Umm... so? what are you asking/saying? You want help overcoming your so-called "noobishness"? Or is this a thread for "noobs"? When you make a thread you should be a bit more specific as to what you want to discuss/ask. Not to seem mean but yeah.
Just keep playing the game and expose yourself to the game's elements. I started on Minecraft Alpha a long time ago and kept playing it and visiting the wiki until I've learned a good amount of the game. You can also join a server and play with others—I'm sure there are plenty out there who will be wiling to help out a newbie learn the game.
And yeah, you probably should get a better PC to enjoy the most out of Minecraft. I have an Intel i7 4-core 4.00 GHz, 16 GB ram, and GeForce GTX 1060. The game runs really well for me. Though, my computer is probably overkill, you don't really need that high of stats. Just giving an example.
Minecraft does not require a powerful graphics card.
The system requirements were recently updated with another increase in system requirements*, similar to what happened before 1.8 was released** - and I thought I had a "new" computer a year ago, well, it is already falling behind again, though it doesn't have the issues that my old computer had (yet, I presume that these requirements are more for 1.13 than 1.12):
Recommended Requirements:
CPU: Intel Core i5-4690 3.5GHz / AMD A10-7800 APU 3.5 GHz or equivalent
RAM: 4GB
GPU: GeForce 700 Series or AMD Radeon Rx 200 Series (excluding integrated chipsets) with OpenGL 4.5
HDD: 4GB (SSD is recommended)
OS (recommended 64-bit):
- Windows: Windows 10
- macOS: macOS 10.12 Sierra
- Linux: Any modern distributions from 2014 onwards
Note: They say that OpenGL 1.3 is the minimum but Minecraft does use features added in newer versions if they are available.
*For comparison, these are the recommended requirements from before:
Recommended Requirements:
CPU: Intel Core i3 or AMD Athlon II (K10) 2.8 GHz
RAM: 4GB
GPU: GeForce 2xx Series or AMD Radeon HD 5xxx Series (Excluding Integrated Chipsets) with OpenGL 3.3
HDD: 1GB
Latest release of Java 7 from java.com (changed to Java 8 more recently but other requirements were not changed)
**The pre-1.8 system requirements:
Recommended Requirements:
CPU : Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz
RAM : 4GB
GPU : GeForce 6xxx or ATI Radeon 9xxx and up with OpenGL 2 Support (Excluding Integrated Chipsets)
HDD : 150MB
Given these trends there is pretty much no chance that Java will ever be able to do this (even the default render distance in the Windows 10 Edition is up to 60 chunks / 960 blocks):
Without recording I could reach 125 chunks with a solid 60 FPS...
(125 chunk render distance loads/renders nearly FIFTEEN times more chunks than 32 chunks, the maximum available on Java!)
Personally, I do believe the new versions of Minecraft are a bit slower, but I don't believe it is the graphics. OptiFine is great though. The reason I got it first was because sectioned off windows annoyed me lol. When I'm messing around building, unless I really need a certain block, I play on 1.6.4
Personally, I do believe the new versions of Minecraft are a bit slower, but I don't believe it is the graphics.
Yes, it is very much the graphics and pretty much ONLY the graphics (specifically terrain animations). This is especially apparent in modded, which has orders of magnitude more content than vanilla does and therefore more work that the renderer has to plow through.
90% of all the clientside lag issues generated are caused solely by terrain animations, the whole suite of settings available in vanilla plus the rest of all of what Optifine offers COMBINED does not come close to the impact that terrain animations has.
As I've posted before, Minecraft runs fine for me except sometimes when I travel too far in one sitting. Apparently loading too many scenes uses up all my memory and I start to get lag. In order to keep playing I have to save and quit the game and re-start.
After I discovered the teleport cheat to get back to my base, I have been using it to transport resources from far-away mines to my home base. When I do this, I have to load up my inventory, quit the game, start the game and immediately teleport. If I do that, I have no lag at my destination. I can't teleport back without first saving and quitting the game. If I try, I first get lag, then the game crashes. The game info I get when I hit F3 shows that 100 % of my memory is used up.
I can live with the workarounds,, but I think the lag shouldn't happen at all. My system:
OS: Windows 10 (10.0.0) 64bit
CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 16324
GPU: NVIDIA GeForce GTX 1060 6GB GPU RAM: 6081
As I've posted before, Minecraft runs fine for me except sometimes when I travel too far in one sitting. Apparently loading too many scenes uses up all my memory and I start to get lag. In order to keep playing I have to save and quit the game and re-start.
After I discovered the teleport cheat to get back to my base, I have been using it to transport resources from far-away mines to my home base. When I do this, I have to load up my inventory, quit the game, start the game and immediately teleport. If I do that, I have no lag at my destination. I can't teleport back without first saving and quitting the game. If I try, I first get lag, then the game crashes. The game info I get when I hit F3 shows that 100 % of my memory is used up.
I can live with the workarounds,, but I think the lag shouldn't happen at all. My system:
OS: Windows 10 (10.0.0) 64bit
CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 16324
GPU: NVIDIA GeForce GTX 1060 6GB GPU RAM: 6081
This sounds like a memory leak of some sort since I do not have any issues traveling 4,000+ blocks, including 3,870 by rail plus walking a few hundred more blocks to where I'm currently exploring with only 512 MB allocated, and memory usage (actual amount allocated) does not change much when I travel that far as compared to when I only explore within 100-200 blocks of where I started playing (in either case it starts out at 200-250 MB and increases to around 350 MB after a few hours, mainly due to the JVM fine-tuning the heap size; aside from MC-33134 (which is not a true memory leak) I have never seen any evidence of a memory leak in the versions I've played in).
Of course, this is in vanilla 1.6.4 (including non-Forge jar mods, which are generally much lighter than Forge mods since they are directly integrated into the game), however, I've not had any issues with 1.12.2 on a render distance of 10, including when I recently flew around in Creative to load a lot of chunks so I could map a seed (allocated memory did rise to 100% but used memory stayed below that), so this may be an issue with not allocating enough memory for the render distance that you are using. Note that vanilla 1.8+ only lets you use 16+ chunks if you have 2+ GB allocated (it only lets me go up to 16) , but unless they changed it recently Optifine bypasses that restriction (editing options.txt may also work). Given that you have 16 GB of RAM you should be able to allocate more RAM; I'd suggest no more than 4 GB though since Java does not handle large amounts of memory well (it will increase the time taken for garbage collection and increase lag spikes. Note that the Xmn128M parameter should not be increased or you will get lag spikes. Also, I removed the -XX:+CMSIncrementalMode flag since it is not really useful on systems with multiple CPUs and may cause more harm than good; it was deprecated in Java 8 and Java 9 will remove it completely).
Also, if you move away from spawn memory usage increases a bit since the spawn chunks are always loaded (unless you use Optifine with Smooth World enabled) so you are now loading more chunks overall, which could be a factor (though this is not significant especially on higher render distances since the spawn chunks are only 16x16 and only one copy is kept loaded server-side while the chunks around the player are loaded on both the server and client; even with 8 chunk render distance 2/3 of the memory used by loaded chunks is for chunks around the player, and additional memory is needed to store the rendered data).
Still... i had this game eversince it was late summer
most people's buildings are way far better than mine
yeah this is a great game!
anyways so... the new 1.12.2 runs even more slower then the 1.12 version did
it's like they require a strong graphics card
I can hardly play the latest version because of how slow and laggy it is
i'm going to keep playing the old versions until i get a new pc
the most latest versions have high requirements
my computer only has medium requirements
On my old computer (2.00 GHz, 3 GB RAM) I could only play 1.7.10 and older although I was able to do some modding but it cost me, the computer's motherboard died from a heavy mod load (about 20 mods). My current computer is much better, the specs are posted on my profile page.
I also have an old, outdated PC, I'm still running Vista!
Definitely you need Optifine. Also, I found that playing on a decent multiplayer server worked a lot better for me, as it isn't MY old computer trying to manage all the calculations.
I'm sort of a newbie to minecraft
Still... i had this game eversince it was late summer
most people's buildings are way far better than mine
yeah this is a great game!
anyways so... the new 1.12.2 runs even more slower then the 1.12 version did
it's like they require a strong graphics card
I can hardly play the latest version because of how slow and laggy it is
i'm going to keep playing the old versions until i get a new pc
the most latest versions have high requirements
my computer only has medium requirements
Sorry but this account is no longer used
I quit I no longer belong to these forums
I'll switch back to warzone 2100
Here's my coal dimensions mod for 1.11.2
i'm planning on making a coal dimensions picture stay tuned
EDIT:Link changed
https://1drv.ms/u/s!Aj03l635Obq6sWB3_c9BE618fXQj
Umm... so? what are you asking/saying? You want help overcoming your so-called "noobishness"? Or is this a thread for "noobs"? When you make a thread you should be a bit more specific as to what you want to discuss/ask. Not to seem mean but yeah.
Just curious, that's all.
Overcome my noobishness
Sorry but this account is no longer used
I quit I no longer belong to these forums
I'll switch back to warzone 2100
Here's my coal dimensions mod for 1.11.2
i'm planning on making a coal dimensions picture stay tuned
EDIT:Link changed
https://1drv.ms/u/s!Aj03l635Obq6sWB3_c9BE618fXQj
Install Optifine and turn off Terrain animations.
Just keep playing the game and expose yourself to the game's elements. I started on Minecraft Alpha a long time ago and kept playing it and visiting the wiki until I've learned a good amount of the game. You can also join a server and play with others—I'm sure there are plenty out there who will be wiling to help out a newbie learn the game.
And yeah, you probably should get a better PC to enjoy the most out of Minecraft. I have an Intel i7 4-core 4.00 GHz, 16 GB ram, and GeForce GTX 1060. The game runs really well for me. Though, my computer is probably overkill, you don't really need that high of stats. Just giving an example.
The system requirements were recently updated with another increase in system requirements*, similar to what happened before 1.8 was released** - and I thought I had a "new" computer a year ago, well, it is already falling behind again, though it doesn't have the issues that my old computer had (yet, I presume that these requirements are more for 1.13 than 1.12):
Note: They say that OpenGL 1.3 is the minimum but Minecraft does use features added in newer versions if they are available.
*For comparison, these are the recommended requirements from before:
**The pre-1.8 system requirements:
Given these trends there is pretty much no chance that Java will ever be able to do this (even the default render distance in the Windows 10 Edition is up to 60 chunks / 960 blocks):
(125 chunk render distance loads/renders nearly FIFTEEN times more chunks than 32 chunks, the maximum available on Java!)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Personally, I do believe the new versions of Minecraft are a bit slower, but I don't believe it is the graphics. OptiFine is great though. The reason I got it first was because sectioned off windows annoyed me lol. When I'm messing around building, unless I really need a certain block, I play on 1.6.4
#TEAMINSTINCTFTW
Yes, it is very much the graphics and pretty much ONLY the graphics (specifically terrain animations). This is especially apparent in modded, which has orders of magnitude more content than vanilla does and therefore more work that the renderer has to plow through.
90% of all the clientside lag issues generated are caused solely by terrain animations, the whole suite of settings available in vanilla plus the rest of all of what Optifine offers COMBINED does not come close to the impact that terrain animations has.
As I've posted before, Minecraft runs fine for me except sometimes when I travel too far in one sitting. Apparently loading too many scenes uses up all my memory and I start to get lag. In order to keep playing I have to save and quit the game and re-start.
After I discovered the teleport cheat to get back to my base, I have been using it to transport resources from far-away mines to my home base. When I do this, I have to load up my inventory, quit the game, start the game and immediately teleport. If I do that, I have no lag at my destination. I can't teleport back without first saving and quitting the game. If I try, I first get lag, then the game crashes. The game info I get when I hit F3 shows that 100 % of my memory is used up.
I can live with the workarounds,, but I think the lag shouldn't happen at all. My system:
OS: Windows 10 (10.0.0) 64bit
CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 16324
GPU: NVIDIA GeForce GTX 1060 6GB GPU RAM: 6081
This sounds like a memory leak of some sort since I do not have any issues traveling 4,000+ blocks, including 3,870 by rail plus walking a few hundred more blocks to where I'm currently exploring with only 512 MB allocated, and memory usage (actual amount allocated) does not change much when I travel that far as compared to when I only explore within 100-200 blocks of where I started playing (in either case it starts out at 200-250 MB and increases to around 350 MB after a few hours, mainly due to the JVM fine-tuning the heap size; aside from MC-33134 (which is not a true memory leak) I have never seen any evidence of a memory leak in the versions I've played in).
Of course, this is in vanilla 1.6.4 (including non-Forge jar mods, which are generally much lighter than Forge mods since they are directly integrated into the game), however, I've not had any issues with 1.12.2 on a render distance of 10, including when I recently flew around in Creative to load a lot of chunks so I could map a seed (allocated memory did rise to 100% but used memory stayed below that), so this may be an issue with not allocating enough memory for the render distance that you are using. Note that vanilla 1.8+ only lets you use 16+ chunks if you have 2+ GB allocated (it only lets me go up to 16) , but unless they changed it recently Optifine bypasses that restriction (editing options.txt may also work). Given that you have 16 GB of RAM you should be able to allocate more RAM; I'd suggest no more than 4 GB though since Java does not handle large amounts of memory well (it will increase the time taken for garbage collection and increase lag spikes. Note that the Xmn128M parameter should not be increased or you will get lag spikes. Also, I removed the -XX:+CMSIncrementalMode flag since it is not really useful on systems with multiple CPUs and may cause more harm than good; it was deprecated in Java 8 and Java 9 will remove it completely).
Also, if you move away from spawn memory usage increases a bit since the spawn chunks are always loaded (unless you use Optifine with Smooth World enabled) so you are now loading more chunks overall, which could be a factor (though this is not significant especially on higher render distances since the spawn chunks are only 16x16 and only one copy is kept loaded server-side while the chunks around the player are loaded on both the server and client; even with 8 chunk render distance 2/3 of the memory used by loaded chunks is for chunks around the player, and additional memory is needed to store the rendered data).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
On my old computer (2.00 GHz, 3 GB RAM) I could only play 1.7.10 and older although I was able to do some modding but it cost me, the computer's motherboard died from a heavy mod load (about 20 mods). My current computer is much better, the specs are posted on my profile page.
Just curious, that's all.
If you use shaders and mods it sure does.
Why am I here
Depends on the mod(s) but yes, shaders are very demanding.
Just curious, that's all.
Like Galactic Craft for an example
Sorry but this account is no longer used
I quit I no longer belong to these forums
I'll switch back to warzone 2100
Here's my coal dimensions mod for 1.11.2
i'm planning on making a coal dimensions picture stay tuned
EDIT:Link changed
https://1drv.ms/u/s!Aj03l635Obq6sWB3_c9BE618fXQj
Probably.
Just curious, that's all.
I also have an old, outdated PC, I'm still running Vista!
Definitely you need Optifine. Also, I found that playing on a decent multiplayer server worked a lot better for me, as it isn't MY old computer trying to manage all the calculations.