Hey guys, I am currently building a custom map called Portal (based on actual game). I am making a resource pack with it and I'm not sure what to make the glass look like. I want to make it look as realistic to the game as possible, so please only people who have played it post ideas. And, does anyone know how to make the pack less laggy when adding sounds and also downloads automatically when the game starts?
Depending on the resolution of your resource pack, you can only make it so realistic. Give it a low opacity slightly blue tint. You can add a small frame around it but unless you can afford to use MCPatcher, it'd not look right at all.
For the last question, you can simply make it the default resource pack for the map but creating a resources.zip in your map's folder and putting the pack in there.
So for the resources.zip, where would I put that exactly in the map? And also, what do you mean by "afford" to use MCPatcher? I already put a white frame, but it doesn't look right. Thanks for the help!
Not actually buying MCPatcher. It's free. MCPatcher can stitch together glass to make it look seamless but your players need to download it in the first place. I'm also only partially informed on it, so I don't entirely sure how to do it. Having no frame is the easiest way.
As for the resources.zip,
It's your map's folder in .minecraft. Your username precedes AppData.
If you have WinRAR, it should be easy since it's labelled. A quick Google search if you are somehow really confused. And I think the glass should look something like this.
That's too bad... Well do you know how to make the resource pack less laggy when you open it if there are a lot of sounds in it? And also, is there a way to make certain entities not follow you through a certain area?
That's too bad... Well do you know how to make the resource pack less laggy when you open it if there are a lot of sounds in it? And also, is there a way to make certain entities not follow you through a certain area?
The lag when loading a resource pack is natural and I'm not sure how to that in 1.7 because of the lack of @e. You could try making a 2-block high door with slabs as 2-block tall mobs can't navigate through it but players can.
I don't have a problem with animals, as my map is traveling upwards. I'm just afraid that people will have lag if they don't have good computers, and they might not be able to go up my piston elevators... Well I will make a tp button just in case.
Edit: I also need to know how to make a sort of emancipation grill-type command to use and what overlay to use for what block.
Replace wool with whatever item you want. The 0 is the data value and -1 is how many should be cleared. -1 clears everything that match. The last argument checks for its name.
If this was 1.8, the /particle command could have been used to make something similar to the grill effect. Instead I suggest making another stained glass window with the grill texture and place it on doorways. Test for a player when on one side of the grill then teleport them. Here's an example (excuse the design, I could do better but it's an example after all):
Let's say the leftmost glass on the bottom is at 100 60 100 and is perpendicular to the x axis. Create a redstone clock that executes /testfor on both sides.
Then make it also execute the /clear command on top. You can also use make it play a sound as well if you want.
As for the block textures, you can decide that yourself. It should be adventure mode and blocks don't matter but try using a rarely-used block for signs and such.
On an unrelated note, I can help with textures and building design if you like but I'm unsure how you are doing the portals.
I am using the PortalGun mod by iChunUtil. It doesn't have the emancipation grill working yet, and the storage cubes are entities, so I can't /clear them. Also, even if they already had something in their inventory that they weren't supposed to, they already have important stuff in their inventory. I could do /clear then /give the stuff back, but there is armor and Long Fall Boots that they would have to equip themselves again every time. Also, I want the emancipation grill to just keep out every entity except the player.
And, the zero point energy field inside the ASHPD is roughly equivalent to the field in the gravity gun in Half Life, which is too bad. The one in Portal is way less powerful. If you didn't know what I just said, here it is in English: "The Portal Gun in the mod can move blocks that it is not supposed to, it should only be able to move cubes!(A.K.A. entities)" I suppose I could do the teleporter, but it might make the game feel "glitchy" if you know what I mean. So is there a command that kills all entities that pass through it, except for you?
There is also the issue of lasers, I have no idea what to do about that. And slants. Maybe stairs? I will test if that works real quick hold on. Nope. I have no idea what to do for that either. I need a texture for the door as well. Thanks!
You can't select entities in 1.7 due to the lack of the @e selector. I have no other ideas on how to do it in 1.7. Yet again, I don't know how to do lasers in 1.7. The version is really a setback isn't it? If you want slanted blocks you could install a sloped blocks mod as an option. As for the door,
You can't select entities in 1.7 due to the lack of the @e selector. I have no other ideas on how to do it in 1.7. Yet again, I don't know how to do lasers in 1.7. The version is really a setback isn't it? If you want slanted blocks you could install a sloped blocks mod as an option. As for the door,
Sorry, it's the best I could do.
Hopefully you do not mind, but I got bored and played around with the texture a bit, here is the result:
Will the sloped mod addition make the energy balls bounce diagonally or back up? Thanks for the doors though! I still don't really know how to keep them from destroying the map, but I guess they can if they want to! xD Hopefully they will make the Portal Gun mod in 1.8!
Hey guys, I am currently building a custom map called Portal (based on actual game). I am making a resource pack with it and I'm not sure what to make the glass look like. I want to make it look as realistic to the game as possible, so please only people who have played it post ideas. And, does anyone know how to make the pack less laggy when adding sounds and also downloads automatically when the game starts?
"You should play video games."
-labcraft59
Depending on the resolution of your resource pack, you can only make it so realistic. Give it a low opacity slightly blue tint. You can add a small frame around it but unless you can afford to use MCPatcher, it'd not look right at all.
For the last question, you can simply make it the default resource pack for the map but creating a resources.zip in your map's folder and putting the pack in there.
So for the resources.zip, where would I put that exactly in the map? And also, what do you mean by "afford" to use MCPatcher? I already put a white frame, but it doesn't look right. Thanks for the help!
"You should play video games."
-labcraft59
Not actually buying MCPatcher. It's free. MCPatcher can stitch together glass to make it look seamless but your players need to download it in the first place. I'm also only partially informed on it, so I don't entirely sure how to do it. Having no frame is the easiest way.
As for the resources.zip,
It's your map's folder in .minecraft. Your username precedes AppData.
Thanks! Uh, and, how do you zip anything? Also, could you send me a pic of what the glass should look like please?
"You should play video games."
-labcraft59
If you have WinRAR, it should be easy since it's labelled. A quick Google search if you are somehow really confused. And I think the glass should look something like this.
I tried it, but it's somehow not transparent... I have the 7-zip program, not WinRAR. Will it still work?
"You should play video games."
-labcraft59
Try replacing the stained glass instead of regular glass. I believe 7Zip also can create .zip files.
Well, this map is in 1.7.10, and I don't think the resources thing works in it. And stained glass does work. Thanks!
"You should play video games."
-labcraft59
That was a very late response but yes, pre-setting resource packs in maps was added in 1.8.
That's too bad... Well do you know how to make the resource pack less laggy when you open it if there are a lot of sounds in it? And also, is there a way to make certain entities not follow you through a certain area?
"You should play video games."
-labcraft59
The lag when loading a resource pack is natural and I'm not sure how to that in 1.7 because of the lack of @e. You could try making a 2-block high door with slabs as 2-block tall mobs can't navigate through it but players can.
I don't have a problem with animals, as my map is traveling upwards. I'm just afraid that people will have lag if they don't have good computers, and they might not be able to go up my piston elevators... Well I will make a tp button just in case.
Edit: I also need to know how to make a sort of emancipation grill-type command to use and what overlay to use for what block.
"You should play video games."
-labcraft59
The /clear command should achieve that. I'll give an example, using white wool as a Companion Cube:
Replace wool with whatever item you want. The 0 is the data value and -1 is how many should be cleared. -1 clears everything that match. The last argument checks for its name.
If this was 1.8, the /particle command could have been used to make something similar to the grill effect. Instead I suggest making another stained glass window with the grill texture and place it on doorways. Test for a player when on one side of the grill then teleport them. Here's an example (excuse the design, I could do better but it's an example after all):
Let's say the leftmost glass on the bottom is at 100 60 100 and is perpendicular to the x axis. Create a redstone clock that executes /testfor on both sides.
Then with a comparator make them teleport the player two blocks ahead (two blocks so they don't get stuck in a loop) in the appropriate direction:
Then make it also execute the /clear command on top. You can also use make it play a sound as well if you want.
As for the block textures, you can decide that yourself. It should be adventure mode and blocks don't matter but try using a rarely-used block for signs and such.
On an unrelated note, I can help with textures and building design if you like but I'm unsure how you are doing the portals.
I am using the PortalGun mod by iChunUtil. It doesn't have the emancipation grill working yet, and the storage cubes are entities, so I can't /clear them. Also, even if they already had something in their inventory that they weren't supposed to, they already have important stuff in their inventory. I could do /clear then /give the stuff back, but there is armor and Long Fall Boots that they would have to equip themselves again every time. Also, I want the emancipation grill to just keep out every entity except the player.
And, the zero point energy field inside the ASHPD is roughly equivalent to the field in the gravity gun in Half Life, which is too bad. The one in Portal is way less powerful. If you didn't know what I just said, here it is in English: "The Portal Gun in the mod can move blocks that it is not supposed to, it should only be able to move cubes!(A.K.A. entities)" I suppose I could do the teleporter, but it might make the game feel "glitchy" if you know what I mean. So is there a command that kills all entities that pass through it, except for you?
There is also the issue of lasers, I have no idea what to do about that. And slants. Maybe stairs? I will test if that works real quick hold on. Nope. I have no idea what to do for that either. I need a texture for the door as well. Thanks!
"You should play video games."
-labcraft59
You can't select entities in 1.7 due to the lack of the @e selector. I have no other ideas on how to do it in 1.7. Yet again, I don't know how to do lasers in 1.7. The version is really a setback isn't it? If you want slanted blocks you could install a sloped blocks mod as an option. As for the door,
Sorry, it's the best I could do.
Hopefully you do not mind, but I got bored and played around with the texture a bit, here is the result:
If you want me to reply, please quote me!
Will the sloped mod addition make the energy balls bounce diagonally or back up? Thanks for the doors though! I still don't really know how to keep them from destroying the map, but I guess they can if they want to! xD Hopefully they will make the Portal Gun mod in 1.8!
"You should play video games."
-labcraft59
Probably not unless their creators made their mods compatible with each other.