Nice models, and man that's pricey. And my Spider stone citadel didn't even have the bottom 5-10 layers...
My skywhale is over water btw. If I did this I would have to seriously edit some things. Really fun to try out though thanks.
Yeah, that's a record setter! First, if you really want to print most things, you have to figure out how to make them hollow - it sounds like your model is pretty solid inside. Also, read about setting the scale for models. The basic idea is to try to figure out how thin you can make your walls. Colored sandstone can go as thin as 2 mm thick. What I like to do for buildings is seal off the entrances. Mineways will then fill the building with glass blocks, and then the hollowing algorithm will clear out the innards of the base and building.
The whale's a different case: first, it'll print as two pieces, if that's what you want (antigravity is not part of 3D printers yet). Raise the minimum height by hitting the [ key so that the water is not selected. The whale could probably be a fair bit cheaper by raising the bottom of the selection box (again, with the [ key) until it just reaches the bottom of the whale. Then the hollowing code will kick in and clear out the interior of the whale.
Thanks. If I were to do It I would attach something white to the whale and water so I would stay up. Like little miniatures that are supposed to be flying. It would be best If it was glass or something clear, although that's probably not possible. That whale has an inside belly with red and pink wool you can go into XD.
Your right That citadel is completely decked out on the inside. all sorts of stuff. It would take some time to get a working model I could buy but would still cost quite a bit to print since it's kinda big. that bottom 5-10 layers had my front gate, peasant houses and farms, and my war mammoth with the surrounding area. http://lunchbox1234.deviantart.com/#/d4j8hb0
What program can I use to view the model before I upload it to shapeways? download link please?
Thanks for the link.
Do computers come with a way to view VRML files, or is there some third-party program that's necessary to view them?
There's a plugin called Cortona3D that works with a browser, but I can't figure out their UI. I prefer the SAP Viewer, which is not perfect (e.g., the part where it sits at "99% done" for a minute or three) but works pretty intuitively and has an awesome cross-section tool so you can check that areas are hollowed out (== cheaper). See the picture at the end of this post.
Hey no .app I want to be able to use this on my mac because its way faster than my windows (I get 1 - 100 fps on my minecraft on my pc).
Really, this app should run fine on a Mac using Parallels or similar. It's not graphics-heavy, it's just a 2D bitmap mapper. Export's the costly bit, and you don't do that very much. The code's open source, so I'm hoping someone writes a port (I don't have a Mac).
Can you just convert a schematic file into the chain or do you have to select the world chunk with the tool only?
I debated spending time making an MCR importer. Finally I went with the philosophy of "don't make tools that are already there". Just import your MCR model into a world and export from there - one extra minute of work.
Guys! we already got this, minecraft print, remember?!@ look in news old, we already have this, not coloured though...
Right, I have a link to their efforts on the Mineways page. Other than color and texture output, they didn't seem to have the features I needed: automatic hollowing of models (I'm a cheapskate, 3D printing is all about object weight, not complexity), welding of separate neighboring parts, automatic removal of partial trees and little disconnected floaters, etc. They're working on a new version with a user interace, and we've started to talk via email. I'm happy to tell them all the stuff I put into Mineways, as I have other things I should be doing (RealWork(tm), plus rewriting a book).
Maya 3d is beast. Everybody loves autodesk. I'm going to make some very cool things with this. :biggrin.gif:
Thanks minecraft, you never cease to amaze me!
I'm definitely going make sure the VP of the group working on 123D sees these comments :smile.gif: . I do work for Autodesk, been there lots of years and like it, but my work here is in the "this program does not reflect the opinions of Autodesk blah blah blah" category. It's a hobby project of mine: fun puzzles to solve (just like Minecraft!) and at the end I could make gifts for friends for the holidays.
so, can they print out a bunch of floating islands?
Yes, certainly, but of course they won't float (well, you could float them in a pool of mercury or something dense). Shapeways' print process doesn't need any support struts or similar, as the bed of unsolidified "sand" laid down supports the model as it's built up.
I'd like to see this done in Blender. I'm sure there's a way :wink.gif:
Do what, exactly? There are definitely ways to build models in Blender or any modeling program that can then be 3D printed. See this tutorial. The key thing is to make them solid (watertight). Programs like MeshLab can help fix meshes, and Shapeways itself can repair models on upload.
Oh, and here's a picture for the day, just a quick shot of our spawn area:
The process is extremely simple, and after a quick turn around, you can have any Minecraft scene, object, or mob rendered into a real life object of your very own.
Minor correction: no mobs. It's open source, so if someone loves them the pigs, go to town!
erich I have a question: I downloaded the sap viewer Minimum. When I try to open a .wrl file it says format not supported. Should I try the complete sap version?
Edit: never mind. Downloaded the complete. works now.
The good news is The fishing village from my map (I made lots of stuff :L)only cost 79.42 for color sandstone (7.1 w x 1.3 d x 5.9 h inches) and I didn't even edit anything. Which would make a nice game board map or something. The bad news is you don't want to know the price of the full spider castle thingy... And I looked it is fairly hollow. The program did a nice job of that.
How did you manage to post this three days from now? =0
"whatever you do don't die"
Yeah, that's a record setter! First, if you really want to print most things, you have to figure out how to make them hollow - it sounds like your model is pretty solid inside. Also, read about setting the scale for models. The basic idea is to try to figure out how thin you can make your walls. Colored sandstone can go as thin as 2 mm thick. What I like to do for buildings is seal off the entrances. Mineways will then fill the building with glass blocks, and then the hollowing algorithm will clear out the innards of the base and building.
The whale's a different case: first, it'll print as two pieces, if that's what you want (antigravity is not part of 3D printers yet). Raise the minimum height by hitting the [ key so that the water is not selected. The whale could probably be a fair bit cheaper by raising the bottom of the selection box (again, with the [ key) until it just reaches the bottom of the whale. Then the hollowing code will kick in and clear out the interior of the whale.
Your right That citadel is completely decked out on the inside. all sorts of stuff. It would take some time to get a working model I could buy but would still cost quite a bit to print since it's kinda big. that bottom 5-10 layers had my front gate, peasant houses and farms, and my war mammoth with the surrounding area. http://lunchbox1234.deviantart.com/#/d4j8hb0
What program can I use to view the model before I upload it to shapeways? download link please?
Thanks for the link.
There's a plugin called Cortona3D that works with a browser, but I can't figure out their UI. I prefer the SAP Viewer, which is not perfect (e.g., the part where it sits at "99% done" for a minute or three) but works pretty intuitively and has an awesome cross-section tool so you can check that areas are hollowed out (== cheaper). See the picture at the end of this post.
Really, this app should run fine on a Mac using Parallels or similar. It's not graphics-heavy, it's just a 2D bitmap mapper. Export's the costly bit, and you don't do that very much. The code's open source, so I'm hoping someone writes a port (I don't have a Mac).
I debated spending time making an MCR importer. Finally I went with the philosophy of "don't make tools that are already there". Just import your MCR model into a world and export from there - one extra minute of work.
Right, I have a link to their efforts on the Mineways page. Other than color and texture output, they didn't seem to have the features I needed: automatic hollowing of models (I'm a cheapskate, 3D printing is all about object weight, not complexity), welding of separate neighboring parts, automatic removal of partial trees and little disconnected floaters, etc. They're working on a new version with a user interace, and we've started to talk via email. I'm happy to tell them all the stuff I put into Mineways, as I have other things I should be doing (RealWork(tm), plus rewriting a book).
I'm definitely going make sure the VP of the group working on 123D sees these comments :smile.gif: . I do work for Autodesk, been there lots of years and like it, but my work here is in the "this program does not reflect the opinions of Autodesk blah blah blah" category. It's a hobby project of mine: fun puzzles to solve (just like Minecraft!) and at the end I could make gifts for friends for the holidays.
Yes, certainly, but of course they won't float (well, you could float them in a pool of mercury or something dense). Shapeways' print process doesn't need any support struts or similar, as the bed of unsolidified "sand" laid down supports the model as it's built up.
Do what, exactly? There are definitely ways to build models in Blender or any modeling program that can then be 3D printed. See this tutorial. The key thing is to make them solid (watertight). Programs like MeshLab can help fix meshes, and Shapeways itself can repair models on upload.
Oh, and here's a picture for the day, just a quick shot of our spawn area:
Minor correction: no mobs. It's open source, so if someone loves them the pigs, go to town!
Edit: never mind. Downloaded the complete. works now.
The good news is The fishing village from my map (I made lots of stuff :L)only cost 79.42 for color sandstone (7.1 w x 1.3 d x 5.9 h inches) and I didn't even edit anything. Which would make a nice game board map or something. The bad news is you don't want to know the price of the full spider castle thingy... And I looked it is fairly hollow. The program did a nice job of that.
www.youtube.com/machineinput