We've apparently changed to calling it the "Engineer",
The engineer, is engihear. /null
In all seriousness, while i don't have any objections to adding more mobs (frankly, i feel it isn't an issue of the frist having to many mobs, but an issue of the other dimensions having to few). But we really need to flesh out the dimension's terrain and mechanics
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Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
We've apparently changed to calling it the "Engineer", which is a better name IMO. It is still a tossup whether there's multiple Gear dungeons and Engineers, but I believe he would be a single boss in his own right, with a boss bar and all that. Would probably warrant a crafting recipe like the Wither too, in case you wanted to fight him again.
There should be multiple Engineers (and gears) so on servers different people have a chance to get his drops. Also the engineer drops a variety of things, so you'd want to attack many gears to get em' all.
There should be multiple Engineers (and gears) so on servers different people have a chance to get his drops. Also the engineer drops a variety of things, so you'd want to attack many gears to get em' all.
Though that poses the question of "why did the Tundrans keep building Engineers when they started trying to kill them". Perhaps the Engineer is self-replicating.
Though that poses the question of "why did the Tundrans keep building Engineers when they started trying to kill them". Perhaps the Engineer is self-replicating.
I don't really think lore is what people are going to be worried about. I have to agree with fishg, too.
Well, you basically directly translated my envisioning into a Minecraft model.
Top quality work. That should go right into the document. The only thing I would change would be to add tesla coil style ribs to the gun, but the more generic look of it could go either way then, if we decide to revise it into a projectile shooter or modify the electrical attack.
Personally, I think Shockers might be better termed as Seekers instead, since their role is to patrol, scout, and call reinforcements.
I also like the shocker model, but I don't know about the ballon color. It reminds me of a mushroom. I think white would be better. Also the gray could be swapped for something more steampunky. But the model itself is great.
Since we already have riding frores and we're starting to hit the limit on mobs, maybe we should cut mammoths. They don't have much of use anymore nor do they have that many unique behaviors.
Have it as some sort of Pterodactyl with less facial feature to indicate their short life span.
As for how rare it spawn. Quite rare, as rare as magma cube in the nether i guess? But keep in mind that this creature spawn "naturally" inside other mobs. Not outside.
As for the attack? I guess it deals 2 hearts of damage but ignores armor. So it's not THAT big of a deal to be surprised. But it's dangerous if it appears in a big flock. Though it's very unlikely.
And the original concept is that it doesn't affect the player's life. Only death.
As for name: Cloud terror is one, but there's other alternative like Sky Matriach, Cloaker, Winggidon, Levicyte.
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Frist Dimension. 4th Dimension of Minecraft created through collaboration and brainstorming. Join now:
Mammoths should just be axed. We haven't really discussed them much and I don't see what they can add to this dimension.
Regarding the Sorrowind, IMO, it should probably be a bit bigger, and have a slightly higher aggro range. I'd also suggest a slgiht adjustment to its look or shape. It seems a little bit generic, although I don't want to stray too far from its current form. Perhaps something similar to a zephyr.
-As for the cloud terrors, I may have come up with something else for them. Although because of this they may be named "prismites" instead.
I'm thinking of making them a more crystal-like creature (still capable of flight) that disguises itself among large batches of crystals that spawn on the surface and underground. They would attack if you try mining their crystals, or if one spawns flying randomly, by trying to shoot one down
Upon death, they drop crystals and/or crystal shards of varying color. If we haven't found a use for crystals yet, being able to customize armor and weapons (mostly visually but with very minor buffs), create colored light blocks, perhaps a sort of range weapon, or a sort of utility block. For shape, I can see about sketching one.
For the slimes which I vote to call "slushes," I forgot, what was everyone's thoughts on that? Didn't I need to make something involving a visual for the tool it would provide?
Since we already have riding frores and we're starting to hit the limit on mobs, maybe we should cut mammoths. They don't have much of use anymore nor do they have that many unique behaviors.
I wouldn't be against this. They are probably the least unique mob we have in the dimension, so I guess they are a good candidate for the cut. Keep in mind that more than one rideable mob can coexist, though, especially in this case, where the frore would most likely be difficult to tame.
I also like the shocker model, but I don't know about the ballon color. It reminds me of a mushroom. I think white would be better. Also the gray could be swapped for something more steampunky. But the model itself is great.
I can totally see the mushroom resemblance. I could change it to be closer to the leather armor texture if that would be better. What color would you suggest for the primary color instead of the dark gray? Do you think we should do a poll on what color the balloon should be?
Top quality work. That should go right into the document. The only thing I would change would be to add tesla coil style ribs to the gun, but the more generic look of it could go either way then, if we decide to revise it into a projectile shooter or modify the electrical attack.
I wasn't sure how I should go about doing the tesla coil thing. If you are sure you want it in there, I guess I could try to make it like that.
Thank you for the feedback everyone! If there is anything else you would like to be changed about the model or texture, please let me know now. Here is a side and rear view of the model:
Mammoths should just be axed. We haven't really discussed them much and I don't see what they can add to this dimension.
Regarding the Sorrowind, IMO, it should probably be a bit bigger, and have a slightly higher aggro range. I'd also suggest a slgiht adjustment to its look or shape. It seems a little bit generic, although I don't want to stray too far from its current form. Perhaps something similar to a zephyr. I also preferred the name Sorrowind. Unless anyone has any alternate ideas or opinions that can the the name. As for the shape, remember we want to keep it simplistic.
-As for the cloud terrors, I may have come up with something else for them. Although because of this they may be named "prismites" instead.
I'm thinking of making them a more crystal-like creature (still capable of flight) that disguises itself among large batches of crystals that spawn on the surface and underground. They would attack if you try mining their crystals, or if one spawns flying randomly, by trying to shoot one down
Upon death, they drop crystals and/or crystal shards of varying color. If we haven't found a use for crystals yet, being able to customize armor and weapons (mostly visually but with very minor buffs), create colored light blocks, perhaps a sort of range weapon, or a sort of utility block. For shape, I can see about sketching one. Yes. Cloud terrors currently are too similar to Sorrowinds, this would make them unique and useful.
Crystals could buff the durability of armor a bit, though it would mainly be decorative. They can also craft a stronger, reinforced glass and make rainbow beacons. We need a couple more uses for them though.
For the slimes which I vote to call "slushes," I forgot, what was everyone's thoughts on that? Didn't I need to make something involving a visual for the tool it would provide?
Originally I didn't want a slime variant, but if it's different from the others and hasn't a useful drop I think it could work well.
Wolftopia: For the coloring, how about brownish (copper/bronze) with gold trim?
Smaller suggestion for the crystals, they could be used to change the enchantment shine color on enchanted armor/equipment
This is a really good idea! I think when a beacon beam goes into a crystal it should separate into multiple beams (like this), and maybe even increases the range of the effect.
EDIT: Just thought of something. Do you guys think the Engineer will be too similar to PAMA from Minecraft: Story Mode? Do you think the Controller should be mobile?
EDIT: Just thought of something. Do you guys think the Engineer will be too similar to PAMA from Minecraft: Story Mode? Do you think the Controller should be mobile?
EDIT: Just thought of something. Do you guys think the Engineer will be too similar to PAMA from Minecraft: Story Mode? Do you think the Controller should be mobile?
I like the beacon beam idea. As for story mode, we came up with the Engineer on our own. So what if a Minecraft spinoff also thought up the idea of an evil supercomputer? Plus the Engineer is more steampunk than digital.
I thought the Engineer would be immobile, as it's strength is mental not physical. Perhaps the Engineer could analyze the player's actions and spawn the best auto/shock/jugg ratio based on their actions. And even though technically the Engineer is only the red eye, in the game's lore the entire gear is him. The battle consists of the player destroying blocks around the room that are part of it's "system". The eye only follows the player around and shoots the laser.
Ice Trolls
Official Description: The Wintry’s bigger badder cousin, the fearsome Ice Trolls inhabit the Frist’s crystal caverns. If you see one, run.
Alternative Names: Frost Troll (or giant), Frist Troll, Yeti, Goliath
Ice Trolls would be hostile mobs spawning underground. With 1.13 cave air will replace regular air in caves, so this shouldn’t be too hard to add. Ice Trolls, for some strange reason, will never go outside preferring to let the player escape than see the sky. If it is spawned outside it will rush to the nearest cave, if there is no cave it runs in circles.
However, this will rarely be a concern, as trolls typically spawn in the cavern depths (though most caves are at least somewhat lit from the crystals). Trolls are not common, in most mining expeditions the player will not run into them. In the rare event a troll does spawn nearby, they are thankfully very loud.
Trolls have a good sense of smell, able to pick up players from as far as 24 blocks. But Trolls are hoarders, and they keep their precious jewelry to themselves. If a player mines a crystal, all Trolls within a 48-block radius will be alerted (if there are any).
The ice troll has two attacks- smash and snatch. The first and most common is smash. The Troll will throw on of it’s fists into the air and smash the ground, causing a damage to all players within an 8-block radius. You can avoid smash by keeping a far distance from the slower troll or jumping right as the hand is about to come to the ground. Smash deals 6 health points each.
The second attack is snatch. The troll will rush up to the player and try to grab them with it’s hand. If the hand touches the player model, it will “snatch” them. The player is moved up and towards the face of the troll, where it “bites” them. Afterwards the player is dropped, and fight continues. While snatch only deals 4 health points, the main point is to give the player the “freezing” effect. During freezing, your hearts turn icey blue and you periodically lose the ability to move for a second. This could be fatal when trying to counter smash.
In order to defeat an ice troll, you’ll need strong armor and quick reflexes. Jump the smash attacks and avoid snatch at all costs. Trolls act sort of like minibosses. You will almost never find two together.
Ice Trolls have 100 health points, equal to an iron golem. When killed they drop a Troll Tooth/Fang (alternatively Yeti or Goliath). The tooth can be used to brew a Potion of Freezing. The negative of freezing is the Potion of Warmth. During warmth, the player cannot be affected by freezing at all (very useful in blizzards). Soups will provide the player with 30 seconds of Warmth after eating, but for a longer more practical source use the potion.
Trumpets
A bit related, a bit unrelated.
Brass trumpets are one of many loot items found in the gear. These instruments appear to have been constructed by the creators of the gear for fun, before the apocalypse. Now all they do is gather dust. The player can use the trumpet by holding right click, and a simple note will play.
When a trumpet is played most surrounding mobs will react. Passive mobs spin for a short while, as if they are dancing along with the music. But the main purpose of these is for hostiles. When played a trumpet will call the attention of all hostile mobs within a 16-chunk area.
All the mobs will rush towards you, which makes trumpets very situational. You should only play one if you have full diamond armor and feel confident in your combat abilities. Otherwise you will not be very happy. But if you can fight off the mobs you be rewarded with loads of loot. This can come very handy for hunting the rarely spawning ice trolls.
This is a really good idea! I think when a beacon beam goes into a crystal it should separate into multiple beams (like this), and maybe even increases the range of the effect.
EDIT: Just thought of something. Do you guys think the Engineer will be too similar to PAMA from Minecraft: Story Mode? Do you think the Controller should be mobile?
PAMA is a satirical AI that talks to you, has a giant face, and acts like a homicidal Clippy.
The Engineer is a staring red eye that silently sends Automatons to kill you. It doesn't speak, because it thinks in rotating gears and slide valves. It's an analog supercomputer that'd probably rival SCP-914 in complexity now that it's started adding into itself. The only discernible thing it has is a motive, and that's to expand and exterminate. You can't apply any sort of human thought to it other than bare logic, because that's all it has.
If it wasn't for the graphical limits of Minecraft and steampunk in general, I'd have cables snaking everywhere, and a sort of overgrown, mecha-cancerous look to the central chamber, almost like a non-biological version of the WAU from SOMA. The eye itself is just the "original" machine; it's built up since then, until it can basically call the whole Gear its body. Take out the support systems, kill the eye itself, and the rest will just cease functioning rather abruptly, though the simpler Shockers, Automatons, and Juggernauts will keep going.
Speaking of which, there needs to be a way to fairly reliably disable one for reprogramming, or maybe even constructing one using a blueprint dropped by the Engineer. I recommend there being a second "gun" aside from the standard Automaton musket; one dropped by Shockers, which can shoot a small lightning bolt that robots are vulnerable to.
The engineer, is engihear. /null
In all seriousness, while i don't have any objections to adding more mobs (frankly, i feel it isn't an issue of the frist having to many mobs, but an issue of the other dimensions having to few). But we really need to flesh out the dimension's terrain and mechanics
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
There should be multiple Engineers (and gears) so on servers different people have a chance to get his drops. Also the engineer drops a variety of things, so you'd want to attack many gears to get em' all.
Though that poses the question of "why did the Tundrans keep building Engineers when they started trying to kill them". Perhaps the Engineer is self-replicating.
We're doing a mod project, check it out:
I made a concept model for the shocker mob:
Please let me know what you think of it.
Check out my suggestions! Here is one of them:
I don't really think lore is what people are going to be worried about. I have to agree with fishg, too.
Looks great!
Figured it was time for a change.
looks great, what did you use to make it?
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
Well, you basically directly translated my envisioning into a Minecraft model.
Top quality work. That should go right into the document. The only thing I would change would be to add tesla coil style ribs to the gun, but the more generic look of it could go either way then, if we decide to revise it into a projectile shooter or modify the electrical attack.
Personally, I think Shockers might be better termed as Seekers instead, since their role is to patrol, scout, and call reinforcements.
We're doing a mod project, check it out:
I jumped on this pretty late and have no idea, but that looks great!
PVP Legend
I also like the shocker model, but I don't know about the ballon color. It reminds me of a mushroom. I think white would be better. Also the gray could be swapped for something more steampunky. But the model itself is great.
Since we already have riding frores and we're starting to hit the limit on mobs, maybe we should cut mammoths. They don't have much of use anymore nor do they have that many unique behaviors.
Eh. I would change the "eye" to be blue. Red seems too "out of the place" in a blue dominant dimension. And the balloon should be white.
I think the enggineer should be renamed to the overlord. Sounds more menacing, also enggineer is too commonly used in redstonery.
And im still confused. I thought the Automaton was the race of the entire robotic unit, not the name of a single unit variant.
Sounds more fitting as a race.
Perhaps change the name of the current automaton to Marauder and keep the name automaton as the name of the robot's race.
As for cloud terrors. Perhaps it could use the model of DnD monster Stirge: https://goo.gl/images/7MWCN4
Or
Have it as some sort of Pterodactyl with less facial feature to indicate their short life span.
As for how rare it spawn. Quite rare, as rare as magma cube in the nether i guess? But keep in mind that this creature spawn "naturally" inside other mobs. Not outside.
As for the attack? I guess it deals 2 hearts of damage but ignores armor. So it's not THAT big of a deal to be surprised. But it's dangerous if it appears in a big flock. Though it's very unlikely.
And the original concept is that it doesn't affect the player's life. Only death.
As for name: Cloud terror is one, but there's other alternative like Sky Matriach, Cloaker, Winggidon, Levicyte.
Mammoths should just be axed. We haven't really discussed them much and I don't see what they can add to this dimension.
Regarding the Sorrowind, IMO, it should probably be a bit bigger, and have a slightly higher aggro range. I'd also suggest a slgiht adjustment to its look or shape. It seems a little bit generic, although I don't want to stray too far from its current form. Perhaps something similar to a zephyr.
-As for the cloud terrors, I may have come up with something else for them. Although because of this they may be named "prismites" instead.
I'm thinking of making them a more crystal-like creature (still capable of flight) that disguises itself among large batches of crystals that spawn on the surface and underground. They would attack if you try mining their crystals, or if one spawns flying randomly, by trying to shoot one down
Upon death, they drop crystals and/or crystal shards of varying color. If we haven't found a use for crystals yet, being able to customize armor and weapons (mostly visually but with very minor buffs), create colored light blocks, perhaps a sort of range weapon, or a sort of utility block. For shape, I can see about sketching one.
For the slimes which I vote to call "slushes," I forgot, what was everyone's thoughts on that? Didn't I need to make something involving a visual for the tool it would provide?
Figured it was time for a change.
I wouldn't be against this. They are probably the least unique mob we have in the dimension, so I guess they are a good candidate for the cut. Keep in mind that more than one rideable mob can coexist, though, especially in this case, where the frore would most likely be difficult to tame.
I can totally see the mushroom resemblance. I could change it to be closer to the leather armor texture if that would be better. What color would you suggest for the primary color instead of the dark gray? Do you think we should do a poll on what color the balloon should be?
I used Blockbench to make it.
I wasn't sure how I should go about doing the tesla coil thing. If you are sure you want it in there, I guess I could try to make it like that.
Thank you for the feedback everyone! If there is anything else you would like to be changed about the model or texture, please let me know now. Here is a side and rear view of the model:
Check out my suggestions! Here is one of them:
Wolftopia: For the coloring, how about brownish (copper/bronze) with gold trim?
I'll try doing that. Here is the model with a white balloon.
Check out my suggestions! Here is one of them:
Smaller suggestion for the crystals, they could be used to change the enchantment shine color on enchanted armor/equipment
This is a really good idea! I think when a beacon beam goes into a crystal it should separate into multiple beams (like this), and maybe even increases the range of the effect.
EDIT: Just thought of something. Do you guys think the Engineer will be too similar to PAMA from Minecraft: Story Mode? Do you think the Controller should be mobile?
Check out my suggestions! Here is one of them:
no no no, it's more like the machine from "9". though probably less dark.
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
I like the beacon beam idea. As for story mode, we came up with the Engineer on our own. So what if a Minecraft spinoff also thought up the idea of an evil supercomputer? Plus the Engineer is more steampunk than digital.
I thought the Engineer would be immobile, as it's strength is mental not physical. Perhaps the Engineer could analyze the player's actions and spawn the best auto/shock/jugg ratio based on their actions. And even though technically the Engineer is only the red eye, in the game's lore the entire gear is him. The battle consists of the player destroying blocks around the room that are part of it's "system". The eye only follows the player around and shoots the laser.
Ice Trolls
Official Description: The Wintry’s bigger badder cousin, the fearsome Ice Trolls inhabit the Frist’s crystal caverns. If you see one, run.
Alternative Names: Frost Troll (or giant), Frist Troll, Yeti, Goliath
Ice Trolls would be hostile mobs spawning underground. With 1.13 cave air will replace regular air in caves, so this shouldn’t be too hard to add. Ice Trolls, for some strange reason, will never go outside preferring to let the player escape than see the sky. If it is spawned outside it will rush to the nearest cave, if there is no cave it runs in circles.
However, this will rarely be a concern, as trolls typically spawn in the cavern depths (though most caves are at least somewhat lit from the crystals). Trolls are not common, in most mining expeditions the player will not run into them. In the rare event a troll does spawn nearby, they are thankfully very loud.
Trolls have a good sense of smell, able to pick up players from as far as 24 blocks. But Trolls are hoarders, and they keep their precious jewelry to themselves. If a player mines a crystal, all Trolls within a 48-block radius will be alerted (if there are any).
The ice troll has two attacks- smash and snatch. The first and most common is smash. The Troll will throw on of it’s fists into the air and smash the ground, causing a damage to all players within an 8-block radius. You can avoid smash by keeping a far distance from the slower troll or jumping right as the hand is about to come to the ground. Smash deals 6 health points each.
The second attack is snatch. The troll will rush up to the player and try to grab them with it’s hand. If the hand touches the player model, it will “snatch” them. The player is moved up and towards the face of the troll, where it “bites” them. Afterwards the player is dropped, and fight continues. While snatch only deals 4 health points, the main point is to give the player the “freezing” effect. During freezing, your hearts turn icey blue and you periodically lose the ability to move for a second. This could be fatal when trying to counter smash.
In order to defeat an ice troll, you’ll need strong armor and quick reflexes. Jump the smash attacks and avoid snatch at all costs. Trolls act sort of like minibosses. You will almost never find two together.
Ice Trolls have 100 health points, equal to an iron golem. When killed they drop a Troll Tooth/Fang (alternatively Yeti or Goliath). The tooth can be used to brew a Potion of Freezing. The negative of freezing is the Potion of Warmth. During warmth, the player cannot be affected by freezing at all (very useful in blizzards). Soups will provide the player with 30 seconds of Warmth after eating, but for a longer more practical source use the potion.
Trumpets
A bit related, a bit unrelated.
Brass trumpets are one of many loot items found in the gear. These instruments appear to have been constructed by the creators of the gear for fun, before the apocalypse. Now all they do is gather dust. The player can use the trumpet by holding right click, and a simple note will play.
When a trumpet is played most surrounding mobs will react. Passive mobs spin for a short while, as if they are dancing along with the music. But the main purpose of these is for hostiles. When played a trumpet will call the attention of all hostile mobs within a 16-chunk area.
All the mobs will rush towards you, which makes trumpets very situational. You should only play one if you have full diamond armor and feel confident in your combat abilities. Otherwise you will not be very happy. But if you can fight off the mobs you be rewarded with loads of loot. This can come very handy for hunting the rarely spawning ice trolls.
PAMA is a satirical AI that talks to you, has a giant face, and acts like a homicidal Clippy.
The Engineer is a staring red eye that silently sends Automatons to kill you. It doesn't speak, because it thinks in rotating gears and slide valves. It's an analog supercomputer that'd probably rival SCP-914 in complexity now that it's started adding into itself. The only discernible thing it has is a motive, and that's to expand and exterminate. You can't apply any sort of human thought to it other than bare logic, because that's all it has.
If it wasn't for the graphical limits of Minecraft and steampunk in general, I'd have cables snaking everywhere, and a sort of overgrown, mecha-cancerous look to the central chamber, almost like a non-biological version of the WAU from SOMA. The eye itself is just the "original" machine; it's built up since then, until it can basically call the whole Gear its body. Take out the support systems, kill the eye itself, and the rest will just cease functioning rather abruptly, though the simpler Shockers, Automatons, and Juggernauts will keep going.
Speaking of which, there needs to be a way to fairly reliably disable one for reprogramming, or maybe even constructing one using a blueprint dropped by the Engineer. I recommend there being a second "gun" aside from the standard Automaton musket; one dropped by Shockers, which can shoot a small lightning bolt that robots are vulnerable to.
We're doing a mod project, check it out: