For a moment I thought it said "How has Minecraft changed you."
Through my times played since 1.2.5, I can safely say that there's a LOT more things to build with. Nowadays there's a ton of ways for people to add little details and make more things with an expanded color palette. I'm glad they also gave attention to the Nether and the End. EDIT: Villagers. How could I forget to mention our squidward/testificate capitalist pigs friends
The things I dislike? I'd say 1.7 terrain but I think I've expressed that enough. Personal quirks aside, I think the bigger problem isn't with regards to negative changes in the game itself, instead, it's what they haven't added or changed.
well, i dont like the way they are updating minecraft, i mean, 1 tecnical update, 1 content update, and so on, why not make a full update? i know this is not the way they are updating minecraft but you got the idea
To be honest, I feel like the updates should focus on improving existing aspects/features of the game, rather than adding new (but still cool) things like terracotta. Look at the ocean, for example. The last time an ocean mob(s) was added was in version 1.8, which was just over 3 years ago. And those were for an ultra-rare dungeon. People have made so many suggestions asking for more ocean content, a minecart rework, bigger or custom boats, ambient birds, rework to survival-mode game balance, etc. I just wish we would at least get explanations to why we can't get these things. Don't get me wrong, there are things that have been implemented that were suggestions, but a lot of them were either years after the suggestion had been constantly suggested, or so small and minute that it ultimately doesn't compare to the lack of response to the community.
Actually, the point of this thread was to either:
A. Find someone who agrees with me
B. Find someone who can to me why I'm the crazy one.
The biggest issue for me? The performance. With a game that's been in development or over 7 years you'd hope they'd have finally optimized it a bit. Guess that shows just how incredibly messy Minecraft Java's code really is that it still performs as terrible as it does.
The main issue is that the current developers have no idea how to code in Java:
We fortunately don't use Java and so we can create as many BlockPos we want. Last time I checked we create around 400k every time a chunk is tessellated, but they're inlined and ultimately deconstructed into 3 ints and it doesn't even make a dent in the profiling
Yeah, you can actually blame Bedrock for many of the performance issues since 1.8 since it appears that they are porting over code from that version to Java (just because code works well in one language does not mean it does in all languages)! sp614x (the creator of Optifine) even said that Notch's original code was superior:
Minecraft 1.8 has so many performance problems that I just don't know where to start with.
The previous Minecraft releases were much less memory hungry. The original Notch code (pre 1.3) was allocating about 10-20 MB/sec which was much more easy to control and optimize. The rendering itself needed only 1-2 MB/sec and was designed to minimize memory waste (reusing buffers, etc).
(I'm sure they actually meant to say 1.6, not 1.3, since that sounds about right for that version, unless they are referring to the client-server merger, which actually improves performance for me as compared to 1.2.5, which makes sense since the game runs them on two separate threads instead of one)
The only performance issue I have with 1.6.4 is lag from zombie pathfinding, but I fixed that myself (long before it was officially fixed, and without nerfing zombies). Not that 1.12.2 has many issues for me, aside from 3x slower terrain generation and slow chunk rendering when flying around in Creative (on my old computer I got 80-120 FPS on normal render distance in 1.6.4 without Optifine but it plummeted to 20-40 FPS in 1.8+, not to mention huge lag spikes and FPS plunging to a mere 1-2 FPS in water, as well as constant server lag on anything higher than 4 chunks, when 10 was needed thanks to a bug they introduced in 1.7.4. Even 1.7.x had some weird issue with every 10th frame taking much longer to render, but similar performance if I managed to stop it).
I've also seen some of the code for 1.8+ and it is truly atrocious and overly complicated; ever looked inside the jar? Why are there so many new classes being added with each update, many more than are warranted by new features? A lot of those are useless wrapper classes; for example, in 1.6.4 the game uses an array to store raw data during terrain generation and directly reads and writes from it; in 1.8+ they placed it inside of a separate class and you must use get/set methods to access it, plus numerical data must be translated to and from blockstates, which involves a long chain of methods scattered across many classes, all of which adds overhead and turns the code into spaghetti:
Also, they have recently bumped up the system requirements quite a bit:
Recommended Requirements:
CPU: Intel Core i5-4690 3.5GHz / AMD A10-7800 APU 3.5 GHz or equivalent
RAM: 4GB
GPU: GeForce 700 Series or AMD Radeon Rx 200 Series (excluding integrated chipsets) with OpenGL 4.5
HDD: 4GB (SSD is recommended)
OS (recommended 64-bit):
- Windows: Windows 10
- macOS: macOS 10.12 Sierra
- Linux: Any modern distributions from 2014 onwards
I'm betting that is for the upcoming 1.13 update since according to that my computer doesn't even reach the minimum (how many people have 3.1 GHz CPUs?) but doesn't have many issues with 1.12.2 - while 1.8 was also preceded by a significant increase in system requirements and performance went to hell when it was released (and ironically, like 1.13 was claimed to have many optimizations):
Recommended Requirements:
CPU: Intel Core i3 or AMD Athlon II (K10) 2.8 GHz
RAM: 4GB
GPU: GeForce 2xx Series or AMD Radeon HD 5xxx Series (Excluding Integrated Chipsets) with OpenGL 3.3
HDD: 1GB
Latest release of Java 8 from java.com
For comparison, these are the system requirements for 1.6 (ironically, RAM has not been increased, despite everybody always saying to allocate more; the amount shown is for the system, not what to allocate. 1.12.2 runs fine with 512 MB allocated on a 32 bit system, provided that you don't max out render distance, which is limited to 16 anyway):
Recommended Requirements:
CPU : Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz
RAM : 4GB
GPU : GeForce 6xxx or ATI Radeon 9xxx and up with OpenGL 2 Support (Excluding Integrated Chipsets)
HDD : 150MB
As you can guess, this, along with other reasons is why I still play a 4 year old version of the game (and when modded it really isn't 1.6.4 anymore; I've described said mods as my own "version" of the game which is not far from the truth, as while I included features from later versions many of them are altered in some way). However, unlike some others I don't really care about what direction the game goes in anymore; I have not stated any opinion on the new textures since they won't affect me and otherwise it is easy to change them yourself if you don't like them (either to the old ones or any of the thousands of resource packs out there).
The only features I can say I truly despise are the Woodland Mansions, and the changes to caves made in 1.7. I love all the new blocks and mobs they've been adding.
Rollback Post to RevisionRollBack
I post pretty rarely nowadays. Gosh, I wish this place weren't so... empty...
The Meaning of Life, the Universe, and Everything.
Join Date:
9/21/2010
Posts:
63
Minecraft:
Rabbittt
Member Details
Alright alright I'll bite; the Combat Update really did make combat in Minecraft even less rewarding and unfun by costing more to engage in partly because of the new hunger costs being so high when first implemented and partly because of the cost of shields; it also doesn't help that it feels like once you make it to late game you have to have chests full of thrown health 2 potions to be able to fight any boss now and diamond armor does very little. I had to try so many times to beat the Ender Dragon, after doing it dozens of times pre-update.
That said, I'm pretty happy with the majority of new features and mostly just feel starved in a lot of areas of the game because they rarely get attention (Potions, farming, thank goodness for the fishing rework it made it SO MUCH better but I still want more fish, world gen/biomes, new in-home blocks akin to furnaces and brewing stands and the like)
Just a reminder people. This is not a thread for suggesting new features for Minecraft, it is just for discussing the existing Minecraft and how it has changed.
Likes: I like almost everything that's come out lately. Sure, I'd prefer a nether overhaul over the texture change, but at least Minecraft's still adding new features. If you're upset over missing features, check out the modding community
Dislikes: Before 1.12, nothing. There are underdeveloped concepts (cough endermites cough), but nothing that I would rather the game not have. The more the merrier in my mind. However, I do dislike the Knowledge Book. It's clunky and feels out of place in the inventory, and isn't needed. I still use the web to find a recipe I've forgotten. Secondly, I dislike how the advancments keep popping up on your screen as if it's the first time you've ever played. But beyond that, I'm happy on the direction the game has gone.
Likes: I like almost everything that's come out lately. Sure, I'd prefer a nether overhaul over the texture change, but at least Minecraft's still adding new features. If you're upset over missing features, check out the modding community
Dislikes: Before 1.12, nothing. There are underdeveloped concepts (cough endermites cough), but nothing that I would rather the game not have. The more the merrier in my mind. However, I do dislike the Knowledge Book. It's clunky and feels out of place in the inventory, and isn't needed. I still use the web to find a recipe I've forgotten. Secondly, I dislike how the advancments keep popping up on your screen as if it's the first time you've ever played. But beyond that, I'm happy on the direction the game has gone.
I feel the same way with the "More the merrier" philosophy; however, I feel that the underdeveloped features take valuable time away from the development and improvement of the game.
I really like the new animals we've been getting, though I feel like they are mostly useless and/or underdeveloped. Still cool to have them, though. I also love how we've been getting more and more customizability with texture resource packs. The parrots are also really cool, and definitely one of my favorite recent features.
However, there is a feature that I have very strong negative feelings toward. (I'm also in the minority on this one.) This feature is elytra. There are multiple issues I have with it, so I'll just let my elytra thread explain it: click here.
Likes: I like almost everything that's come out lately. Sure, I'd prefer a nether overhaul over the texture change, but at least Minecraft's still adding new features. If you're upset over missing features, check out the modding community
Dislikes: Before 1.12, nothing. There are underdeveloped concepts (cough endermites cough), but nothing that I would rather the game not have. The more the merrier in my mind. However, I do dislike the Knowledge Book. It's clunky and feels out of place in the inventory, and isn't needed. I still use the web to find a recipe I've forgotten. Secondly, I dislike how the advancments keep popping up on your screen as if it's the first time you've ever played. But beyond that, I'm happy on the direction the game has gone.
I agree with the "The more the merrier" philosophy; however, I feel that undeveloped or useless features take valuable away from the development of the game. I really like the parrot, as well as some of the new-ish blocks, like hardened clay and concrete. However, there are some notable things that I am very unhappy with when it comes to the direction of the development of the game. Please note that what I mentioned above are not the only newer features I like, and that there are plenty of other recent additions that I praise Mojang for. Here is my negatives list:
- The slow development of the player eventually becoming a god in survival mode.
- Example: the elytra. Let my dedicated elytra thread explain my issues with it: click here.
- The lack of attention to bland areas of the game (such as oceans, etc.), and lack of explanation to why they aren't improved
- The inefficiency of programming, and the result of this (as TheMasterCaver explained above).
- The waste of development time and resources on odd features that weren't asked for when there are plenty of features and/or areas of the game that ought to be improved or revised first.
The real issue is that there are little consequences of this pattern other than:
1. Minor community complaint
2. Praise. Yes, praise for this, as sadly some people enjoy becoming gods in survival mode.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/4/2014
Posts:
45
Member Details
Likes: I pretty much enjoy everything that Mojang adds to the game, such as new blocks, mobs, structures or what not. The game continues to please me with each update.(The new crafting book is so helpful for me. It saves a lot of time)
Dislikes: I don't like the combat situation. I love having a shield, but I hate how you have to let your sword cool down when you fight. I also don't like how it affects all of your other tools, like you pickaxe or shovel. This is just a small issue for me though. I don't let it ruin the game for me.
With a ton of awesome features that the community mostly agrees are good for the game, there are also many features players do not like.
How has Minecraft changed in a way (over time) you like?
How has Minecraft changed in a way (over time) you don't like?
Check out my suggestions! Here is one of them:
For a moment I thought it said "How has Minecraft changed you."
Through my times played since 1.2.5, I can safely say that there's a LOT more things to build with. Nowadays there's a ton of ways for people to add little details and make more things with an expanded color palette. I'm glad they also gave attention to the Nether and the End. EDIT: Villagers. How could I forget to mention our squidward/testificate
capitalist pigsfriendsThe things I dislike? I'd say 1.7 terrain but I think I've expressed that enough. Personal quirks aside, I think the bigger problem isn't with regards to negative changes in the game itself, instead, it's what they haven't added or changed.
Figured it was time for a change.
well, i dont like the way they are updating minecraft, i mean, 1 tecnical update, 1 content update, and so on, why not make a full update? i know this is not the way they are updating minecraft but you got the idea
Huh. I didn't get the reaction I thought I would.
To be honest, I feel like the updates should focus on improving existing aspects/features of the game, rather than adding new (but still cool) things like terracotta. Look at the ocean, for example. The last time an ocean mob(s) was added was in version 1.8, which was just over 3 years ago. And those were for an ultra-rare dungeon. People have made so many suggestions asking for more ocean content, a minecart rework, bigger or custom boats, ambient birds, rework to survival-mode game balance, etc. I just wish we would at least get explanations to why we can't get these things. Don't get me wrong, there are things that have been implemented that were suggestions, but a lot of them were either years after the suggestion had been constantly suggested, or so small and minute that it ultimately doesn't compare to the lack of response to the community.
Actually, the point of this thread was to either:
A. Find someone who agrees with me
B. Find someone who can to me why I'm the crazy one.
Check out my suggestions! Here is one of them:
The main issue is that the current developers have no idea how to code in Java:
Yeah, you can actually blame Bedrock for many of the performance issues since 1.8 since it appears that they are porting over code from that version to Java (just because code works well in one language does not mean it does in all languages)! sp614x (the creator of Optifine) even said that Notch's original code was superior:
(I'm sure they actually meant to say 1.6, not 1.3, since that sounds about right for that version, unless they are referring to the client-server merger, which actually improves performance for me as compared to 1.2.5, which makes sense since the game runs them on two separate threads instead of one)
The only performance issue I have with 1.6.4 is lag from zombie pathfinding, but I fixed that myself (long before it was officially fixed, and without nerfing zombies). Not that 1.12.2 has many issues for me, aside from 3x slower terrain generation and slow chunk rendering when flying around in Creative (on my old computer I got 80-120 FPS on normal render distance in 1.6.4 without Optifine but it plummeted to 20-40 FPS in 1.8+, not to mention huge lag spikes and FPS plunging to a mere 1-2 FPS in water, as well as constant server lag on anything higher than 4 chunks, when 10 was needed thanks to a bug they introduced in 1.7.4. Even 1.7.x had some weird issue with every 10th frame taking much longer to render, but similar performance if I managed to stop it).
I've also seen some of the code for 1.8+ and it is truly atrocious and overly complicated; ever looked inside the jar? Why are there so many new classes being added with each update, many more than are warranted by new features? A lot of those are useless wrapper classes; for example, in 1.6.4 the game uses an array to store raw data during terrain generation and directly reads and writes from it; in 1.8+ they placed it inside of a separate class and you must use get/set methods to access it, plus numerical data must be translated to and from blockstates, which involves a long chain of methods scattered across many classes, all of which adds overhead and turns the code into spaghetti:
http://www.minecraftforum.net/forums/minecraft-java-edition/recent-updates-and-snapshots/2202539-is-1-8-lagging-for-you-poll-lets-settle-this-issue?comment=672
Also, they have recently bumped up the system requirements quite a bit:
I'm betting that is for the upcoming 1.13 update since according to that my computer doesn't even reach the minimum (how many people have 3.1 GHz CPUs?) but doesn't have many issues with 1.12.2 - while 1.8 was also preceded by a significant increase in system requirements and performance went to hell when it was released (and ironically, like 1.13 was claimed to have many optimizations):
For comparison, these are the system requirements for 1.6 (ironically, RAM has not been increased, despite everybody always saying to allocate more; the amount shown is for the system, not what to allocate. 1.12.2 runs fine with 512 MB allocated on a 32 bit system, provided that you don't max out render distance, which is limited to 16 anyway):
As you can guess, this, along with other reasons is why I still play a 4 year old version of the game (and when modded it really isn't 1.6.4 anymore; I've described said mods as my own "version" of the game which is not far from the truth, as while I included features from later versions many of them are altered in some way). However, unlike some others I don't really care about what direction the game goes in anymore; I have not stated any opinion on the new textures since they won't affect me and otherwise it is easy to change them yourself if you don't like them (either to the old ones or any of the thousands of resource packs out there).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The only features I can say I truly despise are the Woodland Mansions, and the changes to caves made in 1.7. I love all the new blocks and mobs they've been adding.
I post pretty rarely nowadays. Gosh, I wish this place weren't so... empty...
Alright alright I'll bite; the Combat Update really did make combat in Minecraft even less rewarding and unfun by costing more to engage in partly because of the new hunger costs being so high when first implemented and partly because of the cost of shields; it also doesn't help that it feels like once you make it to late game you have to have chests full of thrown health 2 potions to be able to fight any boss now and diamond armor does very little. I had to try so many times to beat the Ender Dragon, after doing it dozens of times pre-update.
That said, I'm pretty happy with the majority of new features and mostly just feel starved in a lot of areas of the game because they rarely get attention (Potions, farming, thank goodness for the fishing rework it made it SO MUCH better but I still want more fish, world gen/biomes, new in-home blocks akin to furnaces and brewing stands and the like)
Just a reminder people. This is not a thread for suggesting new features for Minecraft, it is just for discussing the existing Minecraft and how it has changed.
- sunperp
Well I can say I really dislike the new PvP system.
Likes: I like almost everything that's come out lately. Sure, I'd prefer a nether overhaul over the texture change, but at least Minecraft's still adding new features. If you're upset over missing features, check out the modding community
Dislikes: Before 1.12, nothing. There are underdeveloped concepts (cough endermites cough), but nothing that I would rather the game not have. The more the merrier in my mind. However, I do dislike the Knowledge Book. It's clunky and feels out of place in the inventory, and isn't needed. I still use the web to find a recipe I've forgotten. Secondly, I dislike how the advancments keep popping up on your screen as if it's the first time you've ever played. But beyond that, I'm happy on the direction the game has gone.
I feel the same way with the "More the merrier" philosophy; however, I feel that the underdeveloped features take valuable time away from the development and improvement of the game.
I really like the new animals we've been getting, though I feel like they are mostly useless and/or underdeveloped. Still cool to have them, though. I also love how we've been getting more and more customizability with
textureresource packs. The parrots are also really cool, and definitely one of my favorite recent features.However, there is a feature that I have very strong negative feelings toward. (I'm also in the minority on this one.) This feature is elytra. There are multiple issues I have with it, so I'll just let my elytra thread explain it: click here.
Check out my suggestions! Here is one of them:
I agree with the "The more the merrier" philosophy; however, I feel that undeveloped or useless features take valuable away from the development of the game. I really like the parrot, as well as some of the new-ish blocks, like hardened clay and concrete. However, there are some notable things that I am very unhappy with when it comes to the direction of the development of the game. Please note that what I mentioned above are not the only newer features I like, and that there are plenty of other recent additions that I praise Mojang for. Here is my negatives list:
- The slow development of the player eventually becoming a god in survival mode.
- Example: the elytra. Let my dedicated elytra thread explain my issues with it: click here.
- The lack of attention to bland areas of the game (such as oceans, etc.), and lack of explanation to why they aren't improved
- The inefficiency of programming, and the result of this (as TheMasterCaver explained above).
- The waste of development time and resources on odd features that weren't asked for when there are plenty of features and/or areas of the game that ought to be improved or revised first.
The real issue is that there are little consequences of this pattern other than:
1. Minor community complaint
2. Praise. Yes, praise for this, as sadly some people enjoy becoming gods in survival mode.
Check out my suggestions! Here is one of them:
As for features, I'm cool with what Mojang's doing. The game's performance is what gets on my nerves.
Likes: I pretty much enjoy everything that Mojang adds to the game, such as new blocks, mobs, structures or what not. The game continues to please me with each update.(The new crafting book is so helpful for me. It saves a lot of time)
Dislikes: I don't like the combat situation. I love having a shield, but I hate how you have to let your sword cool down when you fight. I also don't like how it affects all of your other tools, like you pickaxe or shovel. This is just a small issue for me though. I don't let it ruin the game for me.