If you want an answer, then you can ask Notch or keep waiting. The simple fact is IT DOESNT MATTER. No one is answering your question because 1) We aren't sure what Mojang is up to and 2) they will do this regardless of whether the community thinks its a good idea.
Mojang could shut down the authentication servers tomorrow, because they can do whatever they want. This is good for the community because we are still allowed to play Minecraft
Are you serious right now? "This is good because we are still allowed to play Minecraft"? Being able to play was never in question, how we will be able to is.
What makes you think that if a server shrinks it can survive the new EULA enforcement? With a smaller server comes a smaller income, which makes it more difficult to pay for the server's shrunken (but still very real) expenses. Anyway, if anybody is acting like we live in a perfect world, it is the people who support the changes. They pretend that most servers will not only be able to survive the upcoming change, but somehow improve from what they were before because Mojang told them to..
That is for the playerbase to decide if a server lives or die not the server owners. Are server owners feel threatened that the power shifted to the community? Supporters of EULA accepts the fact mojang has the power over their own game and that is a fact. Anti EULA people believes that they own the game to make money out of it which is exactly what a perfect world is, leeching off other's work without restriction.
"My gameplay is different because I can be kicked out of the server at any time without notice. It's not fair!"
Paying member:
"I have power over the newbies because I can kick people out if I need to."
Overly dramatic? Maybe.
But you could sell this as a kit right now if you wanted to. It's actually one of those hated "donor perks" on a lot of servers.
Also, you're right, pay to win is not the same thing as paying to enter a server, because you can't even lose without paying with the latter.
"Pay-to-play" > "Pay-to-win" ? Not in my opinion. Especially since quite a few of the servers people are calling "Pay-to-win" were servers where you could actually win without paying. Paying for perks or classes (often well balanced classes) isn't the same as paying for the ability to win. This is coming from someone who enjoyed playing on such servers but never sank a penny into them.
On another note:
Or maybe they were paying to support charity and the items were just a bonus?
Perspective can change quite a bit.
Think of it this way
"This server is suppose to be pay to play but the owner is kind enough to let me play as a free player when the server is not full. If I like this server, I want to play anytime so I will pay. If this server is meh, I'll just wait for a free slots to play."
Pay to play means you are paying for access to the server you like but you don't have elitists who feel special than others because they bought power. Basically, you will be paying because you actually like the server and not because you were offered with power.
Why would you need the items then if you wanted to donate to charity? There is literally no reason you will need items if you really want to help the charity. There are other ways to donate to charity other than minecraft if you are wondering.
I feel like GoldK was one of those player that played a faction pvp server and would always get raided by the best players that donated so now is his chance to get back at those who like the donating.
I haven't played a faction servers for a long time since I dedicated myself in playing around with cmd blocks. I know how to defend myself from p2w players by smart location of my base and I know my limitations of being unable to take down p2w players with full diamond gears with enchantments.
Yes and I prefer small and private server because some people enjoy playing with a small group of friends. If you find Minecraft boring with smaller servers, then you are free to stop playing it. You have already given your $27 to mojang and it doesn't matter at this point if you quit playing or not. There are still tons of new potential customers coming in who finds the game fresh and willing to drop that $27 to mojang's pocket. So no. Minecraft multiplayer will not die as long as there are people who are contented playing in a small and private server and new players willing to play it vanilla. Minecraft dying is just an empty threat of greedy server owners hell bent on getting back their source of income.
You prefer small and private servers, and quite a few people prefer large public servers. It's a difference of preference, and it doesn't affect you. If these larger servers die, how do you benefit from this? People enjoy playing on these servers or they would already be dead. Why are you trying to bring these servers down? What is to gain? I understand all of the current rules and how almost EVERY SERVER ON THE PLANET has broken the rules. Now it's been decided who is still breaking the rules, and who is not. Those who are within the rules lose competition, those who are not are left to fight to keep their server alive with their players behind them.
That is for the playerbase to decide if a server lives or die not the server owners. Are server owners feel threatened that the power shifted to the community? Supporters of EULA accepts the fact mojang has the power over their own game and that is a fact. Anti EULA people believes that they own the game to make money out of it which is exactly what a perfect world is, leeching off other's work without restriction. I don't trust the generosity of people at all, not even a little bit. People will just trust other people to pull their weight and do nothing. Server owners are not threatened by the community at all; the community has always had the same power they do with the EULA. Boycotting servers will always work the same way. Do not try to write my opinion for me because I am capable of writing my own. I believe that the community's opinion does have an effect on Minecraft in whole, and I have the golden apple as proof. If you really thought our argument was futile, you would not be here typing irritatedly at those who oppose the EULA guidelines. Whether you like it or not, the community has helped Minecraft grow in popularity a whole lot. These server owners are people who make the game better by supporting a better Minecraft multiplayer experience, and thus attracting more and more gamers to play Minecraft. More branched-out server experiences leads to a wider variety of players joining the game. Furthermore, these servers have to advertise, and those server advertisements also advertise the sandbox it was created on, Minecraft.
Think of it this way
"This server is suppose to be pay to play but the owner is kind enough to let me play as a free player when the server is not full. If I like this server, I want to play anytime so I will pay. If this server is meh, I'll just wait for a free slots to play."
Pay to play means you are paying for access to the server you like but you don't have elitists who feel special than others because they bought power. Basically, you will be paying because you actually like the server and not because you were offered with power.
Note that that is still paying for a better gaming experience, something that you seem to be against. But how is the ability to play whenever the heck you want NOT power?
Why would you need the items then if you wanted to donate to charity? There is literally no reason you will need items if you really want to help the charity. There are other ways to donate to charity other than minecraft if you are wondering.
Let's put it this way: Not all players want to donate to charity, but almost every player wants items. The gamers get their items and the poor African boy gets to eat tomorrow. 'Nuff said.
I haven't played a faction servers for a long time since I dedicated myself in playing around with cmd blocks. I know how to defend myself from p2w players by smart location of my base and I know my limitations of being unable to take down p2w players with full diamond gears with enchantments.
You prefer small and private servers, and quite a few people prefer large public servers. It's a difference of preference, and it doesn't affect you. If these larger servers die, how do you benefit from this? People enjoy playing on these servers or they would already be dead. Why are you trying to bring these servers down? What is to gain? I understand all of the current rules and how almost EVERY SERVER ON THE PLANET has broken the rules. Now it's been decided who is still breaking the rules, and who is not. Those who are within the rules lose competition, those who are not are left to fight to keep their server alive with their players behind them.
It's amusing to see anti EULA people saying people like huge public servers but contradict themselves by saying no one is willing to pay to maintain those huge servers if there are no exclusive perks. The only one who will bring down your server is your own playerbase not Mojang. Mojang never restricted your income. It's your playerbase who is your boss when it comes to keeping your server alive. It seems you have no faith in your playerbase and they actually don't enjoy your server if not for the elitism it breeds. It's time for low quality content servers to die and actual good content servers that people are willing to keep alive survive.
Why don't you trust them? Is it because your server is actually bad and perks are the only reason it is alive? Cheap tactics like that won't work anymore and you have to make a server with good content to survive. People are not mindless creatures that you manipulate to regurgitate money by selling power. They are sentient beings capable of deciding if your server is worthy or not to spend money on. I am simply expressing my opinions that might save you from wasting your time whining and start rebuilding your server to have actual good content in it.
Gaming experience is not equal to server access. Read the EULA again where it states that gaming experience is about equality on what paying and free players can access on the gameplay. It doesn't state anywhere that every server should be free to access whether you paid or not. If anything, this is the loophole mojang left for you to use in monetizing the server.
So why use minecraft for charity? There other ways to have more generous people donate to poor people than minecraft. This is just a poor excuse in an attempt to keep selling power.
It's amusing to see anti EULA people saying people like huge public servers but contradict themselves by saying no one is willing to pay to maintain those huge servers if there are no exclusive perks. The only one who will bring down your server is your own playerbase not Mojang. Mojang never restricted your income. It's your playerbase who is your boss when it comes to keeping your server alive. It seems you have no faith in your playerbase and they actually don't enjoy your server if not for the elitism it breeds. It's time for low quality content servers to die and actual good content servers that people are willing to keep alive survive.
Its opposite the good content servers will fall because they the ones that need the money the most and low quality servers will be the ones standing because they dont need or care for money.
It's amusing to see anti EULA people saying people like huge public servers but contradict themselves by saying no one is willing to pay to maintain those huge servers if there are no exclusive perks. The only one who will bring down your server is your own playerbase not Mojang. Mojang never restricted your income. It's your playerbase who is your boss when it comes to keeping your server alive. It seems you have no faith in your playerbase and they actually don't enjoy your server if not for the elitism it breeds. It's time for low quality content servers to die and actual good content servers that people are willing to keep alive survive.
Like has been said many times, only a precious few people will donate for the cause of the server. I'm not even that type of person. Sure, if they like the server they should donate to keep it alive; but maybe people don't realize the cost or, usually, they don't think donating is worth it unless it directly gives you special features.
Its opposite the good content servers will fall because they the ones that need the money the most and low quality servers will be the ones standing because they dont need or care for money.
Where's the logic in that? Why would you let a good server you like die by not donating? Big servers =! good servers. You can have a huge low quality server that has p2w as its lifeline and medium sized good servers that live off to simple donations simply because people like the server overall and doesn't need additional benefits to give them money. Then again, maybe p2w does means good servers for p2w players.
That is for the playerbase to decide if a server lives or die not the server owners. Are server owners feel threatened that the power shifted to the community? Supporters of EULA accepts the fact mojang has the power over their own game and that is a fact. Anti EULA people believes that they own the game to make money out of it which is exactly what a perfect world is, leeching off other's work without restriction.
Oh, yeah, I totally think I own Minecraft, as a multiplayer player who has never spent or received any money because of Minecraft, just to make money off of it. That's what I've been arguing for this whole time. (Read: dripping sarcasm)
Think of it this way
"This server is suppose to be pay to play but the owner is kind enough to let me play as a free player when the server is not full. If I like this server, I want to play anytime so I will pay. If this server is meh, I'll just wait for a free slots to play."
Pay to play means you are paying for access to the server you like but you don't have elitists who feel special than others because they bought power. Basically, you will be paying because you actually like the server and not because you were offered with power.
Once again, you're just using a different perspective than I did. We could probably go back and forth repeating our different perspectives all day, but I think I'll just leave it at "we just kind of disagree."
Why would you need the items then if you wanted to donate to charity? There is literally no reason you will need items if you really want to help the charity. There are other ways to donate to charity other than minecraft if you are wondering.
You wouldn't need the items. Hence the word "bonus." Like I said.. Perspective..
And thanks for clearing that up, I thought this one server on Minecraft was the only form of charity that exists in the world, because I'm some idiot. I am so enlightened now.
Definitely not. That's like saying pay to enter server is pay to win but mojang obviously do not forbid that kind of server. You get the same features everyone has in-game but paying members get to play anytime they want. Gamplay fairness and server accessibilty are two completely different things.
I never assumed we are in a perfect world. If anything, it is the anti EULA people who live in a perfect world where you get to make money off someone else's game for a small cost (or no cost for cracked servers). All I am saying is you must adapt as a server owner to the size of your server in response to the projected decrease in paying players. Does it make a difference if the kid spends his money for perks or server maintenance? You speak as if the parents are getting something if the kid pays for perks. Only young adults or children would think that way about parents.
=its not even that. Some parents (like mine) would view that as a waste, heck, they even view the old 'donating' or better called purchasing, as a waste. They think everything that requires credit cards online is a scam for identity theft unless its something like netflix....Sure other parents are like this
Some parents dont want kids paying for the game twice.
So kids will steal credit cards like before
Mojang will get mre emails from parents about it
half the problem was never solved.
Sure, p2w is gone, replaced by p2p
and those who dont go pay to play will have to rely on donations, since technically "priorty access model" is not cosmetic, it does affect gameplay.
so either way, kids will need to pay, even if prioty access is allowed.
so that means parents will say no
credit cards stolen from parents
Rollback Post to RevisionRollBack
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
=its not even that. Some parents (like mine) would view that as a waste, heck, they even view the old 'donating' or better called purchasing, as a waste. They think everything that requires credit cards online is a scam for identity theft unless its something like netflix....Sure other parents are like this
Some parents dont want kids paying for the game twice.
So kids will steal credit cards like before
Mojang will get mre emails from parents about it
half the problem was never solved.
Sure, p2w is gone, replaced by p2p
and those who dont go pay to play will have to rely on donations, since technically "priorty access model" is not cosmetic, it does affect gameplay.
so either way, kids will need to pay, even if prioty access is allowed.
so that means parents will say no
credit cards stolen from parents
Then the problem is in the parents and not in the game itself and it is their responsibility to make sure their kids won't be stealing their credit card. Personally, I don't want my kids to do that either when they can enjoy playing on free servers instead of being spoiled by huge servers that drains money. Server owners just have to rely on the working adults playing the game and scale it according to the adults willing to pay for it. You can define priority access as gameplay advantage all you want but mojang clearly stated they are allowing it and sensible people would use that model instead of finding flaws on it and try to protest the EULA.
It's amusing to see anti EULA people saying people like huge public servers but contradict themselves by saying no one is willing to pay to maintain those huge servers if there are no exclusive perks. The only one who will bring down your server is your own playerbase not Mojang. Mojang never restricted your income. It's your playerbase who is your boss when it comes to keeping your server alive. It seems you have no faith in your playerbase and they actually don't enjoy your server if not for the elitism it breeds. It's time for low quality content servers to die and actual good content servers that people are willing to keep alive survive.
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Why don't you trust them? Is it because your server is actually bad and perks are the only reason it is alive? Cheap tactics like that won't work anymore and you have to make a server with good content to survive. People are not mindless creatures that you manipulate to regurgitate money by selling power. They are sentient beings capable of deciding if your server is worthy or not to spend money on. I am simply expressing my opinions that might save you from wasting your time whining and start rebuilding your server to have actual good content in it. I don't have a server. No server, no matter how good it is, could survive off of the kindness of people's hearts alone. Most players just don't feel motivated by... nothing. Good content is a nice feature, but you can't get it without income, and the only effective way to get income is to sell stuff. Why don't landlords just stop making their residents pay rent? I'm sure the people living in apartment buildings will just fork over money anyway. And why don't we replace taxes with government donations? Everybody is all goody-goody, so surely they'll be willing to give donations to everything they like with nothing in return. If humans were really worthy of deciding what servers deserve to have money, this problem never would have arisen.
Gaming experience is not equal to server access. Read the EULA again where it states that gaming experience is about equality on what paying and free players can access on the gameplay. It doesn't state anywhere that every server should be free to access whether you paid or not. If anything, this is the loophole mojang left for you to use in monetizing the server.
Yes, I'll read the all-knowing source of intelligence so that I can answer a question with a stupid answer. Obviously, you cannot have a good gameplay experience on a server if you are unable to even play on said server; it's common sense. I can't pay to play on a multiplayer world because my parents don't trust PayPal, but at least with in-game purchases enabled, I can still access all or most of each server.
So why use minecraft for charity? There other ways to have more generous people donate to poor people than minecraft. This is just a poor excuse in an attempt to keep selling power.
For a very simple reason: the generous people are already donating to the poor. This is a way to get unwilling people to help out the less fortunate and I for one support it. You say it's just an excuse to sell power, but what is the server owner him/her self gaining from it?? Who are the ones who really benefit in that transaction, I ask you? The motive for such a setup is very, very obvious.
So it might be illegal to sell things like 2x xp, but I'm wondering if its illegal to give? I don't see anyway that they can make it illegal to just give a player stuff because they like them. If you know the answer to this question pleas quote me so that its not difficult for people to tell who your answering.
Let me tell you a story: There once was a game called Runescape. It was owned by a company named Jagex Studios. They had millions of players. One day they decided that maybe they should change the gameplay. So on November 20th 2012 EOC was annouced (Evolution of combat). New graphics new GUI everything was new and different. Not many people liked it. They say they didn't even get much of a notice. They complained how they had no say on what would happen. So as the update was released to the public everyone tried it, everyone liked it at first. Then they were reminded of the old days, the days where they graphics where simple and non-HD where they could run highest graphics without having a $1000 computer. Some people tried hate mail, but the only thing that really worked was a video (), a video that you could reupload to your channel so Jagex would see how much people were upset. Players kept on leaving because they had lost hope and thought the video was not even seen by the company. The game started to die, from 2million-1million players joining montly now probably only 1,000. As the years passed, as the company was dieing they decided, "Hey let's maybe listen to the communty on thier input" So as players sent in their input the company listend. They ended up going back to where they started. Now they have not as much as last time but a big step up from where they were and growing.
I feel if Mojang releases this they will go down the same path. I know they do listen to their community on updates, but this one will change the game. I don't feel everyone will leave, maybe a new kind of gamers will join the game, the ones who like singleplayer games. I'm not saying there will never be multiplayer just not the same as there is now. The players also had this motto: "We pay, We say". This 'Opertation Blackout' is also simular to something that happend, all the players spammed the chat in the most popular worlds saying 'We pay, We say'
This is my opinion.
I didn't put anybody down. I pointed out that he was. Where was the put down in my statement.
What you did was you read his comment and made a potentially unfair judgement about him and/or what was going on inside his head. That is exactly what he did.
So it might be illegal to sell things like 2x xp, but I'm wondering if its illegal to give? I don't see anyway that they can make it illegal to just give a player stuff because they like them. If you know the answer to this question pleas quote me so that its not difficult for people to tell who your answering.
Are you serious right now? "This is good because we are still allowed to play Minecraft"? Being able to play was never in question, how we will be able to is.
That is for the playerbase to decide if a server lives or die not the server owners. Are server owners feel threatened that the power shifted to the community? Supporters of EULA accepts the fact mojang has the power over their own game and that is a fact. Anti EULA people believes that they own the game to make money out of it which is exactly what a perfect world is, leeching off other's work without restriction.
Think of it this way
"This server is suppose to be pay to play but the owner is kind enough to let me play as a free player when the server is not full. If I like this server, I want to play anytime so I will pay. If this server is meh, I'll just wait for a free slots to play."
Pay to play means you are paying for access to the server you like but you don't have elitists who feel special than others because they bought power. Basically, you will be paying because you actually like the server and not because you were offered with power.
Why would you need the items then if you wanted to donate to charity? There is literally no reason you will need items if you really want to help the charity. There are other ways to donate to charity other than minecraft if you are wondering.
I haven't played a faction servers for a long time since I dedicated myself in playing around with cmd blocks. I know how to defend myself from p2w players by smart location of my base and I know my limitations of being unable to take down p2w players with full diamond gears with enchantments.
You prefer small and private servers, and quite a few people prefer large public servers. It's a difference of preference, and it doesn't affect you. If these larger servers die, how do you benefit from this? People enjoy playing on these servers or they would already be dead. Why are you trying to bring these servers down? What is to gain? I understand all of the current rules and how almost EVERY SERVER ON THE PLANET has broken the rules. Now it's been decided who is still breaking the rules, and who is not. Those who are within the rules lose competition, those who are not are left to fight to keep their server alive with their players behind them.
It's amusing to see anti EULA people saying people like huge public servers but contradict themselves by saying no one is willing to pay to maintain those huge servers if there are no exclusive perks. The only one who will bring down your server is your own playerbase not Mojang. Mojang never restricted your income. It's your playerbase who is your boss when it comes to keeping your server alive. It seems you have no faith in your playerbase and they actually don't enjoy your server if not for the elitism it breeds. It's time for low quality content servers to die and actual good content servers that people are willing to keep alive survive.
Why don't you trust them? Is it because your server is actually bad and perks are the only reason it is alive? Cheap tactics like that won't work anymore and you have to make a server with good content to survive. People are not mindless creatures that you manipulate to regurgitate money by selling power. They are sentient beings capable of deciding if your server is worthy or not to spend money on. I am simply expressing my opinions that might save you from wasting your time whining and start rebuilding your server to have actual good content in it.
Gaming experience is not equal to server access. Read the EULA again where it states that gaming experience is about equality on what paying and free players can access on the gameplay. It doesn't state anywhere that every server should be free to access whether you paid or not. If anything, this is the loophole mojang left for you to use in monetizing the server.
So why use minecraft for charity? There other ways to have more generous people donate to poor people than minecraft. This is just a poor excuse in an attempt to keep selling power.
Its opposite the good content servers will fall because they the ones that need the money the most and low quality servers will be the ones standing because they dont need or care for money.
Like has been said many times, only a precious few people will donate for the cause of the server. I'm not even that type of person. Sure, if they like the server they should donate to keep it alive; but maybe people don't realize the cost or, usually, they don't think donating is worth it unless it directly gives you special features.
Where's the logic in that? Why would you let a good server you like die by not donating? Big servers =! good servers. You can have a huge low quality server that has p2w as its lifeline and medium sized good servers that live off to simple donations simply because people like the server overall and doesn't need additional benefits to give them money. Then again, maybe p2w does means good servers for p2w players.
Oh, yeah, I totally think I own Minecraft, as a multiplayer player who has never spent or received any money because of Minecraft, just to make money off of it. That's what I've been arguing for this whole time. (Read: dripping sarcasm)
Once again, you're just using a different perspective than I did. We could probably go back and forth repeating our different perspectives all day, but I think I'll just leave it at "we just kind of disagree."
You wouldn't need the items. Hence the word "bonus." Like I said.. Perspective..
And thanks for clearing that up, I thought this one server on Minecraft was the only form of charity that exists in the world, because I'm some idiot. I am so enlightened now.
(More sarcasm in case you were wondering)
=its not even that. Some parents (like mine) would view that as a waste, heck, they even view the old 'donating' or better called purchasing, as a waste. They think everything that requires credit cards online is a scam for identity theft unless its something like netflix....Sure other parents are like this
Some parents dont want kids paying for the game twice.
So kids will steal credit cards like before
Mojang will get mre emails from parents about it
half the problem was never solved.
Sure, p2w is gone, replaced by p2p
and those who dont go pay to play will have to rely on donations, since technically "priorty access model" is not cosmetic, it does affect gameplay.
so either way, kids will need to pay, even if prioty access is allowed.
so that means parents will say no
credit cards stolen from parents
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
Then the problem is in the parents and not in the game itself and it is their responsibility to make sure their kids won't be stealing their credit card. Personally, I don't want my kids to do that either when they can enjoy playing on free servers instead of being spoiled by huge servers that drains money. Server owners just have to rely on the working adults playing the game and scale it according to the adults willing to pay for it. You can define priority access as gameplay advantage all you want but mojang clearly stated they are allowing it and sensible people would use that model instead of finding flaws on it and try to protest the EULA.
I feel if Mojang releases this they will go down the same path. I know they do listen to their community on updates, but this one will change the game. I don't feel everyone will leave, maybe a new kind of gamers will join the game, the ones who like singleplayer games. I'm not saying there will never be multiplayer just not the same as there is now. The players also had this motto: "We pay, We say". This 'Opertation Blackout' is also simular to something that happend, all the players spammed the chat in the most popular worlds saying 'We pay, We say'
This is my opinion.
I didn't put anybody down. I pointed out that he was. Where was the put down in my statement?