Generate Structures defaults to ON. It can be turned off no matter what Game Mode is chosen when the world is created.
You can't turn structures back on from inside Minecraft.
BUT, if you have NBTExplorer you can edit the level.dat file and turn Generate Structures back on.
Start NBTExplorer and navigate to your world save folder.
Then open the world you wish to edit.
In level.dat > Data: 39 entries > MapFeatures:
Double Click on MapFeatures: and a edit dialog will open. Change the 0 to a 1, Click OK.
Now hit Ctrl-S or click the save icon to save your change.
Now structures will be created in any chunks that didn't exist while MapFeatures: was zero.
BTW - While you are looking at level.dat you can copy the seed that was used to create your world.
Also you could change you game rules etc.
IF you are working with a copy of your world folder (highly suggested) you COULD delete any chunks that don't contain anything you created and want to keep so when you travel back there (to cause those chunks to be created again) with Generate Structures turned on those structures will be created also.
Thank you for telling me about NBTExplorer. I ended up searching for it and used it to change the MapFeatures to 1 on a copy of my original saved game as you describe. The /locate command now finds a village, so it worked :-) . I had created a new world with the structures turned on, but I missed my original world and now I am very thankful to you for helping me to fix it!
I thought I'd give a status update to this thread. Using NBTExplorer, I turned on the generation of structures as one of the thread participants kindly suggested. Before I did that, I used AMIDST (also recommended to me in this thread) to view my map.
The map shown to me was a real eye-opener.
First of all, although I thought that I had traveled far and wide, the map showed me that the distance I had traveled was totally insignificant.
Secondly, I discovered that I had spawned in an area with absolutely no villages nearby, so even if the generation of structures had been turned on, I wouldn't have come across a village.
Thirdly, even though the generation of structures was turned off, AMIDST showed me the structures. That made me doubt that structures were really turned off. NBTExplorer subsequently confirmed that they really were turned off, and I turned them back on.
I then marched in the direction of the nearest village and found it. I read somewhere that villages need to be secured properly before entering them in survival mode, lest the player attracts zombies that kill off all the villagers. Since I am playing in peaceful mode, that is not a problem. It is also the reason that I probably wouldn't have been successful in looting carrots and potatoes from zombies any time soon. I seldom get up the courage to turn on Easy mode, and when I do, I do so in a fenced-in area to maximize my protection.
Anyway, I am delighted that I was able to fix my favorite world with NBTExplorer, and I am glad to be able to see the map of my world with AMIDST. I wish it were possible to add points of interest to the map (such as my own dwellings), but I haven't found a way to do that without editing a screenshot of the map.
Thanks to everyone who offered me advice and assistance!
there are hopes! But If you allowed random villages and random dungeons to spawn. But if you dont find. there is still hope of finding. Try going to acacia areas.
Rollback Post to RevisionRollBack
Your dear,
Enemy.
Btw `do you live in America?
THINGS NOT TO DO IN MINECRAFT:
SPAM
GRIEFING
HACKING
KILLING
EVIL
SHARING
What things i wnat to be added:
TREES!! Green trees omg that will be cool!
I thought I'd give another status report - maybe someone has an explanation for what I am experiencing.
As previously reported, I copied my game and used NBTExplorer to turn the generation of structures back on. I reported back that I was successful in finding a village (far to the south). Unfortunately, I died and respawned back at my home base and forget how I got there. Never mind, I know the village is there somewhere, and I will find it again.
The current mystery is as follows:
I decided to march to a different village in the desert far to the north. I started out at my desert home on a horse and just galloped far to the east where Amidst showed me there was a village and a desert fortress. I didn't find any fortress and I didn't find the village. I used the /locate Village command to obtain the coordinates of the village and went to the exact coordinates but there was nothing.
I did find a desert well nearby, which, according to the Wiki, is a fairly rare generated structure.
I'm pretty sure I had never traveled that far into the desert before, so I was very disappointed not to find the village.
My current question: Is it possible that the village is there but is underground so I can't see it?
I did dig down 4 or 5 blocks at the coordinates but there was only sand.
In the meantime, I have been successful in obtaining carrots as loot from Zombies (yay!), but I would like to find villagers to trade with.
I guess my next step is to take the advice given to me by @JanschD and look into MCEdit and figure out how to delete chunks so they will re-generate with structures.
If all fails, I can of course drop this game altogether, but it breaks my heart to leave my cozy homes and start all over.
Amidst ONLY generates a map of what the seed used will produce under normal conditions.
The only things that are read when you point Amidst at an existing world save folder is the seed used to create the world (assuming you point Amidst at the correct PCMC vanilla profile) and the player's location.
The player's location is the ONLY piece of information that is guaranteed to be correct.
All else is a well informed guess.
Rollback Post to RevisionRollBack
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
Village generation presumes sky overhead. In fact, if a village is covered over, the "village tracking system" will not "see" a village there. Doors (which store "village" information) require direct sunlight on one side. I suppose it is technically possible for an unusual setup to spawn with parts of a village underground, but the way generation works should make it nearly impossible.
If you had been there before, the chunks would have already spawned preventing the village from spawning as "new chunks". If that is the case, you would have to delete those chunks to get the village to generate. Another issue is that Amidst shows "likely candidate" positions. Sometimes for some reason chunk generation decides not to put a structure in the candidate position, most USUALLY it does. You can't delete chunks that are not generated, and if chunk generation decides not to put something in a candidate position after all, regenerating it may not help. You will need to look for more villages in areas you are certain you've never traveled.
Make sure your edit of the .NBT tag "stuck", that it is in fact changed correctly. Sometimes I thought I had "saved" some change like that, but somehow I screwed it up and it didn't actually take.
Finally, a philosophical issue. I encourage you to learn about how Minecraft works, things like village generation, .NBT editing, getting "village" resources through other means, and so on. The more you learn, the more options become available to you as you play the game. So don't stop learning and growing. That said, I've come to treat Minecraft as a "sandbox game" with emphasis on the ocean wiping out your work and having to start fresh. I've played on various servers, things didn't work out, my work there is gone from my ability to finish it. I've started maps, but as Mojang releases a new version, the plugins for that map no longer work, or the command blocks stopped working, and I wasn't willing to stay with the old version of MC. For the server I run, I've decided to manage the issue more like HermitCraft: On April 1st, 2018, we will start a fresh new map yearly. Until then, we live with and suffer whatever problems are in the current map, but we know we are not stuck with it "forever".
Keep the game fun for yourself, because if you don't, you've no reason to keep playing. But sometimes the "fun" is in taking the past maps as Lessons Learned, and move forward with a fresh new map. Or stick with the challenge of the old. Either way, just keep the game fun for you, and the rest doesn't matter.
Amidst ONLY generates a map of what the seed used will produce under normal conditions.
The only things that are read when you point Amidst at an existing world save folder is the seed used to create the world (assuming you point Amidst at the correct PCMC vanilla profile) and the player's location.
The player's location is the ONLY piece of information that is guaranteed to be correct.
All else is a well informed guess.
Thank you for this information. I will use Amidst in future as a "probable" guide to finding things
Village generation presumes sky overhead. In fact, if a village is covered over, the "village tracking system" will not "see" a village there. Doors (which store "village" information) require direct sunlight on one side. I suppose it is technically possible for an unusual setup to spawn with parts of a village underground, but the way generation works should make it nearly impossible.
If you had been there before, the chunks would have already spawned preventing the village from spawning as "new chunks". If that is the case, you would have to delete those chunks to get the village to generate. Another issue is that Amidst shows "likely candidate" positions. Sometimes for some reason chunk generation decides not to put a structure in the candidate position, most USUALLY it does. You can't delete chunks that are not generated, and if chunk generation decides not to put something in a candidate position after all, regenerating it may not help. You will need to look for more villages in areas you are certain you've never traveled.
Make sure your edit of the .NBT tag "stuck", that it is in fact changed correctly. Sometimes I thought I had "saved" some change like that, but somehow I screwed it up and it didn't actually take.
Finally, a philosophical issue. I encourage you to learn about how Minecraft works, things like village generation, .NBT editing, getting "village" resources through other means, and so on. The more you learn, the more options become available to you as you play the game. So don't stop learning and growing. That said, I've come to treat Minecraft as a "sandbox game" with emphasis on the ocean wiping out your work and having to start fresh. I've played on various servers, things didn't work out, my work there is gone from my ability to finish it. I've started maps, but as Mojang releases a new version, the plugins for that map no longer work, or the command blocks stopped working, and I wasn't willing to stay with the old version of MC. For the server I run, I've decided to manage the issue more like HermitCraft: On April 1st, 2018, we will start a fresh new map yearly. Until then, we live with and suffer whatever problems are in the current map, but we know we are not stuck with it "forever".
Keep the game fun for yourself, because if you don't, you've no reason to keep playing. But sometimes the "fun" is in taking the past maps as Lessons Learned, and move forward with a fresh new map. Or stick with the challenge of the old. Either way, just keep the game fun for you, and the rest doesn't matter.
Cheers!
Thank you for your help and advice. I appreciate your encouragement to learn more about how Minecraft works, and I hope that means that it's ok for me to keep asking stupid noob questions in this forum. My grandson (6) introduced me to this game, but he has only been building things in creative mode and can't help me with the questions I have. I notice I am the only one asking such questions, and I hope people aren't bothered too much.
WorldEdit-Forge will allow you to add missing villages to your existing world.
Create a copy "CurrentWorld+Village", with structure generation enabled.
In the copy world go to each village not on the original, right click the NW corner (with the WE wand (wooden_axe)), move to, and left click, the SE corner, //expand 50 100 u (50 up, 100 down), //save (write down the coordinates where you do this), //schematic save village1 (2, 3, whatever). Open your existing world, go to the exact coordinates you //save-ed and, //schematic load village1, //paste. This will copy and paste the village from your copy world into your original world. Need more help, PM me, I'm not subscribed to this thread.
Sometimes MC hiccups and creates a bad (incomplete) village. That's how I remedy it when it happens.
HTH
Lou
There is a PDF copy of WE commands in my signature. You may find that helpful. Recreate the copy world "CurrentWorld+Village1", from your original, without the village at the coordinates listed, and go there! That might be a hiccup too. I have never had Amidst completely miss a village or stronghold. I have had MC not create one.
We all start at the beginning. The real fun for me began when I started playing Minecraft with my wife, her adult son, my cousin, her adult son, a few friends, one of whom plays with his dad on my server. They all have questions, and it is how life works.
Thank you for telling me about NBTExplorer. I ended up searching for it and used it to change the MapFeatures to 1 on a copy of my original saved game as you describe. The /locate command now finds a village, so it worked :-) . I had created a new world with the structures turned on, but I missed my original world and now I am very thankful to you for helping me to fix it!
Zombies have a chance of dropping carrots/potatoes, so just- oh wait it's peaceful
Oh, I thought of another reason to turn off structures, that would be for the challenge of doing without spawned villages.
I thought I'd give a status update to this thread. Using NBTExplorer, I turned on the generation of structures as one of the thread participants kindly suggested. Before I did that, I used AMIDST (also recommended to me in this thread) to view my map.
The map shown to me was a real eye-opener.
I then marched in the direction of the nearest village and found it. I read somewhere that villages need to be secured properly before entering them in survival mode, lest the player attracts zombies that kill off all the villagers. Since I am playing in peaceful mode, that is not a problem. It is also the reason that I probably wouldn't have been successful in looting carrots and potatoes from zombies any time soon. I seldom get up the courage to turn on Easy mode, and when I do, I do so in a fenced-in area to maximize my protection.
Anyway, I am delighted that I was able to fix my favorite world with NBTExplorer, and I am glad to be able to see the map of my world with AMIDST. I wish it were possible to add points of interest to the map (such as my own dwellings), but I haven't found a way to do that without editing a screenshot of the map.
Thanks to everyone who offered me advice and assistance!
there are hopes! But If you allowed random villages and random dungeons to spawn. But if you dont find. there is still hope of finding. Try going to acacia areas.
Your dear,
Enemy.
Btw `do you live in America?
THINGS NOT TO DO IN MINECRAFT:
SPAM
GRIEFING
HACKING
KILLING
EVIL
SHARING
What things i wnat to be added:
TREES!! Green trees omg that will be cool!
Noob man
Planes fly through the minecfraff world
I thought I'd give another status report - maybe someone has an explanation for what I am experiencing.
As previously reported, I copied my game and used NBTExplorer to turn the generation of structures back on. I reported back that I was successful in finding a village (far to the south). Unfortunately, I died and respawned back at my home base and forget how I got there. Never mind, I know the village is there somewhere, and I will find it again.
The current mystery is as follows:
I decided to march to a different village in the desert far to the north. I started out at my desert home on a horse and just galloped far to the east where Amidst showed me there was a village and a desert fortress. I didn't find any fortress and I didn't find the village. I used the /locate Village command to obtain the coordinates of the village and went to the exact coordinates but there was nothing.
I did find a desert well nearby, which, according to the Wiki, is a fairly rare generated structure.
I'm pretty sure I had never traveled that far into the desert before, so I was very disappointed not to find the village.
My current question: Is it possible that the village is there but is underground so I can't see it?
I did dig down 4 or 5 blocks at the coordinates but there was only sand.
In the meantime, I have been successful in obtaining carrots as loot from Zombies (yay!), but I would like to find villagers to trade with.
I guess my next step is to take the advice given to me by @JanschD and look into MCEdit and figure out how to delete chunks so they will re-generate with structures.
If all fails, I can of course drop this game altogether, but it breaks my heart to leave my cozy homes and start all over.
Amidst ONLY generates a map of what the seed used will produce under normal conditions.
The only things that are read when you point Amidst at an existing world save folder is the seed used to create the world (assuming you point Amidst at the correct PCMC vanilla profile) and the player's location.
The player's location is the ONLY piece of information that is guaranteed to be correct.
All else is a well informed guess.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
Village generation presumes sky overhead. In fact, if a village is covered over, the "village tracking system" will not "see" a village there. Doors (which store "village" information) require direct sunlight on one side. I suppose it is technically possible for an unusual setup to spawn with parts of a village underground, but the way generation works should make it nearly impossible.
If you had been there before, the chunks would have already spawned preventing the village from spawning as "new chunks". If that is the case, you would have to delete those chunks to get the village to generate. Another issue is that Amidst shows "likely candidate" positions. Sometimes for some reason chunk generation decides not to put a structure in the candidate position, most USUALLY it does. You can't delete chunks that are not generated, and if chunk generation decides not to put something in a candidate position after all, regenerating it may not help. You will need to look for more villages in areas you are certain you've never traveled.
Make sure your edit of the .NBT tag "stuck", that it is in fact changed correctly. Sometimes I thought I had "saved" some change like that, but somehow I screwed it up and it didn't actually take.
Finally, a philosophical issue. I encourage you to learn about how Minecraft works, things like village generation, .NBT editing, getting "village" resources through other means, and so on. The more you learn, the more options become available to you as you play the game. So don't stop learning and growing. That said, I've come to treat Minecraft as a "sandbox game" with emphasis on the ocean wiping out your work and having to start fresh. I've played on various servers, things didn't work out, my work there is gone from my ability to finish it. I've started maps, but as Mojang releases a new version, the plugins for that map no longer work, or the command blocks stopped working, and I wasn't willing to stay with the old version of MC. For the server I run, I've decided to manage the issue more like HermitCraft: On April 1st, 2018, we will start a fresh new map yearly. Until then, we live with and suffer whatever problems are in the current map, but we know we are not stuck with it "forever".
Keep the game fun for yourself, because if you don't, you've no reason to keep playing. But sometimes the "fun" is in taking the past maps as Lessons Learned, and move forward with a fresh new map. Or stick with the challenge of the old. Either way, just keep the game fun for you, and the rest doesn't matter.
Cheers!
Thank you for this information. I will use Amidst in future as a "probable" guide to finding things
Thank you for your help and advice. I appreciate your encouragement to learn more about how Minecraft works, and I hope that means that it's ok for me to keep asking stupid noob questions in this forum. My grandson (6) introduced me to this game, but he has only been building things in creative mode and can't help me with the questions I have. I notice I am the only one asking such questions, and I hope people aren't bothered too much.
WorldEdit-Forge will allow you to add missing villages to your existing world.
Create a copy "CurrentWorld+Village", with structure generation enabled.
In the copy world go to each village not on the original, right click the NW corner (with the WE wand (wooden_axe)), move to, and left click, the SE corner, //expand 50 100 u (50 up, 100 down), //save (write down the coordinates where you do this), //schematic save village1 (2, 3, whatever). Open your existing world, go to the exact coordinates you //save-ed and, //schematic load village1, //paste. This will copy and paste the village from your copy world into your original world. Need more help, PM me, I'm not subscribed to this thread.
Sometimes MC hiccups and creates a bad (incomplete) village. That's how I remedy it when it happens.
HTH
Lou
There is a PDF copy of WE commands in my signature. You may find that helpful. Recreate the copy world "CurrentWorld+Village1", from your original, without the village at the coordinates listed, and go there! That might be a hiccup too. I have never had Amidst completely miss a village or stronghold. I have had MC not create one.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
We all start at the beginning. The real fun for me began when I started playing Minecraft with my wife, her adult son, my cousin, her adult son, a few friends, one of whom plays with his dad on my server. They all have questions, and it is how life works.