So does anybody know explanation of what some things mean it this like for example what does ofAutoSaveTicks:4000 mean ? is it for autosave and is 4000 mili seconds ? and what does ofConnectedTextures:2 mean ?? what happens if I change the 2 to 1 for example...these 2 I dont know what they mean...and if its autosave and removing default music and texture pack and setting a custom one as a default then it can help me
is there a way to disable auto save for good ?? I am working on a adventure map and I dont want the game to be saved...I want the player to have the ability to play the game from beginning again...I can set auto save to millions of ticks but the problem is when they press Quit there is a Save and Quit option...is there a way to bypass that or disable auto save completely
Here is the full optionsof.txt
ofRenderDistanceChunks:8
ofFogType:1
ofFogStart:0.8
ofMipmapType:0
ofLoadFar:false
ofPreloadedChunks:0
ofOcclusionFancy:false
ofSmoothFps:false
ofSmoothWorld:true
ofAoLevel:1.0
ofClouds:0
ofCloudsHeight:0.0
ofTrees:0
ofGrass:0
ofDroppedItems:0
ofRain:0
ofWater:0
ofAnimatedWater:0
ofAnimatedLava:0
ofAnimatedFire:true
ofAnimatedPortal:true
ofAnimatedRedstone:true
ofAnimatedExplosion:true
ofAnimatedFlame:true
ofAnimatedSmoke:true
ofVoidParticles:true
ofWaterParticles:true
ofPortalParticles:true
ofPotionParticles:true
ofDrippingWaterLava:true
ofAnimatedTerrain:true
ofAnimatedTextures:true
ofAnimatedItems:true
ofRainSplash:true
ofLagometer:false
ofAutoSaveTicks:4000
ofBetterGrass:3
ofConnectedTextures:2
ofWeather:true
ofSky:true
ofStars:true
ofSunMoon:true
ofChunkUpdates:1
ofChunkLoading:0
ofChunkUpdatesDynamic:false
ofTime:0
ofClearWater:false
ofDepthFog:true
ofAaLevel:0
ofProfiler:false
ofBetterSnow:false
ofSwampColors:true
ofRandomMobs:true
ofSmoothBiomes:true
ofCustomFonts:true
ofCustomColors:true
ofCustomSky:true
ofShowCapes:true
ofNaturalTextures:false
ofLazyChunkLoading:true
ofFullscreenMode:Default
ofFastMath:false
ofFastRender:true
ofTranslucentBlocks:2