So I have a world I play with my friend. I have been trying to get books and figured that since I do college, I could just run Minecraft in the background while AFK fishing. I set up the AFK fishery based on YT videos and have yet to get anything good. I have been running this for many hours now and have nearly an entire full double chest of fish and junk. Not one good item whatsoever. From my past experience playing, I would get books and enchanted fishing poles commonly when normally fishing. But now I am getting nothing good whatsoever. Do I just have bad luck? Or did Minecraft nerf AFK fishing? I am running the latest 1.16 Java edition snapshots. Any help would be appreciated!
So basically, yeah they made so most AFK fish farms no longer work for treasure items.
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You're kidding me! Well, guess that's why we are getting no items! Do you know of any other AFK fishing farms in these new snapshots? Thank you for your response!
Unfortunately I don't. I personally don't use those types of farms. But if you go to Youtube and search for "AFK fish farm 1.16" I'm sure you'll find some made in the last couple weeks to use.
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I don't care for AFK fish farms myself, I don't build or use them as it's already possible to get everything you need by fishing the proper and intended way. But if that were removed from the game also then I'd be annoyed about it.
Saying that though it is clear Mojang are giving people less options to play the game as time goes on. I can understand wanting to get rid of AFK farms, especially when it is OP as giving you free enchantments, but when these changes are being forced by user request this is a deeply flawed way of going about the problem. Going by this logic pretty much anything could be changed or removed from the game, whether it involved AFK or not, and then ruining the experience of others as a result.
There needs to be clear defined rules of a game that cannot be changed, good games don't have their rules changed constantly.
I don't care for AFK fish farms myself, I don't build or use them as it's already possible to get everything you need by fishing the proper and intended way. But if that were removed from the game also then I'd be annoyed about it.
Saying that though it is clear Mojang are giving people less options to play the game as time goes on. I can understand wanting to get rid of AFK farms, especially when it is OP as giving you free enchantments, but when these changes are being forced by user request this is a deeply flawed way of going about the problem. Going by this logic pretty much anything could be changed or removed from the game, whether it involved AFK or not, and then ruining the experience of others as a result.
There needs to be clear defined rules of a game that cannot be changed, good games don't have their rules changed constantly.
It's not too much to ask for to have consistency.
Agree, AFK fishers should be allowed to AFK fish. I suspect these arbitrary changes are for balancing PvP but they shouldn't affect solo survival.
I like playing in survival, but I don't want to go through the tedious kill zombies from spawner (or do non-treasure AFK fishing) then enchanting and so on so forth. I figured that AFK fishing was an easy way to get good gear, so I can focus on building and have good tools. I guess I will have to do it legitimately, but I still feel that they should have included it in a new cheat setting to revert AFK fishing fix.
At least I have 14 stacks of fish now!
Thankfully whenever I checked in on my fishing, I found a zombie villager and cured it (really lucky figuring I have been trying to find another one for eons). Making it so I have two now. I learned never to build a massive base so dang far from a village...
Also, if anyone could help me, what is the best way to get emeralds? I have plenty of rotten flesh and gold so I figured going the cleric way would be good for my first villager, but they won't restock...any way to keep being able to sell rotten flesh to them?
I like playing in survival, but I don't want to go through the tedious kill zombies from spawner (or do non-treasure AFK fishing) then enchanting and so on so forth. I figured that AFK fishing was an easy way to get good gear, so I can focus on building and have good tools. I guess I will have to do it legitimately, but I still feel that they should have included it in a new cheat setting to revert AFK fishing fix.
At least I have 14 stacks of fish now!
Thankfully whenever I checked in on my fishing, I found a zombie villager and cured it (really lucky figuring I have been trying to find another one for eons). Making it so I have two now. I learned never to build a massive base so dang far from a village...
Also, if anyone could help me, what is the best way to get emeralds? I have plenty of rotten flesh and gold so I figured going the cleric way would be good for my first villager, but they won't restock...any way to keep being able to sell rotten flesh to them?
Having to mod or cheat to reverse changes a developer made is a problem in itself.
But I fear it isn't going to stop at AFK fishing, they're going to start implementing changes to vanilla survival that affect the enchantments themselves, how ore generation works, tool durability and so forth.
I don't feel comfortable with the game knowing that developers essentially have a way to grief our worlds by stealth.
I like playing in survival, but I don't want to go through the tedious kill zombies from spawner (or do non-treasure AFK fishing) then enchanting and so on so forth. I figured that AFK fishing was an easy way to get good gear, so I can focus on building and have good tools. I guess I will have to do it legitimately, but I still feel that they should have included it in a new cheat setting to revert AFK fishing fix.
At least I have 14 stacks of fish now!
Thankfully whenever I checked in on my fishing, I found a zombie villager and cured it (really lucky figuring I have been trying to find another one for eons). Making it so I have two now. I learned never to build a massive base so dang far from a village...
Also, if anyone could help me, what is the best way to get emeralds? I have plenty of rotten flesh and gold so I figured going the cleric way would be good for my first villager, but they won't restock...any way to keep being able to sell rotten flesh to them?
What version? In 1.14+ you can reset a villager's trades in several ways, and if all else fails, break their brewing stand and wait for them to go unemployed, then put it back so they can start working again.
Personally, the only reason I use AFK fishing now is to get fish for trading and a few XP levels for anvil working. All the trash and so-called treasure just fill up the chests. My trading hall supplies every kind of diamond tool, weapon, or armor and the spell books to finish them up to what I need.
I am on the newest snapshot @allyourbasesaregone. The reason I haven't been able to do villagers yet is that the closest village is thousands of blocks away, and minecarting them that far is quite tedious. However, thankfully I just found my second zombie villager so I can start breeding villagers.
Which notes one more question. How long does it take for villagers to become unemployed and what is the best way to get emeralds?
I am on the newest snapshot @allyourbasesaregone. The reason I haven't been able to do villagers yet is that the closest village is thousands of blocks away, and minecarting them that far is quite tedious. However, thankfully I just found my second zombie villager so I can start breeding villagers.
Which notes one more question. How long does it take for villagers to become unemployed and what is the best way to get emeralds?
Actually, I got my first 2 villagers in my current world from an igloo basement (My base is in snowy tundra), built a villlager breeder and then my trading hall. In my last world I started by capturing and curing 2 zombie villagers.
With 2 villagers you can start a simple breeder. All of the new villagers have no profession untill you give them a work station, do this after you have separated them away from the others. You can keep removing the workstation and replacing it to change their profession or just their trades if you return the same station. Keep going till you get a trade you want. You can keep changing UNTILL you actually make a trade with them which will fix their profession and first level trade.
You can start easily if you make your first traders as either farmers to sell them crops or fishermen to sell them the fish from your AFK fishing (at higher level trades).
I am on the newest snapshot @allyourbasesaregone. The reason I haven't been able to do villagers yet is that the closest village is thousands of blocks away, and minecarting them that far is quite tedious. However, thankfully I just found my second zombie villager so I can start breeding villagers.
Which notes one more question. How long does it take for villagers to become unemployed and what is the best way to get emeralds?
The answer(s): depends on their skill level and by defeating raids.
Long answers: When a villager goes up a tier, it also takes more time for them - if not forever - to become unemployed if they lose their job site block. I'm not sure on the details.
Raids are the only really good source of emeralds, especially if you have looting. Once you have enough to trade with your two villagers, get their kids to go into nature-related professions so you can start your own farms and sell them crops, paper, etc.
Ok, thanks, guys! I was actually putting down the librarian table multiple times yesterday to find a mending book...you can find a mending book from the first tier of trader...right?
Ok, thanks, guys! I was actually putting down the librarian table multiple times yesterday to find a mending book...you can find a mending book from the first tier of trader...right?
It would seem so, the Wiki has the same footnote for all 4 book trades:
"The enchantment is chosen randomly with equal chance of any enchantment type occurring and equal chance to get any level of it, so high-level enchantments are as likely to get as low-level enchantments...."
Ok, thanks, guys! I was actually putting down the librarian table multiple times yesterday to find a mending book...you can find a mending book from the first tier of trader...right?
Yes you definitely can. If you're lucky you'll even get a good price.
In my 1.15 desert village I was delighted when a villager offered me a book of mending for 34 gems as his first trade. (The second trade was a bookshelf for 9 gems I think).
Then I got another Librarian in the same village who offered me a gem for 24 paper as his first trade and a book of mending for 18 gems for his second trade.
Obviously, I started trading with the second Librarian and the more expensive Librarian is out of work. :-)
So I have a world I play with my friend. I have been trying to get books and figured that since I do college, I could just run Minecraft in the background while AFK fishing. I set up the AFK fishery based on YT videos and have yet to get anything good. I have been running this for many hours now and have nearly an entire full double chest of fish and junk. Not one good item whatsoever. From my past experience playing, I would get books and enchanted fishing poles commonly when normally fishing. But now I am getting nothing good whatsoever. Do I just have bad luck? Or did Minecraft nerf AFK fishing? I am running the latest 1.16 Java edition snapshots. Any help would be appreciated!
In the 20w12a snapshot, the rules for getting treasure items from fishing changed to be the following:
When fishing, treasure loot can now only be obtained by fishing in open waters.
Then the next week, the 20w13a snapshot modified fishing further:
Open water is now calculated differently. Each layer in the 5x4x5 area around the bobber must meet one and only one of the following criteria:
So basically, yeah they made so most AFK fish farms no longer work for treasure items.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
You're kidding me! Well, guess that's why we are getting no items! Do you know of any other AFK fishing farms in these new snapshots? Thank you for your response!
Unfortunately I don't. I personally don't use those types of farms. But if you go to Youtube and search for "AFK fish farm 1.16" I'm sure you'll find some made in the last couple weeks to use.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I don't care for AFK fish farms myself, I don't build or use them as it's already possible to get everything you need by fishing the proper and intended way. But if that were removed from the game also then I'd be annoyed about it.
Saying that though it is clear Mojang are giving people less options to play the game as time goes on. I can understand wanting to get rid of AFK farms, especially when it is OP as giving you free enchantments, but when these changes are being forced by user request this is a deeply flawed way of going about the problem. Going by this logic pretty much anything could be changed or removed from the game, whether it involved AFK or not, and then ruining the experience of others as a result.
There needs to be clear defined rules of a game that cannot be changed, good games don't have their rules changed constantly.
It's not too much to ask for to have consistency.
Agree, AFK fishers should be allowed to AFK fish. I suspect these arbitrary changes are for balancing PvP but they shouldn't affect solo survival.
I like playing in survival, but I don't want to go through the tedious kill zombies from spawner (or do non-treasure AFK fishing) then enchanting and so on so forth. I figured that AFK fishing was an easy way to get good gear, so I can focus on building and have good tools. I guess I will have to do it legitimately, but I still feel that they should have included it in a new cheat setting to revert AFK fishing fix.
At least I have 14 stacks of fish now!
Thankfully whenever I checked in on my fishing, I found a zombie villager and cured it (really lucky figuring I have been trying to find another one for eons). Making it so I have two now. I learned never to build a massive base so dang far from a village...
Also, if anyone could help me, what is the best way to get emeralds? I have plenty of rotten flesh and gold so I figured going the cleric way would be good for my first villager, but they won't restock...any way to keep being able to sell rotten flesh to them?
Having to mod or cheat to reverse changes a developer made is a problem in itself.
But I fear it isn't going to stop at AFK fishing, they're going to start implementing changes to vanilla survival that affect the enchantments themselves, how ore generation works, tool durability and so forth.
I don't feel comfortable with the game knowing that developers essentially have a way to grief our worlds by stealth.
What version? In 1.14+ you can reset a villager's trades in several ways, and if all else fails, break their brewing stand and wait for them to go unemployed, then put it back so they can start working again.
Personally, the only reason I use AFK fishing now is to get fish for trading and a few XP levels for anvil working. All the trash and so-called treasure just fill up the chests. My trading hall supplies every kind of diamond tool, weapon, or armor and the spell books to finish them up to what I need.
Learn something new each day
I am on the newest snapshot @allyourbasesaregone. The reason I haven't been able to do villagers yet is that the closest village is thousands of blocks away, and minecarting them that far is quite tedious. However, thankfully I just found my second zombie villager so I can start breeding villagers.
Which notes one more question. How long does it take for villagers to become unemployed and what is the best way to get emeralds?
Actually, I got my first 2 villagers in my current world from an igloo basement (My base is in snowy tundra), built a villlager breeder and then my trading hall. In my last world I started by capturing and curing 2 zombie villagers.
With 2 villagers you can start a simple breeder. All of the new villagers have no profession untill you give them a work station, do this after you have separated them away from the others. You can keep removing the workstation and replacing it to change their profession or just their trades if you return the same station. Keep going till you get a trade you want. You can keep changing UNTILL you actually make a trade with them which will fix their profession and first level trade.
You can start easily if you make your first traders as either farmers to sell them crops or fishermen to sell them the fish from your AFK fishing (at higher level trades).
Learn something new each day
The answer(s): depends on their skill level and by defeating raids.
Long answers: When a villager goes up a tier, it also takes more time for them - if not forever - to become unemployed if they lose their job site block. I'm not sure on the details.
Raids are the only really good source of emeralds, especially if you have looting. Once you have enough to trade with your two villagers, get their kids to go into nature-related professions so you can start your own farms and sell them crops, paper, etc.
Ok, thanks, guys! I was actually putting down the librarian table multiple times yesterday to find a mending book...you can find a mending book from the first tier of trader...right?
It would seem so, the Wiki has the same footnote for all 4 book trades:
"The enchantment is chosen randomly with equal chance of any enchantment type occurring and equal chance to get any level of it, so high-level enchantments are as likely to get as low-level enchantments...."
https://minecraft.gamepedia.com/Trading#Librarian
Just testing.
Yes you definitely can. If you're lucky you'll even get a good price.
In my 1.15 desert village I was delighted when a villager offered me a book of mending for 34 gems as his first trade. (The second trade was a bookshelf for 9 gems I think).
Then I got another Librarian in the same village who offered me a gem for 24 paper as his first trade and a book of mending for 18 gems for his second trade.
Obviously, I started trading with the second Librarian and the more expensive Librarian is out of work. :-)