It's good and upgrades the game a little, also gives the feature of getting a chance to hit multiple mobs in radius. making noob players understand and learn what hacking does. and how it's unfair.
Actually, killaura hits in a radius. so it "sweeps" to hit mobs/players around. I never said players couldn't take advantage of it. It's not exactly like killaura, but as killaura hits in a radius same does it. I never involved damage in this, unless I did.
Actually, killaura hits in a radius. so it "sweeps" to hit mobs/players around. I never said players couldn't take advantage of it. It's not exactly like killaura, but as killaura hits in a radius same does it. I never involved damage in this, unless I did.
It's range/radius still is limited compared to kill-aura's basically unlimited. The sweep attack only affects a small area in front of you, and is in a timer.
Kill aura generally works in a way to where it'll hit literally everything the instant it gets in range, no matter if you're facing it or not while the sweep attack counts in human error/re-action time and only affects a small area in front of you (And as a bonus, again for less damage).
I'm just saying it hits multiple mobs, just like kill aura? right?
I get what you're saying but it just seems you're throwing shade at the sweep attack as if there's something wrong with it. I can get if it's unbalanced but I'm not seeing the issue with it existing.
What do you mean, strafing makes shields obsolete? Skeleton strafing?
If about skeletons, I've found shields to work like 98.2% of the time despite their ability to strafe.
If about the first in a PvP sense, try to always face your opponent? You're not meant to hide behind a shield forever, it's there to block and counter an attack. If you get the timing perfect, you just saved yourself a hit while being able to get a free strike in yourself. It's not the easiest thing to do, but that's how risk+reward strategies work.
I personally can't argue that it makes PVP more elaborate.
But I don't have time to fight for three hours with the new OP god apples, slow fighting, and OP regen. And shields. Those make bows useless if you use shields right.
Skeleton strafing? You strafing? Both? Neither? How does that relate to shields? What part were you trying to prove wrong? What does that have to do with the conversation I and the other person were having? I can't read your mind. Saying "one word to prove you wrong" sounds decisive and cool, but without context for that word I have no idea what you're talking about.
I personally can't argue that it makes PVP more elaborate.
But I don't have time to fight for three hours with the new OP god apples, slow fighting, and OP regen. And shields. Those make bows useless if you use shields right.
It's a bit slower but I have never fought a guy for more than 1 hour, even in OP kit servers and stuff. Shields aren't even used much at all in melee. I don't know what kind of weird people you were playing with that it took "3 hours"
Player strafing to dodge the arrows, so you don't need a shield to not get hit by them.
Perhaps not, but my point was more "if you're not going to bother to use mechanics intended to help you then of course you're not going to do as well." Perhaps that person could learn to strafe and avoid every arrow, so that fights don't take three times as long. But at this point, they're not doing either, and they're complaining about a helpful mechanic.
I mean, would you spend twenty minutes fighting one person when you could be looting a chest on the map? Or playing another game? Or fighting other players?
1. You can freaking change sword speed using command block
2. You can also add freaking plugin to the game to stop the cooldown
3. Threatening Miojang to remove the combat system won't change anything
4. Whether combat become boring or not is not because the combat system. It's how the fight went. {and other factor(If you and you're enemy fight like a man in 1.9 pvp, i'm sure it'll take only like 5 mins or so. If the player running from you though, different story)}
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To all the people out there saying that "it makes the combat slower" or "it makes fights drag on" or anything in the like, the combat really doesn't drag on for very long. All the spam clicking you've been doing was completely useless. Every player and mob has a .5 second window of invincibility after taking damage. The cooldown on swords is .6 seconds. It can be pointed out that "oh but that extra .1 second can add up in a fight." But added up, that extra time is probably only gonna make about an extra second if even that. All spam clicking has ever done for players is waste durability of weapons used in those spam click fights. The new system for combat also gives more players a chance at not only standing a chance in a fight, but also enjoying fighting more for that reason since the winners won't always be the people who played the most cookie clicker. Taking shields into account, I think they were done better in the early snapshots where they didn't protect against all damage, but at least they have axes for that reason. Overall, I think the combat was a vast improvement over the old system because it opened up a lot of new options for new opportunities and weapons to be added (that sadly haven't been.)
I can say the update is garbage and so can the majority of pvpers and people. Just look at the majority of servers - tell me what update are they running on? cough still 1.8/1.7
The new pvp system requires no skill, there's no way to time your hits if you don't hit you'll just lose hearts and end up dying. All they did was kill comboing, keystrokes and then added 0 mechanics to compensate that making pvp 1.9+ braindead with minimal amount of skill.
The only thing I can really say that is good about the update is the fact that it discourages people from hurting themselves by jittering etc.
Microsoft has nothing to do with the development of Minecraft.
I honestly feel like this made MC feel more then a who-has-a-better-mouse contest.
I rest my case
It's good and upgrades the game a little, also gives the feature of getting a chance to hit multiple mobs in radius. making noob players understand and learn what hacking does. and how it's unfair.
What does this mean exactly? It's an attack that "Sweeps" to hit all mobs in a small area for less damage. (Main target suffers normal damage).
This isn't close to any kill aura or hacks, nor is it unfair in anyway considering every player can take advantage of it.
Actually, killaura hits in a radius. so it "sweeps" to hit mobs/players around. I never said players couldn't take advantage of it. It's not exactly like killaura, but as killaura hits in a radius same does it. I never involved damage in this, unless I did.
It's range/radius still is limited compared to kill-aura's basically unlimited. The sweep attack only affects a small area in front of you, and is in a timer.
Kill aura generally works in a way to where it'll hit literally everything the instant it gets in range, no matter if you're facing it or not while the sweep attack counts in human error/re-action time and only affects a small area in front of you (And as a bonus, again for less damage).
I'm just saying it hits multiple mobs, just like kill aura? right?
I get what you're saying but it just seems you're throwing shade at the sweep attack as if there's something wrong with it. I can get if it's unbalanced but I'm not seeing the issue with it existing.
I konw, notice "I honestly feel like this [1.9 update made MC feel more then just a who-has-a-better-mouse contest."
What do you mean, strafing makes shields obsolete? Skeleton strafing?
If about skeletons, I've found shields to work like 98.2% of the time despite their ability to strafe.
If about the first in a PvP sense, try to always face your opponent? You're not meant to hide behind a shield forever, it's there to block and counter an attack. If you get the timing perfect, you just saved yourself a hit while being able to get a free strike in yourself. It's not the easiest thing to do, but that's how risk+reward strategies work.
that's why you use an axe against shield.
Skeleton strafing? You strafing? Both? Neither? How does that relate to shields? What part were you trying to prove wrong? What does that have to do with the conversation I and the other person were having? I can't read your mind. Saying "one word to prove you wrong" sounds decisive and cool, but without context for that word I have no idea what you're talking about.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
It's a bit slower but I have never fought a guy for more than 1 hour, even in OP kit servers and stuff. Shields aren't even used much at all in melee. I don't know what kind of weird people you were playing with that it took "3 hours"
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Is time really that much of a problem?
(Please don't exaggerate, it makes it difficult to actually figure out what the problems are.)
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Perhaps not, but my point was more "if you're not going to bother to use mechanics intended to help you then of course you're not going to do as well." Perhaps that person could learn to strafe and avoid every arrow, so that fights don't take three times as long. But at this point, they're not doing either, and they're complaining about a helpful mechanic.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I said please don't exaggerate.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Well, half of my brain is like yes, and half of my brain is like no.
I hate the feature because it is hard to get used to clicking 1 click per second.
I like it because the feature makes the game more challenging.
So I would say that they should keep the feature for single player, but remove the 1.9 pvp feature for multiplayer.
To those who hate 1.9 Combat:
1. You can freaking change sword speed using command block
2. You can also add freaking plugin to the game to stop the cooldown
3. Threatening Miojang to remove the combat system won't change anything
4. Whether combat become boring or not is not because the combat system. It's how the fight went. {and other factor(If you and you're enemy fight like a man in 1.9 pvp, i'm sure it'll take only like 5 mins or so. If the player running from you though, different story)}
To all the people out there saying that "it makes the combat slower" or "it makes fights drag on" or anything in the like, the combat really doesn't drag on for very long. All the spam clicking you've been doing was completely useless. Every player and mob has a .5 second window of invincibility after taking damage. The cooldown on swords is .6 seconds. It can be pointed out that "oh but that extra .1 second can add up in a fight." But added up, that extra time is probably only gonna make about an extra second if even that. All spam clicking has ever done for players is waste durability of weapons used in those spam click fights. The new system for combat also gives more players a chance at not only standing a chance in a fight, but also enjoying fighting more for that reason since the winners won't always be the people who played the most cookie clicker. Taking shields into account, I think they were done better in the early snapshots where they didn't protect against all damage, but at least they have axes for that reason. Overall, I think the combat was a vast improvement over the old system because it opened up a lot of new options for new opportunities and weapons to be added (that sadly haven't been.)
I can say the update is garbage and so can the majority of pvpers and people. Just look at the majority of servers - tell me what update are they running on? cough still 1.8/1.7
The new pvp system requires no skill, there's no way to time your hits if you don't hit you'll just lose hearts and end up dying. All they did was kill comboing, keystrokes and then added 0 mechanics to compensate that making pvp 1.9+ braindead with minimal amount of skill.
The only thing I can really say that is good about the update is the fact that it discourages people from hurting themselves by jittering etc.