Is there a way to take screenshots of Minecraft at 8K resolution? If somebody knows a way, can you post screenshots of Minecraft at 8K resolution? I'm interested to see if it looks good or if things still look aliased.
I know optifine lets you enable AA, AF and MipMap settings, but there's only so much it can do. Minecraft just looks aliased and jagged looking everywhere.
I know 8K will probably run like crap because that's an extremely demanding resolution and nobody even has a computer powerful enough to run anything at a playable framerate, but I can dream, right? ;-)
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8K is unnecessarily large. I just upgraded to a 28" 4k monitor and even without any kind of AA Minecraft looks much sharper. for the most part any game that I can run at 4K I have no AA on because at that high pixel density it is not needed.
Plus there are not any 8K monitors on the consumer market right now.
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8K is unnecessarily large. I just upgraded to a 28" 4k monitor and even without any kind of AA Minecraft looks much sharper. for the most part any game that I can run at 4K I have no AA on because at that high pixel density it is not needed.
Plus there are not any 8K monitors on the consumer market right now.
Ooh! Can you take some screenshots? :-)
Oh regarding 8K monitors, there are ways that you can take high resolution screenshots even without an 8K monitor, but I don't know if Minecraft will let you do this. Unreal engine has a feature called tiledshot that essentially lets you take a screenshot at any resolution so that you may downsize it to your desired resolution. Imagine capturing at 8K then downsizing to 1080p... it looks mind blowingly good compared to just ticking AA in your video card drivers.
Old ATI video cards let you create a custom screen resolution and if it doesn't match your monitor, it will let you pan around on your desktop. It's really interesting. I think they stopped allowing this tho.
Making a screenshot wouldn't show you anything, since you're viewing it on a lower resolution monitor
That's where you're wrong. Maxing AA and AF doesn't give you anywhere near the same result as downsizing an 8K picture to 1080p. The reason is because AA and AF use tricks like edge detection and view distance to give you an approximate result... whereas 8K resolution is pure pixel density... resizing 8K down to 1080p is essentially fullscreen anti aliasing, which hasn't been done in ages.
Taking a screenshot of 8K and downscaling it 16 times smaller to fit full screen on your 1080p monitor wouldn't prove anything. It would look just as good as a screenshot taken in 1080p or maybe even worse but I can't see how it would possibly look better than a screenshot natively taken on 1080p. 8K is 33,177,600 pixels and 1080p is only 2,073,600. I've got dual "1200p" screens at home (4,608,000 pixels) so I can take a screenshot of that but it won't look pretty if you open it on your screen unless you zoom in, in which case it will look quite similar. That's the key. You would have to zoom into the 8K screenshot and appreciate small sections at a time.
Taking a screenshot of 8K and downscaling it 16 times smaller to fit full screen on your 1080p monitor wouldn't prove anything. It would look just as good as a screenshot taken in 1080p or maybe even worse but I can't see how it would possibly look better than a screenshot natively taken on 1080p. 8K is 33,177,600 pixels and 1080p is only 2,073,600. I've got dual "1200p" screens at home (4,608,000 pixels) so I can take a screenshot of that but it won't look pretty if you open it on your screen unless you zoom in, in which case it will look quite similar. That's the key. You would have to zoom into the 8K screenshot and appreciate small sections at a time.
Quoting things out of context and ignoring every bit that mattered:
Seriously though, I'll paste it again because you didn't read it, or you didn't understand it and chose to ignore it. In any case, here it is for you to READ.
That's where you're wrong. Maxing AA and AF doesn't give you anywhere near the same result as downsizing an 8K picture to 1080p. The reason is because AA and AF use tricks like edge detection and view distance to give you an approximate result... whereas 8K resolution is pure pixel density... resizing 8K down to 1080p is essentially fullscreen anti aliasing, which hasn't been done in ages.
In StalePhish's defence, he's right -- the image will only show at the quality of your monitor. You can still appreciate how detailed the image is from the sheer size of it, if that was your intention.
No, he's wrong and so are you. You're not taking into consideration things like aliasing, and a lack of anisotropic filtering. A 1080p aliased image, will look worse than an 8k aliased image downscaled to 1080p.
Use your heads.
When you downscale an image, usually some form of bicubic resampling occurs. If you have an extremely high resolution image such as a 4K or an 8K image but with jagged aliased edges, if you apply bicubic resampling during the downscaling, those jagged edges get blurred into the surrounding pixels and therefore produce a super smooth clean looking downscaled result.
This is how photoshop and MOST image viewing applications work. Even Google Chrome supports bicubic resampling when viewing large images not fit to scale.
I'm not going to continue elaborating on this because clearly you guys are ignorant of basic photo editing knowledge.
I insist, downscaled images will only be as sharp as the alias quality of the image scaler, at monitor quality. The only benefit you would notice is a lack of sampling artifacts.
That is the entire point. Please, remind me why anyone would ever capture something at a resolution higher than the intended viewing device? Is it for no reason at all, because surely, that can't be the reason. It's to eliminate aliasing during the downsampling. It's to improve the overall quality of the image and eliminate anomalies due to lack of pixel interpolation... which is something minecraft sorely suffers from.
Now, please. Unless you have something meaningful to contribute, I would appreciate it if you didn't antagonize members by taking the sides of people who are clearly propagating false ideas.
Downsizing an image will nearly always give superior results than anti-aliasing. The latter is using interpolation and approximation for numbers; it is guessing and fabricating data. Lowering resolution uses data that exists. The only time when lowering resolution has bad results is when it isn't resized enough and it HAS to interpolate (e.g.. 3000x2000 down to 2900x1934).
As to how would 8k look... you would see more detail. Thats it. It wouldn't be mind-blowing, just more detail of existing objects and textures at a distance.
As to people not being able to see this detail, it depends on your eyes and the screen. Standard print resolution is 300 lines per inch. I can tell a 300 lpi print from a 150 lpi with no difficulty at arms length, as can many people.
Btw. OP: No reason to be condescending. Knowing more than another person on a subject doesn't excuse acting that way. By virtue of your original question, I can construe that i know much more about digital imahing than you do, however you wont find me being rude about it or treating you like you're stupid.
And to render at a higher resolution than your display, you might have to run or write a plugin, if setting the launcher-based resolution doesn't work. And if that did, you have the issues of trying to do things with a black screen that cant display the input.
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Why is there still an argument about this. I posted some 3840x2160 screenshots that have no AA. When viewed at fullscreen on a 1080p monitor it does look sharper then running at 1080P with AA. Not sure how much better it would look at 8K, but I am sure viewing 8K renders at full screen on a 4K monitor would have a similar effect as 4K renders on a 1080P monitor.
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I know optifine lets you enable AA, AF and MipMap settings, but there's only so much it can do. Minecraft just looks aliased and jagged looking everywhere.
I know 8K will probably run like crap because that's an extremely demanding resolution and nobody even has a computer powerful enough to run anything at a playable framerate, but I can dream, right? ;-)
Thanks!
-Neil
Plus there are not any 8K monitors on the consumer market right now.
Come join our 1.8 Survival server today, Free book & Quill!
Ooh! Can you take some screenshots? :-)
Oh regarding 8K monitors, there are ways that you can take high resolution screenshots even without an 8K monitor, but I don't know if Minecraft will let you do this. Unreal engine has a feature called tiledshot that essentially lets you take a screenshot at any resolution so that you may downsize it to your desired resolution. Imagine capturing at 8K then downsizing to 1080p... it looks mind blowingly good compared to just ticking AA in your video card drivers.
Old ATI video cards let you create a custom screen resolution and if it doesn't match your monitor, it will let you pan around on your desktop. It's really interesting. I think they stopped allowing this tho.
That's where you're wrong. Maxing AA and AF doesn't give you anywhere near the same result as downsizing an 8K picture to 1080p. The reason is because AA and AF use tricks like edge detection and view distance to give you an approximate result... whereas 8K resolution is pure pixel density... resizing 8K down to 1080p is essentially fullscreen anti aliasing, which hasn't been done in ages.
Taking a screenshot of 8K and downscaling it 16 times smaller to fit full screen on your 1080p monitor wouldn't prove anything. It would look just as good as a screenshot taken in 1080p or maybe even worse but I can't see how it would possibly look better than a screenshot natively taken on 1080p. 8K is 33,177,600 pixels and 1080p is only 2,073,600. I've got dual "1200p" screens at home (4,608,000 pixels) so I can take a screenshot of that but it won't look pretty if you open it on your screen unless you zoom in, in which case it will look quite similar. That's the key. You would have to zoom into the 8K screenshot and appreciate small sections at a time.
I am uploading some 4k screenshots with SEUSv10.1 right now. I'll post them when they are done uploading. Amazingly I still get a playable framerate.
EDIT: here are some links to the 4k Screens.
http://imageshack.co...3/7871/vjpy.png
http://imageshack.co...8/3969/cscg.png
http://imageshack.co...2/7208/tit0.png
http://imageshack.co...5/8494/v65z.png
http://imageshack.co...1/9084/zj4g.png
http://imageshack.co...4/4803/p3qd.png
http://imageshack.co...2/7872/62i3.png
http://imageshack.co...3/8674/u6lv.png
http://imageshack.co...1/5927/q1p1.png
http://imageshack.co...6/9193/m406.png
http://imageshack.co...4/9030/umvk.png
http://imageshack.co...5/5885/0mwd.png
http://imageshack.co...6/6218/91qf.png
http://imageshack.co...2/8245/7lwe.png
http://imageshack.co...4/1778/nbco.png
http://imageshack.co...41/327/pb5m.png
http://imageshack.co...5/9035/615m.png
http://imageshack.co...3/3779/g34n.png
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I know my graphic card supports 4K I just need to get a monitor that supports that. Anyways, Minecraft at 8K would look like,
- C.C.
Quoting things out of context and ignoring every bit that mattered:
Seriously though, I'll paste it again because you didn't read it, or you didn't understand it and chose to ignore it. In any case, here it is for you to READ.
AWESOME. This is incredible. Thanks for uploading these. They look amazing. :-)
No, he's wrong and so are you. You're not taking into consideration things like aliasing, and a lack of anisotropic filtering. A 1080p aliased image, will look worse than an 8k aliased image downscaled to 1080p.
Use your heads.
When you downscale an image, usually some form of bicubic resampling occurs. If you have an extremely high resolution image such as a 4K or an 8K image but with jagged aliased edges, if you apply bicubic resampling during the downscaling, those jagged edges get blurred into the surrounding pixels and therefore produce a super smooth clean looking downscaled result.
This is how photoshop and MOST image viewing applications work. Even Google Chrome supports bicubic resampling when viewing large images not fit to scale.
I'm not going to continue elaborating on this because clearly you guys are ignorant of basic photo editing knowledge.
That is the entire point. Please, remind me why anyone would ever capture something at a resolution higher than the intended viewing device? Is it for no reason at all, because surely, that can't be the reason. It's to eliminate aliasing during the downsampling. It's to improve the overall quality of the image and eliminate anomalies due to lack of pixel interpolation... which is something minecraft sorely suffers from.
Now, please. Unless you have something meaningful to contribute, I would appreciate it if you didn't antagonize members by taking the sides of people who are clearly propagating false ideas.
It ok.
As to how would 8k look... you would see more detail. Thats it. It wouldn't be mind-blowing, just more detail of existing objects and textures at a distance.
As to people not being able to see this detail, it depends on your eyes and the screen. Standard print resolution is 300 lines per inch. I can tell a 300 lpi print from a 150 lpi with no difficulty at arms length, as can many people.
Btw. OP: No reason to be condescending. Knowing more than another person on a subject doesn't excuse acting that way. By virtue of your original question, I can construe that i know much more about digital imahing than you do, however you wont find me being rude about it or treating you like you're stupid.
And to render at a higher resolution than your display, you might have to run or write a plugin, if setting the launcher-based resolution doesn't work. And if that did, you have the issues of trying to do things with a black screen that cant display the input.
Dual screen output, possibly? Just thoughts.
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Just be glad it's not GameFaqs.