Enchanting used to be super cool.... now... it sucks MAJORLY. I've gotten to the point where I'd almost rather go without armor than waste the time / effort / Lapis Lazuli to get what I ALREADY KNOW IN ADVANCE is going to suck a big one.
anyone else ticked off about this?
Anyone found a way to at least get a CHANCE at something cool?
To start with, it only tells you one enchantment doesn't it?
So you could still get something cool along with that.
But more to the point, I believe you can reset the enchantment by enchanting something else, say a level one book, so at the most you'd be wasting 1 level and 1 Lapis Lazuli.
Except that I am playing a desert survival..... no leather (I had to fish an awful lot just to get the bookshelves I've gotten thus far....) meaning I can't just waste books.
I guess I am going to have a ton of enchanted iron shovels.... and pick axes.... and what not.
What I liked about the old system was that at least If I saved my world to a backup folder, I could enchant, delete if it sucked and just recopy the world to have something new. Now..... they nerfed it. If I back-up copy my world and come back to it ---- time and time and time again, it's always the same enchantment each time. NO variation, whatsoever. That, to me, sucks.
If you're going to cheat then you could just as well give yourself the books to enchant to change the enchanting using Creative mode.
Or give yourself the enchanted tools/weapons you want (and enchant and throw away the original tool/weapon if that makes you feel like you earned it, since you still have to earn the levels and find the diamonds) Or say it's alright to leave the desert to hunt cows as long as you just use the leather for books to reset the enchantments.
What the poster above me said. If you are going to use backups and just redo it when you don't like it...there is no point in calling it survival. You are just cheating the system...albeit in the most difficult way possible.
No, I actualy like the new enchantment thing. It allows you to see what enchantments you will have. Also unlike before the enchantments are more "op" I should say. Additionaly, Lapis has a important use. Before lapis used to be a useless material just for decoration.
Dude just enchant something useless and you'll get a different enchantment on your main tool. Stop complaining about stuff you don't understand and do a little research.
More annoying is what they did to repairing and combining on the anvil - previously you could rename something and keep repairing it over and over for a high but fixed cost, which depended on the enchantments it had, not just the prior work penalty, so it was very easy to repair a pickaxe with Efficiency V and Unbreaking III (33 levels for a complete repair with a new pickaxe) but if you put Fortune III on it the cost explodes to 37 levels for just one diamond (that's +25% durability per repair, or 148 levels for the same 100% repair). Not that I ever had an issue with the costs, even when I used the latter pickaxe for all mining (currently, I get some 65 levels between repairs of an Efficiency V, Unbreaking III pickaxe, seven times the required XP when accounting for the increase in XP per level as you go up) and thought they were perfectly reasonable, completely preventing you from repairing obviously overpowered items, which can now be repaired for the same low initial cost as anything else.
In particular, that means playstyles like mine aren't so viable; I spend hours and hours away from my base, and while it is possible to carry an enchantment table and bookshelves with you while caving it is pretty inconvenient to do so (never mind what they did to cave generation in 1.7 or that even the "customized" world type doesn't include any option to change how big/common cave systems are, luckily it is very easy to mod them back, even without MCP/Forge/etc).
This should be pretty self-explanatory on how much I use a pickaxe in particular (most of the 19 pickaxes I made were for repairing by combining, after I stopped using Fortune III because I have no need for it and without it I can spend even more time before running out of inventory/Ender chest space, even without using mods to increase the size of Ender chests); note that the three swords I made were all used in enchanting; only three swords needed to get what I wanted, using level-1 books to upgrade it (Sharpness V, Knockback II, Unbreaking III; the last had to be added with a book because this is in 1.6.4, before they made it available on weapons/armor through direct enchanting); I also used several unenchanted pickaxes/axes and a lot of unenchanted shovels, even breaking a couple, before enchanting anything:
Also, never mind worrying about getting Fire Protection, etc on your armor - previously you could just enchant a lot of books for 1 level each (very cheap if your current level is 16 or less) and combine them to get Protection IV (and Sharpness V, Power V, Efficiency V) without ever enchanting any armor, with a much lower material and XP cost unless you just happened to be THAT lucky on the first try with a level 30 enchantment. Indeed, as you can see here I've only ever made a single piece of each piece of diamond armor that I wear (the high amount of golden helmets is because I pick up and wear those dropped by mobs, the game also counts repairing in the crafting grid as making a new item, I never actually ever made any gold armor):
Of course, now if you did that you'd severely reduce the lifetime of your armor/tools because combining books accumulates a prior work penalty - after only six operations of any sort the cost exceeds the anvil limit. Apparently, they thought that was too OP, even as they made enchanting much cheaper. Also, at the least they could have made renaming reset the repair cost with each rename, so you'd need to regularly spend levels to rename an item you want to keep to prevent it from getting too expensive to repair. Instead it actually increases the cost - I wonder how many people have wasted levels and item lifetime by renaming in 1.8 so far.
I understand what you mean about cave generation, and this update seems to have made that even worse. I'm digging 4x's as much to find a single cave to explore --- at the deeper levels. Cave exploring used to be the greatest way to generate EXP at the least over all cost of time / tools. Now.... screw that. You're using tools at a more rapid rate than you sometimes can replace them. I like to use a diamond pick, it's just simpler than constantly having to head back to base to smelt iron ore. But now, without the cave generation, I'm burning through my pickaxe just looking for diamonds to replace it with.
I'm still miffed about the whole Enchanting deal. The whole idea that you get some "randomization" is incorrect. I realized that after 9 attempts to get a better sword --- and all 9 came out THE EXACT SAME THING. There is no randomization -- it's now pre-decided, and there's no way around what you're gonna get without burning through EXP or crap items. Used to be it was TOTALLY randomized, and I actually loved that. Now... squat. You get what has been chosen for you, and if you copy your world, delete the folder, & come back to a newly generated copy --- you get the same damn thing. Sucks.
Crappy single enchantments instead of the double or tetritary cool ones,
And how the heck are you expected to get different chants' if you don't like the three options you get? Taking the item out and putting it back just gives the same options. And i still see the number 30 for some reason when i look at the table
To get different enchantments just enchant another item at level 1 and all your enchantments on your other items will change.
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To get different enchantments just enchant another item at level 1 and all your enchantments on your other items will change.
Doesn't matter, the person you made comment to is correct -- you still only get crappy 1 mod enchants, and very RARELY anything better. If you enchant something else to change to set you're given (A) you're losing your EXP for no good reason and (B) you're still often stuck with a crappy 1 mod enchantment. This goes back to what I was saying --- your enchantments at this point are PREDETERMINED..... there is almost NOTHING random about them at all.
Read what you said.... and ignored it. You spent all your (Former) time investing in books. What's the difference between that, and having a ton of useless books, and simply copy & pasting saved folders? At least in my method I could save what worked and not have to waste time killing cows for leather to make books with.
Any way you look at it, It's still benn nerfed because before it was totally random. TOTALLY random.... totally R-A-N-D-O-M. And now.... there is nothing random about it at all. Despite all you would say about the method I choose to use, the outcome only proves that the system was nerfed.... proving my statements correct.
If you copy your folder, enchant, delete the enchanted folder, re-copy the old folder into it's place and proceed to try a new enchantment --- result is --- EXACTLY THE SAME THING..... EVERY SINGLE TIME. It is no longer random. It is fixed... predetermined... set in stone...
N-E-R-F-E-D.... and, nothing random whatsoever. So what they should say now regarding enchantments is this: We give you what we think you need.
Because there's nothing random about the system any more, once you've set up your enchantment table.
Crappy single enchantments instead of the double or tetritary cool ones,
And how the heck are you expected to get different chants' if you don't like the three options you get? Taking the item out and putting it back just gives the same options. And i still see the number 30 for some reason when i look at the table
Agreed... in the old system I was getting about 40% - 55% double & triple enchantments. (via the system I was using) Now.... I've seen ONE triple enchantment for 15 enchanted items. ONE. And not one double. Meaning the new percentage is somewhere near 8 - 10%.... ouch.
Anyone else getting better odds that this? Post -- I'd love to compare notes.
Crappy single enchantments instead of the double or tetritary cool ones,
And how the heck are you expected to get different chants' if you don't like the three options you get? Taking the item out and putting it back just gives the same options. And i still see the number 30 for some reason when i look at the table
Agreed... in the old system I was getting about 40% - 55% double & triple enchantments. (via the system I was using) Now.... I've seen ONE triple enchantment for 15 enchanted items. ONE. And not one double. Meaning the new percentage is somewhere near 8 - 10%.... ouch.
Anyone else getting better odds that this? Post -- I'd love to compare notes.
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I find this enchantment way actually better than before:
- Lapis finaly got a useful sue
- If you are at lvl 30 you can enchant something which costs only up to 3 levels
- If you see a bad enchantment is coming, you can refresh it by enchanting for example a stone shovel with only 1 lapis, till you find a good enchantment
Enchanting is made actually easier, but it costs now lapis too.
There are several methods to change the enchantments.
1. Change the amount of bookshelves involved. This can be done most easily by simply placing torches on the sides of bookshelves you don't want.
2. Change which item you're using. If the sword's enchantments (including when you changed the amount of bookshelves) are not useful to you, try enchanting armor or tools instead. Hopefully you'll find an enchantment you want on them.
3. Enchant something worthless at level 1. You only use 1 level this way, and it completely changes every option.
Positively brilliant response. Thanks for that, you honestly made me laugh at that one. Yeah, I guess it kinda does. Finding a single tree in the desert was the first step to the challenge (BTW: That is something I --->>> LIKE <<<--- about the changes made in 1.8. in two seeds now I've found a single tree stashed in the desert. Totally cool), guess I'll have to learn to live with crappy enchantments.
anyone else ticked off about this?
Anyone found a way to at least get a CHANCE at something cool?
AANYONE?
So you could still get something cool along with that.
But more to the point, I believe you can reset the enchantment by enchanting something else, say a level one book, so at the most you'd be wasting 1 level and 1 Lapis Lazuli.
Just testing.
I guess I am going to have a ton of enchanted iron shovels.... and pick axes.... and what not.
What I liked about the old system was that at least If I saved my world to a backup folder, I could enchant, delete if it sucked and just recopy the world to have something new. Now..... they nerfed it. If I back-up copy my world and come back to it ---- time and time and time again, it's always the same enchantment each time. NO variation, whatsoever. That, to me, sucks.
Or give yourself the enchanted tools/weapons you want (and enchant and throw away the original tool/weapon if that makes you feel like you earned it, since you still have to earn the levels and find the diamonds) Or say it's alright to leave the desert to hunt cows as long as you just use the leather for books to reset the enchantments.
Just testing.
And i dont even play minecraft anymore.
In particular, that means playstyles like mine aren't so viable; I spend hours and hours away from my base, and while it is possible to carry an enchantment table and bookshelves with you while caving it is pretty inconvenient to do so (never mind what they did to cave generation in 1.7 or that even the "customized" world type doesn't include any option to change how big/common cave systems are, luckily it is very easy to mod them back, even without MCP/Forge/etc).
This should be pretty self-explanatory on how much I use a pickaxe in particular (most of the 19 pickaxes I made were for repairing by combining, after I stopped using Fortune III because I have no need for it and without it I can spend even more time before running out of inventory/Ender chest space, even without using mods to increase the size of Ender chests); note that the three swords I made were all used in enchanting; only three swords needed to get what I wanted, using level-1 books to upgrade it (Sharpness V, Knockback II, Unbreaking III; the last had to be added with a book because this is in 1.6.4, before they made it available on weapons/armor through direct enchanting); I also used several unenchanted pickaxes/axes and a lot of unenchanted shovels, even breaking a couple, before enchanting anything:
Also, never mind worrying about getting Fire Protection, etc on your armor - previously you could just enchant a lot of books for 1 level each (very cheap if your current level is 16 or less) and combine them to get Protection IV (and Sharpness V, Power V, Efficiency V) without ever enchanting any armor, with a much lower material and XP cost unless you just happened to be THAT lucky on the first try with a level 30 enchantment. Indeed, as you can see here I've only ever made a single piece of each piece of diamond armor that I wear (the high amount of golden helmets is because I pick up and wear those dropped by mobs, the game also counts repairing in the crafting grid as making a new item, I never actually ever made any gold armor):
Of course, now if you did that you'd severely reduce the lifetime of your armor/tools because combining books accumulates a prior work penalty - after only six operations of any sort the cost exceeds the anvil limit. Apparently, they thought that was too OP, even as they made enchanting much cheaper. Also, at the least they could have made renaming reset the repair cost with each rename, so you'd need to regularly spend levels to rename an item you want to keep to prevent it from getting too expensive to repair. Instead it actually increases the cost - I wonder how many people have wasted levels and item lifetime by renaming in 1.8 so far.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I'm still miffed about the whole Enchanting deal. The whole idea that you get some "randomization" is incorrect. I realized that after 9 attempts to get a better sword --- and all 9 came out THE EXACT SAME THING. There is no randomization -- it's now pre-decided, and there's no way around what you're gonna get without burning through EXP or crap items. Used to be it was TOTALLY randomized, and I actually loved that. Now... squat. You get what has been chosen for you, and if you copy your world, delete the folder, & come back to a newly generated copy --- you get the same damn thing. Sucks.
To get different enchantments just enchant another item at level 1 and all your enchantments on your other items will change.
Doesn't matter, the person you made comment to is correct -- you still only get crappy 1 mod enchants, and very RARELY anything better. If you enchant something else to change to set you're given (A) you're losing your EXP for no good reason and (B) you're still often stuck with a crappy 1 mod enchantment. This goes back to what I was saying --- your enchantments at this point are PREDETERMINED..... there is almost NOTHING random about them at all.
Which sucks.
Read what you said.... and ignored it. You spent all your (Former) time investing in books. What's the difference between that, and having a ton of useless books, and simply copy & pasting saved folders? At least in my method I could save what worked and not have to waste time killing cows for leather to make books with.
Any way you look at it, It's still benn nerfed because before it was totally random. TOTALLY random.... totally R-A-N-D-O-M. And now.... there is nothing random about it at all. Despite all you would say about the method I choose to use, the outcome only proves that the system was nerfed.... proving my statements correct.
If you copy your folder, enchant, delete the enchanted folder, re-copy the old folder into it's place and proceed to try a new enchantment --- result is --- EXACTLY THE SAME THING..... EVERY SINGLE TIME. It is no longer random. It is fixed... predetermined... set in stone...
N-E-R-F-E-D.... and, nothing random whatsoever. So what they should say now regarding enchantments is this: We give you what we think you need.
Because there's nothing random about the system any more, once you've set up your enchantment table.
Agreed... in the old system I was getting about 40% - 55% double & triple enchantments. (via the system I was using) Now.... I've seen ONE triple enchantment for 15 enchanted items. ONE. And not one double. Meaning the new percentage is somewhere near 8 - 10%.... ouch.
Anyone else getting better odds that this? Post -- I'd love to compare notes.
Agreed... in the old system I was getting about 40% - 55% double & triple enchantments. (via the system I was using) Now.... I've seen ONE triple enchantment for 15 enchanted items. ONE. And not one double. Meaning the new percentage is somewhere near 8 - 10%.... ouch.
Anyone else getting better odds that this? Post -- I'd love to compare notes.
- Lapis finaly got a useful sue
- If you are at lvl 30 you can enchant something which costs only up to 3 levels
- If you see a bad enchantment is coming, you can refresh it by enchanting for example a stone shovel with only 1 lapis, till you find a good enchantment
Enchanting is made actually easier, but it costs now lapis too.
1. Change the amount of bookshelves involved. This can be done most easily by simply placing torches on the sides of bookshelves you don't want.
2. Change which item you're using. If the sword's enchantments (including when you changed the amount of bookshelves) are not useful to you, try enchanting armor or tools instead. Hopefully you'll find an enchantment you want on them.
3. Enchant something worthless at level 1. You only use 1 level this way, and it completely changes every option.
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For those who complain about post-Beta generation, you might want to see this.
Positively brilliant response. Thanks for that, you honestly made me laugh at that one. Yeah, I guess it kinda does. Finding a single tree in the desert was the first step to the challenge (BTW: That is something I --->>> LIKE <<<--- about the changes made in 1.8. in two seeds now I've found a single tree stashed in the desert. Totally cool), guess I'll have to learn to live with crappy enchantments.
MINECRAFT
Yes. cause I totally spread gold bars on my toast...