Since the last Minecraft update (v. 1.13.2) I've come across horses which are invisible except for their heads and feet. I've been playing games that were created with a previous version. Is there a cure for this? I guess I can live with it if there isn't. I wonder if I travel far to regions I haven't been to yet the game may generate new, visible horses.
I don't know dude... Cause I didn't see any of those invisible horses. And maybe you could use some command to fix this. Or maybe that's only a glitch...
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In 1.13 the model for horse textures was changed and what you're describing is what happens when a horse texture made for 1.12 is used in 1.13. The cure for your issue would be to use a resource pack updated to 1.13 which should have the horse texture properly modeled.
In 1.13 the model for horse textures was changed and what you're describing is what happens when a horse texture made for 1.12 is used in 1.13. The cure for your issue would be to use a resource pack updated to 1.13 which should have the horse texture properly modeled.
If your horses look like this then I would agree with InfiniteCorners that you're using a 1.12 (or older) pack with 1.13
In 1.13 the model for horse textures was changed and what you're describing is what happens when a horse texture made for 1.12 is used in 1.13. The cure for your issue would be to use a resource pack updated to 1.13 which should have the horse texture properly modeled.
If your horses look like this then I would agree with InfiniteCorners that you're using a 1.12 (or older) pack with 1.13
How right you are! Thank you for pointing this out. I am still using my favorite texture pack Elveland Light. I just had a bit of a scare - with the texture pack still active I followed one of my paths on a long journey through tunnels to a distant outpost, and all of a sudden I came to a spot in the tunnel where the world appeared broken. An abyss opened up where the path should be and I could see through walls below and saw bits and pieces of explored mines. When I read your replies I ran back to my horse, removed the texture pack and the horse was back to normal. I thought my game was broken and was dreading having to follow directions in another thread to starting a new seed and copying good chunks from this game into the new one. I ran back to the abyss and everything looked normal again. I activated the texture pack again and everything still looked normal.
I'm wondering if using the old texture pack can really break my game. I love it so much and enjoy the game so much more with it activated.
I'm no expert but texture packs should only affect how things look on your screen.
The "missing" chunk thing can happen without any texture pack, I had it happen yesterday on my completely vanilla world and its happened on servers.
There was one server I play on where for a week or so this happened more or less regularly, always in more or less the same place and when viewed from the same angles, I could turn around and it would be gone and turn back and it came back.
I wouldn't dare say whether or not it's possible to fall into the abyss but for me at least they've always gone away with no ill effects.
(Not to be confused with cases where a chunk is replaced with a copy of a different chunk leaving a permanent mismatch in height and sometimes permanently damaged builds and such.)
The Meaning of Life, the Universe, and Everything.
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Yeah, Hexalobular is right- resource packs only effect how you experience the visual and audio assets of the game and don't actually effect the world itself. I don't believe it's possible for a resource pack to corrupt a world in any way- not even if you tried to make one that could. It IS possible for a resource pack to be intense enough that it crashes your client and you can't load a world with it active but this is a graphics/hardware issue that also doesn't effect worlds and running leaner pack would resolve the issue. The void you're describing does sound like a standard chunk-loading error which anyone who has played minecraft for long enough would be familiar with. If you see something like that again you can test if it's just graphical by pressing F3+A to reload the chunks which usually fixes that.
As a side note, I'm sure you could find a resource pack patch for 1.13 that you could run over your main pack to fill in the missing 1.13 assets until your favorite pack is updated. This page https://dokucraft.co.uk/stash/?status for instance has patches that, if run over the other pack, would give you horses and the 1.13 blocks but doesn't have the any of the assets unaffected by 1.13. Of course this is just an example in one specific style but there are more out there if you hunt. 1.13 changed quite a bit in terms of formatting though so if the pack your using wasn't reformatted at all then you'll probably be missing your blocks and items too.
As a side note, I'm sure you could find a resource pack patch for 1.13 that you could run over your main pack to fill in the missing 1.13 assets until your favorite pack is updated.
This will not fix the (so called) invisible horses textures even with a 'patch' resource pack
IIRC what MC will do is use the textures in the highest listed resource pack THEN use textures in the next one down if any are missing in the 1st pack.
If there was a 3rd resource pack then this would be used to fill in any missing textures from the first 2 packs - & it'll continue down the list until the end.
Then if any textures are still missing it will use the vanilla textures.
Since the Elven pack has horse textures in it (even though they're formatted wrong) these will still show even with a 'patch' pack.
What could be done (make a backup first) is to open the Elven resource pack, DELETE all the horse textures & save it.
If MC can't find them in the pack then it'll use the vanilla textures
EDIT: IIRC between 1.12 & 1.13 there were name changes to textures so even if the Elven pack has graphics for certain things, they may still not show up in 1.13 due to a name change (I think glass/glass panes are 1 such example)
Not sure if the link I've given are the actual resource pack names but it may help
This will not fix the (so called) invisible horses textures even with a 'patch' resource pack
IIRC what MC will do is use the textures in the highest listed resource pack THEN use textures in the next one down if any are missing in the 1st pack.
If there was a 3rd resource pack then this would be used to fill in any missing textures from the first 2 packs - & it'll continue down the list until the end.
Then if any textures are still missing it will use the vanilla textures.
Since the Elven pack has horse textures in it (even though they're formatted wrong) these will still show even with a 'patch' pack.
What could be done (make a backup first) is to open the Elven resource pack, DELETE all the horse textures & save it.
If MC can't find them in the pack then it'll use the vanilla textures
EDIT: IIRC between 1.12 & 1.13 there were name changes to textures so even if the Elven pack has graphics for certain things, they may still not show up in 1.13 due to a name change (I think glass/glass panes are 1 such example)
Not sure if the link I've given are the actual resource pack names but it may help
Thank you for this additional information! Unfortunately I don't know enough about how texture packs are made to be able to edit one (such as deleting the horse textures). If I have time I will do some research and see if I can figure it out.
Try this... I've modified this pack - actually all I've done is deleted the horse skin + the particle folders(I noticed when taming the 'hearts' showed up wrong so I guess this is another texture thats been modified) - to get you going
Iit's not a full 'convertion' to 1.13 so probably there will be still blocks not showing up properly, but at least you can still use your favorite pack until it get's updated
Since the last Minecraft update (v. 1.13.2) I've come across horses which are invisible except for their heads and feet. I've been playing games that were created with a previous version. Is there a cure for this? I guess I can live with it if there isn't. I wonder if I travel far to regions I haven't been to yet the game may generate new, visible horses.
I don't know dude... Cause I didn't see any of those invisible horses. And maybe you could use some command to fix this. Or maybe that's only a glitch...
In 1.13 the model for horse textures was changed and what you're describing is what happens when a horse texture made for 1.12 is used in 1.13. The cure for your issue would be to use a resource pack updated to 1.13 which should have the horse texture properly modeled.
If your horses look like this then I would agree with InfiniteCorners that you're using a 1.12 (or older) pack with 1.13
How right you are! Thank you for pointing this out. I am still using my favorite texture pack Elveland Light. I just had a bit of a scare - with the texture pack still active I followed one of my paths on a long journey through tunnels to a distant outpost, and all of a sudden I came to a spot in the tunnel where the world appeared broken. An abyss opened up where the path should be and I could see through walls below and saw bits and pieces of explored mines. When I read your replies I ran back to my horse, removed the texture pack and the horse was back to normal. I thought my game was broken and was dreading having to follow directions in another thread to starting a new seed and copying good chunks from this game into the new one. I ran back to the abyss and everything looked normal again. I activated the texture pack again and everything still looked normal.
I'm wondering if using the old texture pack can really break my game. I love it so much and enjoy the game so much more with it activated.
I'm no expert but texture packs should only affect how things look on your screen.
The "missing" chunk thing can happen without any texture pack, I had it happen yesterday on my completely vanilla world and its happened on servers.
There was one server I play on where for a week or so this happened more or less regularly, always in more or less the same place and when viewed from the same angles, I could turn around and it would be gone and turn back and it came back.
I wouldn't dare say whether or not it's possible to fall into the abyss but for me at least they've always gone away with no ill effects.
(Not to be confused with cases where a chunk is replaced with a copy of a different chunk leaving a permanent mismatch in height and sometimes permanently damaged builds and such.)
Just testing.
Yeah, Hexalobular is right- resource packs only effect how you experience the visual and audio assets of the game and don't actually effect the world itself. I don't believe it's possible for a resource pack to corrupt a world in any way- not even if you tried to make one that could. It IS possible for a resource pack to be intense enough that it crashes your client and you can't load a world with it active but this is a graphics/hardware issue that also doesn't effect worlds and running leaner pack would resolve the issue. The void you're describing does sound like a standard chunk-loading error which anyone who has played minecraft for long enough would be familiar with. If you see something like that again you can test if it's just graphical by pressing F3+A to reload the chunks which usually fixes that.
As a side note, I'm sure you could find a resource pack patch for 1.13 that you could run over your main pack to fill in the missing 1.13 assets until your favorite pack is updated. This page https://dokucraft.co.uk/stash/?status for instance has patches that, if run over the other pack, would give you horses and the 1.13 blocks but doesn't have the any of the assets unaffected by 1.13. Of course this is just an example in one specific style but there are more out there if you hunt. 1.13 changed quite a bit in terms of formatting though so if the pack your using wasn't reformatted at all then you'll probably be missing your blocks and items too.
Thanks so much for the reassurance! I will look into the texture patch. :-)
This will not fix the (so called) invisible horses textures even with a 'patch' resource pack
IIRC what MC will do is use the textures in the highest listed resource pack THEN use textures in the next one down if any are missing in the 1st pack.
If there was a 3rd resource pack then this would be used to fill in any missing textures from the first 2 packs - & it'll continue down the list until the end.
Then if any textures are still missing it will use the vanilla textures.
Since the Elven pack has horse textures in it (even though they're formatted wrong) these will still show even with a 'patch' pack.
What could be done (make a backup first) is to open the Elven resource pack, DELETE all the horse textures & save it.
If MC can't find them in the pack then it'll use the vanilla textures
EDIT: IIRC between 1.12 & 1.13 there were name changes to textures so even if the Elven pack has graphics for certain things, they may still not show up in 1.13 due to a name change (I think glass/glass panes are 1 such example)
Not sure if the link I've given are the actual resource pack names but it may help
Thank you for this additional information! Unfortunately I don't know enough about how texture packs are made to be able to edit one (such as deleting the horse textures). If I have time I will do some research and see if I can figure it out.
Try this... I've modified this pack - actually all I've done is deleted the horse skin + the particle folders(I noticed when taming the 'hearts' showed up wrong so I guess this is another texture thats been modified) - to get you going
Iit's not a full 'convertion' to 1.13 so probably there will be still blocks not showing up properly, but at least you can still use your favorite pack until it get's updated