I'm interested if anybody else has actually tracked the amounts of ores they have mined by caving or branch-mining, even if for just one session, as seen in this post; in this case they used Silk Touch to mine every block so they could easily keep track of them (you could also compare statistics before and after). I doubt that the rates at which I find ores are "atypical"; the amount of caving that I do is all that really sets me apart from most other players and I take care to note this fact or that it took some hours to mine a certain amount (for example, mine enough iron and gold to make a 1000 block railway or find enough diamonds to make full diamond gear).
For comparison, this is what I mined over 13 play sessions in an essentially unmodded 1.6.4 world (I had removed torches from mineshafts at the time so a map renderer that I use would not show unexplored mineshafts), not including any time I did not cave (numbers are total, per session, per hour):
(the reason for this thread is because some doubt that I can actually mine this much without making ores more abundant and/or that there is a big difference between 1.6.4 and current versions)
Well if I'm doing my math right (and Minecraftwiki's numbers are right,) a diamond pick with efficiency 5 should take 0.15s (0.132s rounded up to 3 game ticks) to mine stone + 0.25s forced delay between blocks for a total of 0.4s. I will assume you don't have haste if you're out branch mining since moving the beacons around would be annoying (I suppose you could run around with a giant stack of potions but I'm also going to assume that you aren't doing that.)
So that's 40684b * 0.4s/b = 16273s, or a bit over 4 and a half hours. That's not counting any of the stone and other junk you would have to mine out as well to find all of that ore.
It looks like your sessions are ~3hr each, so 39 hours of play time, of which 4.5 is digging the ores themselves. Leaving you 34.5hr for digging out the stone, repairing your pick, etc. I could see it being doable if you were very single-minded in the task.
Lol I doubt there's many other players that care to track the amount of ores they have mined besides you. I definitely think what you have done is doable though, considering all the other posts I've seen from you over the years. You know what would be cool? A mod (or better yet an added feature) that tracks the amount of diamonds you have mined, including the ones you have gotten from using fortune. It'd also be nice if this excluded diamond ore broken that your player has placed from their inventory. I'd like to know how many diamonds I've actually gotten from caving or mining.
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Well if I'm doing my math right (and Minecraftwiki's numbers are right,) a diamond pick with efficiency 5 should take 0.15s (0.132s rounded up to 3 game ticks) to mine stone + 0.25s forced delay between blocks for a total of 0.4s. I will assume you don't have haste if you're out branch mining since moving the beacons around would be annoying (I suppose you could run around with a giant stack of potions but I'm also going to assume that you aren't doing that.)
So that's 40684b * 0.4s/b = 16273s, or a bit over 4 and a half hours. That's not counting any of the stone and other junk you would have to mine out as well to find all of that ore.
It looks like your sessions are ~3hr each, so 39 hours of play time, of which 4.5 is digging the ores themselves. Leaving you 34.5hr for digging out the stone, repairing your pick, etc. I could see it being doable if you were very single-minded in the task.
I don't branch-mine - I cave, so all I really have to mine is ore; in fact, I mine more iron ore alone than stone, and around 70% of all blocks mined are ore, more when including other resources:
(a total of 1647280 ore out of 2324509 blocks is 70%. Other resources that I mined using a pickaxe are rails (110595) and moss stone (49872), which increase this to 1807747 blocks and 78%)
Here are a couple world renderings to give you a scale of the caving that I do - the maps are 6000 blocks across (the second map only shows caves that have been explored; I used MCMap, which only renders caves within a short distance of torches):
Also, the total time I've spent in this world is about 2456.9 hours, which gives an overall mining rate of 670 ore per hour (which itself reflects the fact that the majority of my playtime is caving):
In fact, to mine 900 ore in one hour only takes about 10% of the time I spend caving (I once measured the time as 133 blocks mined per minute, or around 400 seconds), a similar amount of time is spent fighting mobs and the rest is spent running around lighting up caves, pillaring/laddering up to reach ores, and so on (because of the latter, the actual time spent collecting ores is longer, the 400 seconds is just the actual mining). Overall resource find rates can also be considerably higher in mineshafts (rails mine instantly and are pretty common; in an analysis of 30 mineshafts I found an average of 300 per mineshaft, with a mineshaft taking 1-2 hours to explore depending on size and intersecting caves. Mineshafts are also easier to light up and navigate than larger/more random caves, mobs are also easier to handle since they do not walk on rails unless pushed).
In any case, the example that I gave for branch-mining came fairly close to my figure for caving, if with very different ore distribution (as expected due to the distribution at y=11, plus a single hour will have a wide variance in individual ores):
Second, the relative prevalence of raw ore blocks:
293 coal
147 iron
121 redstone
34 diamond
25 gold
12 lapis
9 emerald
(a total of 641 ore mined in one hour)
I'd actually expect even higher rates with optimal branch-mining; the Wiki has a chart which shows that with a wide enough tunnel spacing about 1.7% of blocks mined will be diamond ore; that's an average of one every 59 blocks or about one per minute assuming you average one block mined per second (naturally, since they come in veins you'll find them less often but more at once. One block per second can easily account for the time needed to empty your inventory and so on if it takes less than half that to actually mine them). If you then consider this chart of ore distribution you can expect to find about 26-27 times more ore overall at y=11, or about 27 per minute and 1600 per hour. Interestingly, this means that the ratio of ore:blocks is around 44% (1600 / 3600), which seems rather high (the person who mined the aforementioned had around a 33% ore:blocks yield, and used waste to fill in holes so it was even lower).
Also, I once modified the ore generator so it would count up all the ores in every vein with at least one block exposed, added to a running total, along with the number of chunks populated:
That's an average of 27 exposed ore per chunk, which is around 10% of all ores, and closely matched what I found in the world mentioned above (about 60000 chunks were explored, as in torches placed underground, which I found by deleting all chunks that did not have any). This also shows that coal is disproportionately more exposed (about 13% vs 9% for everything else and 4% for diamond), which I attribute to the larger veins being more likely to intersect a cave; the relative amounts found are pretty close to what I actually find (about 2.73 times more coal than iron). Note that this is for 1.6.4 and figures will be different for current versions due to changes to caves and ores since then (which somewhat cancel out but with a different profile of exposed blocks vs elevation).
Lol I doubt there's many other players that care to track the amount of ores they have mined besides you. I definitely think what you have done is doable though, considering all the other posts I've seen from you over the years. You know what would be cool? A mod (or better yet an added feature) that tracks the amount of diamonds you have mined, including the ones you have gotten from using fortune. It'd also be nice if this excluded diamond ore broken that your player has placed from their inventory. I'd like to know how many diamonds I've actually gotten from caving or mining.
Believe it or not, the game already can/could track this; prior to 1.7 every time you got an achievement it would increment a value even if the achievement was a one-time event and with some modification it would be possible to display the value:
I'm not sure which value is "Diamonds!" since prior to 1.7 they used some sort of code to represent each stat but the one for taking inventory looks like this:
{"5242880":109445},
In other words, I opened my inventory 109445 times, once every 80 seconds, which is a lot more often than I thought.
It might actually be this, which is the closest one to the number of diamond ore that I mined, some of it with Fortune (note that diamond ore is not counted, only diamonds picked up. So if you Silk-Touched diamond ore and placed it you'd only see the stat for mining diamond ore be affected, and you could subtract the number placed. Also, I believe this only counts item stacks, not individual items, so a stack of 64 diamonds will only increase it by one, as does the items dropped stat):
{"5242897":9588},
Also, diamonds found in minecarts would not count unless you threw them out and picked them up (I'd guess that I found several hundred in all of the mineshafts I explored).
I think I've probably mined out a good decent amount of ores, but I play mainly modded minecraft so once you get into mid game ore automation and generation, ores mined by hand starts to drop. Would you consider mined modded ores via any method a valid statistic?
I'm interested if anybody else has actually tracked the amounts of ores they have mined by caving or branch-mining, even if for just one session, as seen in this post; in this case they used Silk Touch to mine every block so they could easily keep track of them (you could also compare statistics before and after). I doubt that the rates at which I find ores are "atypical"; the amount of caving that I do is all that really sets me apart from most other players and I take care to note this fact or that it took some hours to mine a certain amount (for example, mine enough iron and gold to make a 1000 block railway or find enough diamonds to make full diamond gear).
For comparison, this is what I mined over 13 play sessions in an essentially unmodded 1.6.4 world (I had removed torches from mineshafts at the time so a map renderer that I use would not show unexplored mineshafts), not including any time I did not cave (numbers are total, per session, per hour):
(the reason for this thread is because some doubt that I can actually mine this much without making ores more abundant and/or that there is a big difference between 1.6.4 and current versions)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Well if I'm doing my math right (and Minecraftwiki's numbers are right,) a diamond pick with efficiency 5 should take 0.15s (0.132s rounded up to 3 game ticks) to mine stone + 0.25s forced delay between blocks for a total of 0.4s. I will assume you don't have haste if you're out branch mining since moving the beacons around would be annoying (I suppose you could run around with a giant stack of potions but I'm also going to assume that you aren't doing that.)
So that's 40684b * 0.4s/b = 16273s, or a bit over 4 and a half hours. That's not counting any of the stone and other junk you would have to mine out as well to find all of that ore.
It looks like your sessions are ~3hr each, so 39 hours of play time, of which 4.5 is digging the ores themselves. Leaving you 34.5hr for digging out the stone, repairing your pick, etc. I could see it being doable if you were very single-minded in the task.
Lol I doubt there's many other players that care to track the amount of ores they have mined besides you. I definitely think what you have done is doable though, considering all the other posts I've seen from you over the years. You know what would be cool? A mod (or better yet an added feature) that tracks the amount of diamonds you have mined, including the ones you have gotten from using fortune. It'd also be nice if this excluded diamond ore broken that your player has placed from their inventory. I'd like to know how many diamonds I've actually gotten from caving or mining.
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
I don't branch-mine - I cave, so all I really have to mine is ore; in fact, I mine more iron ore alone than stone, and around 70% of all blocks mined are ore, more when including other resources:
(a total of 1647280 ore out of 2324509 blocks is 70%. Other resources that I mined using a pickaxe are rails (110595) and moss stone (49872), which increase this to 1807747 blocks and 78%)
Here are a couple world renderings to give you a scale of the caving that I do - the maps are 6000 blocks across (the second map only shows caves that have been explored; I used MCMap, which only renders caves within a short distance of torches):
Also, the total time I've spent in this world is about 2456.9 hours, which gives an overall mining rate of 670 ore per hour (which itself reflects the fact that the majority of my playtime is caving):
In fact, to mine 900 ore in one hour only takes about 10% of the time I spend caving (I once measured the time as 133 blocks mined per minute, or around 400 seconds), a similar amount of time is spent fighting mobs and the rest is spent running around lighting up caves, pillaring/laddering up to reach ores, and so on (because of the latter, the actual time spent collecting ores is longer, the 400 seconds is just the actual mining). Overall resource find rates can also be considerably higher in mineshafts (rails mine instantly and are pretty common; in an analysis of 30 mineshafts I found an average of 300 per mineshaft, with a mineshaft taking 1-2 hours to explore depending on size and intersecting caves. Mineshafts are also easier to light up and navigate than larger/more random caves, mobs are also easier to handle since they do not walk on rails unless pushed).
In any case, the example that I gave for branch-mining came fairly close to my figure for caving, if with very different ore distribution (as expected due to the distribution at y=11, plus a single hour will have a wide variance in individual ores):
I'd actually expect even higher rates with optimal branch-mining; the Wiki has a chart which shows that with a wide enough tunnel spacing about 1.7% of blocks mined will be diamond ore; that's an average of one every 59 blocks or about one per minute assuming you average one block mined per second (naturally, since they come in veins you'll find them less often but more at once. One block per second can easily account for the time needed to empty your inventory and so on if it takes less than half that to actually mine them). If you then consider this chart of ore distribution you can expect to find about 26-27 times more ore overall at y=11, or about 27 per minute and 1600 per hour. Interestingly, this means that the ratio of ore:blocks is around 44% (1600 / 3600), which seems rather high (the person who mined the aforementioned had around a 33% ore:blocks yield, and used waste to fill in holes so it was even lower).
Also, I once modified the ore generator so it would count up all the ores in every vein with at least one block exposed, added to a running total, along with the number of chunks populated:
That's an average of 27 exposed ore per chunk, which is around 10% of all ores, and closely matched what I found in the world mentioned above (about 60000 chunks were explored, as in torches placed underground, which I found by deleting all chunks that did not have any). This also shows that coal is disproportionately more exposed (about 13% vs 9% for everything else and 4% for diamond), which I attribute to the larger veins being more likely to intersect a cave; the relative amounts found are pretty close to what I actually find (about 2.73 times more coal than iron). Note that this is for 1.6.4 and figures will be different for current versions due to changes to caves and ores since then (which somewhat cancel out but with a different profile of exposed blocks vs elevation).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Believe it or not, the game already can/could track this; prior to 1.7 every time you got an achievement it would increment a value even if the achievement was a one-time event and with some modification it would be possible to display the value:
http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/221689-need-your-help-not-any-more-all-done-d
I'm not sure which value is "Diamonds!" since prior to 1.7 they used some sort of code to represent each stat but the one for taking inventory looks like this:
{"5242880":109445},
In other words, I opened my inventory 109445 times, once every 80 seconds, which is a lot more often than I thought.
It might actually be this, which is the closest one to the number of diamond ore that I mined, some of it with Fortune (note that diamond ore is not counted, only diamonds picked up. So if you Silk-Touched diamond ore and placed it you'd only see the stat for mining diamond ore be affected, and you could subtract the number placed. Also, I believe this only counts item stacks, not individual items, so a stack of 64 diamonds will only increase it by one, as does the items dropped stat):
{"5242897":9588},
Also, diamonds found in minecarts would not count unless you threw them out and picked them up (I'd guess that I found several hundred in all of the mineshafts I explored).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I think I've probably mined out a good decent amount of ores, but I play mainly modded minecraft so once you get into mid game ore automation and generation, ores mined by hand starts to drop. Would you consider mined modded ores via any method a valid statistic?