I use this for rendering.Pretty cool, you can us custom texture packs too. Here's a preview of what I did.
P.S - The IGN and skin is not mine. If its yours. Sorry
I had a vision of the world ending. I shall give you a hint. Mutant Shiba Inus.
Free the Capn! #freeanakata#arrgh | I'm working on another Dogeon! Yay!
Find me at 4chan! /ck/ /v/ /co/ /k/ /s4s/ /c/ Follow @risingbladez
Changes: If you can’t use the right mouse button, holding down "Control" will now make the left mouse button act as the right mouse. // New 1.8 blocks added: Andesite, Diorite, Granite, Slime, Iron Trapdoor. // Piston head now properly created as geometry. // Trapdoors properly render at top of block. // Fences and walls properly join with transparent blocks. // Out of memory conditions now flagged as errors.
Note to experts using Tilemaker: I am now using all 1.8 tiles except redstone_dust_line.png, which Mojang has rotated 90 degrees (and so causes redstone circuits to export incorrectly). When 1.8 comes out I'll switch to their new tile.
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
New version is up, 4.00, and it's a major fix: 64 bits, at last! Mineways and TileMaker are now 64-bit executables. Now very large exports will not fail due to running out of memory. Use the *32.exe version if you can't run 64 bits for some reason.
Programmer's notes: switched to all C++ and a single build directory and project. 64-bit Zlib static library from here, wonderful LodePNG (a replacement for libpng) from here.
Minor fix: "Set terrain file" starts in directory where mineways.exe is located.
The top images are "before", about as large as you could export. The bottom images are "after", with a full screen exported - I could have exported an even larger area, but my previewers (G3D and MeshLab) update very slowly when viewing such files.
As well as that, the main issue is that whenever i load the level.dat into it, it's just a completely grey box where the world should be. It's completely frustrating me....
I can't say I know why the interface would look different. One thing you can do when you load a world is press F3 to move the view to wherever you are in the world itself. F2 moves you to spawn, which is the default.
Let me know if this helps.
By the way, Version 4.00 (64 bits) of Mineways is out, I expect to have a Mac version sometime soon.
That is so dang cool! I'm for sure ordering something for my son. Now, if we can combine it with one of these, we really can have large-scale Minecraft creations:
That is so dang cool! I'm for sure ordering something for my son. Now, if we can combine it with one of these, we really can have large-scale Minecraft creations:
Ha, nice. More realistically, smaller is cuter is cooler is cheaper: those giant cathedrals or fortresses are pricey, since the cost depends on the volume. I fine very tiny models with lots of details look very cool when printed out.
Nice job
If you're near Boston, come see them for real at the Cambridge Science Carnival noon to 4 pm on Saturday, April 19, 2014. Here's our spawn location:
Try downloading it again, sounds like a bad zip download. Email me (see the bottom of http://mineways.com) if you're still stuck.
P.S - The IGN and skin is not mine. If its yours. Sorry
http://postimg.org/image/jlqej2799/
Free the Capn! #freeanakata #arrgh | I'm working on another Dogeon! Yay!
Find me at 4chan! /ck/ /v/ /co/ /k/ /s4s/ /c/
Follow @risingbladez
Changes: If you can’t use the right mouse button, holding down "Control" will now make the left mouse button act as the right mouse. // New 1.8 blocks added: Andesite, Diorite, Granite, Slime, Iron Trapdoor. // Piston head now properly created as geometry. // Trapdoors properly render at top of block. // Fences and walls properly join with transparent blocks. // Out of memory conditions now flagged as errors.
Note to experts using Tilemaker: I am now using all 1.8 tiles except redstone_dust_line.png, which Mojang has rotated 90 degrees (and so causes redstone circuits to export incorrectly). When 1.8 comes out I'll switch to their new tile.
Thanks!!!
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
Programmer's notes: switched to all C++ and a single build directory and project. 64-bit Zlib static library from here, wonderful LodePNG (a replacement for libpng) from here.
Minor fix: "Set terrain file" starts in directory where mineways.exe is located.
The top images are "before", about as large as you could export. The bottom images are "after", with a full screen exported - I could have exported an even larger area, but my previewers (G3D and MeshLab) update very slowly when viewing such files.
I can't say I know why the interface would look different. One thing you can do when you load a world is press F3 to move the view to wherever you are in the world itself. F2 moves you to spawn, which is the default.
Let me know if this helps.
By the way, Version 4.00 (64 bits) of Mineways is out, I expect to have a Mac version sometime soon.
Ha, nice. More realistically, smaller is cuter is cooler is cheaper: those giant cathedrals or fortresses are pricey, since the cost depends on the volume. I fine very tiny models with lots of details look very cool when printed out.