I hate caves too it's because of the ambient sounds it makes I makes mining a lot worse for me but my resolution was to go to sound settings and turn Ambient/Environment ALL the way down which makes it a lot better for me so that's why I'm underground a lot now now I actually have good stuff on my worlds because I be mining and
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Minecraft:
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Try imagining every aggressive mob is a peaceful mob then just KILL all of them. Also don't do it too much, a creeper/enderman might kill you. Ignore all scary sounds and listen to music.
Try imagining every aggressive mob is a peaceful mob then just KILL all of them. Also don't do it too much, a creeper/enderman might kill you. Ignore all scary sounds and listen to music.
Yeah that's kinda what I meant but thanks for putting it in better words XD
(I don't use torches, but that's because I've been playing this for years. After you get used to caves, you may not need torches as much anymore).
It amazes me how many people have such poorly calibrated monitors; I actually NEED to have brightness set to Bright to make the game decently bright enough - unlit caves are still dark and I use torches by the thousand (one of my worlds has over 200,000 torches...)
Indeed, here is evidence that your monitor is miscalibrated (they say it doesn't affect Windows users (or as frequently) but I'm using Windows; this was before they added a brightness setting to the game). Note the last remark as well - which is also the case for me so I know that my monitor isn't at fault, everything else looks perfectly fine, including this calibration image (aside from YouTube videos where the uploader can apparently see in the dark without torches, these often have commenters complaining that they can't see):
Nearly everyone with carefully-calibrated display gamma finds the game to be unplayably dark at night. On these displays outdoor terrain is not merely "very dim" at night, it is totally black if you're more than 8 blocks away from a light source.
Anecdotally, everyone I know who has reported that they aren't affected by this is running Windows. The people in my play group who are affected are on multiple platforms.
The workaround is to set insanely bright gamma at the system level which of course trashes every other application on the system.
Actually, it appears that Optifine originally added a brightness (actually, gamma, which is not the same thing) setting to fix this:
On a good calibrated monitor which can show near-black colors the Minecraft night scenes are almost fully black (light level 4). On the other hand, not so good monitors which have problems with near black colors show the night scenes very good.
The Brightness setting fixes the Minecraft light levels for properly calibrated monitors. Brightness 0% corresponds to default Minecraft light levels. Brightness 100% uses linear light levels, so the steps between all light levels are equal.
Here are some MCEdit views of the underground of one of my worlds showing how I use torches; I can easily blow though 1,000 in one sitting, and despite this I do still occasionally see mobs spawning in fully-lit up caves (I even often place a torch while mining a coal vein so I can easily see; when branch-mining and exploring mineshafts I use one torch every 10 blocks (every other mineshaft support, when on the floor in the middle) or so, which is enough to stop mob spawning - another claim that I've seen is that using Bright makes you unable to tell if an area is dark enough; in caves I don't bother trying to light up every last nook and cranny to light level 8+):
Also, here is a Minutor view of a mine I'd made; I don't even need torches to stop mobs from spawning here because this was a modded world with flat bedrock, which forms the floor of my mine and mobs can't spawn on bedrock (never saw even a tiny slime, which are otherwise quite common in fully-explored caves since they are about the only hostile mob that can spawn):
Hey, so I'm 18 and, unfortunately, am a big baby when it comes to Minecraft caves. I've been playing for quite some time now and enjoy it. I love running into mobs above ground and frequently just sit out at night, away from my home but at a mini-base, and fight anything for no reason other than pure enjoyment. I recently got a diamond sword too, so I've been acting all brave and even killed my first Slenderman (enderman) yesterday!
>been playing for quite some time now
>killed my first Slenderman (enderman) yesterday
wat.
And no, I'm not scared of caves. I'm too old and seen too much stuff to get scared of a game I've played for 5 years now, especially one composed of cubes.
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"I disapprove of what you say, but I will defend to the death your right to say it"
(Thanks to TheMasterCaver for pointing this out (I'd reply to you directly, but your post is kind of big))
I guess my computer is somewhat miscalibrated. I can even see well when the brightness is at moody. I'd normally fix it (But I think I'll just be cheap and keep the calibration as incorrect ). In fact, this might be a good strategy for people with speluncaphobia like you, GamerTrell. While playing, keep the calibration misbalanced so that you can see better. Once you get a better feel for cave systems, you can turn down the brightness if you feel like challenging yourself.
i personally prefere hanging out in caves that on surface or other places, I just prefere being underground in general, even if it looks nothing like the underground like my base. Just my preference.
Most people find this interesting but it's quite common.
I have a fear of dark closed rooms so it transports to Minecraft as well.When I enter a cave I start crying and shivering and shaking uncontrollably.Ive visited a psychologist and he was so confused as well.However this is only in singleplayer in multiplayer it's fine and I mine and act just normally with no symptoms.Yeah it's wierd
I'll admit when I first played minecraft the caves scared me because I had no idea what was in them and I hadn't known abut what mobs are what and the damage that they do. Then later down the road I figured out who's who and what's dangerous and what's not.
That was my first time experiencing and ever since I've been able to go in them without trouble.
When you're new to the game it is easy to get scared. Back in the day in mid Beta releases all mobs scared me (except for zombies), but skeletons were the worst. I still get frightened in mid-Beta caves when I change my version to back then.
Most people find this interesting but it's quite common.
I have a fear of dark closed rooms so it transports to Minecraft as well.When I enter a cave I start crying and shivering and shaking uncontrollably.Ive visited a psychologist and he was so confused as well.However this is only in singleplayer in multiplayer it's fine and I mine and act just normally with no symptoms.Yeah it's wierd
Maybe it's because in single player you're all alone while in multiplayer you know there's someone there to back you up?
I hate caves too it's because of the ambient sounds it makes I makes mining a lot worse for me but my resolution was to go to sound settings and turn Ambient/Environment ALL the way down which makes it a lot better for me so that's why I'm underground a lot now now I actually have good stuff on my worlds because I be mining and
[
Try imagining every aggressive mob is a peaceful mob then just KILL all of them. Also don't do it too much, a creeper/enderman might kill you. Ignore all scary sounds and listen to music.
Yeah that's kinda what I meant but thanks for putting it in better words XD
[
It amazes me how many people have such poorly calibrated monitors; I actually NEED to have brightness set to Bright to make the game decently bright enough - unlit caves are still dark and I use torches by the thousand (one of my worlds has over 200,000 torches...)
Indeed, here is evidence that your monitor is miscalibrated (they say it doesn't affect Windows users (or as frequently) but I'm using Windows; this was before they added a brightness setting to the game). Note the last remark as well - which is also the case for me so I know that my monitor isn't at fault, everything else looks perfectly fine, including this calibration image (aside from YouTube videos where the uploader can apparently see in the dark without torches, these often have commenters complaining that they can't see):
Actually, it appears that Optifine originally added a brightness (actually, gamma, which is not the same thing) setting to fix this:
Here are some MCEdit views of the underground of one of my worlds showing how I use torches; I can easily blow though 1,000 in one sitting, and despite this I do still occasionally see mobs spawning in fully-lit up caves (I even often place a torch while mining a coal vein so I can easily see; when branch-mining and exploring mineshafts I use one torch every 10 blocks (every other mineshaft support, when on the floor in the middle) or so, which is enough to stop mob spawning - another claim that I've seen is that using Bright makes you unable to tell if an area is dark enough; in caves I don't bother trying to light up every last nook and cranny to light level 8+):
Also, here is a Minutor view of a mine I'd made; I don't even need torches to stop mobs from spawning here because this was a modded world with flat bedrock, which forms the floor of my mine and mobs can't spawn on bedrock (never saw even a tiny slime, which are otherwise quite common in fully-explored caves since they are about the only hostile mob that can spawn):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
>been playing for quite some time now
>killed my first Slenderman (enderman) yesterday
wat.
And no, I'm not scared of caves. I'm too old and seen too much stuff to get scared of a game I've played for 5 years now, especially one composed of cubes.
"I disapprove of what you say, but I will defend to the death your right to say it"
I try to avoid caves; probably since there's maybe the odd creeper stalking behind you. Also since there's always the creepy music.
(Thanks to TheMasterCaver for pointing this out (I'd reply to you directly, but your post is kind of big))
I guess my computer is somewhat miscalibrated. I can even see well when the brightness is at moody. I'd normally fix it (But I think I'll just be cheap and keep the calibration as incorrect ). In fact, this might be a good strategy for people with speluncaphobia like you, GamerTrell. While playing, keep the calibration misbalanced so that you can see better. Once you get a better feel for cave systems, you can turn down the brightness if you feel like challenging yourself.
i personally prefere hanging out in caves that on surface or other places, I just prefere being underground in general, even if it looks nothing like the underground like my base. Just my preference.
Most people find this interesting but it's quite common.
I have a fear of dark closed rooms so it transports to Minecraft as well.When I enter a cave I start crying and shivering and shaking uncontrollably.Ive visited a psychologist and he was so confused as well.However this is only in singleplayer in multiplayer it's fine and I mine and act just normally with no symptoms.Yeah it's wierd
I'll admit when I first played minecraft the caves scared me because I had no idea what was in them and I hadn't known abut what mobs are what and the damage that they do. Then later down the road I figured out who's who and what's dangerous and what's not.
That was my first time experiencing and ever since I've been able to go in them without trouble.
When you're new to the game it is easy to get scared. Back in the day in mid Beta releases all mobs scared me (except for zombies), but skeletons were the worst. I still get frightened in mid-Beta caves when I change my version to back then.
Been playing Minecraft for too long.
Maybe it's because in single player you're all alone while in multiplayer you know there's someone there to back you up?
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Y'know? I bought Minecraft because I thought it was a war game where you had to create tactically placed proximity explosive devices...