The Meaning of Life, the Universe, and Everything.
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Oh, I didn't realize. Maybe the "ore" trees would be really prevalent or just sometimes found amongst the other trees, and it's still a mostly ore related dimension.
This is the communities collective idea though, so whatever becomes final I am fine with and I'm just glad to have participated.
Oh, I didn't realize. Maybe the "ore" trees would be really prevalent or just sometimes found amongst the other trees, and it's still a mostly ore related dimension.
This is the communities collective idea though, so whatever becomes final I am fine with and I'm just glad to have participated.
~Zion
Theme-wise it could probably fit if they were something like crystal shard trees.
Since this is a collaborative thing, why don't we all say what we could do? For example, I could make some of the textures, and maybe some of the models.
I'm mainly an ideas guy, though I also have experience with MCreator, if we ever wanted to use that for pictures.
I've noticed lately we've gotten stuck on terrain gen. It's a shame because after this all we have to do is just come up with tons of mobs and items- which isn't much easier than having to choose just one option. I think the terrain should have the opportunity to be varied. A glacier full of just ice doesn't seem too interesting imo.
I'm mainly an ideas guy, though I also have experience with MCreator, if we ever wanted to use that for pictures.
I've noticed lately we've gotten stuck on terrain gen. It's a shame because after this all we have to do is just come up with tons of mobs and items- which isn't much easier than having to choose just one option. I think the terrain should have the opportunity to be varied. A glacier full of just ice doesn't seem too interesting imo.
I don't think we need to use MCreator; we could just retexture and remodel items. Though for videos, gifs, or certain pictures your experience in MCreator might prove to be very useful.
I feel like instead of actually assigning jobs to make sprites and textures and videos we should just focus on ideas, this is just started to become too... professional, I guess. This is just for fun, not a detailed suggestion to email to Mojang.
I feel like instead of actually assigning jobs to make sprites and textures and videos we should just focus on ideas, this is just started to become too... professional, I guess. This is just for fun, not a detailed suggestion to email to Mojang.
I'm with you in that, we're just thinking ahead about how we are going to present the thread (no one likes a wall of text).
So I’ve thought about it for a while and I’ve decided on what I think is a good world generation style.
The world is made of a new frosty block, perhaps topped with “frosty grass”. Lots of icey or runic structures can spawn, with steampunk existing further underground or in the sky. Maybe there could be lakes filled with some super cold liquid. There are no trees, but there are mountains (even a few hollow mountains as suggested before).
Most of the land is on huge floating islands. These islands are so huge at first it’s impossible to notice that they are islands, small ones are 10x the size of the first end island. They also extend all the way to y 10, so huge caverns are possible. In between each island is a very small space, around 10-30 blocks (more like ravines then space). Imagine these more like giant glaciers floating in the sky, a unique balance between end and overworld generation.
Thanks to this air difference between islands, there can be multiple biomes that don’t have to worry about ugly transitions. Each island has one biome and one biome only. Some rough ideas (please add on and suggest name changes if you have any):
• Frosty Plains
• Mountains (variant: Hollow Mountains)
• Ice Spikes (or something like that)
• Frozen Ocean
• Ancient Kingdom with monsters
• Small islands with steampunk or runic things
• Varm, a rare biome that is warm enough for overworld grass to spawn.
Another idea I had- should the dimension require some sort of protection to withstand from the extreme cold? This has been shot down many times for the overworld, but I wonder if it’d work for something optional like a dimension. I could be as simple as just armor, could require polar bear hide (polar bears have no use right now). Keep in mind this would only apply to the dimension, not cold biomes in the overworld.
So I’ve thought about it for a while and I’ve decided on what I think is a good world generation style.
The world is made of a new frosty block, perhaps topped with “frosty grass”. Lots of icey or runic structures can spawn, with steampunk existing further underground or in the sky. Maybe there could be lakes filled with some super cold liquid. There are no trees, but there are mountains (even a few hollow mountains as suggested before).
Most of the land is on huge floating islands. These islands are so huge at first it’s impossible to notice that they are islands, small ones are 10x the size of the first end island. They also extend all the way to y 10, so huge caverns are possible. In between each island is a very small space, around 10-30 blocks (more like ravines then space). Imagine these more like giant glaciers floating in the sky, a unique balance between end and overworld generation.
Thanks to this air difference between islands, there can be multiple biomes that don’t have to worry about ugly transitions. Each island has one biome and one biome only. Some rough ideas (please add on and suggest name changes if you have any):
• Frosty Plains
• Mountains (variant: Hollow Mountains)
• Ice Spikes (or something like that)
• Frozen Ocean
• Ancient Kingdom with monsters
• Small islands with steampunk or runic things
• Varm, a rare biome that is warm enough for overworld grass to spawn.
Wow. This actually sounds unique. I think I would like this.
Another idea I had- should the dimension require some sort of protection to withstand from the extreme cold? This has been shot down many times for the overworld, but I wonder if it’d work for something optional like a dimension. I could be as simple as just armor, could require polar bear hide (polar bears have no use right now). Keep in mind this would only apply to the dimension, not cold biomes in the overworld.
I don't think the community would like encouragement to kill endangered animals. I would be okay with it (just like I would be okay with shark fin stew), because they are not endangered in Minecraft and are not subject to any factors that would kill them otherwise, but my guess is that a ton of people would freak out. Remember what happened when parrots were tamed with cookies? Imagine how the community would react to polar bears being only useful when killed...
Nevertheless, I think frostbite (or whatever you call the thing that makes you wear protection) would be an interesting mechanic as long as it was implemented well.
Also, though this could be implemented with existing mobs, I think it would be cool if there was a mob that would see you and kill you unless you wore colored leather armor that matched the blocks around you. For example, in this dimension, it would probably be white (snow) and gray (stone).
So I’ve thought about it for a while and I’ve decided on what I think is a good world generation style.
The world is made of a new frosty block, perhaps topped with “frosty grass”. Lots of icey or runic structures can spawn, with steampunk existing further underground or in the sky. Maybe there could be lakes filled with some super cold liquid. There are no trees, but there are mountains (even a few hollow mountains as suggested before).
Most of the land is on huge floating islands. These islands are so huge at first it’s impossible to notice that they are islands, small ones are 10x the size of the first end island. They also extend all the way to y 10, so huge caverns are possible. In between each island is a very small space, around 10-30 blocks (more like ravines then space). Imagine these more like giant glaciers floating in the sky, a unique balance between end and overworld generation.
Thanks to this air difference between islands, there can be multiple biomes that don’t have to worry about ugly transitions. Each island has one biome and one biome only. Some rough ideas (please add on and suggest name changes if you have any):
• Frosty Plains
• Mountains (variant: Hollow Mountains)
• Ice Spikes (or something like that)
• Frozen Ocean
• Ancient Kingdom with monsters
• Small islands with steampunk or runic things
• Varm, a rare biome that is warm enough for overworld grass to spawn.
Oh my gosh you got my vision of the dimension completely on point! Even the "ravines" separating chunks of land, as if the world was floating glaciers! I agree 100% on this, all the way. Although, I still do want to mention my Flurry Fields idea, which is filled with geysers that shoot up blasts of cold air, which propel you upwards, even farther up if using an elytra. (And then above these could possibly be smaller floating islands with larger gaps, perhaps different shapes too, and the floating spire dungeon someone mentioned earlier, and some islands could be steampunk airship ports!)
One thing I don't agree with though is the Varm. I like the concept, but I don't think it should be Overworld grass, perhaps a magenta sort of grass? And there could be some kind of alien tree-mushroom hybrid. Just a bunch of weird, magenta-colored, alien plantlife.
Another thing is the ocean, not too sure if this dimension should have one. Overworld is getting the Update Aquatic, so it kinda has a patent on oceans now
Another idea I had- should the dimension require some sort of protection to withstand from the extreme cold? This has been shot down many times for the overworld, but I wonder if it’d work for something optional like a dimension. I could be as simple as just armor, could require polar bear hide (polar bears have no use right now). Keep in mind this would only apply to the dimension, not cold biomes in the overworld.
Frosty Flatland - A plains chock full of icy cold blocks like permafrost.
Frosty Flatland S - Same as Frosty Flatland, but with a large layer of snow.
Note: Biomes without snow layers would not have snow as a weather event (Could possibly have hail)
Sleet Spires - Spikes and rounded spires of ice, sleet, and permafrost rise up to the sky! There would be valleys between them to walk through, but they'd be thin and you'd likely need to climb a bit to traverse it, although it isn't without its rewards! Tons of crystals and ores spawn on the spires, making it great for mining, and well worth the risk.
Sleet Spikes - A smaller version of the Sleet Spires, but without the spires, and just the spikes. The spikes are more spaced out, and, like I said earlier, smaller!
Powder Peaks - Large mountainous terrain. Similar to the Sleet Spires, but less jagged, and more rounded off/continuous, similar to Extreme Hills.
Powder Peaks S - Powder Peaks with a large layer of snow.
Powder Peaks H - Powder Peaks but with large hollow spaces inside the mountains. Unlike caves, these are enormous rooms, but can connect with each other to form a sort of cave system.
Powder Peaks SH - Self explanatory
Frigid Fracture - A large expanse of relatively flat terrain with cracks similar to those that separate the biomes/larger islands running throughout, separating the land into stepping stones of a sort.
Frigid Fracture M - Frigid Fracture, but more mountainous, with some islands appearing higher up than the others
Misty Sea - A mostly empty expanse of mist, accumulating in a sort of ocean. Traversal would require the crafting of a new transportation device, like a boat, that can only be vertical, but can cross giant gaps (Or you could just go around... boring >:C). Populating this place would be large icebergs floating in the fog.
Flurry Fields - A mostly flat expanse populated by pools of super-cooled liquid and geysers that shoot up blasts of cold air, propelling entities upwards, even more so if an elytra is equipped. There are also floating islands dotting the sky, some populated with steampunk airship ports.
Varm - A lush landscape of magenta-colored, alien plant-life, with larger tree/fungus like plants here and there
Varm - A lush landscape of magenta-colored, alien plant-life, with larger tree/fungus like plants here and there
I like this list a lot, I agree with all the biomes. However, I don't think the varm (which is warm in norweigen if anyone was curious) should be purple. That color pallet has already been taken by both mushroom islands and the end. Especially fungus and alien plant life. In retrospect I see why overworld grass would be an issue, but I think the varm should be just "less cold" than the super cold dimension. Maybe it could have a unique white-blue-green block?
I like this list a lot, I agree with all the biomes. However, I don't think the varm (which is warm in norweigen if anyone was curious) should be purple. That color pallet has already been taken by both mushroom islands and the end. Especially fungus and alien plant life. In retrospect I see why overworld grass would be an issue, but I think the varm should be just "less cold" than the super cold dimension. Maybe it could have a unique white-blue-green block?
While a sort of frosty teal color could be cool, I mostly chose magenta because of two reasons. One, it's quite a contrast with the rest of the dimension, and could be really interesting/weird to come across, and two, there's really only a few magenta-colored blocks, being the wool, clay, and cement. Purpur is more a muted purple, while this would be very bright, and mycelium doesn't really strike me as purple at all heheh.
so I know it's been brought up before, but we really need to figure out how this fits onto progression, Even being optional an entire dimension could REALLY screw up the progression system, considering how tight it is.
I think that perhaps, the best option would be to Increase all the numbers, so currently, the player has 20 HP, Well, if we use that as a base for other numbers, such as mob health, armor protection, ect. then we increase that to, say, 50-100, then we have ALOT more room to work with when it comes to spesifics on armor and weapons and such
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Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
I don't think increasing the player's health would be too good for progression. I say it should either be available after the nether, or after the End, with mobs made for diamond armor and tools, with potions being made more useful if it's after the End, requiring healing and strength and such.
Maybe we could make the jump to beyond diamond. If this were the case the frost dimension would probably be geared towards late-game players, but I'd advocate it's still accessible from the get go. All the mobs would just be super powerful and make enchanted diamond the equivalent of iron (or even stone). Then you would need to either mine or loot dungeons to obtain the new tier. Maybe you could even play it off as one of those "hard but quick vs easier but long" scenarios from folk tales, where you have two options: straight to the end with diamond, which is much faster but quite hard, or the much longer journey to the frost dimension to get a new mineral, which makes the ender dragon fight easier at the expensive of a lot of work and time.
The only problem with this is that all the old mobs would become more of an inconvenience than threat.
I'm not against having new ores and materials, but a new set better than diamond? That breaks the whole idea of this place being non-progression based. I mean, if this is a sort of post-End sort of place, maybe have stuff to upgrade and repair gear instead?
I might make a quickie sort of concept art of what I envision in my head of what I think this place would look like within the next week or so.
I think instead of making something better than diamond, we make "alternatives". Some stats would be better of course, but some might have trade-offs. Another thing that would be much more interesting is to have more unique weapons, tools, and armor, like the elytra or trident, with that being the focus of this dimension: getting special unique loot.
I think instead of making something better than diamond, we make "alternatives". Some stats would be better of course, but some might have trade-offs. Another thing that would be much more interesting is to have more unique weapons, tools, and armor, like the elytra or trident, with that being the focus of this dimension: getting special unique loot.
Yes. This is how new tiers should be handled: with non-linear progression.
I really don't think we need to make anything directly stronger than max-enchanted diamond armor; if anything, diamond armor should be nerfed in some way.
Oh, I didn't realize. Maybe the "ore" trees would be really prevalent or just sometimes found amongst the other trees, and it's still a mostly ore related dimension.
This is the communities collective idea though, so whatever becomes final I am fine with and I'm just glad to have participated.
~Zion
Always bring a banana to a party - the 10th
Anime love Anime life - me
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[img]
[img]https://minecraftnoobtest.com/MCNT_568477cb1d390_2.png[/img]
Theme-wise it could probably fit if they were something like crystal shard trees.
Figured it was time for a change.
Since this is a collaborative thing, why don't we all say what we could do? For example, I could make some of the textures, and maybe some of the models.
Check out my suggestions! Here is one of them:
I'm mainly an ideas guy, though I also have experience with MCreator, if we ever wanted to use that for pictures.
I've noticed lately we've gotten stuck on terrain gen. It's a shame because after this all we have to do is just come up with tons of mobs and items- which isn't much easier than having to choose just one option. I think the terrain should have the opportunity to be varied. A glacier full of just ice doesn't seem too interesting imo.
I don't think we need to use MCreator; we could just retexture and remodel items. Though for videos, gifs, or certain pictures your experience in MCreator might prove to be very useful.
Check out my suggestions! Here is one of them:
I feel like instead of actually assigning jobs to make sprites and textures and videos we should just focus on ideas, this is just started to become too... professional, I guess. This is just for fun, not a detailed suggestion to email to Mojang.
I'm with you in that, we're just thinking ahead about how we are going to present the thread (no one likes a wall of text).
So I’ve thought about it for a while and I’ve decided on what I think is a good world generation style.
The world is made of a new frosty block, perhaps topped with “frosty grass”. Lots of icey or runic structures can spawn, with steampunk existing further underground or in the sky. Maybe there could be lakes filled with some super cold liquid. There are no trees, but there are mountains (even a few hollow mountains as suggested before).
Most of the land is on huge floating islands. These islands are so huge at first it’s impossible to notice that they are islands, small ones are 10x the size of the first end island. They also extend all the way to y 10, so huge caverns are possible. In between each island is a very small space, around 10-30 blocks (more like ravines then space). Imagine these more like giant glaciers floating in the sky, a unique balance between end and overworld generation.
Thanks to this air difference between islands, there can be multiple biomes that don’t have to worry about ugly transitions. Each island has one biome and one biome only. Some rough ideas (please add on and suggest name changes if you have any):
• Frosty Plains
• Mountains (variant: Hollow Mountains)
• Ice Spikes (or something like that)
• Frozen Ocean
• Ancient Kingdom with monsters
• Small islands with steampunk or runic things
• Varm, a rare biome that is warm enough for overworld grass to spawn.
Another idea I had- should the dimension require some sort of protection to withstand from the extreme cold? This has been shot down many times for the overworld, but I wonder if it’d work for something optional like a dimension. I could be as simple as just armor, could require polar bear hide (polar bears have no use right now). Keep in mind this would only apply to the dimension, not cold biomes in the overworld.
Wow. This actually sounds unique. I think I would like this.
I don't think the community would like encouragement to kill endangered animals. I would be okay with it (just like I would be okay with shark fin stew), because they are not endangered in Minecraft and are not subject to any factors that would kill them otherwise, but my guess is that a ton of people would freak out. Remember what happened when parrots were tamed with cookies? Imagine how the community would react to polar bears being only useful when killed...
Nevertheless, I think frostbite (or whatever you call the thing that makes you wear protection) would be an interesting mechanic as long as it was implemented well.
Also, though this could be implemented with existing mobs, I think it would be cool if there was a mob that would see you and kill you unless you wore colored leather armor that matched the blocks around you. For example, in this dimension, it would probably be white (snow) and gray (stone).
Check out my suggestions! Here is one of them:
Oh my gosh you got my vision of the dimension completely on point! Even the "ravines" separating chunks of land, as if the world was floating glaciers! I agree 100% on this, all the way. Although, I still do want to mention my Flurry Fields idea, which is filled with geysers that shoot up blasts of cold air, which propel you upwards, even farther up if using an elytra. (And then above these could possibly be smaller floating islands with larger gaps, perhaps different shapes too, and the floating spire dungeon someone mentioned earlier, and some islands could be steampunk airship ports!)
One thing I don't agree with though is the Varm. I like the concept, but I don't think it should be Overworld grass, perhaps a magenta sort of grass? And there could be some kind of alien tree-mushroom hybrid. Just a bunch of weird, magenta-colored, alien plantlife.
Another thing is the ocean, not too sure if this dimension should have one. Overworld is getting the Update Aquatic, so it kinda has a patent on oceans now
Please no :c
My rendition of the biome list:
Frosty Flatland - A plains chock full of icy cold blocks like permafrost.
Frosty Flatland S - Same as Frosty Flatland, but with a large layer of snow.
Sleet Spires - Spikes and rounded spires of ice, sleet, and permafrost rise up to the sky! There would be valleys between them to walk through, but they'd be thin and you'd likely need to climb a bit to traverse it, although it isn't without its rewards! Tons of crystals and ores spawn on the spires, making it great for mining, and well worth the risk.
Sleet Spikes - A smaller version of the Sleet Spires, but without the spires, and just the spikes. The spikes are more spaced out, and, like I said earlier, smaller!
Powder Peaks - Large mountainous terrain. Similar to the Sleet Spires, but less jagged, and more rounded off/continuous, similar to Extreme Hills.
Powder Peaks S - Powder Peaks with a large layer of snow.
Powder Peaks H - Powder Peaks but with large hollow spaces inside the mountains. Unlike caves, these are enormous rooms, but can connect with each other to form a sort of cave system.
Powder Peaks SH - Self explanatory
Frigid Fracture - A large expanse of relatively flat terrain with cracks similar to those that separate the biomes/larger islands running throughout, separating the land into stepping stones of a sort.
Frigid Fracture M - Frigid Fracture, but more mountainous, with some islands appearing higher up than the others
Misty Sea - A mostly empty expanse of mist, accumulating in a sort of ocean. Traversal would require the crafting of a new transportation device, like a boat, that can only be vertical, but can cross giant gaps (Or you could just go around... boring >:C). Populating this place would be large icebergs floating in the fog.
Flurry Fields - A mostly flat expanse populated by pools of super-cooled liquid and geysers that shoot up blasts of cold air, propelling entities upwards, even more so if an elytra is equipped. There are also floating islands dotting the sky, some populated with steampunk airship ports.
Varm - A lush landscape of magenta-colored, alien plant-life, with larger tree/fungus like plants here and there
I like this list a lot, I agree with all the biomes. However, I don't think the varm (which is warm in norweigen if anyone was curious) should be purple. That color pallet has already been taken by both mushroom islands and the end. Especially fungus and alien plant life. In retrospect I see why overworld grass would be an issue, but I think the varm should be just "less cold" than the super cold dimension. Maybe it could have a unique white-blue-green block?
While a sort of frosty teal color could be cool, I mostly chose magenta because of two reasons. One, it's quite a contrast with the rest of the dimension, and could be really interesting/weird to come across, and two, there's really only a few magenta-colored blocks, being the wool, clay, and cement. Purpur is more a muted purple, while this would be very bright, and mycelium doesn't really strike me as purple at all heheh.
so I know it's been brought up before, but we really need to figure out how this fits onto progression, Even being optional an entire dimension could REALLY screw up the progression system, considering how tight it is.
I think that perhaps, the best option would be to Increase all the numbers, so currently, the player has 20 HP, Well, if we use that as a base for other numbers, such as mob health, armor protection, ect. then we increase that to, say, 50-100, then we have ALOT more room to work with when it comes to spesifics on armor and weapons and such
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
I don't think increasing the player's health would be too good for progression. I say it should either be available after the nether, or after the End, with mobs made for diamond armor and tools, with potions being made more useful if it's after the End, requiring healing and strength and such.
Maybe we could make the jump to beyond diamond. If this were the case the frost dimension would probably be geared towards late-game players, but I'd advocate it's still accessible from the get go. All the mobs would just be super powerful and make enchanted diamond the equivalent of iron (or even stone). Then you would need to either mine or loot dungeons to obtain the new tier. Maybe you could even play it off as one of those "hard but quick vs easier but long" scenarios from folk tales, where you have two options: straight to the end with diamond, which is much faster but quite hard, or the much longer journey to the frost dimension to get a new mineral, which makes the ender dragon fight easier at the expensive of a lot of work and time.
The only problem with this is that all the old mobs would become more of an inconvenience than threat.
I'm not against having new ores and materials, but a new set better than diamond? That breaks the whole idea of this place being non-progression based. I mean, if this is a sort of post-End sort of place, maybe have stuff to upgrade and repair gear instead?
I might make a quickie sort of concept art of what I envision in my head of what I think this place would look like within the next week or so.
Figured it was time for a change.
I think instead of making something better than diamond, we make "alternatives". Some stats would be better of course, but some might have trade-offs. Another thing that would be much more interesting is to have more unique weapons, tools, and armor, like the elytra or trident, with that being the focus of this dimension: getting special unique loot.
Yes. This is how new tiers should be handled: with non-linear progression.
I really don't think we need to make anything directly stronger than max-enchanted diamond armor; if anything, diamond armor should be nerfed in some way.
Check out my suggestions! Here is one of them:
So then are the biomes decided? If they are then all that's left is blocks, items, mobs, and structures. Just throwing ideas:
Maybe one of the new mobs could be a small snowflake mob that floats in the air. They could shoot ice as ranged projectiles.
Also, I think derpy faced snowgolems could spawn naturally as neutral mobs.