I can't really name any particular "worst" update as a whole, but the sound changes in 1.4, terrain and cave changes in 1.7, along with changing roses to poppies (rlly jeb) in 1.7. I'm also mildly annoyed that there's no gamerule in 1.9 to swap PvP modes, because although I don't have much of a problem with the new PvP, I sometimes just want options.
Best? Hm. That's... Actually a really tough one. I haven't played since beta so I can't say anything in that sector.
1.12 was fantastic, with parrots, practical building blocks than can be obtained en mass that also give use to a block we had little use for previously, and a bright new color palette rework.
1.4 really helped make MC what it is today with LOADS of features, that, personally, I think is still unrivaled in how it changed smp gameplay. (Still despise the sounds they changed, but thank goodness for resource packs!)
It really is hard to pick. 1.7 added loads of new biomes, 1.8 added a unique set of mobs and blocks, 1.9 revolutionized the End, 1.2 gave us jungles and iron golems, 1.3 gave us trading and internal servers... Just to name a few.
I'd say 1.9 is the best, with fundamentally changed gameplay that actually made hostile mobs fun. They're a major part of the game, and the changes made both to them and combat has made a lot of formerly stale playtime better than it used to be. Most changes are just changes to world generation or disparate things like villagers, so they don't have much active impact on how you play.
1.6 was the worst, giving us basically no game-changers and many pointless or redundant features.
The worst would be 1.6 or 1.8. 1.6 added the zombie siege feature which drove me mad. I'm so glad they dialed it back in 1.7, having a mob of 20 zombies on me every night was infuriating. I can't even play 1.8, if I touch one thing in the menu the graphics start having a seizure and I have to restart the whole thing. 1.8 was absurdly glitchy. I tried to create a world with it one time and no blocks would spawn so I fell into the void. After that, I was done with 1.8. Never touched it since. There weren't many features I even liked anyway aside from world customization.
The best would be 1.9 or 1.7. I say 1.7 just because that was the version I played the most. Most mods nowadays are for 1.7. I liked all the new features a lot and it's always fun to play again today. After 1.8, I pretty much quit minecraft until 1.9 came along. 1.9 was the version that actually made vanilla survival fun again for me. I can't say I prefer the new combat system, but it is pretty fun to round up zombies and slash attack them all at once.
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Let me know if my posts are helpful or if you like them. That's what I'm here for.
I am currently lurking more than I am posting. I haven't gone anywhere.
I'd say 1.9 and 1.12 are the best, for me. 1.12 added stuff I didn't really care about, like color changes, but it also added functions and advancements, which I'm really interested in. And I was worried about 1.9 when I heard about it being a combat update, but now I can't do without 1.9-style combat.
Can't say which would be the worst. They are mostly all the same to me. Maybe one of the updates that only added bug fixes and no new stuff, like the upcoming 1.12.1? Bug fixes are fine and all, but they are less interesting.
1.6 was the single most influential update since I started playing (in 1.5.1) - at least among updates I have actually played in - thanks to the block of coal I started mining all coal I came across, more than doubling my ore mining rate (currently coal is about 2/3rds of all ores I mine, before 1.6 I only collected whatever I needed for torches and fuel). I also actually like killing hundreds of zombies in a single play session (they did cause major server lag but I fixed it myself, long before Mojang declared it fully fixed and have all but forgotten about it). I've also made some use of hay bales for compactly storing wheat, although hardly anything else that 1.6 added (which could also be said for previous updates). Not that everything it added or changed was good; I think that regional difficulty is pointless and just makes the game easier unless you stay in one spot for real-life days (I'm constantly generating new chunks as I explore and even though I do not explore that fast due to the nature of exploration even in chunks in the middle of the largest cave I explored in a recent world it reached less than a third of the maximum; I've fixed this by either making it start at half the maximum or be based on time played).
Of course, you only need to look at the very next update to see why I never updated past 1.6, and no other update has even attempted to rectify what it did (in fact, Beta 1.8 was the last update to actually add underground content, not counting new stones or fossils, and would be the best update overall for me), nor have they added anything that would really make me want to play them (of course, not vanilla, and while I have a mod that adds some features similar to those in 1.7+ to 1.6.4 many aren't exactly the same and I think of it as its own version).
I'm not sure I really see any update that was the single best or single worst, as some had good and bad. I don't really think any update overall did WAY more good than the rest or WAY more bad than the rest. It's all been... all spread around. I started playing with 1.2.5 and I am currently playing 1.10 still, so I can only talk about versions between those (I need to stop being apathetic and lazy and update the texture pack for 1.12 now that it's out).
Initially, these were the bad things for me.
With 1.3, single-player as it once was went away and basically became multiplayer. This made a lot of mods incompatible and introduced new behaviors for single-player. It also made the game perform worse (or maybe different is a better word) of which we still sometimes see anomalies from to this day.
With some version after 1.3 but before 1.7 (I can't remember but I think it was 1.5 or maybe 1.6), zombie aggro radius was made larger, and it forced me to start playing on Normal instead of Hard for fear of my villages.
With 1.7, terrain generation became extremely repetitive because the climate feature was too aggressive. Oceans as we knew them were gone (I understand why this happened but I didn't like it). Performance again seemed to drop. Anti-aliasing was no longer possible because of FBO unless you manually disabled it (still has small unfortunate side-effects). Like 1.2.5 to 1.3, there seemed to be some sort of wall with this version that made a lot of mods incompatible and very slow to update (if at all).
With 1.8, performance issues abound. Overall performance from one version to the next dropped most for me here than anywhere else. Initially there were also extreme performance issues with water, and to this day, I STILL have extreme lag after entering the Nether for about 10 seconds that started with this version (apparently they threaded the different dimensions but this makes little sense to me as to why I'd now lag SO BAD for 10 seconds on a quad core when previously I had none?). Also, making the water temples generate in existing terrain was handled absolutely horrible, and I am STILL dealing with that nonsense.
As for the good stuff, well honestly, I simply liked almost all of the new features. For example, 1.3 had sideways logs, 1.7 had a lot of new biomes and the ability to use far render distances natively (although this was broken until 1.7.4 anyway, also exposing 1.3 through 1.6 had a bug with the render distance being locked to 10), etc. That's why I don't really think any version was truly the best or worst overall for me. I can say that 1.7 and then 1.8 were versions I held off on updating to for a long time, so if anything those be the only arguments for "worst versions" but they both also introduced some good stuff (especially 1.7). I updated to 1.9 (I absolutely loved the new End content and no I didn't mind the combat changes) and 1.10 rather fast though. I'm also still on 1.10 but that's more due to laziness than 1.11 or 1.12 having anything in them putting me off, because so far they just seem like feature additions for me and I haven't seen many consistent major complaints that I believe I'd be concerned with.
I am optimistic that 1.13 will actually improve performance. And that brings me to a final thought... to me, the "best" update is always the next one.
Totally agree. It's the next update... or the one after that.
I don't have much to go on, because I started playing fairly recently (1.8.8, just before an update.) So 1.8.9 was the first update I saw. No changes that really annoyed me. I was worried about 1.9's combat update when it was announced, but as I said, I love it now. I play MCW10, too, and every time I do, I am reminded how much I prefer the new combat.
The best is kind of hard for me. 1.7 because I love the new biomes (although 'extreme' hills are boring) I also like 1.8 lots of cool stuff.
I really didn't like 1.9 because It added the new combat (yay?) and a bunch of End stuff which doesn't do much for me because I never go to the end. I probably (and most people) won't see the effects of 1.9 until very late game which sucks.
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#BAUM4EXILE2014 :^) HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
Best update was minecraft 1.7 with the biomes and new places to explore also the new blocks
Worst update was beta 1.8 which added hunger
Everyone seems to hate Beta 1.8 for some reason. Your more of a fan of the old days?
OT: I feel like the best time for updates was between Late 2012-Late 2014, When each update had its purpose and meaning. Now I feel like there running out of ideas.
Everyone seems to hate Beta 1.8 for some reason. Your more of a fan of the old days?
OT: I feel like the best time for updates was between Late 2012-Late 2014, When each update had its purpose and meaning. Now I feel like there running out of ideas.
I'm the exact opposite - Beta 1.8 would be the best update while release 1.7 is the worst (as mentioned before I did not actually start playing until 1.5.1 and mainly focused on updates that occurred since then but noted that Beta 1.8 was the last update to really add anything; some new ores/stone types and fossils do not really count).
Here is an example of what I mean by Beta 1.8 adding underground content:
Beta 1.7.3 - just caves and the occasional dungeon (unnoticeable at this scale):
Beta 1.8.1 - with ravines and mineshafts added (caves are actually the same as before and were not significantly changed between InfDev and release 1.7, which made cave systems much smaller and less varied, and also made mineshafts much less common):
The addition of mineshafts in particular made a huge difference as seen in this Beta 1.8.1 map with structures turned off (ravines are still present):
This is even more apparent in my own mods, as seen with caves only and everything, including new types of caves and ravines:
And, of course, this is what it looks like since 1.7:
About the only thing that I'd want to change with Beta 1.8-release 1.6.4 is the way mineshafts are placed (unlike all other large structures they randomly generate in any chunk so they can overlap one another (it is uncommon to find a mineshaft that is actually by itself), and they often generate on top of cave systems; my own mods fix this by spacing them apart and not generating them if there are too many caves in the area).
Everyone seems to hate Beta 1.8 for some reason. Your more of a fan of the old days?
It's probably mostly for nostalgia reasons and people who dislike hunger(I'm one of them.) There was no large, ground-breaking update that changed a lot that wasn't heavily despised by the community. Every change alienates somebody. If 1.8 beta isn't good enough of an example, just look at 1.9. A lot of changes in 1.8 beta were pretty controversial, it's to be expected.
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Let me know if my posts are helpful or if you like them. That's what I'm here for.
I am currently lurking more than I am posting. I haven't gone anywhere.
Something I find very ironic is how people complained (and sometimes still do) about Beta 1.8's terrain changes making the world more bland, yet they barely say a thing about 1.7.
Also, are people still complaining on hunger? I'd prefer to be able to carry my food in stacks and to be able to sprint, thank you.
That is because the world gen has changed quite a bit in 1.1 or 1.2, so that it became less flat overall. The world really was very flat before that, because Mojang decided that only the extreme hills should had mountains. She came quickly back on that.
In 1.7 however, more (technical) biomes were implemented, a few existing biomes were improved, thousands of blocks wide oceans were removed and the biomes were sorted in climate area's, so that for example jungles do not spawn commonly next to deserts or tundra's anymore. So 1.7 improved the world gen quite a lot.
And 1.7 was also heavily discussed before and after release; for some players it was and it still is not enough improvement.
Which of these maps has more varied biomes? They both cover about the same area:
Did you know that it took more than four years of playing to find every single biome in one world in vanilla - 1.6.4, that is?
(a Mushroom Island is near the bottom-center; they are even rarer since 1.7 due to less ocean)
With my playstyle all distances may as well be a factor of 10 or more greater; on average I only explore about 100 chunks per play session; a single level 4 map is 16384 chunks so that's nearly half a year of playing about 3.5 hours every day and you get this (more due to the other changes I've mentioned in previous posts):
In 1.7 however, more (technical) biomes were implemented, a few existing biomes were improved, thousands of blocks wide oceans were removed and the biomes were sorted in climate area's, so that for example jungles do not spawn commonly next to deserts or tundra's anymore. So 1.7 improved the world gen quite a lot.
To me, the new biomes themselves were good, but the rest was bad.
I personally preferred the "continents" and larger oceans we had before rather than just the never ending land mass and large lakes there are now, and the climate idea, while nice, is far too aggressive and leads to less variety.
It's actually kind of ironic. The reason the oceans were done away with was because it lessened variety over the small scale, but then this was completely undone by making an aggressive climate zone. In my opinion, the oceans should have been made smaller, but not by nearly as much as they were, as the real problem was the oceans themselves lacked content to justify how much they took up in the world (this was somewhat helped in the next update, 1.8, which added water temples). Then, the climate feature could have been added, but only, say, half as aggressive as it was, and ideally have it as an option in the custom terrain settings.
The idea of "oceans are annoyingly big" was justified, but they went to the other end of the extreme rather than balanced it. The climate feature was just an (overly aggressive) attempt at realism that came at the expense of gameplay and was totally unneeded.
Agreed. The climate feature and "reworked" extreme hills killed that update for the most part for me. Though the new blocks are nice. Also, I nevere really saw the change from the rose to the poppy as ever necessary, even if it wasn't realistic. If they had nixed the climate-based generation and kept the extreme hills as it was I would've eben cool with it.
I'll have to disagree with the massive ocean thing though. Traveling for tens of thousands of blocks only to find a small island was one of the things that drove me batty. They needed to disappear imo.
The worst for me would most likely be 1.9, As the changes it made I did not like too much (I hate the combat update.) It felt a bit too different to me, My favorite? Probably 1.7.2 back in 2013, It was always a nostalgic and memorable update for me and I still play it most today.
I'll have to disagree with the massive ocean thing though. Traveling for tens of thousands of blocks only to find a small island was one of the things that drove me batty. They needed to disappear imo.
Right, and I sort of see why it was done, well... sort of.
In a boat, it might take 20 to 30 minutes to cross a bad example of an ocean, and that sounds bad, yes? So the reason for the change sounds good, but consider the alternative we got. With the new aggressive climate zone paired with no oceans (I refuse to call a massive, singular land mass with glorified lakes as oceans), instead you have to actually walk, jump, and what not, and also for way, way, way longer to see any real variety. At least with the old generation, when you were on land, the lack of a climate feature added short term variety. Now, even on land, you have that long trek to find something, and now it is mandatory AND takes even longer. That is way worse to me. I agreed the oceans could maybe use some slimming, but not to disappear.
my favorite so far is 1.12
my least favorite or to me the worst update is 1.10
comic sans rules
Old usernames for PE
Xx_megaman_xX
Bagfart PE
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I can't really name any particular "worst" update as a whole, but the sound changes in 1.4, terrain and cave changes in 1.7, along with changing roses to poppies (rlly jeb) in 1.7. I'm also mildly annoyed that there's no gamerule in 1.9 to swap PvP modes, because although I don't have much of a problem with the new PvP, I sometimes just want options.
Best? Hm. That's... Actually a really tough one. I haven't played since beta so I can't say anything in that sector.
1.12 was fantastic, with parrots, practical building blocks than can be obtained en mass that also give use to a block we had little use for previously, and a bright new color palette rework.
1.4 really helped make MC what it is today with LOADS of features, that, personally, I think is still unrivaled in how it changed smp gameplay. (Still despise the sounds they changed, but thank goodness for resource packs!)
It really is hard to pick. 1.7 added loads of new biomes, 1.8 added a unique set of mobs and blocks, 1.9 revolutionized the End, 1.2 gave us jungles and iron golems, 1.3 gave us trading and internal servers... Just to name a few.
Figured it was time for a change.
I'd say 1.9 is the best, with fundamentally changed gameplay that actually made hostile mobs fun. They're a major part of the game, and the changes made both to them and combat has made a lot of formerly stale playtime better than it used to be. Most changes are just changes to world generation or disparate things like villagers, so they don't have much active impact on how you play.
1.6 was the worst, giving us basically no game-changers and many pointless or redundant features.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
The worst would be 1.6 or 1.8. 1.6 added the zombie siege feature which drove me mad. I'm so glad they dialed it back in 1.7, having a mob of 20 zombies on me every night was infuriating. I can't even play 1.8, if I touch one thing in the menu the graphics start having a seizure and I have to restart the whole thing. 1.8 was absurdly glitchy. I tried to create a world with it one time and no blocks would spawn so I fell into the void. After that, I was done with 1.8. Never touched it since. There weren't many features I even liked anyway aside from world customization.
The best would be 1.9 or 1.7. I say 1.7 just because that was the version I played the most. Most mods nowadays are for 1.7. I liked all the new features a lot and it's always fun to play again today. After 1.8, I pretty much quit minecraft until 1.9 came along. 1.9 was the version that actually made vanilla survival fun again for me. I can't say I prefer the new combat system, but it is pretty fun to round up zombies and slash attack them all at once.
I'd say 1.9 and 1.12 are the best, for me. 1.12 added stuff I didn't really care about, like color changes, but it also added functions and advancements, which I'm really interested in. And I was worried about 1.9 when I heard about it being a combat update, but now I can't do without 1.9-style combat.
Can't say which would be the worst. They are mostly all the same to me. Maybe one of the updates that only added bug fixes and no new stuff, like the upcoming 1.12.1? Bug fixes are fine and all, but they are less interesting.
1.6 was the single most influential update since I started playing (in 1.5.1) - at least among updates I have actually played in - thanks to the block of coal I started mining all coal I came across, more than doubling my ore mining rate (currently coal is about 2/3rds of all ores I mine, before 1.6 I only collected whatever I needed for torches and fuel). I also actually like killing hundreds of zombies in a single play session (they did cause major server lag but I fixed it myself, long before Mojang declared it fully fixed and have all but forgotten about it). I've also made some use of hay bales for compactly storing wheat, although hardly anything else that 1.6 added (which could also be said for previous updates). Not that everything it added or changed was good; I think that regional difficulty is pointless and just makes the game easier unless you stay in one spot for real-life days (I'm constantly generating new chunks as I explore and even though I do not explore that fast due to the nature of exploration even in chunks in the middle of the largest cave I explored in a recent world it reached less than a third of the maximum; I've fixed this by either making it start at half the maximum or be based on time played).
Of course, you only need to look at the very next update to see why I never updated past 1.6, and no other update has even attempted to rectify what it did (in fact, Beta 1.8 was the last update to actually add underground content, not counting new stones or fossils, and would be the best update overall for me), nor have they added anything that would really make me want to play them (of course, not vanilla, and while I have a mod that adds some features similar to those in 1.7+ to 1.6.4 many aren't exactly the same and I think of it as its own version).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
This dude knows what's up. This version is so downright bizarre, and I love it.
Stay fluffy~
I'm not sure I really see any update that was the single best or single worst, as some had good and bad. I don't really think any update overall did WAY more good than the rest or WAY more bad than the rest. It's all been... all spread around. I started playing with 1.2.5 and I am currently playing 1.10 still, so I can only talk about versions between those (I need to stop being apathetic and lazy and update the texture pack for 1.12 now that it's out).
Initially, these were the bad things for me.
With 1.3, single-player as it once was went away and basically became multiplayer. This made a lot of mods incompatible and introduced new behaviors for single-player. It also made the game perform worse (or maybe different is a better word) of which we still sometimes see anomalies from to this day.
With some version after 1.3 but before 1.7 (I can't remember but I think it was 1.5 or maybe 1.6), zombie aggro radius was made larger, and it forced me to start playing on Normal instead of Hard for fear of my villages.
With 1.7, terrain generation became extremely repetitive because the climate feature was too aggressive. Oceans as we knew them were gone (I understand why this happened but I didn't like it). Performance again seemed to drop. Anti-aliasing was no longer possible because of FBO unless you manually disabled it (still has small unfortunate side-effects). Like 1.2.5 to 1.3, there seemed to be some sort of wall with this version that made a lot of mods incompatible and very slow to update (if at all).
With 1.8, performance issues abound. Overall performance from one version to the next dropped most for me here than anywhere else. Initially there were also extreme performance issues with water, and to this day, I STILL have extreme lag after entering the Nether for about 10 seconds that started with this version (apparently they threaded the different dimensions but this makes little sense to me as to why I'd now lag SO BAD for 10 seconds on a quad core when previously I had none?). Also, making the water temples generate in existing terrain was handled absolutely horrible, and I am STILL dealing with that nonsense.
As for the good stuff, well honestly, I simply liked almost all of the new features. For example, 1.3 had sideways logs, 1.7 had a lot of new biomes and the ability to use far render distances natively (although this was broken until 1.7.4 anyway, also exposing 1.3 through 1.6 had a bug with the render distance being locked to 10), etc. That's why I don't really think any version was truly the best or worst overall for me. I can say that 1.7 and then 1.8 were versions I held off on updating to for a long time, so if anything those be the only arguments for "worst versions" but they both also introduced some good stuff (especially 1.7). I updated to 1.9 (I absolutely loved the new End content and no I didn't mind the combat changes) and 1.10 rather fast though. I'm also still on 1.10 but that's more due to laziness than 1.11 or 1.12 having anything in them putting me off, because so far they just seem like feature additions for me and I haven't seen many consistent major complaints that I believe I'd be concerned with.
Totally agree. It's the next update... or the one after that.
I don't have much to go on, because I started playing fairly recently (1.8.8, just before an update.) So 1.8.9 was the first update I saw. No changes that really annoyed me. I was worried about 1.9's combat update when it was announced, but as I said, I love it now. I play MCW10, too, and every time I do, I am reminded how much I prefer the new combat.
The best is kind of hard for me. 1.7 because I love the new biomes (although 'extreme' hills are boring) I also like 1.8 lots of cool stuff.
I really didn't like 1.9 because It added the new combat (yay?) and a bunch of End stuff which doesn't do much for me because I never go to the end. I probably (and most people) won't see the effects of 1.9 until very late game which sucks.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
Best update was minecraft 1.7 with the biomes and new places to explore also the new blocks
Worst update was beta 1.8 which added hunger
Everyone seems to hate Beta 1.8 for some reason. Your more of a fan of the old days?
OT: I feel like the best time for updates was between Late 2012-Late 2014, When each update had its purpose and meaning. Now I feel like there running out of ideas.
I'm the exact opposite - Beta 1.8 would be the best update while release 1.7 is the worst (as mentioned before I did not actually start playing until 1.5.1 and mainly focused on updates that occurred since then but noted that Beta 1.8 was the last update to really add anything; some new ores/stone types and fossils do not really count).
Here is an example of what I mean by Beta 1.8 adding underground content:
Beta 1.8.1 - with ravines and mineshafts added (caves are actually the same as before and were not significantly changed between InfDev and release 1.7, which made cave systems much smaller and less varied, and also made mineshafts much less common):
The addition of mineshafts in particular made a huge difference as seen in this Beta 1.8.1 map with structures turned off (ravines are still present):
(these were taken from http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/242988-post-1-8-cave-generation-is-it-good-or-is-it-bad)
This is even more apparent in my own mods, as seen with caves only and everything, including new types of caves and ravines:
And, of course, this is what it looks like since 1.7:
About the only thing that I'd want to change with Beta 1.8-release 1.6.4 is the way mineshafts are placed (unlike all other large structures they randomly generate in any chunk so they can overlap one another (it is uncommon to find a mineshaft that is actually by itself), and they often generate on top of cave systems; my own mods fix this by spacing them apart and not generating them if there are too many caves in the area).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It's probably mostly for nostalgia reasons and people who dislike hunger(I'm one of them.) There was no large, ground-breaking update that changed a lot that wasn't heavily despised by the community. Every change alienates somebody. If 1.8 beta isn't good enough of an example, just look at 1.9. A lot of changes in 1.8 beta were pretty controversial, it's to be expected.
Something I find very ironic is how people complained (and sometimes still do) about Beta 1.8's terrain changes making the world more bland, yet they barely say a thing about 1.7.
Also, are people still complaining on hunger? I'd prefer to be able to carry my food in stacks and to be able to sprint, thank you.
Figured it was time for a change.
Which of these maps has more varied biomes? They both cover about the same area:
Did you know that it took more than four years of playing to find every single biome in one world in vanilla - 1.6.4, that is?
With my playstyle all distances may as well be a factor of 10 or more greater; on average I only explore about 100 chunks per play session; a single level 4 map is 16384 chunks so that's nearly half a year of playing about 3.5 hours every day and you get this (more due to the other changes I've mentioned in previous posts):
I have played the same version of Minecraft for four years (this includes my mods, which, while adding features similar to those in newer versions are usually not quite the same and I consider it to be its own version)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
To me, the new biomes themselves were good, but the rest was bad.
I personally preferred the "continents" and larger oceans we had before rather than just the never ending land mass and large lakes there are now, and the climate idea, while nice, is far too aggressive and leads to less variety.
It's actually kind of ironic. The reason the oceans were done away with was because it lessened variety over the small scale, but then this was completely undone by making an aggressive climate zone. In my opinion, the oceans should have been made smaller, but not by nearly as much as they were, as the real problem was the oceans themselves lacked content to justify how much they took up in the world (this was somewhat helped in the next update, 1.8, which added water temples). Then, the climate feature could have been added, but only, say, half as aggressive as it was, and ideally have it as an option in the custom terrain settings.
The idea of "oceans are annoyingly big" was justified, but they went to the other end of the extreme rather than balanced it. The climate feature was just an (overly aggressive) attempt at realism that came at the expense of gameplay and was totally unneeded.
Agreed. The climate feature and "reworked" extreme hills killed that update for the most part for me. Though the new blocks are nice. Also, I nevere really saw the change from the rose to the poppy as ever necessary, even if it wasn't realistic. If they had nixed the climate-based generation and kept the extreme hills as it was I would've eben cool with it.
I'll have to disagree with the massive ocean thing though. Traveling for tens of thousands of blocks only to find a small island was one of the things that drove me batty. They needed to disappear imo.
Figured it was time for a change.
The worst for me would most likely be 1.9, As the changes it made I did not like too much (I hate the combat update.) It felt a bit too different to me, My favorite? Probably 1.7.2 back in 2013, It was always a nostalgic and memorable update for me and I still play it most today.
Edgy lad
Right, and I sort of see why it was done, well... sort of.
In a boat, it might take 20 to 30 minutes to cross a bad example of an ocean, and that sounds bad, yes? So the reason for the change sounds good, but consider the alternative we got. With the new aggressive climate zone paired with no oceans (I refuse to call a massive, singular land mass with glorified lakes as oceans), instead you have to actually walk, jump, and what not, and also for way, way, way longer to see any real variety. At least with the old generation, when you were on land, the lack of a climate feature added short term variety. Now, even on land, you have that long trek to find something, and now it is mandatory AND takes even longer. That is way worse to me. I agreed the oceans could maybe use some slimming, but not to disappear.