The skin if anyone wants to further edit it or try it out in a texture pack:
I tried to make the clothing bleak and gave them hats. I made their skin blue-white to distinguish them from overworld villagers.
Instead of having villagers use muskets while automations use steam guns, I think it would be easier if they used the same weapon. It would be much simpler to understand and make more sense (why are there different guns the automations never use but the villagers do?). Also, steam guns shouldn't use fire because this is a cold dimension. Perhaps instead all the mobs use muskets, which would be renamed matchlocks (sounds better imo).
That's a fantastic model! I just think they could go with a subtle eyebrow. Apart from that they're awesome.
As for their weapon, I could see Automatons use matchlocks instead of steam guns. The steam gun is a very complex weapon; the concept being that it's unique to the hot, mechanized areas the Controller lords over. It requires lots of careful engineering to build that these Villagers simply don't have in their little camps. Thus, they have handmade matchlocks with which they fight. If the matchlock was turned from a handmade sort of jezail/pischals into a more standardized European-type weapon (see below) I could see it as a standard weapon which the Controller produces for its machine men, which these Villagers have captured for their own purposes.
(weapon and ammo)
Speaking of that, they should really have their own name. I think that "Rebels" would be a very simple option, with "Cossack" being another. They should have a bit of Slavic/Russian flavoring in both architecture and appearance to distance them from the European-style Overworld villagers.
Should the matchlock itself be acquirable by the player? I imagine it'd frustrate people if a Rebel/Cossack died and they couldn't grab it. Role-wise it could be a useful armor-piercing weapon or just do a trainload of damage, and have a reload time of around 3 seconds holding RMB.
EDIT: Random question. How do you go about editing textures and turning them into such appealing images? I can barely struggle with NovaSkin and I don't have the first clue of how to turn that into a transparent image
i think it was said above somewhere but they need to shift the game to where finding and obtaining items is much more difficult. I could get my first diamonds about ten minutes in if I rushed, just no challenge to the game. Remember leather armor? That should be more useful when Iron is more difficult to find. Yes, there is a feature to turn rates down, but it should be a whole game thing.
The skin if anyone wants to further edit it or try it out in a texture pack:
I tried to make the clothing bleak and gave them hats. I made their skin blue-white to distinguish them from overworld villagers.
Instead of having villagers use muskets while automations use steam guns, I think it would be easier if they used the same weapon. It would be much simpler to understand and make more sense (why are there different guns the automations never use but the villagers do?). Also, steam guns shouldn't use fire because this is a cold dimension. Perhaps instead all the mobs use muskets, which would be renamed matchlocks (sounds better imo).
-----------------------
Biome Profile: Misty Seas
A mostly empty expanse of mist, accumulating in a sort of ocean.
This is the first in a series of biome profiles, which will give information about the biomes of the frist and further explore the world. If you would like to write up a biome profile, please write your username on the doc to claim it. If you claim a biome, please finish the profile within 2 weeks. Now onto the Misty Seas!
The Misty Seas are just like any other biome of the Frist, spawning on huge floating “glaciers”. It has a one block thick border of Fristum along the edge so the liquid will not flow into the void.
The fog would start closer to the player in the actual Misty Seas, but would not be as strong as the picture shows. The ocean would give off lots of particles to make the change from air to liquid gradual. Lastly the air would blend in with the foggy environment.
The “sea” is really an accumulation of cold mist and liquid nitrogen. Should the player walk into nitrogen, they will get a freezing affect and slowly lose health. Luckily boats can traverse the nitrogen seas with ease.
Giant icebergs of packed ice populate the empty sea. Rarely one might find an abandoned camp at the summit of a large iceberg, a small structure with wool tents and a couple loot chests. Players may choose to plunder the misty seas for riches but know that these camps are rare and far between.
The icebergs go under the sea for quite some time before ending. The nitrogen ocean is about 32 blocks deep before frustum takes over. There are no caves underneath Misty Sea oceans.
Most mobs don’t spawn in the Misty Seas due to the lack of land. However, Badprenup’s cloud (we really need a name for that) spawns twice as common in the Misty Seas from the increased condensation. These evil clouds will stop at nothing to blow the player off the slippery icebergs and into the freezing sea.
A player can pick up nitrogen in a bucket, but there is a 50% the bucket will pick up nothing when left clicked (because nitrogen is not very dense). When spilled nitrogen spreads twice as fast as water. Liquid nitrogen could be used in mob farms/traps as it moves and harms mobs quickly without destroying items.
Nitrogen will evaporate in the Nether after three seconds, but you can still use this super-cold liquid to your advantage. If a Blaze comes into contact with nitrogen before it evaporates, the fire from the blaze will freeze away and it will turn into a Cooled Blaze.
The Blaze loses its fire and turns black/red. While this happens, it angrily makes a noise as if it will attack but is cut short. While the Blaze is cooled it cannot use fire to attack, rendering it passive. But be careful, a Blaze may try and get to lava, fire, or another Blaze’s attack to relight itself. Also remember to pick up your nitrogen before it evaporates.
Subiomes
Misty Seas: The Misty Seas pictured. Icebergs are more frequent, but also smaller. Generates 50% of the time.
Misty Seas M: Giant icebergs, though they are far less frequent. Abandoned camps are less rare due to how common large icebergs are. Generates 50% of the time.
That’s all for the Misty Seas! Misty Seas are a bit rarer than most biomes, but the journey to them is worth it. Nitrogen can prove instrumental to getting Blaze Rods (if the player has proper timing), and abandoned camps have a dec
The texture looks good.
Maybe have some snow atop the icebergs. As far as this cloud enemy, I still think we could have it as neutral with a unique trigger. For it's name, what about Gale?
Perhaps what we could have, is a large amount of crystals under the surface of the nitrogen ocean, but you require gear created from items in this dimension?
It has a one block thick border of Fristum
along the edge so the liquid will not flow into the void.
What? I thought the world would be like the Overworld (in that it doesn't have a void to fall into), just with floating islands in the air.
I'm not quite sure what happens to wood in liquid nitrogen, so the I'm not sure if boats would be able to survive in it. I know liquid nitrogen is a lot less dense than water (it is ~0.81 g/cm3, while water is 1 g/cm3) Would liquid nitrogen be called "liquid nitrogen," or something else?
You might have already mentioned this, but the liquid nitrogen should give off steam/smoke/whatever. This would really add the atmosphere of the biome. If this were the case, there could also be little ponds of the liquid nitrogen in other biomes for immersion.
I realize I've not been on this thread for a little while now and missed the conversation on the villagers. Matchlocks or guns would not be the way to go for this suggestion. If there is one thing you don't include in your suggestion to prevent it from being unpopular, it's guns. Instead there could maybe be a steampunk-style bow or crossbow.
I realize I've not been on this thread for a little while now and missed the conversation on the villagers. Matchlocks or guns would not be the way to go for this suggestion. If there is one thing you don't include in your suggestion to prevent it from being unpopular, it's guns. Instead there could maybe be a steampunk-style bow or crossbow.
Question: What would the gear biome look like?
That might be so for the first one, but it's still a tossup whether or not they're usable by the player at all- and it's not like gunnery hasn't gotten lots of interest before. Just look at Rhea_M's Musket suggestion- it got 130 supports from various people.
I imagine the gear biome would have a heavy Victorian/Russian influence to it. No computer screens or reactors, please, but having metal and wood corridors, redstone conduits, moving pistons, and redstone lamps lighting the entire thing would be great.
That might be so for the first one, but it's still a tossup whether or not they're usable by the player at all- and it's not like gunnery hasn't gotten lots of interest before. Just look at Rhea_M's Musket suggestion- it got 130 supports from various people.
Even mentioning guns would massively decrease the amount of supporters. The Minecraft Subreddit is extremely picky.
Even mentioning guns would massively decrease the amount of supporters. The Minecraft Subreddit is extremely picky.
Screw what the subreddit thinks! This isn't Reddit. People can be nutters on there and irony is frequent. The way it's presented here seems it would work just fine, and I haven't any issues with it at the moment.
Screw what the subreddit thinks! This isn't Reddit. People can be nutters on there and irony is frequent. The way it's presented here seems it would work just fine, and I haven't any issues with it at the moment.
We should still focus on the dimension itself, since that's what the suggestion is about. I could have included flintlock pistols or cutlasses in Part 3 of my Ocean Improvements suggestion series, but I didn't because the idea I wanted to get across is the moving ships and pirates rather than new weapons.
The same philosophy can be applied here. Why lose supporters and create controversy over something that doesn't need to be included? We could easily make NPCs have frost crossbows or even just normal bows. Suggesting something that different from other features and that revolutionary warrants its own suggestion.
What? I thought the world would be like the Overworld (in that it doesn't have a void to fall into), just with floating islands in the air.
"Most of the land is on huge floating islands. These islands are so huge at first it’s impossible to notice that they are islands, small ones are 10x the size of the first end island. They also extend all the way to y 10, so huge caverns are possible. In between each island is a very small space, around 10-30 blocks (more like ravines then space). Imagine these more like giant glaciers floating in the sky, a unique balance between end and overworld generation. Thanks to this air difference between islands, there can be multiple biomes that don’t have to worry about ugly transitions. Each island has one biome and one biome only." --the description on the doc
Basically they would be floating islands, but each would be 10x the size of the ender dragon island and be 64 blocks thick. Underneath the blocks, at y=1 would be the void. However you wouldn't have to worry about the void at all, unless you are at the border of a floating glacier or in the frigid fracture. Mining would still be safe. The borders of each glacier would be like ravines, and if you fell down one you would fall into the void (however there might be some blocks poking out to save you). The biomes would each spawn in one glacier, so the transitions would be separated by the void.
I'm not quite sure what happens to wood in liquid nitrogen, so the I'm not sure if boats would be able to survive in it. I know liquid nitrogen is a lot less dense than water (it is ~0.81 g/cm3, while water is 1 g/cm3) Would liquid nitrogen be called "liquid nitrogen," or something else?
You might have already mentioned this, but the liquid nitrogen should give off steam/smoke/whatever. This would really add the atmosphere of the biome. If this were the case, there could also be little ponds of the liquid nitrogen in other biomes for immersion.
I was considering creating another boat just for nitrogen, but I decided against it because I didn't know what it could be made out of and I feared it would just be tedious. As for the name, I think just "nitrogen" would work, as liquid nitrogen might be complicated for little kids to understand.
Yes, the nitrogen would give off particles that make the seas feel more like mist than an ocean. Water and lava oceans have a very sharp edge that clearly shows when one begins and ends. Nitrogen oceans, while still have a sharp edge, would appear like they are progressively getting denser the further down.
I realize I've not been on this thread for a little while now and missed the conversation on the villagers. Matchlocks or guns would not be the way to go for this suggestion. If there is one thing you don't include in your suggestion to prevent it from being unpopular, it's guns. Instead there could maybe be a steampunk-style bow or crossbow.
A crossbow might be the better option. It could share all the attributes of a musket (long reload time but high damage and straight and fast firerate) while fitting into the game a bit better and causing less controversy.
At first it's a generic frost biome with snow and fristum, but it has become polluted by the Controller's influence. The snow is browner (client side) and the sky is gray. 3-4 block wide ditches have been cut out in the landscape, and most mobs are absent. Shockers patrol the majority of the biome, with Automations nearby in case an alarm is sounded. Once you defeat the Controller the biome the sky and snow will turn to a even lighter color than most biomes and the robots stop spawning, replaced by passive/neutral natural mobs.
But the only reason for going here would be to reach the center, where the Gear dungeon is. There is the inside which Steam66 described.
Screw what the subreddit thinks! This isn't Reddit. People can be nutters on there and irony is frequent. The way it's presented here seems it would work just fine, and I haven't any issues with it at the moment.
I also hate the subreddit, they'll support poorly presented and unoriginal ideas but anything radical is a big no-no. That being said, we need their upvotes if we want Mojang to see our ideas. I think we should make the thread we want to see, but also use some restraint. While it would be nice to completely overhaul the progression system so the frist fits in perfectly, Mojang will never do something so radical. I don't think Muskets is that controversial, but I rarely read the subreddit these days..
A glaze would be interesting, but it would still be hostile (only attacking with freeze instead of fire). It doesn't make much sense gameplay wise as all you'd be doing is changing one attack for another. The cooled blaze turns it into a temporarily passive mob, which makes traveling to the seas for nitrogen and back worth it.
How about for "creators", since they were the ones who originally created the robots? Might be confusing though. As for housing, I think once the controller is defeated robots should despawn and they should live in the now peaceful gear.
Funny you say that... I used NovaSkin I used the resource pack creator and choose Villager. There I chose a color and filled all the pixels with the same color my new color. I did this until I was done, then I added the hat and moustache. Afterwards I went to save and choose save as skin and save as image.
In the Minecraft Universe, where is the Frist? I always kind of thought of it as some other planet, but I guess it can't really be a planet if it is floating islands.
In the Minecraft Universe, where is the Frist? I always kind of thought of it as some other planet, but I guess it can't really be a planet if it is floating islands.
I was thinking it would be high up, hidden among the clouds, but it doesn't really matter all that much imo.
I was considering creating another boat just for nitrogen, but I decided against it because I didn't know what it could be made out of and I feared it would just be tedious. As for the name, I think just "nitrogen" would work, as liquid nitrogen might be complicated for little kids to understand.
I think you underestimate what kids understand, they know what liquids are =P
EDIT: What if instead of having there be the void below the islands, there was a sea of (liquid) nitrogen?
The reasoning behind floating glaciers was we didn't want to copy the overworld terrain generation. So we decided on a hybrid between the overworld and end. It'll feel more like the overworld than end though, the void barely comes into play. When you first enter the frist you may not even realize you're floating.
The reasoning behind floating glaciers was we didn't want to copy the overworld terrain generation. So we decided on a hybrid between the overworld and end. It'll feel more like the overworld than end though, the void barely comes into play. When you first enter the frist you may not even realize you're floating.
I still think that it would be better to have there be a sea of nitrogen at the bottom of the islands rather than a sea of nothingness. It would feel more unique, but also retain the End-like vibe due to it being made up of different islands.
If we do go with it being in a sea of nitrogen, there could be a rare event in the Overworld where you could see the "Frist planet" in the sky, similar to how you can sometimes see Mars or Venus in the sky in real life.
I had an idea. So, the Overworld, Nether and End all have their own unique music tracks. I'd imagine if this dimension were to be included in the game, it'd have this sort of frigid feel. Not like with jingle bells and whatever, but with heavy wind blowing in the background with a melody of flutes and violins playing over it.
Rollback Post to RevisionRollBack
Current avatar: Ralsei from Deltarune.
"Ah yes, the past can hurt. But the way I see it, you can either run from it, or learn from it." -Rafiki
I still think that it would be better to have there be a sea of nitrogen at the bottom of the islands rather than a sea of nothingness. It would feel more unique, but also retain the End-like vibe due to it being made up of different islands.
I'm going to have to agree with this sentiment. I just don't see the void fitting into any of this for a few reasons. One of said reasons is pertaining to the dimension's position of being more of a neutral world that is indirect to progression.
I can probably get on that wagon if falling through the "void" just deposits you somewhere up high in the overworld.
That's a fantastic model! I just think they could go with a subtle eyebrow. Apart from that they're awesome.
As for their weapon, I could see Automatons use matchlocks instead of steam guns. The steam gun is a very complex weapon; the concept being that it's unique to the hot, mechanized areas the Controller lords over. It requires lots of careful engineering to build that these Villagers simply don't have in their little camps. Thus, they have handmade matchlocks with which they fight. If the matchlock was turned from a handmade sort of jezail/pischals into a more standardized European-type weapon (see below) I could see it as a standard weapon which the Controller produces for its machine men, which these Villagers have captured for their own purposes.
(weapon and ammo)
Speaking of that, they should really have their own name. I think that "Rebels" would be a very simple option, with "Cossack" being another. They should have a bit of Slavic/Russian flavoring in both architecture and appearance to distance them from the European-style Overworld villagers.
Should the matchlock itself be acquirable by the player? I imagine it'd frustrate people if a Rebel/Cossack died and they couldn't grab it. Role-wise it could be a useful armor-piercing weapon or just do a trainload of damage, and have a reload time of around 3 seconds holding RMB.
EDIT: Random question. How do you go about editing textures and turning them into such appealing images? I can barely struggle with NovaSkin and I don't have the first clue of how to turn that into a transparent image
We're doing a mod project, check it out:
i think it was said above somewhere but they need to shift the game to where finding and obtaining items is much more difficult. I could get my first diamonds about ten minutes in if I rushed, just no challenge to the game. Remember leather armor? That should be more useful when Iron is more difficult to find. Yes, there is a feature to turn rates down, but it should be a whole game thing.
PVP Legend
The texture looks good.
Maybe have some snow atop the icebergs. As far as this cloud enemy, I still think we could have it as neutral with a unique trigger. For it's name, what about Gale?
Perhaps what we could have, is a large amount of crystals under the surface of the nitrogen ocean, but you require gear created from items in this dimension?
Figured it was time for a change.
Or it could turn into a glaze?
I like the Misty Seas biome a lot!
What? I thought the world would be like the Overworld (in that it doesn't have a void to fall into), just with floating islands in the air.
I'm not quite sure what happens to wood in liquid nitrogen, so the I'm not sure if boats would be able to survive in it. I know liquid nitrogen is a lot less dense than water (it is ~0.81 g/cm3, while water is 1 g/cm3) Would liquid nitrogen be called "liquid nitrogen," or something else?
You might have already mentioned this, but the liquid nitrogen should give off steam/smoke/whatever. This would really add the atmosphere of the biome. If this were the case, there could also be little ponds of the liquid nitrogen in other biomes for immersion.
I realize I've not been on this thread for a little while now and missed the conversation on the villagers. Matchlocks or guns would not be the way to go for this suggestion. If there is one thing you don't include in your suggestion to prevent it from being unpopular, it's guns. Instead there could maybe be a steampunk-style bow or crossbow.
Question: What would the gear biome look like?
Check out my suggestions! Here is one of them:
That might be so for the first one, but it's still a tossup whether or not they're usable by the player at all- and it's not like gunnery hasn't gotten lots of interest before. Just look at Rhea_M's Musket suggestion- it got 130 supports from various people.
I imagine the gear biome would have a heavy Victorian/Russian influence to it. No computer screens or reactors, please, but having metal and wood corridors, redstone conduits, moving pistons, and redstone lamps lighting the entire thing would be great.
We're doing a mod project, check it out:
Even mentioning guns would massively decrease the amount of supporters. The Minecraft Subreddit is extremely picky.
Check out my suggestions! Here is one of them:
Screw what the subreddit thinks! This isn't Reddit. People can be nutters on there and irony is frequent. The way it's presented here seems it would work just fine, and I haven't any issues with it at the moment.
Figured it was time for a change.
We should still focus on the dimension itself, since that's what the suggestion is about. I could have included flintlock pistols or cutlasses in Part 3 of my Ocean Improvements suggestion series, but I didn't because the idea I wanted to get across is the moving ships and pirates rather than new weapons.
The same philosophy can be applied here. Why lose supporters and create controversy over something that doesn't need to be included? We could easily make NPCs have frost crossbows or even just normal bows. Suggesting something that different from other features and that revolutionary warrants its own suggestion.
Check out my suggestions! Here is one of them:
"Most of the land is on huge floating islands. These islands are so huge at first it’s impossible to notice that they are islands, small ones are 10x the size of the first end island. They also extend all the way to y 10, so huge caverns are possible. In between each island is a very small space, around 10-30 blocks (more like ravines then space). Imagine these more like giant glaciers floating in the sky, a unique balance between end and overworld generation. Thanks to this air difference between islands, there can be multiple biomes that don’t have to worry about ugly transitions. Each island has one biome and one biome only." --the description on the doc
Basically they would be floating islands, but each would be 10x the size of the ender dragon island and be 64 blocks thick. Underneath the blocks, at y=1 would be the void. However you wouldn't have to worry about the void at all, unless you are at the border of a floating glacier or in the frigid fracture. Mining would still be safe. The borders of each glacier would be like ravines, and if you fell down one you would fall into the void (however there might be some blocks poking out to save you). The biomes would each spawn in one glacier, so the transitions would be separated by the void.
I was considering creating another boat just for nitrogen, but I decided against it because I didn't know what it could be made out of and I feared it would just be tedious. As for the name, I think just "nitrogen" would work, as liquid nitrogen might be complicated for little kids to understand.
Yes, the nitrogen would give off particles that make the seas feel more like mist than an ocean. Water and lava oceans have a very sharp edge that clearly shows when one begins and ends. Nitrogen oceans, while still have a sharp edge, would appear like they are progressively getting denser the further down.
A crossbow might be the better option. It could share all the attributes of a musket (long reload time but high damage and straight and fast firerate) while fitting into the game a bit better and causing less controversy.
At first it's a generic frost biome with snow and fristum, but it has become polluted by the Controller's influence. The snow is browner (client side) and the sky is gray. 3-4 block wide ditches have been cut out in the landscape, and most mobs are absent. Shockers patrol the majority of the biome, with Automations nearby in case an alarm is sounded. Once you defeat the Controller the biome the sky and snow will turn to a even lighter color than most biomes and the robots stop spawning, replaced by passive/neutral natural mobs.
But the only reason for going here would be to reach the center, where the Gear dungeon is. There is the inside which Steam66 described.
I also hate the subreddit, they'll support poorly presented and unoriginal ideas but anything radical is a big no-no. That being said, we need their upvotes if we want Mojang to see our ideas. I think we should make the thread we want to see, but also use some restraint. While it would be nice to completely overhaul the progression system so the frist fits in perfectly, Mojang will never do something so radical. I don't think Muskets is that controversial, but I rarely read the subreddit these days..
A glaze would be interesting, but it would still be hostile (only attacking with freeze instead of fire). It doesn't make much sense gameplay wise as all you'd be doing is changing one attack for another. The cooled blaze turns it into a temporarily passive mob, which makes traveling to the seas for nitrogen and back worth it.
How about for "creators", since they were the ones who originally created the robots? Might be confusing though. As for housing, I think once the controller is defeated robots should despawn and they should live in the now peaceful gear.
Funny you say that... I used NovaSkin I used the resource pack creator and choose Villager. There I chose a color and filled all the pixels with the same color my new color. I did this until I was done, then I added the hat and moustache. Afterwards I went to save and choose save as skin and save as image.
In the Minecraft Universe, where is the Frist? I always kind of thought of it as some other planet, but I guess it can't really be a planet if it is floating islands.
Check out my suggestions! Here is one of them:
who says it has to exist in the Minecraft world? can't a new dimension be just that, a dimension?
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
While the End is in an unknown place, the Nether is deep in the Minecraft world.
EDIT: What if instead of having there be the void below the islands, there was a sea of (liquid) nitrogen?
Check out my suggestions! Here is one of them:
I was thinking it would be high up, hidden among the clouds, but it doesn't really matter all that much imo.
I think you underestimate what kids understand, they know what liquids are =P
The reasoning behind floating glaciers was we didn't want to copy the overworld terrain generation. So we decided on a hybrid between the overworld and end. It'll feel more like the overworld than end though, the void barely comes into play. When you first enter the frist you may not even realize you're floating.
I probably am underestimating them. But I also think just "nitrogen" would be easier to say and read. It's not like air nitrogen is also in the game.
I still think that it would be better to have there be a sea of nitrogen at the bottom of the islands rather than a sea of nothingness. It would feel more unique, but also retain the End-like vibe due to it being made up of different islands.
If we do go with it being in a sea of nitrogen, there could be a rare event in the Overworld where you could see the "Frist planet" in the sky, similar to how you can sometimes see Mars or Venus in the sky in real life.
Check out my suggestions! Here is one of them:
I had an idea. So, the Overworld, Nether and End all have their own unique music tracks. I'd imagine if this dimension were to be included in the game, it'd have this sort of frigid feel. Not like with jingle bells and whatever, but with heavy wind blowing in the background with a melody of flutes and violins playing over it.
Current avatar: Ralsei from Deltarune.
I'm going to have to agree with this sentiment. I just don't see the void fitting into any of this for a few reasons. One of said reasons is pertaining to the dimension's position of being more of a neutral world that is indirect to progression.
I can probably get on that wagon if falling through the "void" just deposits you somewhere up high in the overworld.
Figured it was time for a change.