True! So the thing I do is make small prints: smaller is cuter & cooler looking. You can find prints in my non-profit (to me) Shapeways shop for as low as $5.
for some reason its saying its a virus or somtin :/ my norton is saying all exe files is a virus any way for my to get this without it saying it is cause ik i had it before
Make sure to download Mineways directly from the Mineways site itself - why people put this program up on Mediafire and whatnot is beyond me. The code's open source, and I'm a reputable guy; my (ancient, ugly) personal webpage is here.
In other news, I've made a Version 3.03 today. No major changes, here's the rundown: Avoid crash when old-style terrain.png is used; warnings system improved. // Updated new Shapeways ceramics costs, and improved estimation by including partial block export. // Updated terrainExt*.png files Coterie, Doku, and BD Craft.
Here's exporting using the latest Doku Light, rendered with G3D (note how G3D doesn't use transparency to cast shadows - hey, that's OK, it's interactive):
New version, V3.04, is up. There's one string bugfix that may help any crashing you might have had with OBJ export. Other additions: allow export of partial blocks when saving without textures. // Set Ke and map_Ke for emitters' materials for OBJ, giving a better look when using the G3D viewer.
Is my export suppose to have the extra colors.... because blender is selecting them for the colors.... http://imgur.com/GZZiibj
Yes, these extra colors are meant as a fallback within Mineways, for back when not all objects had geometry and so were represented by a block of a given color. I may get rid of them. Normally you won't see these, unless you select the "Export richer color textures" option instead of "Export full color texture patterns" - it gives an interesting look if you do.What I expect you're seeing are the preview colors. I put these on so that you can get a sense of the model when you import into Blender. See step 6 of the Blender import tutorial - once you select "Textture" for Viewport Shading you'll get preview textures. Follow the rest of the steps to make glass transparent, cutout flowers render properly, etc. Let me know by email (my email is at the bottom of the Mineways pages) if things are still not working for you.
New version 3.05 is up, with two significant improvements: Export "lesser" blocks more efficiently, removing many invisible polygons and so improving 3D print conversion. Added "Import Settings" feature, which lets you read in a previously-exported Mineways file and match its export settings. Various bug fixes: proper export of "connect all edges", proper export of solid-color renderings, fixed some error messages to properly display.
Here's the description of Import Settings:
So you've worked hard to figure out exactly what piece of your world to export, you've set the myriad export settings just how you want, then you export your file. You close down Mineways, then three seconds later you realize you should have made one more tweak. Aagh, now you need to put in all the settings again!
One way around this problem is to look at the top of the output file (if OBJ or WRL) or the related TXT file (if STL). You can copy these settings over, one by one. That's a pain.
The merged faces fix for lesser blocks resulted in export files that were about 10% smaller overall - it helps in particular with slabs and stairs (and snow).
New version 3.05 is up, with two significant improvements
Hey man, just wanted to say thanks for keeping this program up to date. It really does help and saves a lot of time with a lot of minecraft related stuff I do.
Rollback Post to RevisionRollBack
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
New version up, 3.06, which is all about minimizing memory. Not a lot, but large exports now run 30-50% smaller.
Here's the rundown: Added option under "Help" that minimizes the amount of memory used during export. Use this option if you're running out of memory on large exports. This is not on by default, as this option will make exports take a few seconds longer. // Share some common export settings (color, material, block size, etc.) among some related file formats. This is useful for when you export to both Shapeways and Sculpteo, for example. // Free the input TerrainExt.png file as soon as we're done with it. // Added automatic cache resizing and recovery for large map display.
Since memory savings doesn't look like much, instead here's a new large model printed out by a colleague.
True! So the thing I do is make small prints: smaller is cuter & cooler looking. You can find prints in my non-profit (to me) Shapeways shop for as low as $5.
Make sure to download Mineways directly from the Mineways site itself - why people put this program up on Mediafire and whatnot is beyond me. The code's open source, and I'm a reputable guy; my (ancient, ugly) personal webpage is here.
In other news, I've made a Version 3.03 today. No major changes, here's the rundown: Avoid crash when old-style terrain.png is used; warnings system improved. // Updated new Shapeways ceramics costs, and improved estimation by including partial block export. // Updated terrainExt*.png files Coterie, Doku, and BD Craft.
Here's exporting using the latest Doku Light, rendered with G3D (note how G3D doesn't use transparency to cast shadows - hey, that's OK, it's interactive):
OBJECTION!
YOU'RE NOT THE REAL THOMAS BANGALTER!
Fine
Here's the description of Import Settings:
The merged faces fix for lesser blocks resulted in export files that were about 10% smaller overall - it helps in particular with slabs and stairs (and snow).
I'm also hoping merging in this way gets rid of problems such as the holes that can occur when 3D printing: http://www.flickr.co...ol-1862849@N21/
Hey man, just wanted to say thanks for keeping this program up to date. It really does help and saves a lot of time with a lot of minecraft related stuff I do.
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
Subscribe to me please =D it's free! Click the egg or he will die =(
Here's the rundown: Added option under "Help" that minimizes the amount of memory used during export. Use this option if you're running out of memory on large exports. This is not on by default, as this option will make exports take a few seconds longer. // Share some common export settings (color, material, block size, etc.) among some related file formats. This is useful for when you export to both Shapeways and Sculpteo, for example. // Free the input TerrainExt.png file as soon as we're done with it. // Added automatic cache resizing and recovery for large map display.
Since memory savings doesn't look like much, instead here's a new large model printed out by a colleague.