I already did that.On the back of my house 2 creepers exploded and made a huge hole (10 blocks min.)but somehow that didnt damaged my house.I put cobblestone walls to block mobs and that worked!After some time i made frontyard out of leaves so it makes mine safe from mobs.But after everythin,everytime i try to sleep it show "You may not rest now,there are monsters nearby" so i made a dirt tower and put bed on top of it so it dont show.
Sounds like there is a cave close to the surface below your house if you can't sleep in a bed in it at night.
Dig down, find the cave, light it up, and block off any passages that lead off into dark areas.
Rollback Post to RevisionRollBack
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
Hit F3 to turn on the debug info and look for the light level line. As soon as it’s dark, run around your lot and place torches everywhere the light level goes below 8. Next day, put the torches up on fence posts so water doesn’t accidentally wash them away.
A lava moat around your compound stops most mobs. Berry bushes also discourage mobs from getting close.
Simple wooden fences keep mobs out just as well as stone walls. I encircle every village in my world with a wooden fence as soon as I find it and sleep at night until I manage to light up the village. Once this is done, the village is mob-free during the nights. An occasional mob helps to identify weak spots, like forgetting to put lights on a roof. I continue to sleep at night in villages with a large enough population to attract zombie raids. A simple base (not a village) is much easier to secure. Putting some torches at intervals outside of the fence even markedly reduces the number of mobs who find their way to the fence and groan at you. Berry bushes are fun for keeping mobs at bay, but only if you don’t fight mobs near them because they break when hit. I sometimes use them as a 2nd layer of defense outside the fence so that skeletons can’t come too near the fence and shoot at golems from a position of safety.
Everything you guys are typing is good.But i tried all of it.Also iam planning to make my base bigger and fill it up with torches like CapnGramma said.
I dont say you guys were bad,but you are just typing in the same thing.
Can you post some screenshots? I often see people saying that they've lit up the area well but I can tell from screenshots that it isn't enough; the effective radius of a torch isn't as great as you might think (a torch on the ground is effective up to 6 blocks away but only if it is along an axis; along a diagonal the light level drops by two per block, as shown here. If they are on the wall the light level additionally decreases by one per block above the floor. Here is an example of effective lighting (mobs may still occasionally spawn, I only light up caves to see. Note that hillsides require more torches due to the 3D falloff).
Also, in partial reply to CapnGramma, you do not need to wait until it is night to place lighting - F3 separately shows the block light and sky light, which are completely separate (sky light will always read 15 under an open sky but this is just the raw value which is internally adjusted based on the time of day. Either will prevent most mobs from spawning if they are 8 or greater; values between 1-7 will reduce spawn rates (failure rate = level / 8) so it may seem safe but they could still occasionally spawn).
The areas you have shown us have virtually no protection against mobs, walls aren't much use unless the area inside them is lit up, we can't help you with the rest unless you show us screenshots of them.
BTW, you should fence in and light up your Nether portal, otherwise you might go through it and find a couple of creepers waiting for you.
Or even an army of mobs.
Mobs that go through a portal when there aren't any players in the destination world won't despawn or wander off, they are locked in time until a player shows up.
Everything you guys are typing is good.But i tried all of it.Also iam planning to make my base bigger and fill it up with torches like CapnGramma said.
I dont say you guys were bad,but you are just typing in the same thing.
In the screenshots you posted I could only see a single torch. Even viewing on my phone I should see many more if they were there. I don’t wonder that mobs spawn in your base if your defenses look like that. Walls made of unlit dirt blocks are useless because mobs can spawn on top of them and drop down to ground level. That us also why every roof needs to be lit up.
In the screenshots you posted I could only see a single torch. Even viewing on my phone I should see many more if they were there. I don’t wonder that mobs spawn in your base if your defenses look like that. Walls made of unlit dirt blocks are useless because mobs can spawn on top of them and drop down to ground level. That us also why every roof needs to be lit up.
Sorry if you tough spawning mobs like skeletons and zombies make problem.I have no problem with them.The only problem is creepers exploding all around my house area.Yes,they are mobs.Sorry if you though i had problem with every single mob.I made underground tunnels to prevent mobs killing me.Iam surrounded by huge forest-like biomes so mobs are hiding there.Ill put more torches,so if i can, ill send you screenshot.:( Sorry for bad english.
I don’t think there is a defense against only Creepers. You either build defenses to keep all mobs out or none at all, so the fact that you don’t fear Zombies or Skeletons is not relevant. You can only turn on /gamerule mobGriefing false (Look up the syntax) to prevent Creepers from destroying blocks when they explode.
By the way it is difficult to see how your wall is built from the screenshot angle. I have found that I need to have a space of at least two blocks cleared on the outside of a one-block-high fence or wall, otherwise mobs can jump on and over it.
So, have you solved your problem or do you still want help?
If you still want help, what exactly do you want help with?
Anywhere that isn't lit up and fenced in or the center of a rather large lit up area is going to have hostile mobs at night, including creepers.
The creepers would normally not explode unless they can see you and get close enough.
They can explode if they are attacked by mistake by other mobs trying to attack you, villagers, iron golems, wolves/dogs or something.
So if you are indoors behind walls, doors or glass they shouldn't explode even if they are directly outside (unless they are attacked by something.)
If you are going to be running around outdoors at night you have to either mob proof the area, cover it with blast resistant blocks (which will probably be ugly) or live with a few blast holes.
Lighting up the paths isn't going to make much difference to the creepers, it will stop them from spawning _on_ the paths but they can still spawn nearby and wander onto them. It will make it easier for you to see the creepers though.
Simple way is just put torches around your house, and expand on how far the torches go! Eventually u can make them street lights to be more fancy. But for the sleeping, make it on the second story of your house, and if theirs a cave its probably under your house. (Just lighting it all up high enough should do the trick.
Just putting torches on the walls doesn't stop mobs from spawning inside the walls.
Even placing torches directly on flat ground, mobs can spawn 7 blocks away to the north/south/east/west and 4 blocks away diagonally.
Putting the torches up on walls or if the ground is uneven decreases that distance.
I may very well have gone a bit too far in order to be absolutely certain but see my screenshot for an example of how one stops hostile mobs from spawning.
The torches on the wall in your 4th screenshot in post #18 will just barely stop mobs from spawning on the cobblestone walkway, the grass is, as far as I can see mostly unprotected.
Do you have any tips to protect our house from mobs (without too much resources) 15 creepers exploded around my area,and iam sick of it!
Put fences (I prefer cobblestone walls) around the outside and light up the inside with torches.
Just testing.
I already did that.On the back of my house 2 creepers exploded and made a huge hole (10 blocks min.)but somehow that didnt damaged my house.I put cobblestone walls to block mobs and that worked!After some time i made frontyard out of leaves so it makes mine safe from mobs.But after everythin,everytime i try to sleep it show "You may not rest now,there are monsters nearby" so i made a dirt tower and put bed on top of it so it dont show.
Sounds like there is a cave close to the surface below your house if you can't sleep in a bed in it at night.
Dig down, find the cave, light it up, and block off any passages that lead off into dark areas.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
Here you go hope it helps you....
Hit F3 to turn on the debug info and look for the light level line. As soon as it’s dark, run around your lot and place torches everywhere the light level goes below 8. Next day, put the torches up on fence posts so water doesn’t accidentally wash them away.
A lava moat around your compound stops most mobs. Berry bushes also discourage mobs from getting close.
Simple wooden fences keep mobs out just as well as stone walls. I encircle every village in my world with a wooden fence as soon as I find it and sleep at night until I manage to light up the village. Once this is done, the village is mob-free during the nights. An occasional mob helps to identify weak spots, like forgetting to put lights on a roof. I continue to sleep at night in villages with a large enough population to attract zombie raids. A simple base (not a village) is much easier to secure. Putting some torches at intervals outside of the fence even markedly reduces the number of mobs who find their way to the fence and groan at you. Berry bushes are fun for keeping mobs at bay, but only if you don’t fight mobs near them because they break when hit. I sometimes use them as a 2nd layer of defense outside the fence so that skeletons can’t come too near the fence and shoot at golems from a position of safety.
Everything you guys are typing is good.But i tried all of it.Also iam planning to make my base bigger and fill it up with torches like CapnGramma said.
I dont say you guys were bad,but you are just typing in the same thing.
Can you post some screenshots? I often see people saying that they've lit up the area well but I can tell from screenshots that it isn't enough; the effective radius of a torch isn't as great as you might think (a torch on the ground is effective up to 6 blocks away but only if it is along an axis; along a diagonal the light level drops by two per block, as shown here. If they are on the wall the light level additionally decreases by one per block above the floor. Here is an example of effective lighting (mobs may still occasionally spawn, I only light up caves to see. Note that hillsides require more torches due to the 3D falloff).
Also, in partial reply to CapnGramma, you do not need to wait until it is night to place lighting - F3 separately shows the block light and sky light, which are completely separate (sky light will always read 15 under an open sky but this is just the raw value which is internally adjusted based on the time of day. Either will prevent most mobs from spawning if they are 8 or greater; values between 1-7 will reduce spawn rates (failure rate = level / 8) so it may seem safe but they could still occasionally spawn).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Iam gonna show you screenshots of damage creepers made.
Last two is pictures of my world
The areas you have shown us have virtually no protection against mobs, walls aren't much use unless the area inside them is lit up, we can't help you with the rest unless you show us screenshots of them.
BTW, you should fence in and light up your Nether portal, otherwise you might go through it and find a couple of creepers waiting for you.
Or even an army of mobs.
Mobs that go through a portal when there aren't any players in the destination world won't despawn or wander off, they are locked in time until a player shows up.
Just testing.
In the screenshots you posted I could only see a single torch. Even viewing on my phone I should see many more if they were there. I don’t wonder that mobs spawn in your base if your defenses look like that. Walls made of unlit dirt blocks are useless because mobs can spawn on top of them and drop down to ground level. That us also why every roof needs to be lit up.
Sorry if you tough spawning mobs like skeletons and zombies make problem.I have no problem with them.The only problem is creepers exploding all around my house area.Yes,they are mobs.Sorry if you though i had problem with every single mob.I made underground tunnels to prevent mobs killing me.Iam surrounded by huge forest-like biomes so mobs are hiding there.Ill put more torches,so if i can, ill send you screenshot.:( Sorry for bad english.
I don’t think there is a defense against only Creepers. You either build defenses to keep all mobs out or none at all, so the fact that you don’t fear Zombies or Skeletons is not relevant. You can only turn on /gamerule mobGriefing false (Look up the syntax) to prevent Creepers from destroying blocks when they explode.
By the way it is difficult to see how your wall is built from the screenshot angle. I have found that I need to have a space of at least two blocks cleared on the outside of a one-block-high fence or wall, otherwise mobs can jump on and over it.
So, have you solved your problem or do you still want help?
If you still want help, what exactly do you want help with?
Anywhere that isn't lit up and fenced in or the center of a rather large lit up area is going to have hostile mobs at night, including creepers.
The creepers would normally not explode unless they can see you and get close enough.
They can explode if they are attacked by mistake by other mobs trying to attack you, villagers, iron golems, wolves/dogs or something.
So if you are indoors behind walls, doors or glass they shouldn't explode even if they are directly outside (unless they are attacked by something.)
If you are going to be running around outdoors at night you have to either mob proof the area, cover it with blast resistant blocks (which will probably be ugly) or live with a few blast holes.
Lighting up the paths isn't going to make much difference to the creepers, it will stop them from spawning _on_ the paths but they can still spawn nearby and wander onto them. It will make it easier for you to see the creepers though.
Just testing.
Simple way is just put torches around your house, and expand on how far the torches go! Eventually u can make them street lights to be more fancy. But for the sleeping, make it on the second story of your house, and if theirs a cave its probably under your house. (Just lighting it all up high enough should do the trick.
This is my last post in this thread.I listened to your solutions and this was the result.Hope you like it!(you are free to offend it)
Cobblestone walls are everywhere around the base.I also upgraded it so its 2 blocks high.
I also placed torches on cobblestone walls,so mobs dont spawn.
Torches are all around the base.I also made plot around Nether Portal safe and light ,like you said.
Here is pictures.
Also the third attachment is tunnel when i get in the trouble so i can just get through it and get to my base safe (sorry for bad english)
Way too few torches to keep mobs from spawning!
Just putting torches on the walls doesn't stop mobs from spawning inside the walls.
Even placing torches directly on flat ground, mobs can spawn 7 blocks away to the north/south/east/west and 4 blocks away diagonally.
Putting the torches up on walls or if the ground is uneven decreases that distance.
I may very well have gone a bit too far in order to be absolutely certain but see my screenshot for an example of how one stops hostile mobs from spawning.
Just testing.
I'm perfectly serious!
The torches on the wall in your 4th screenshot in post #18 will just barely stop mobs from spawning on the cobblestone walkway, the grass is, as far as I can see mostly unprotected.
Read up on lighting and mobspawning.
https://minecraft.gamepedia.com/Light
https://minecraft.gamepedia.com/Spawn
Hostile mobs spawn in light up to level 7,
torches are level 14 (inside the torch block) and this decreases by 1 for every block you move away from the torch.
(And that's taxicab distance, no cutting corners and measuring diagonals.)
The block one block north, one block east and one block down counts as 3 blocks away, so light level 11.
2 blocks down, 2 blocks out from the wall and 2 blocks along the wall is light level 8.
So just one block further in any direction will give you level 7 and creepers can spawn.
True, mobs spawn less often in light level 7 than when it's darker than that but they can, and do, spawn in level 7.
Just testing.