Do you bother to explore mineshafts when you come across them? I haven't been playing that long but I recently started exploring one and it is huge. Lots and lots of twists and turns. I looked in some of the chests and found things like gold bars, apples, bread, horse armor, seeds, records, etc. Didn't seem really amazing as I could farm a lot of that in quicker time than it takes to explore a shaft.
So is it worth it to you and is there anything in there I might be missing out on if I pass them up? I had to use wooden signs to keep track of all the turns or I'd get lost. I placed a sign at every stop and marked things on it like "dead end" or "unexplored" "lava ahead" "skeleton spawner ahead on right" etc. etc.
Any other tips for not getting lost?
Do you bother to explore mineshafts when you come across them? I haven't been playing that long but I recently started exploring one and it is huge. Lots and lots of twists and turns. I looked in some of the chests and found things like gold bars, apples, bread, horse armor, seeds, records, etc. Didn't seem really amazing as I could farm a lot of that in quicker time than it takes to explore a shaft.
So is it worth it to you and is there anything in there I might be missing out on if I pass them up? I had to use wooden signs to keep track of all the turns or I'd get lost. I placed a sign at every stop and marked things on it like "dead end" or "unexplored" "lava ahead" "skeleton spawner ahead on right" etc. etc.
Any other tips for not getting lost?
Why not just blocking out the sections you explored? Anyways you can rarely find a few diamonds every now and then. I crated up 8 so far from 2 shafts and I gotten 3 diamonds so far.
This is all the stuff I mined from a complex of 9 mineshafts (they were much more common prior to 1.7, such that they intersect at least one other mineshaft more often than not, and this is not even the largest such complex that I've found):
That's more than 16,000 resources, including more than 2,700 rails (I use a mod block that lets me craft 9 rails or 4 cobwebs into one block to save space, much as you can do with minerals) - altogether I've taken more than 131,000 rails from mineshafts in just one world - that's around 440 separate mineshafts, including two more explored today - far exceeding what I've used for an extensive rail system (around 15,000, soon to be around 16,500 as I complete a new 1,500 block long extension to a new base - I'll recover all of those rails in a week or two, less if I find another multiple mineshaft complex). Note that I do not use Fortune so you can only imagine how much I could have collected if I did (it should be obvious why I do not use it; I have more than 11,000 diamonds worth of diamond blocks stockpiled... and well over a million coal).
Also, dungeons are more likely to generate connected to mineshafts than to the same length of caves since the corridors are much more regular than caves (dungeons require a certain amount of air blocks in their walls and none in the floor or ceiling in order to generate).
Personally, I always find it worth while to explore a Mineshaft. They are great ways to gather Ores with little effort (aside from Cave Spider attacks!) and with a little bit of work and a good Pickaxe, they can make great underground bunkers.
Do you bother to explore mineshafts when you come across them? I haven't been playing that long but I recently started exploring one and it is huge. Lots and lots of twists and turns. I looked in some of the chests and found things like gold bars, apples, bread, horse armor, seeds, records, etc. Didn't seem really amazing as I could farm a lot of that in quicker time than it takes to explore a shaft.
So is it worth it to you and is there anything in there I might be missing out on if I pass them up? I had to use wooden signs to keep track of all the turns or I'd get lost. I placed a sign at every stop and marked things on it like "dead end" or "unexplored" "lava ahead" "skeleton spawner ahead on right" etc. etc.
Any other tips for not getting lost?
Another way is if you are scared you can make the level peaceful for sometime. Practice in minshafts increasing the difficulty gradually.
I like them for horse armour, and golden apples, even silk touch books, rails and powered rails.
Yes I do look for them, or try to, but when it comes to diamonds they suck, you get less diamonds in the chests than you would from mining a diamond ore vein with a fortune pick.
One of the best things about the abandoned mineshafts for me is they're easier access points to obsidian, if over a lava lake, which they sometimes are. But any adjacent passage ways or caves would need to be thoroughly lit up to stop monsters, and cave spiders especially.
Would I put myself in this much risk just to get 3 or 4 diamonds? nah, not really.
I can think of better ways to obtain diamonds which are much safer and more efficient.
would be nice if we got a mineshaft update, that made complete but short iron rail systems that you could take a ride in downhill per passage way,
with the 1.17 update surely there's more capacity for something like this and to make mineshafts way more fun to explore.
I have been wondering why mojang didn't overhaul them to be functional untill now. It's not like they can't do it. It's quite simular to village generating. Instead of pathblocks generating buildings you would have rails generating the shafts left, right above or beneath.
The principe is very simple but it's also easy to make mistakes. A lot of abstract work.
It is possible to have longer tracks generating without crashing the game becouse of possible endless generation.
The algorithm would need a variable counting the generatet tracks to prevent that by limiting the mineshaft.
They could include some simple decorational examples for how activator- & detector-rails function.
Right now minehafts only reveal that there are rails. And poisonous spiders of corse.
Do you bother to explore mineshafts when you come across them? I haven't been playing that long but I recently started exploring one and it is huge. Lots and lots of twists and turns. I looked in some of the chests and found things like gold bars, apples, bread, horse armor, seeds, records, etc. Didn't seem really amazing as I could farm a lot of that in quicker time than it takes to explore a shaft.
So is it worth it to you and is there anything in there I might be missing out on if I pass them up? I had to use wooden signs to keep track of all the turns or I'd get lost. I placed a sign at every stop and marked things on it like "dead end" or "unexplored" "lava ahead" "skeleton spawner ahead on right" etc. etc.
Any other tips for not getting lost?
Why not just blocking out the sections you explored? Anyways you can rarely find a few diamonds every now and then. I crated up 8 so far from 2 shafts and I gotten 3 diamonds so far.
Well, it's easier than strip-mining.
This account is now inactive, and I won't be checking private messages. If you need to contact me, send me an e-mail at [email protected] instead.
This is all the stuff I mined from a complex of 9 mineshafts (they were much more common prior to 1.7, such that they intersect at least one other mineshaft more often than not, and this is not even the largest such complex that I've found):
That's more than 16,000 resources, including more than 2,700 rails (I use a mod block that lets me craft 9 rails or 4 cobwebs into one block to save space, much as you can do with minerals) - altogether I've taken more than 131,000 rails from mineshafts in just one world - that's around 440 separate mineshafts, including two more explored today - far exceeding what I've used for an extensive rail system (around 15,000, soon to be around 16,500 as I complete a new 1,500 block long extension to a new base - I'll recover all of those rails in a week or two, less if I find another multiple mineshaft complex). Note that I do not use Fortune so you can only imagine how much I could have collected if I did (it should be obvious why I do not use it; I have more than 11,000 diamonds worth of diamond blocks stockpiled... and well over a million coal).
Also, dungeons are more likely to generate connected to mineshafts than to the same length of caves since the corridors are much more regular than caves (dungeons require a certain amount of air blocks in their walls and none in the floor or ceiling in order to generate).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Mineshafts can potentially lead to a stronghold. It's how I've always found strongholds without using the eyes of Ender.
Minecraft Let's Play Database - Tracking Minecraft video and channel statistics on YouTube
Personally, I always find it worth while to explore a Mineshaft. They are great ways to gather Ores with little effort (aside from Cave Spider attacks!) and with a little bit of work and a good Pickaxe, they can make great underground bunkers.
They're great if you want to build a roller coaster.
I try the explore-and-block-off method when exploring. Worse comes to worse, I can always dig straight up.
They're just symmetrical caves. I always explore mineshafts when possible, even if they are easy to get lost in.
I post pretty rarely nowadays. Gosh, I wish this place weren't so... empty...
Why not right? To boost you can probably re purpose the tracks as well to get "around" your new underground base.
Another way is if you are scared you can make the level peaceful for sometime. Practice in minshafts increasing the difficulty gradually.
I like them for horse armour, and golden apples, even silk touch books, rails and powered rails.
Yes I do look for them, or try to, but when it comes to diamonds they suck, you get less diamonds in the chests than you would from mining a diamond ore vein with a fortune pick.
One of the best things about the abandoned mineshafts for me is they're easier access points to obsidian, if over a lava lake, which they sometimes are. But any adjacent passage ways or caves would need to be thoroughly lit up to stop monsters, and cave spiders especially.
Would I put myself in this much risk just to get 3 or 4 diamonds? nah, not really.
I can think of better ways to obtain diamonds which are much safer and more efficient.
I barely touch mineshafts. When i do, then to get nametags for tamed dogs ect.
I get lost so quick and most items i mine for are redstone, coal and iron. Also mineshafts look realy boring imo.
Since i don't plan to do redstone stuff on every world i usually just check for cave entrences on the surface.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
would be nice if we got a mineshaft update, that made complete but short iron rail systems that you could take a ride in downhill per passage way,
with the 1.17 update surely there's more capacity for something like this and to make mineshafts way more fun to explore.
Yes, I would consider them so. You can find tons of ores around
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I have been wondering why mojang didn't overhaul them to be functional untill now. It's not like they can't do it. It's quite simular to village generating. Instead of pathblocks generating buildings you would have rails generating the shafts left, right above or beneath.
The principe is very simple but it's also easy to make mistakes. A lot of abstract work.
It is possible to have longer tracks generating without crashing the game becouse of possible endless generation.
The algorithm would need a variable counting the generatet tracks to prevent that by limiting the mineshaft.
They could include some simple decorational examples for how activator- & detector-rails function.
Right now minehafts only reveal that there are rails. And poisonous spiders of corse.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q