In a little over a week we will start seeing posts by "white knights" coming to save us from the evil eula violating servers.
Time for speculation draws to a close, soon we will see if any big servers make it. Some servers have been stocking up on donations by running sales to see if they can weather the initial barrage of self appointed eula police.
Mojang can't enforce squat, they're not a court of law. The most they can do is send out C&Ds and ask hosts to discontinue its service to offenders, ASK, not FORCE, and most will not. Mojang would have no authority to take a host to court just because a server on their network defies the EULA, the most Mojang can do is take individual servers owners to court which ain't gonna happen. This whole commotion has been blown way out of proportion and nothing will come of it, and if it does then it will be catastrophic for Mojang.
Actually, anything that uses Minecraft's code is Mojang's property. This is in the EULA that you all agreed to: "If you make any content available on or through our Game, you must give us permission to use, copy, modify and adapt that content. This permission must be irrevocable, and you must also let us permit other people to use, copy, modify and adapt your content. If you don‘t want to give us this permission, do not make content available on or through our Game. Please think carefully before you make any content available, because it will be made public and might even be used by other people in a way you don‘t like." Servers qualify as this, as they are content made available through Minecraft. If they want to take down their property (aka a server), they can do that without a court order.
McDonalds creates Big Mac using Meat Inc. beef but Meat Inc. doesn't tell McDonalds how do run things because that's none of Meat Inc. business since McDonalds created the Big Mac recipe themselves.
Mojang creates Minecraft using Oracle's Java platform and Oracle doesn't tell Mojang how to do things because that's none of Oracle's business since Mojang created Minecraft themselves.
Sterling creates Mineplex using Mojang's Minecraft platform and Mojang tells Mineplex how to do things because g'dammit we don't care if you did all the work in creating Mineplex it's ours. IT'S ALL OURS MUAHAHAHA MOAR MONEYYY WOO.
Guess what Mojang? It's not. Or at least, it might not be. Depending on if those fancy lawyers you're gonna hire to sue the pants off of server owners (many of which are minors) can convince a court that they truly own everything in the game, even if it was modified or added upon by a 3rd party. If that's the case then we may as well arrest Mojang for being an accessory to verbal sexual/general abuse in multiplayer chat on countless servers, is that what you want? Or perhaps there's a terrorist group that discussed plans for an attack using signs on a random minecraft server, should we arrest Mojang for conspiring to commit treason? Why not? Since apparently, if it uses any amount of Minecraft's precious code, then it as a whole is property of Mojang. Obviously that is a bit of a stretch, but when it comes down to it the general justification that would have to be used doesn't make sense. "It doesn't matter if you used your own unique ideas and code, it belongs to us because it's experienced in our game," that kind of logic is absurd.
Some people...
You DO NOT want the EULA that is currently in effect. IT, NOT THE NEW EULA, will completely destroy servers as we know them, as they are already breaking that one. They have a chance to adjust to the new one. Now, YOU WANT either the NEW EULA or an ADJUSTED EULA, but not, NOT, THE OLD EULA.
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Sucks how much hate mojang is getting for doing such a great thing.
As a non-donator on mineplex, I never got to see all the other classes they had, and finally I get to. People will soon learn to operate with the EULA 2-3 weeks after it is released. You won't stop playing mine craft, and servers will still be up.
You'll be lucky if you ever see your current class again.
The things they are selling, are legally property of mojang. A diamond sword being sold for 10 USD, is property of mojang. The server owner did not create that diamond sword, therefore it is mojangs.
I would like to tell you that a server can't really sell a diamond sword because diamond swords come with the game. It's called single-player creative mode, and you can get all the diamond swords you want there. People are paying for the placement of the diamond sword, and that placement is in a multiplayer server. That multiplayer server was not created by Mojang.
I would like to tell you that a server can't really sell a diamond sword because diamond swords come with the game. It's called single-player creative mode, and you can get all the diamond swords you want there. People are paying for the placement of the diamond sword, and that placement is in a multiplayer server. That multiplayer server was not created by Mojang.
Actually no , when you are selling video games without any permissions , it's the game developer's property , even if your store was not created by the game developers .
Being a nerd is nothing to be ashamed of. Nerds rule the world! Who invented the internet? Nerds. Who created personal computers and smart phones? Nerds. Who made every video game you've ever played and ever will? Still nerds. Who sent probes to distant planets? Nerds, nerds and more nerds! I'm a nerd and I'm proud.
Actually no , when you are selling video games without any permissions , it's the game developer's property , even if your store was not created by the game developers .
I'm not talking about selling a game without permission. And a Minecraft server isn't a store, it's an internet location.
Why don't you go to their shop and look at all of the contents. Its unacceptable and I am going to report the server to Mojang once its August 1st. They also don't have permission from Mojang to be doing this.
Link is store.crewniverse.com
Thousands of other people would be thinking of doing the same thing. To be honest, I don't think there will be a way to report a server for breaking the EULA. Mainly because:
a] The mass amounts of reports that will come in. Mojang have 20 staff, most of which are busily coding and fixing bugs in the game. They won't be able to handle the daily thousands of reports that come in!!
b] There will be a lot of false claims. Mainly due to other players not understanding the EULA. Like a player reporting a server for selling a pet for $100. While this is extremely expensive, it is allowed. There will be too many false claims to keep count of.
c] A server shop can easily be disabled. A player says, "Its unacceptable and I am going to report the server to Mojang". The server will simply disable their shop while an 'investigation' takes place. Mojang won't have access to it. A screenshot of the shop before it was disabled won't hold up in court as they can be digitally altered.
Besides it's not August 1 yet! Why are you firing missiles at servers already!? Poor Crewniverse...
You realise that the current EULA allows us to sell nothing, right? Yep, nothing at all. Mojang have compromised by allowing server owners to sell access to their server, advertisements and cosmetic items. I think they do have the best intentions in mind. They've just gone about it in a bad way.
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Something that Mojang could do is mandatory server registration for all servers that want to be able to have players connect to their server with the launcher.
Seeing if enjin would remove the abilities of their donation plugin to sell minecraft craft items the same will buy craft.
Have bukkit design a new code that voids the sale of items to players on server, Bukkit works with Mojang and they have the ability to do that ,disable the servers ability to receive info form
Make the minecraft launcher display a message that server can’t sell in game Items for money.
Setup a website were players can post review of server and rate server.
All this stuff can bypass by plugin designers in the future but it would make it so annoying to servers that use minecraft as a profit.
Yes, you're right, but what I am saying is they cannot force a server host to take a server offline, they must take the server owner himself to court and settle the dispute there, which is a very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very unlikely occurrence which is why this EULA update is all tosh.
But what I just said was... It is their property, and you agreed to that, so they can take it down whenever they wish without a court order.
You realise that the current EULA allows us to sell nothing, right? Yep, nothing at all. Mojang have compromised by allowing server owners to sell access to their server, advertisements and cosmetic items. I think they do have the best intentions in mind. They've just gone about it in a bad way.
Also, I dare you to come up with a better plan. If you can find one that is completely balanced for players, lets servers keep up with costs without any trouble whatsoever, and is legal, you could become a legendary lawmaker. (Also, the new EULA is the best way I can imagine - the old EULA, of course, is much worse and basically makes large servers impossible when enforced, and gameplay-affecting donations are almost always unbalanced. A pay-to-save-time system might be possible, but the legal wording would be hard to make loophole-free.)
Something that Mojang could do is mandatory server registration for all servers that want to be able to have players connect to their server with the launcher.
Seeing if enjin would remove the abilities of their donation plugin to sell minecraft craft items the same will buy craft.
Have bukkit design a new code that voids the sale of items to players on server, Bukkit works with Mojang and they have the ability to do that ,disable the servers ability to receive info form
Make the minecraft launcher display a message that server can’t sell in game Items for money.
Setup a website were players can post review of server and rate server.
All this stuff can bypass by plugin designers in the future but it would make it so annoying to servers that use minecraft as a profit.
How would you expect 20 staff members to handle hundreds of thousands of servers pouring in? Heck, it would take weeks to get that sorted, and what prevents "registered" servers from selling items?
Enjin and Buycraft are not the only donation stores, if they were to remove that ability, they would be loosing huge amounts of money. Also, It's not that hard to use PHP to listen to the PayPal API and then send it to a custom plugin, which will then give items to the player.
Bukkit is not able to "design code to void item sales", mostly because selling items isn't handled through a special class, it's simply telling a plugin on the server to do /give <player> <item> <amount> when the player donates. There is simply no way around this. Even if bukkit was to somehow disable a plugin from executing /give, the plugin can use the old fashion way and give player itemstacks.
Making the minecraft launcher say "Don't sell in-game items" isn't really usefull, there is nothing there to actually enforce it, so putting that there will most likely have it end up being ignored.
There is no point of a website which users post reviews about servers, there are too many of them, and each server would get like 1-2 reviews if they were doing really well.
What about people that alredy paid? and In creative server what about w/e? It's a Tool. Right?
If you have already paid for a rank then you ARE allowed to keep that rank, but what is offered in that rank must also be available to everyone else on the server. But, at the end of the day, it's the server owner's decision about what they will do. But that is one of the options. As for worldedit on a creative server, it is absolutely fine, as long as it is available for every other player as well.
It doesn't solve any problems with current server monetization systems.
People will still get ripped off. Instead of paying $500 for /fly and a stack of diamonds, people will be paying $500 for a smoke particle effect.
Mojang claims they don't want people paying for the game twice, yet they recommend people do exactly that when they tell servers to charge people to enter the server in the first place.
Inequality among paid users and free users will still exist and will likely get worse as servers try to put paid users on an even higher pedestal by giving them even more flashy name tags and chat colors and dismissing free users as nothing more than the scum of the earth freeloaders. In return, paid users will become even more obvious and will be seen as lousy rich kids with nothing to do with their money but waste it on things that the free user doesn't deem worth it.
It punishes all servers regardless of if they are Pay2Win or not.
Pay2Win servers are rare. There are plenty of servers that are hell-bent on providing fair gameplay regardless of whether or not you pay or not. Balance is completely subjective. The have-nots will always call out the haves regardless of how minor the difference. For instance, on Mineplex, many people consider the Ultra kits to be unbalanced simply because they have features that are not accessible to free users; they fail to realize that these Ultra kits lack features that are only available to free user kits. People often mistake an offering of more fun and varied gameplay as something that gives an advantage.
The amount of money required to finance a Minecraft server of any size is huge and it increases exponentially. There's no doubt that being restricted to only being able to offer things that many people deem to be unworthy of their money (such as cosmetics) will cause a significant loss of income. This means that the largest servers will be hit especially hard. Not only will the new EULA be functionally restricted to only those servers with significant enough size to be worth Mojang's time, but those servers have incredibly high overhead. Hardware, developers, DDoS mitigation, advertising, artwork, various full-time staff, giveaways. All of these cost money, well into $1000s of dollars per month. That much overhead cost cannot be supported without enough incentives and Mojang isn't providing for those incentives to be made possible. Any reasonable person will only pay money if they expect to receive something worth it in return, and to most people, cosmetics just won't cut it.
It punishes servers for being Pay2Win when there's nothing wrong with being Pay2Win.
If you don't like it, get out and find a new server. No one is forcing anyone to pay any amount of money for anything, let alone play on that server.
Children stealing credit cards of their parents is not even an issue Mojang should be worrying about. For one thing, most servers will offer refunds if the parent complains that the card was stolen and if not, the bank can issue a chargeback if the parent claims the purchase as fraudulent since it was not approved by the cardholder.
Parents complaining about the high prices for relatively weak rewards need to can it. Rolex sells watches that cost $1,000 to make for $10,000. If you don't want to pay that much money
The real world operates on two things: Money and coffee. If you want to go anywhere you need money. It doesn't take a genius to figure out that someone with money has an advantage over someone without it. You pay money to buy a car so you have every right to use it. People who don't have enough money have to walk. What if the government outlawed auto-mobiles because they gave an unfair advantage to those able to afford them over those who must walk? Ridiculous right? Well telling servers that you can't give an advantage to people who pay money is just as ridiculous.
Mojang seems to think that players who encounter a Pay2Win server will log in, get spawn killed by a 'donator' with full diamond, respawn, and do it over and over again in an endless loop until they eventually quit minecraft with a bad taste in their mouth. No. The second someone finds out they don't like a server, whether it's because they find the perks of being a paid user to be unfair or any other reason, they leave and find a new one. They don't get stuck in an endless loop of misery at the hands of evil paid users to where Mojang must come in and save the day by slaying the evil server owner who created these monstrous donators.
Servers have developed the way they are now only because the community allowed it to. It's survival of the fittest. You don't think there have been servers that experimented with pay-to-access, in-game advertisements, pure donation only, or cosmetics-only types of monetization? There have been plenty that tried to tread that path but those have mostly died off. The reason being because the community was allowed to choose which type of monetization method they preferred and as a result of them pooling their resources into servers with favorable shop systems over time, the system of pay more to get more became the status quo.
Mojang is playing god by dealing with things they have no business in.
What goes on in a server is that server's business. Not Mojang's. Otherwise, we may as well arrest Mojang for being accessory to sexual/verbal abuse in the chat window. Or for conspiring to commit treason because a terrorist sect planned an attack by communicating on a server using signs.
The people who develop plugins do it by coming up with their own unique ideas and their own unique code. For example, Mojang can't tell us we can't charge people for in-game currency when they didn't invent the idea of having in-game currency, nor create the code that allows in-game currency to exist. Telling us we can't charge for land protections or creative plots is ridiculous because nowhere in Minecraft's code does it allow for any sort of player-created land protection.
Do you know why every popular server is non-vanilla? Because the vanilla minecraft, also known as the portion of the game that Mojang actually created, lacks the features needed for that server. Look at mineplex, it's nothing like vanilla minecraft. None of the items in mineplex work the same way they do in vanilla minecraft. Every difference you see between a vanilla minecraft server and a hub server is the outcome of other people's ideas and work. Vanilla minecraft doesn't even have provisions for a shop system to exist. Shop automations, ranks, colored tags, permission levels, warps, homes, double jumps, minigames, kits in SSM at mineplex or SCB at minecade and most commands are all a product of the communities' hard work and ideas.
It's unfair to server owners that are used to the status quo.
The very first sort of 'EULA' said that if you create a plugin or mod, you can do whatever you want with it, including sell it. Minecraft servers took that precedent and created a system in which they sold extra features to those willing to pay. In most cases, those extra features were invented and created by those with no affiliation with Mojang. Later, Mojang released the current EULA in which it vaguely said you could not make money from Mojang's stuff. This was very confusing and nobody knew what it meant until around June when this whole thing started because a skype conversation between grumm (a mojang dev) and several server owners was leaked in which grumm specifically stated that Minecraft servers are only allowed to make money through pure 100% donations in which a player sends money directly to a server and receives absolutely nothing but a receipt in return. This is contrary to what the community thought was allowed because previous interactions between Mojang and the community led the community to believe that everything they were doing was fine. Mojang's own official convention, minecon, even featured panels that spoke on recommended server monetization strategies in which Mojang sat idley while top server owners whom they invited discussed the merits of various monetization strategies that we now find to have been not allowed the entire time. In short, Mojang invited server owners to speak at Mojang's official convention about how to do things that weren't even allowed in the first place. After a brief out roar, Mojang released the new planned EULA (for August 1) in which they allow all but the most popular type of server monetization.
Think of it like this...Let's say there was a law (EULA) that said simply "Do not sell drugs" (Do not redistribute our game). This is a very vague law as you can tell. One day, the police (Mojang) host a convention (Minecon) and they invite the top pharmacists (Server Owners) in the nation to pitch their cold medication (Monetization Strategies). These pharmacists discussed various needle injections, pills, cough syrup, patches, etc. The public was happy, they could choose whichever treatment they wanted, they assumed that since the police allowed the pharmacists to talk about cold medication, then it wasn't considered a drug that the law forbade. Most people preferred to take cough syrup (pay for more features) so eventually cough syrup became the leading cold medication and the other forms of medication were eventually abandoned. Then one day, somebody complains to the police and says "dear policeman, I hate cough syrup, it gives me a bad taste in my mouth!". The police, after realizing a few people didn't like cough syrup come out and announce that cold medication has been banned the entire time because of the "Do not sell drugs" law. The public is enraged. That's unfair! What should we do without our cold medication! The police, realizing their mistake say, look, we've read the situation and we have a solution! We are going to allow cold medication, but only those types that are injected directly into the vein via a huge needle (In-game advertisements, pay-for-entry, cosmetics, or pure donations only). The public says whoa wait a minute! We want cough syrup! That was the easiest and most convenient method and as a result pharmacists have invested all their time and money into creating top-notch cough syrup, besides, nobody likes needles anyway! The police say nothing for the age of happiness is over. Marshall law has been established and the 1,000 year reign of the New Holy Order of the Totalitarianists has begun. Okay maybe I went a bit overboard on the last bit, but you get the idea.
If I were to summarize the planned EULA in one sentence it would be as follows: A step forward in the wrong direction. Change the EULA to allow server monetization since apparently it hasn't been allowed for a while now, but continue to give the community the ability to choose which type is best for them as they have been doing in lieu of the fact that it technically wasn't allowed.
This is the worst thing that mojang has ever decided to do. This was my favorite game and yes there were servers that had players that were to overpowered because of paying but it balanced out some how, and if it didn't there was no law saying you had to play there you could just go to a different server. If people complain about paying for servers after the game thats their problem. The server needs money and thats the best way to get it without making their server terrible. For example Mineplex was a great minigame server. You could do mini-games and parkour for gems and spend it on kit in other games to get better. However there was always the ultra and hero donator kits. These were not overpowered just stronger than the average user, mojang is now trying to compensate for noobs. If someone is winning and beating you its because they hack or they are just a better player, a good player can face any challenge. Plus like i said if you didn't like the server you don't need to be on it. Now people are going to want to stay on servers because they paid for the month on the server and now they have to play or waste their money. Servers should be allowed to charge for whatever they want a good server would be reasonable and make sure there is a balance. To add to it there will always be hackers, spawn campers, and winy players that complain. This is just the community and there are also great things like the forums, youtubers, Adventure maps, minigames, factions, etc. Especially with youtubers now their content will be worse because they will get spawn camped by long standing players on the server. The owner can't give them any help because thats "against the EULA" this isnt fair and might ruin some youtube channels. May i also add that nothing was more satisfying then hopping on a survival server getting span camped by a overzealous noob with a donator rank and owning his face into the ground and taking his stuff, or going on Mineplex seeing a overconfident and sometimes rude ultra and again putting him in his place over and over till he rage quit. People are just going to get good at the game then people who paid to get on the server are not going to come on anymore because there is no rank to make them better. Servers will go from 50,000 players to 500 players in a few days. Alot of players never pay servers meaning that they wont be playing minecraft because how else will a good server stay up. No player is really going to pay like 30$ for a cat or dog to follow them around the lobby. Servers need a way to make money that wont be so "chancy" one they know people would enjoy and want. Another server MCPVP their whole income is people buying kits these only provide a advantage if your good at it and then even the default kits can be overpowered. This whole EULA will ruin minecraft and until it is revoked I refuse to pay any server any money just to play online with my friends I hope others follow suit and hopefully mojang will realize what they have done wrong.
for further discussion on this topic you can post here (you should be able to) :
But what I just said was... It is their property, and you agreed to that, so they can take it down whenever they wish without a court order.
Also, I dare you to come up with a better plan. If you can find one that is completely balanced for players, lets servers keep up with costs without any trouble whatsoever, and is legal, you could become a legendary lawmaker. (Also, the new EULA is the best way I can imagine - the old EULA, of course, is much worse and basically makes large servers impossible when enforced, and gameplay-affecting donations are almost always unbalanced. A pay-to-save-time system might be possible, but the legal wording would be hard to make loophole-free.)
It doesn't matter if they put the EULA in size 52 bold and made you memorize word for word it backwards and forwards and sign it with a blood oath. It's only as enforceable as the enforcing courts are willing to enforce it. If the courts feel like the EULA is unreasonable and that the things Mojang claims is their property is not actually their property then they will not issue a court order/cease and desist/lawsuit in favor of Mojang even though you agree it was their property. If you sign a contract with your landlord saying you won't punch holes in a certain wall and you punch a hole in that very wall and your land lord takes you to court and tries to sue you and the court finds out that the landlord didn't actually own that wall then you get off scott-free.
The best plan? Allow any form of monetization. Basically allow what is already the status quo. The reason it is the status quo is because players circulated the most money in pay for more systems and those systems were able to survive while those that relied on pure donations or cosmetics only did not receive enough money to become prevalent. Survival of the fittest. Also, expecting complete balance is ridiculous. If you pay money then you absolutely should get a reward or an advantage. That is how life works. That is how logic works. You pay money to buy a car and that car gives you an advantage over those that do not have enough money to buy a car. Does that mean life is unbalanced and so the government should therefore forbid car ownership?
Time for speculation draws to a close, soon we will see if any big servers make it. Some servers have been stocking up on donations by running sales to see if they can weather the initial barrage of self appointed eula police.
Actually, anything that uses Minecraft's code is Mojang's property. This is in the EULA that you all agreed to: "If you make any content available on or through our Game, you must give us permission to use, copy, modify and adapt that content. This permission must be irrevocable, and you must also let us permit other people to use, copy, modify and adapt your content. If you don‘t want to give us this permission, do not make content available on or through our Game. Please think carefully before you make any content available, because it will be made public and might even be used by other people in a way you don‘t like." Servers qualify as this, as they are content made available through Minecraft. If they want to take down their property (aka a server), they can do that without a court order.
Mojang creates Minecraft using Oracle's Java platform and Oracle doesn't tell Mojang how to do things because that's none of Oracle's business since Mojang created Minecraft themselves.
Sterling creates Mineplex using Mojang's Minecraft platform and Mojang tells Mineplex how to do things because g'dammit we don't care if you did all the work in creating Mineplex it's ours. IT'S ALL OURS MUAHAHAHA MOAR MONEYYY WOO.
Guess what Mojang? It's not. Or at least, it might not be. Depending on if those fancy lawyers you're gonna hire to sue the pants off of server owners (many of which are minors) can convince a court that they truly own everything in the game, even if it was modified or added upon by a 3rd party. If that's the case then we may as well arrest Mojang for being an accessory to verbal sexual/general abuse in multiplayer chat on countless servers, is that what you want? Or perhaps there's a terrorist group that discussed plans for an attack using signs on a random minecraft server, should we arrest Mojang for conspiring to commit treason? Why not? Since apparently, if it uses any amount of Minecraft's precious code, then it as a whole is property of Mojang. Obviously that is a bit of a stretch, but when it comes down to it the general justification that would have to be used doesn't make sense. "It doesn't matter if you used your own unique ideas and code, it belongs to us because it's experienced in our game," that kind of logic is absurd.
Some people...
You DO NOT want the EULA that is currently in effect. IT, NOT THE NEW EULA, will completely destroy servers as we know them, as they are already breaking that one. They have a chance to adjust to the new one. Now, YOU WANT either the NEW EULA or an ADJUSTED EULA, but not, NOT, THE OLD EULA.
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You'll be lucky if you ever see your current class again.
I would like to tell you that a server can't really sell a diamond sword because diamond swords come with the game. It's called single-player creative mode, and you can get all the diamond swords you want there. People are paying for the placement of the diamond sword, and that placement is in a multiplayer server. That multiplayer server was not created by Mojang.
Actually no , when you are selling video games without any permissions , it's the game developer's property , even if your store was not created by the game developers .
I'm not talking about selling a game without permission. And a Minecraft server isn't a store, it's an internet location.
#SaveMinecraft
Thousands of other people would be thinking of doing the same thing. To be honest, I don't think there will be a way to report a server for breaking the EULA. Mainly because:
a] The mass amounts of reports that will come in. Mojang have 20 staff, most of which are busily coding and fixing bugs in the game. They won't be able to handle the daily thousands of reports that come in!!
b] There will be a lot of false claims. Mainly due to other players not understanding the EULA. Like a player reporting a server for selling a pet for $100. While this is extremely expensive, it is allowed. There will be too many false claims to keep count of.
c] A server shop can easily be disabled. A player says, "Its unacceptable and I am going to report the server to Mojang". The server will simply disable their shop while an 'investigation' takes place. Mojang won't have access to it. A screenshot of the shop before it was disabled won't hold up in court as they can be digitally altered.
Besides it's not August 1 yet! Why are you firing missiles at servers already!? Poor Crewniverse...
You realise that the current EULA allows us to sell nothing, right? Yep, nothing at all. Mojang have compromised by allowing server owners to sell access to their server, advertisements and cosmetic items. I think they do have the best intentions in mind. They've just gone about it in a bad way.
Seeing if enjin would remove the abilities of their donation plugin to sell minecraft craft items the same will buy craft.
Have bukkit design a new code that voids the sale of items to players on server, Bukkit works with Mojang and they have the ability to do that ,disable the servers ability to receive info form
Make the minecraft launcher display a message that server can’t sell in game Items for money.
Setup a website were players can post review of server and rate server.
All this stuff can bypass by plugin designers in the future but it would make it so annoying to servers that use minecraft as a profit.
But what I just said was... It is their property, and you agreed to that, so they can take it down whenever they wish without a court order.
Also, I dare you to come up with a better plan. If you can find one that is completely balanced for players, lets servers keep up with costs without any trouble whatsoever, and is legal, you could become a legendary lawmaker. (Also, the new EULA is the best way I can imagine - the old EULA, of course, is much worse and basically makes large servers impossible when enforced, and gameplay-affecting donations are almost always unbalanced. A pay-to-save-time system might be possible, but the legal wording would be hard to make loophole-free.)
How would you expect 20 staff members to handle hundreds of thousands of servers pouring in? Heck, it would take weeks to get that sorted, and what prevents "registered" servers from selling items?
Enjin and Buycraft are not the only donation stores, if they were to remove that ability, they would be loosing huge amounts of money. Also, It's not that hard to use PHP to listen to the PayPal API and then send it to a custom plugin, which will then give items to the player.
Bukkit is not able to "design code to void item sales", mostly because selling items isn't handled through a special class, it's simply telling a plugin on the server to do /give <player> <item> <amount> when the player donates. There is simply no way around this. Even if bukkit was to somehow disable a plugin from executing /give, the plugin can use the old fashion way and give player itemstacks.
Making the minecraft launcher say "Don't sell in-game items" isn't really usefull, there is nothing there to actually enforce it, so putting that there will most likely have it end up being ignored.
There is no point of a website which users post reviews about servers, there are too many of them, and each server would get like 1-2 reviews if they were doing really well.
My Scroll.
If you have already paid for a rank then you ARE allowed to keep that rank, but what is offered in that rank must also be available to everyone else on the server. But, at the end of the day, it's the server owner's decision about what they will do. But that is one of the options. As for worldedit on a creative server, it is absolutely fine, as long as it is available for every other player as well.
It doesn't solve any problems with current server monetization systems.
for further discussion on this topic you can post here (you should be able to) :
https://www.youtube.com/channel/UCjTtUF9nrAypKPk3ueoxmYA/discussion
It doesn't matter if they put the EULA in size 52 bold and made you memorize word for word it backwards and forwards and sign it with a blood oath. It's only as enforceable as the enforcing courts are willing to enforce it. If the courts feel like the EULA is unreasonable and that the things Mojang claims is their property is not actually their property then they will not issue a court order/cease and desist/lawsuit in favor of Mojang even though you agree it was their property. If you sign a contract with your landlord saying you won't punch holes in a certain wall and you punch a hole in that very wall and your land lord takes you to court and tries to sue you and the court finds out that the landlord didn't actually own that wall then you get off scott-free.
The best plan? Allow any form of monetization. Basically allow what is already the status quo. The reason it is the status quo is because players circulated the most money in pay for more systems and those systems were able to survive while those that relied on pure donations or cosmetics only did not receive enough money to become prevalent. Survival of the fittest. Also, expecting complete balance is ridiculous. If you pay money then you absolutely should get a reward or an advantage. That is how life works. That is how logic works. You pay money to buy a car and that car gives you an advantage over those that do not have enough money to buy a car. Does that mean life is unbalanced and so the government should therefore forbid car ownership?