Hey, I've been playing minecraft for a fair time (since 2010), taken breaks, binged through updated, the usual stuff. And a question that's always bugged me is what's the most common version of Minecraft? I know personally that thousands of people prefer 1.8 before the combat update struck, but given the games reecent boom, I'm wondering whether the old veterans of mc are being overtaken?!?
Info, comments etc are always helpful. Feel free to share your thoughts and feelings on the matter
Odds are it's the current vanilla version regardless of poll results. There is likely a vast silent majority that just plays the latest version. Past versions have mods but I'm willing to bet it's because the mods have been dropped and just not updated to latest versions despite the tools to do so existing. I used to get mods during the beta days and early releases but now I feel that Minecraft has enough content for me to start a new world and do whatever I want without the need of mods.
Also if the melee combat changes happened during beta 1.8 along with the bow changes that happened then there would likely be no issues as people used to actually adapt back then. It would be the normal. Here's to hoping the next combat overhaul convinces people to start using the latest version over brain dead spam clicking.
Past versions have mods but I'm willing to bet it's because the mods have been dropped and just not updated to latest versions despite the tools to do so existing.
Not to get too off-topic but the reason mods get 'dropped' is due to drastic code and engine changes between major versions - for instance, in 1.8 the BlockState and block model systems make it very difficult and time-consuming to update mods, not to mention the switch to the capabilities system. In 1.13, Forge did probably the biggest mistake it ever has and completely removed the old coremodding system and added in a less user-friendly version that uses javascript of all things. This is why 1.7.10 - the version just preceding 1.8 - and 1.12.2 - the version preceding 1.13 - have the largest mod pools.
Any answers with anything other than the latest version are wrong - you may wish that most played on your favorite version but most simply play on the latest version, as best evidenced by multiplayer servers:
This doesn't even list 1.6.4 - for all I know I am the only one who still plays on such an ancient version, nearly 7 years and 10 major releases out of date! Likewise, only 414 were on 1.7.10, or just 3.23% of a total of 12,820 servers listed, while more than half were on 1.15+ and few are already on 1.16 (snapshots) - and the same goes for the number of mods available for each version; 1.12.2 has way more mods than 1.7.10 and about 10 times as many as 1.6.4, while 1.15.2 already has nearly 3 times more mods than 1.6.4. Even if you included every version of my own mods, none of which are on CurseForge, it probably wouldn't make a difference in the page count (20 mods per page); this includes 4 versions of TMCW, TripleHeightTerrain, DoubleHeightTerrain, and Superflat Caves; of course, I also have some mods for later versions, like TMCW Underground (2 versions) and Random Biomes for 1.7.10, an old anvil mechanics mod for 1.8, and "1.6.4 caves" mods for versions up to 1.13:
The same goes for the proportion who use mods (and thus are most likely to play on older versions) - the vast majority play vanilla (it is hard to find any hard evidence (according to this discussion Mojang can track whether you are playing modded or vanilla) but if you exclude mods like Optifine, as well as simple graphical mods like shaders (which is usually the same as using Optifine these days), I'm betting that most play vanilla; sure, the most popular mods listed on CurseForge have 70+ million downloads but that doesn't mean that 70 million have played them, which would be double the total copies sold for Java).
A lot of people don't play on servers, and even further people play on servers with snooping off. Of course there are more servers on the latest version - ALL realms servers will be using the latest version.
I would think 1.12.2 right away, because minecraft was on that version for so long (or at least it felt like it to me), and most modern mods are on that version, but 1.7.10 also has a very significant modding presence so I could be wrong. I just think 1.12.2 right away but it could very well be a different version. My second guess would be 1.7.10. I also think the 1.8 series could be a contender because of some people not being a fan of the combat update. I personally will always play on the latest release, because there's something about the previous version of minecraft after each new release that just makes it feel empty to me.
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I'd say 1.15, ignoring the polls since that can only give us a rough estimation. I just find it kinda unrealistic to think that more people are playing on a six year old version of Minecraft for just mods or older combat. Especially when most servers let you on even if you are on newer versions.
Hey, I've been playing minecraft for a fair time (since 2010), taken breaks, binged through updated, the usual stuff. And a question that's always bugged me is what's the most common version of Minecraft? I know personally that thousands of people prefer 1.8 before the combat update struck, but given the games reecent boom, I'm wondering whether the old veterans of mc are being overtaken?!?
Info, comments etc are always helpful. Feel free to share your thoughts and feelings on the matter
Honestly it's probably either 1.7.10 or 1.12.2 as both have a significant modding presence.
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Odds are it's the current vanilla version regardless of poll results. There is likely a vast silent majority that just plays the latest version. Past versions have mods but I'm willing to bet it's because the mods have been dropped and just not updated to latest versions despite the tools to do so existing. I used to get mods during the beta days and early releases but now I feel that Minecraft has enough content for me to start a new world and do whatever I want without the need of mods.
Also if the melee combat changes happened during beta 1.8 along with the bow changes that happened then there would likely be no issues as people used to actually adapt back then. It would be the normal. Here's to hoping the next combat overhaul convinces people to start using the latest version over brain dead spam clicking.
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None of the above, I would say 1.7.10 or 1.6.4
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Not to get too off-topic but the reason mods get 'dropped' is due to drastic code and engine changes between major versions - for instance, in 1.8 the BlockState and block model systems make it very difficult and time-consuming to update mods, not to mention the switch to the capabilities system. In 1.13, Forge did probably the biggest mistake it ever has and completely removed the old coremodding system and added in a less user-friendly version that uses javascript of all things. This is why 1.7.10 - the version just preceding 1.8 - and 1.12.2 - the version preceding 1.13 - have the largest mod pools.
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Any answers with anything other than the latest version are wrong - you may wish that most played on your favorite version but most simply play on the latest version, as best evidenced by multiplayer servers:
https://minecraft-statistic.net/en/global_statistic.html
This doesn't even list 1.6.4 - for all I know I am the only one who still plays on such an ancient version, nearly 7 years and 10 major releases out of date! Likewise, only 414 were on 1.7.10, or just 3.23% of a total of 12,820 servers listed, while more than half were on 1.15+ and few are already on 1.16 (snapshots) - and the same goes for the number of mods available for each version; 1.12.2 has way more mods than 1.7.10 and about 10 times as many as 1.6.4, while 1.15.2 already has nearly 3 times more mods than 1.6.4. Even if you included every version of my own mods, none of which are on CurseForge, it probably wouldn't make a difference in the page count (20 mods per page); this includes 4 versions of TMCW, TripleHeightTerrain, DoubleHeightTerrain, and Superflat Caves; of course, I also have some mods for later versions, like TMCW Underground (2 versions) and Random Biomes for 1.7.10, an old anvil mechanics mod for 1.8, and "1.6.4 caves" mods for versions up to 1.13:
https://www.curseforge.com/minecraft/mc-mods
The same goes for the proportion who use mods (and thus are most likely to play on older versions) - the vast majority play vanilla (it is hard to find any hard evidence (according to this discussion Mojang can track whether you are playing modded or vanilla) but if you exclude mods like Optifine, as well as simple graphical mods like shaders (which is usually the same as using Optifine these days), I'm betting that most play vanilla; sure, the most popular mods listed on CurseForge have 70+ million downloads but that doesn't mean that 70 million have played them, which would be double the total copies sold for Java).
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Why do I still play in 1.6.4?
A lot of people don't play on servers, and even further people play on servers with snooping off. Of course there are more servers on the latest version - ALL realms servers will be using the latest version.
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I would think 1.12.2 right away, because minecraft was on that version for so long (or at least it felt like it to me), and most modern mods are on that version, but 1.7.10 also has a very significant modding presence so I could be wrong. I just think 1.12.2 right away but it could very well be a different version. My second guess would be 1.7.10. I also think the 1.8 series could be a contender because of some people not being a fan of the combat update. I personally will always play on the latest release, because there's something about the previous version of minecraft after each new release that just makes it feel empty to me.
I'd say 1.15, ignoring the polls since that can only give us a rough estimation. I just find it kinda unrealistic to think that more people are playing on a six year old version of Minecraft for just mods or older combat. Especially when most servers let you on even if you are on newer versions.