And there we have it... 1.19 is going to be the WILD UPDATE, and ooh, what an update it's shaping up to be. I was almost certain the End was next on the list for an overhaul, but I was very wrong, and very pleasantly surprised. The Wild Update is shaping up to be the best update- or at the very least, the update with the most potential- yet. And not for the reasons you might be thinking.
Let me just take a step back and go over the major highlights from Minecraft Live:
-----------------------------
-The Swamp is being updated, following the update of the Mountains. (Presumably, the badlands will also eventually be updated?) This comes in the form of new Mangrove Trees, (Which I sincerely hope will have their color changed to ANYTHING OTHER THAN ORANGE before the full release), Mud and Mud Bricks, and Frogs, which have tadpoles, biome specific variants, and the ability to eat Fireflies- apparently a new ambient particle effect unique to swamps. (This also comes with the addition of the promised 'Chest Boat,' which will be even more useful thanks to the actually navigable rivers of 1.18), and, (In case you missed it, as it was mentioned very briefly), a renewable means of farming clay.
-The Deep Dark has been Delayed to 1.19- but I have never been so thrilled about a delay before, because it was also revealed that the Deep Dark will consist of MASSIVE ruined cities buried deep underground! I'm certain there'll be a tone of analysis of this footage in the coming year, but there's some extremely noteworthy things right off the bat: Firstly, that Skulk growth literally consists of the mutated remains of lost souls... a feature that makes this place all the more terrifying, and has huge implications regarding lore. (The Skulk can also be seen to emit soul fire when ignited.)
Also, I'm presuming that the Deep Dark will exist as a biome outside of the cities, though they definitely seem to be the main feature. (In addition, there's still plenty about this that hasn't been revealed. It's been hinted that there will be Unique Loot in the Cities, as well as a Unique Structure in the center of the city. This is just a theory... but I'm thinking it might have something to do with the strongholds. The City also offers a great oppurtunity to make new additions such as candles and deepslate building materials generate naturally.
These cities could possibly be the new largest structure in the game... and one of the most dangerous. In the footage, we see a player in full netherite armor easily annihilated by a single warden... and it is utterly terrifying. Between the thumping heartbeat, distorted moans, and creepy ambiance of this city of the dead, it's... a little surprising this is still a kid's game... but I am personally thrilled to explore this place. This is way more ambitious than I ever would have thought... which is becoming sort of a given with Mojang as of late.
-The Allay won the mob vote... and while I was personally rooting for the copper golem, if only for more uses for copper... I think the Allay is definitely the most interesting. Mojang has (more or less) confirmed that the Allay can be given an item, and will collect similar items in the nearby area that are on the ground. There will also be some sort of system to assign Allays to drop things off at I'm a little concerned that this could render old sorting systems useless... but I think it offers a lot of new opportunities.
--------------------
But what is the big thing we're missing? It was mentioned in only a couple of minutes, but I think we have good reason to be extremely excited about it. 1.19 could very well be a major biome update.
Consider the 1.18 update- the Mountains won the biome vote... and in response, Mojang completely overhauled terrain generation in the entire overworld, not to mention also completely overhauling caves. So what else remains in the Overworld to update? ...(Ahem) The biomes, maybe?
Agnes revealed, sort of in passing, that in addition to upgrading swamps, Mojang wanted to improve some of the existing biomes to be more atmospheric and interesting... which kind of makes sense. Now that the terrain has been dramatically improved, the logical next step is to improve the biomes themselves- many of which haven't seen much of a change since they were first introduced. Biomes like the Birch Forest, Oak Forest, plains, etc.
And the concept art provided for this was truely stunning- making more common biomes like oak and birch forests more living and atmospheric would be fantastic, and the potential here is enormous. I can easily imagine better trees, undergrowth, even new plants or mobs to make these biomes more distinct. Admittedly, since they currently consist exclusively of grass and trees, pretty much any improvement would be welcome.
...So while I'm excited for a cool new mob, swamps that are a bit more worth exploring, and the amazing (and terrifying) subterranean cities of the Deep Dark... I think a potential overhaul to the Overworld's biomes could be by far the most ambitious part of the upcomming 1.19 update, and one that could have the biggest impact on the game. It's kind of weird to think just how much the game has changed over the years, to the point that not much remains of the earlier versions... but I don't see this so much as a loss as a growth into a new, more intricate and polished product.
What are your thoughts about the Wild Update? Expectations? Aspirations? Disappointing bits? Exciting Bits? (There's certainly a lot to think about!)
It really does feel like 1.13 - 1.19 were all supposed to be related to one another, I'd like to call them "The Teen Updates" due to how much of a game changer they all were, As always I'm excited for the new update! =D
Rollback Post to RevisionRollBack
- "The longer we dwell on our misfortunes, the greater is their power to harm us." - Voltaire
If the swamp features are anything to go by: this is the update the losing biome votes get in. That means we might get the badlands, savanna, and desert changes that were mentioned in the previous contests might get in this update.
It really does feel like 1.13 - 1.19 were all supposed to be related to one another, I'd like to call them "The Teen Updates" due to how much of a game changer they all were, As always I'm excited for the new update! =D
Best comment ever! <3
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
If the swamp features are anything to go by: this is the update the losing biome votes get in. That means we might get the badlands, savanna, and desert changes that were mentioned in the previous contests might get in this update.
I'd give even odds on that, with the other possibility being that they improve one of the losing biomes per update.
I think it would be really cool if you can catch the fireflies in glass bottles and then have a new light source in your hand or can craft from it as a block or item.
I'm (reasonably) sure archaeology is still in the works... but sort of in the same way that the combat update is still in the works. It might come... eventually, but there's no real set date. I'd also be interested in more ambient mobs in general- the trouble being that, firstly, there's performance concerns to worry about, and secondly, (and more importantly to me, I suppose), mobs that add atmosphere but don't really do much aren't particularly interesting. (Even if, ironically, parrots are a pretty good example. They make jungles feel really nice... even if they are sort of useless.)
'Alex's Mobs' is one of my favorite creature mods for this reason- not just because most of the mobs feel vanilla friendly, but because they all have unique interactions and uses that make them both atmospheric and useful.
Anyways, I'm also really looking forwards to this update- forests that actually look interesting? Yes please! Maybe more ambient noise for the overworld? I suppose we can hope. Not at all what I was expecting... but possibly even better, depending on how this goes.
And there we have it... 1.19 is going to be the WILD UPDATE, and ooh, what an update it's shaping up to be. I was almost certain the End was next on the list for an overhaul, but I was very wrong, and very pleasantly surprised. The Wild Update is shaping up to be the best update- or at the very least, the update with the most potential- yet. And not for the reasons you might be thinking.
Let me just take a step back and go over the major highlights from Minecraft Live:
-----------------------------
-The Swamp is being updated, following the update of the Mountains. (Presumably, the badlands will also eventually be updated?) This comes in the form of new Mangrove Trees, (Which I sincerely hope will have their color changed to ANYTHING OTHER THAN ORANGE before the full release), Mud and Mud Bricks, and Frogs, which have tadpoles, biome specific variants, and the ability to eat Fireflies- apparently a new ambient particle effect unique to swamps. (This also comes with the addition of the promised 'Chest Boat,' which will be even more useful thanks to the actually navigable rivers of 1.18), and, (In case you missed it, as it was mentioned very briefly), a renewable means of farming clay.
-The Deep Dark has been Delayed to 1.19- but I have never been so thrilled about a delay before, because it was also revealed that the Deep Dark will consist of MASSIVE ruined cities buried deep underground! I'm certain there'll be a tone of analysis of this footage in the coming year, but there's some extremely noteworthy things right off the bat: Firstly, that Skulk growth literally consists of the mutated remains of lost souls... a feature that makes this place all the more terrifying, and has huge implications regarding lore. (The Skulk can also be seen to emit soul fire when ignited.)
Also, I'm presuming that the Deep Dark will exist as a biome outside of the cities, though they definitely seem to be the main feature. (In addition, there's still plenty about this that hasn't been revealed. It's been hinted that there will be Unique Loot in the Cities, as well as a Unique Structure in the center of the city. This is just a theory... but I'm thinking it might have something to do with the strongholds. The City also offers a great oppurtunity to make new additions such as candles and deepslate building materials generate naturally.
These cities could possibly be the new largest structure in the game... and one of the most dangerous. In the footage, we see a player in full netherite armor easily annihilated by a single warden... and it is utterly terrifying. Between the thumping heartbeat, distorted moans, and creepy ambiance of this city of the dead, it's... a little surprising this is still a kid's game... but I am personally thrilled to explore this place. This is way more ambitious than I ever would have thought... which is becoming sort of a given with Mojang as of late.
-The Allay won the mob vote... and while I was personally rooting for the copper golem, if only for more uses for copper... I think the Allay is definitely the most interesting. Mojang has (more or less) confirmed that the Allay can be given an item, and will collect similar items in the nearby area that are on the ground. There will also be some sort of system to assign Allays to drop things off at I'm a little concerned that this could render old sorting systems useless... but I think it offers a lot of new opportunities.
--------------------
But what is the big thing we're missing? It was mentioned in only a couple of minutes, but I think we have good reason to be extremely excited about it. 1.19 could very well be a major biome update.
Consider the 1.18 update- the Mountains won the biome vote... and in response, Mojang completely overhauled terrain generation in the entire overworld, not to mention also completely overhauling caves. So what else remains in the Overworld to update? ...(Ahem) The biomes, maybe?
Agnes revealed, sort of in passing, that in addition to upgrading swamps, Mojang wanted to improve some of the existing biomes to be more atmospheric and interesting... which kind of makes sense. Now that the terrain has been dramatically improved, the logical next step is to improve the biomes themselves- many of which haven't seen much of a change since they were first introduced. Biomes like the Birch Forest, Oak Forest, plains, etc.
And the concept art provided for this was truely stunning- making more common biomes like oak and birch forests more living and atmospheric would be fantastic, and the potential here is enormous. I can easily imagine better trees, undergrowth, even new plants or mobs to make these biomes more distinct. Admittedly, since they currently consist exclusively of grass and trees, pretty much any improvement would be welcome.
...So while I'm excited for a cool new mob, swamps that are a bit more worth exploring, and the amazing (and terrifying) subterranean cities of the Deep Dark... I think a potential overhaul to the Overworld's biomes could be by far the most ambitious part of the upcomming 1.19 update, and one that could have the biggest impact on the game. It's kind of weird to think just how much the game has changed over the years, to the point that not much remains of the earlier versions... but I don't see this so much as a loss as a growth into a new, more intricate and polished product.
What are your thoughts about the Wild Update? Expectations? Aspirations? Disappointing bits? Exciting Bits? (There's certainly a lot to think about!)
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
I do hope for more animals. Passive-Aggressive and hostile.
I'd also love to see more decorative structures.
We need fallen trees and rocks made of stones, ores and leafblocks.
I'm not sad about the end dimension beeing delayed. I mean it's a whole dimension done wrong imo.
It needs a serious overhaul which costs a lot of time and ideas.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
It really does feel like 1.13 - 1.19 were all supposed to be related to one another, I'd like to call them "The Teen Updates" due to how much of a game changer they all were, As always I'm excited for the new update! =D
- "The longer we dwell on our misfortunes, the greater is their power to harm us." - Voltaire
If the swamp features are anything to go by: this is the update the losing biome votes get in. That means we might get the badlands, savanna, and desert changes that were mentioned in the previous contests might get in this update.
Praise be to Spode.
Best comment ever! <3
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I'd give even odds on that, with the other possibility being that they improve one of the losing biomes per update.
I think it would be really cool if you can catch the fireflies in glass bottles and then have a new light source in your hand or can craft from it as a block or item.
Frogs? I can't wait.
It looks cool overal, I've always wanted to see biomes get a little expanded/reworked. Still hoping for birds, though.
Also, I didn't care for the archeology thing, but I wonder if that's still in the works or they just decided to forget about it.
I'm (reasonably) sure archaeology is still in the works... but sort of in the same way that the combat update is still in the works. It might come... eventually, but there's no real set date. I'd also be interested in more ambient mobs in general- the trouble being that, firstly, there's performance concerns to worry about, and secondly, (and more importantly to me, I suppose), mobs that add atmosphere but don't really do much aren't particularly interesting. (Even if, ironically, parrots are a pretty good example. They make jungles feel really nice... even if they are sort of useless.)
'Alex's Mobs' is one of my favorite creature mods for this reason- not just because most of the mobs feel vanilla friendly, but because they all have unique interactions and uses that make them both atmospheric and useful.
Anyways, I'm also really looking forwards to this update- forests that actually look interesting? Yes please! Maybe more ambient noise for the overworld? I suppose we can hope. Not at all what I was expecting... but possibly even better, depending on how this goes.
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~