Okay, I know I will get a lot of hate, but I just want to find someone that agrees with me.
First added in Snapshot 15w41a, elytra allowed the player to glide. This was really cool. It made people come up with neat new minigames, it made people create elytra courses in their worlds, and it would even save people from fall damage in exchange for no chestplate. There was something people did, though, that made elytra basically wings, instead of gliders. They would shoot themselves with a Punch II Enchanted Bow and it would give them a huge boost. This was quite difficult to do, but people still did it.
Then came Snapshot 16w50a. I was hoping so badly that Mojang would fix the bow-boosting exploit, as it broke the whole transportation system. What did they do? They made it so that you could get an even bigger boost using fireworks. And this time without taking any damage.
This breaks transportation completely. People argue, "Oh, well, it's end game so it doesn't–" No! This is Minecraft. There might be a final boss, there might a dimension called, "The End," but there is by no means an end game. People still play a lot after they get elytra. In fact, on a lot of servers, people spend the first few days trying to get to this end game. Look at Hermitcraft, for example. So don't give me this end game nonsense.
What's the point of using any other form of transportation when elytra + starless firework rockets are the most efficient form of transportation? I would have loved it if they have made lava and fire give off steam that would boost you vertically with elytra, like in this Minigame. Why? Because if you wanted to transport a long distance and you hadn't already placed in a ton of lava pools, other forms of transportation would still have a use!
Well, those are my thoughts. I know, I need to calm down a bit. And yes, I know a lot of people are probably going to hate me because of this. For some reason, people seem to love becoming a god in survival mode. I don't get it, but whatever. Maybe I'm the odd one. I don't know. I would like to hear your thoughts.
I think you make an excellent point but... in the end it still all boils down to personal taste. On the server I frequent I have a few elytras and plenty of firework rockets (at least enough gunpowder + paper to make them) yet I seldomly use the Elytra. Maybe sometimes to goof around with every once in a while but that's it.
When I need to go to remote areas I still often rely on nether rails. It's also much easier on me too: you just pop in, sit back and can basically go AFK a bit and do other things (chatting, on the forums, etc.) while traveling. Can't do that with an Elytra. I also often experience minor block lag while flying an elytra and that also happens less when using boats and/or horses.
Speaking of which... The Elytra may be fun but I seriously think that packed ice + boats easily outweighs the Elytra for travel. It's so much faster... And it also doesn't use up any major resources.
First added in Snapshot 15w41a, elytra allowed the player to glide
Wrong. Elytra were actually initially coded to allow for actual flight. It wasn't powered flight, but you could gain altitude by diving. This was shortly removed because essentially unlimited flight was deemed too OP by Mojang. Once that fix was in place, in order to get any significant distance you had to launch from very high up.
This was when players discovered that plinking yourself with a punch 2 bow generated knockback and therefore granted boost (thereby generating lift and restoring the essentially limitless flight of the original elytra.) The rockets are a case of Mojang discovering that they overreacted by trying to revert elytra to what their intended original vision was.
Nothing about that statement was wrong. The elytra have always allowed the player to glide. Like you said, there was a way to gain altitude if you dived and aimed upward with the correct timing. However, I don't think that this was intended as a way for infinite flight, as it was quite difficult to do and was later patched out by Mojang.
In the end, though, Mojang's original intent doesn't matter, because that's not what this thread is about. This thread is about how the way elytra as of now break the transportation system due to them being objectively better than other forms of transportation and exploring. We could both be wrong about Mojang's original intent, for all I care, but that's not the point of this thread. I wanted to point out how elytra remove the need for other forms of transportation, and what my opinion on it is.
I think it depends on personal preferences. For example, Nether travel is eight times faster than in the normal world. so why travel any other way? And yet, only some people use it for regular travel while others prefer the "old way" by walking, or riding trains or horses, like in the real world some people prefer trains, ships, or even bicycles to planes.
On our little server of a handful of friends (but running since Beta 1.8) everyone travels the way they want. I myself like using our extensive rail system and only use the Nether if time is short. Since we don't make world resets for new versions, new terrain features are far away from the Beta 1.8 heartland, so even by rail in the Nether it takes quite a time to reach them. But we also build railway lines to these outer reaches in the normal world, if only for sight seeing.
One of my friends likes walking through the nether in one direction for some time, then he makes a Nether Portal and walks back to his starting point in the normal world just for fun.
I understand your fears, but I see it like the many other things that may make others obsolete, like the Nether, farms, or command blocks.
I used to think this about horses, but I changed my mind. I believe that each form of transportation has advantages and disadvantages. Minecarts require many resources and are slower than horses/elytra but can be used underground and while AFK. Horses are slower than elytra, are difficult to obtain at first, and can get stuck in rough terrain, but are still fast and don't require any additional resources. Walking is good at the beginning and requires nothing but is slow. Even pig riding is slow but it can be fun and help you get an achievement.
Elytra have advantages and disadvantages too, in my opinion. They are really fast and allow players to fly over all rough terrain, but they use up resources, like firework rockets. They have less disadvantages, but are also the hardest to get, and cannot be repaired infinitely (as far as I know), so eventually players will have to get new ones.
Also, often as players become more advanced in their worlds, they often cover larger distances, either to find things or for other reasons. Faster transportation can help people travel those distances. In my world, I found a village around 1500 blocks away from my spawn, which would be difficult for me to get to before, but now that I have a horse, I can travel there in less than 4 minutes.
I think the degree of an advantage is more important than if there is an advantage, if you know what I mean. For example, getting firework rockets is really easy, and though having to use up resources is a disadvantage, it is a quite small one. When you compare the cost of fireworks with how easily it is to move around with elytra, it is quite clear that elytra are unbalanced.
Yes, you can travel long distances, but wouldn't it be fun if you had to ride on your horse through the night, and survive the mobs that would come your way? Isn't that what Survival Mode is all about? Being limited and working with what you have? Or building a railway while keeping guard, making sure a skeleton doesn't shoot you to death? Or adventuring far out into the world, trying to find your friend's house, after he said it was north of your base?
My point is that the "survival" has kind of been taken out of Survival Mode. In the future, I will make a suggestion showing ways to put the "survival" back into survival, but it's kind of hard when players have been given so much power with the elytra. Once you give or allow players power, it is extremely difficult to take it away from them without community outcry. Look at iron/gold farms. Mojang tried to break them, but the community freaked out big time. That's because they let people do it for so long that they got used to it and invested a lot of time into it. Now, if Mojang had gone through with the change, much like they have with the 1.9 combat, I personally would have been a lot happier. I think firework rocket boosting has a similar tale. Mojang didn't do something about the bow-boosting exploit, and then it became too late. They probably added firework boosting because they wanted there to be a more official and polished way of boosting if there had to be boosting.
Isn't that what Survival Mode is all about? Being limited and working with what you have? Or building a railway while keeping guard, making sure a skeleton doesn't shoot you to death? Or adventuring far out into the world, trying to find your friend's house, after he said it was north of your base?
You don't have to keep guard while building railways if you bring your bed(s) with you. So, do you consider beds also bad for Survival?
After a while –and usually way before reaching The End–, most players will have enchanted diamond armor and weapons, thus hostile mobs won't be no real threat to them anyways. I don't see how Elytra hurts Survival Mode more than all these other items you get nearly automatically after some time playing.
Last but not least, if you want to feel more limited and threatend, just forgo the items you deem too powerful.
Like I said, I will make an improved survival suggestion at some point. Armor is pretty unbalanced, and having elytra doesn't help. Like I mentioned earlier, it's hard to make a suggestion when there is elytra firework boosting.
I'm not even going to bring up beds, because the thread conversation would stray away from the topic.
I don't use elytra. But the fact that they are there and that people I play with can use them is the problem. I may be able to convince my friend that it is OP, but how am I supposed to get a whole server to agree with me?
I'd also like to bring another factor into the discussion, PVP.
As of 1.9, arrows deal damage based on their velocity and not solely on their charge length. Normally this doesn't affect the damage values in the slightest unless you shoot an arrow while falling very quickly. This however all changed when elytra boosting was added.
You see, boosting with an elytra allows the player to travel incredibly quickly, meaning that arrows fired whilst soaring on the elytra are super-charged. With a bit of practice, I was able to easily hit targets and deal great amounts of damage, whilst leaving myself out of harms way (If things get hairy you can just boost away and heal). The most impressive result of the elytra boosting pop strategy was 1 hit killing a player with a non-enchanted bow. After even more practice with the elytra, I was able to consistently 1 shot mobs 50% of the time. The worst part is that this PVP strategy cannot be countered, as the boosting player can easily evade any attack while delivering extremely powerful blows with the bow. The only the defense against this tactic is holding your shield out and hoping that the assailant will give up eventually.
For these reasons, I feel that elytra boosting has begotten the ultimate overpowered PVP strategy.
So far, I haven't heard anyone talk about this aspect of the elytra, I think I'll make a rant/thread about it somewhere. Maybe in suggestions?
Anyways, completely agree Wolftopia, this madness needs to end, now.
Minecarts are better at transporting large amounts of items, boats are cheap and don't involve landing, and walking is literally free. If anything, Elytra are a bit UP because they're too endgame in a situation in which the endgame has to be reached by exploring (Exactly what are you supposed to FIND now? Unless you need a lot of Totems of Undying or Shulker Boxes, you've got practically all the items that require exploring to obtain, and most of them are also renewable, so you only need to find most of those structures once).
If anything, the endgame should be expanded so Elytra aren't the last item in the progression anymore.
Minecarts aren't better for transporting large amounts of items. You can either A) Use the elytra and have shulker boxes in your inventory or Use the elytra and have an enderchest in your inventory, with it being filled with shulker boxes.