm done explaining to someone that is without a doubt too ignorant.
There is no excuse for some bugs to remained unfixed; many bugs actually have fixes posted in the bug tracker; I've even used some of them to fix them myself, and while some have been fixed in the official game it took them months, if not years, to finally do so (for example, before 1.7 sprint-jumping didn't reduce hunger faster than normal jumping and animals would run around forever after you hit them, or before the snapshots mob wandering had a northwest bias; meanwhile a bug in abandoned mineshaft generation, which causes air bubbles in the ocean and incorrect corridor connections, hasn't been fixed yet, or a bug in cave generation - and both of those have fixes provided, even in the original report, much less comments).
Constantly evolving, reaching further heights.
After I created a world for testing I edited an existing village so there were plenty of doors, tilled land with mature crops & checked to make sure there was a farmer (wasn't so I used a spawn egg to create one). After waiting awhile none of the crops were being harvesting. I also created a new village with two apartment style building & gardens that were mature & two villagers. One villager, a farmer came from a game crated village that was close & I spawned one more villager, a baker I think. The village is fenced off with lots of light so no mobs will get in. Again the brown robed villager is not harvesting crops. In the other snapshots I testing villages in with the exception of 14w19a this same set up worked just fine. The "farmer" villagers would start harvesting within 30 seconds of my entering the villages.
Just wanted to know if anyone has seen the villagers harvest crops on their own.
Constantly evolving, reaching further heights.
There have been many snapshots for 1.8 for the past months. They started with 14w01a so this would be the 19th plus all the minor ones to fix major issues so some has b & c versions. There have been many things added in the snapshots so 1.8 will be a nice update with many new things.
Constantly evolving, reaching further heights.
Constantly evolving, reaching further heights.
Constantly evolving, reaching further heights.
Sorry, I thought it was about the recent snapshot & this was an issue in the snapshot. Anyway I got it figured out & I will post on the villager thread.
Have fun with the snapshot, I have liked it so far.
Constantly evolving, reaching further heights.
That is what they are referring to; previously they just stopped below the sand/clay layer:
(did they get this idea from my mod, as I did the same thing?)
That said, they still haven't added any sliders for structures, still just on/off except for dungeons and lakes; I'm really surprised they seem to be ignoring this part of world customization; they don't even have to modify most of the structure classes since they already have a hook due to Superflat already allowing customization, and it would be easy to modify the ones that don't (caves, ravines, temples, the latter of which have the same placement rules as villages).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I believe in that case it is because sand patches around/under water (as opposed to sand in deserts, which generates before caves) generate later, so the cave originally cut through dirt and the sand replaced it afterwards (to prevent this myself I modified the sand patch generator so that it uses sandstone instead of sand if the block underneath is air).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Surface mesa caves look really amazing with all the caves cutting through the stained clay; same for deserts, I'm really glad they implemented that, it will give deserts and mesas a lot more variety (just imagine the mesa ravines!)
The health hearts in the Tab menu are a nice addition too, also, you don't get stuck outside of the world border now, you can't get inside but you can move, so that's good. I also liked the "towards positive/negative x/z" so I'm glad they added it back.
And they fixed a lot of important bugs, I think this is a really nice snapshot.
They've tried, repeatedly. It does not seem like it's an easy bug to fix, for whatever reason. Their hundreds of millions in sales are irrelevant if the bug is difficult enough. I'd also wait until the optimizations are out all the way to start really complaining, because that's likely where a whole bunch of things will be both repaired and broken all at once.
Why don't you ask them? I'm sure your cheerful personality will let you charsimatically work things out with them. They're sure to come around to your point of view just by the power of how you phrase things.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Constantly evolving, reaching further heights.
Constantly evolving, reaching further heights.
Constantly evolving, reaching further heights.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?