My refresh rate on my Acer Chromebook is at 60hz. Which is crazy since if i use Pojavlauncher, I get 100+ fps. But using shaders, ex. SEUS shaders, It just shows a black screen with single digit framerates. But using Open4es shaders for Pojavlauncher, I get 45 to 68 fps
but it is a good thing to have a dedicated GPU because even if an integrated graphics setup has the power required to run Minecraft properly, because the video memory takes a significant load off your main system memory.
Xbox series X and PS5 could technically run shaders, Xbox series X is expected to be getting the RTX update some time.
but they use shared memory so these consoles would be more limited in what they can do compared to an actual gaming desktop.
Pythonb5's PC has a combined RAM of 14gb because of the video memory available on the GTX 1660 super
textures, filtering, lighting information and frame buffer is what's stored on the card.
if Pythonb5 was using an APU instead, those textures and frame buffer
would be stored on the DDR4 main system memory only.
My gaming PC has the vanilla GTX 1660,
on the box it came in, it recommends use with 16gb of RAM for optimum performance,
but in a game like Minecraft that is hardly an issue there, 8gb is enough if you don't run too many programs in the background.
Specs:
Intel Core i5-10400F
NVIDIA GeForce GTX 1660 Super
8GB DDR4 RAM
512 GB M.2 SSD
Would I be able to get 75 FPS (my refresh rate) on shaders like BSL with these specs?
Shaders will be run fine - to get 75 FPS you have to lower the render-distance
With a GTX 1660 TI (similar performance) I get about 70-80 PFS with a render distance of 10 wit BSL
You can change Shader settings (disabling some waving content) and some video settings to increase the performance
Yes, you'd be surprised what the gtx 1660 is capable of,
Minecraft Java with SEUS shaders can run at about 30 frames per second on a gtx 770
and the gtx 1660 super is at least twice that, if not 3x more powerful in addition to having 6gb of GDDR6.
I was disappointed that Microsoft and Nvidia didn't release a stripped down version of their RTX shaders
for the gtx 1660/super on bedrock edition.
That's one advantage Java version does have, you can use moderate shaders without having to spend more money on a new GPU,
and still get some interesting results, try it and see if you're impressed with it.
Your Pc specs are better than mine, and I can run shaders at 55-60 fps. I'd say you can run them
My refresh rate on my Acer Chromebook is at 60hz. Which is crazy since if i use Pojavlauncher, I get 100+ fps. But using shaders, ex. SEUS shaders, It just shows a black screen with single digit framerates. But using Open4es shaders for Pojavlauncher, I get 45 to 68 fps
I suggest upgrading to 16 GB ram and or DDR6
I have 16GB of ram
DDR6 doesn't exist except for video cards yet,
but it is a good thing to have a dedicated GPU because even if an integrated graphics setup has the power required to run Minecraft properly, because the video memory takes a significant load off your main system memory.
Xbox series X and PS5 could technically run shaders, Xbox series X is expected to be getting the RTX update some time.
but they use shared memory so these consoles would be more limited in what they can do compared to an actual gaming desktop.
Pythonb5's PC has a combined RAM of 14gb because of the video memory available on the GTX 1660 super
textures, filtering, lighting information and frame buffer is what's stored on the card.
if Pythonb5 was using an APU instead, those textures and frame buffer
would be stored on the DDR4 main system memory only.
My gaming PC has the vanilla GTX 1660,
on the box it came in, it recommends use with 16gb of RAM for optimum performance,
but in a game like Minecraft that is hardly an issue there, 8gb is enough if you don't run too many programs in the background.