Technically, I do have a modded Minecraft, but it's only Optifine so I'm going to refer to that as vanilla. Vanilla is always better than modded Minecraft.
I much prefer just regular vanilla.
I don't really have an explanation as to why either, it's just that no mods have ever really sparked an interest for me.
I prefer vanilla with the exception of mods like TMI, All-You-Want-Inventory-Editor, and optifine (if I can get it to work :P). I've never really liked the mods where you have to constantly go on a wiki for, or you have to memorize all the new crafting recipes and what everything does.
I play mods that fix things that I consider flaws or omissions in the game. Right now I've got:
Bibliocraft. I find I build these nice bases but end up with nothing to put in them. The functional items in minecraft need about 2 rooms. Bibliocraft provides a variety of items to display and organize things and that gives me things to fill up a decent-sized base.
Underground Biomes. You get a lot of stone in minecraft, and it's natural to build things with it. Unfortunately, unlike the real world, where there are lots of different kinds of stone, minecraft has only two (regular and sandstone). Stone-heavy builds get old very fast. Underground biomes adds in 24 from the real world so I can build interesting things with all the stuff I dig up.
Millenaire. The villagers in vanilla are immersion-breakingly dumb and annoying, so I added a mod that had more functional and meaningful villagers in it.
I'm also currently working on a mod to make mapping more functional on scales larger than a 2000x2000 map centered on my main base.
I don't ever see wanting to drop Bibliocraft or Underground biomes or the map mod, when I finish it, unless vanilla somehow fixes these problems. To me, that's what vanilla *should* be. Millenaire adds a little too much so after I play through the quests once or twice I'll probably drop it.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I'm not into FTB or any of that stuff but I just can't stand playing full vanilla or single player. All the survival servers I have been on had mcmmo, chest protection, special commands like /sethome or /tp or /back, dynmap, regenerating resource worlds even.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/12/2013
Posts:
58
Minecraft:
HoodyNinja72
Member Details
I like mods, but occasionally I play more vanilla than modded and sometimes more modded than vanilla, but I'd say I like modded more since it has more stuff to do, not saying that I don't like vanilla, I play on vanilla servers like hypixel and the hive all the time
cutting trees becomes boring after some time doesn't it? so i used buildcraft , redpower and computercraft to make a tree factory. in this way dont feel like i'm cheating because i'm using resources from a factory i designed . vanilla may be cool but building a treefarm is much more fun in tekkit .
Vanilla, I don't really have a choice at the moment anyway since Forge wasn't working! xD
But I really don't mind Vanilla, its fun if you know what to build and do.
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'All we have to decide is what to do with the time that is given to us.' - Gandalf the Grey
I usually play as close to vanilla as I can. I have reis minimap and optifine and tmi. My computer can run minecraft just fine but I like the graphics setting in optifine. Rei's minimap I use SOMETIMES like if I'm stranded in the ocean. So reis minimap I usually have hidden. As for optifine and toomanyitems, I usually forget I have them on (except I use tmi sometimes for making like funmaps and such). But I don't cheat with toomanyitems in my normal world.
As for huge mods, I just don't see the enjoyment of having huge combustion engines and horribly expensive machines in my world.
I don't really have an explanation as to why either, it's just that no mods have ever really sparked an interest for me.
No, I hate it, it doesn't fit and isn't needed for anything, at least red power. Buildcraft doesn't fit into minecraft at all.
"Every time a bat gets killed, a miner falls in a pit of lava while carrying half a stack of diamonds."
Bibliocraft. I find I build these nice bases but end up with nothing to put in them. The functional items in minecraft need about 2 rooms. Bibliocraft provides a variety of items to display and organize things and that gives me things to fill up a decent-sized base.
Underground Biomes. You get a lot of stone in minecraft, and it's natural to build things with it. Unfortunately, unlike the real world, where there are lots of different kinds of stone, minecraft has only two (regular and sandstone). Stone-heavy builds get old very fast. Underground biomes adds in 24 from the real world so I can build interesting things with all the stuff I dig up.
Millenaire. The villagers in vanilla are immersion-breakingly dumb and annoying, so I added a mod that had more functional and meaningful villagers in it.
I'm also currently working on a mod to make mapping more functional on scales larger than a 2000x2000 map centered on my main base.
I don't ever see wanting to drop Bibliocraft or Underground biomes or the map mod, when I finish it, unless vanilla somehow fixes these problems. To me, that's what vanilla *should* be. Millenaire adds a little too much so after I play through the quests once or twice I'll probably drop it.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Playing Minecraft since Alpha 1.1.2_0
But I really don't mind Vanilla, its fun if you know what to build and do.
As for huge mods, I just don't see the enjoyment of having huge combustion engines and horribly expensive machines in my world.