I don't know which forum this belongs to exactly, so I figured I'd ask here. My villagers aren't breeding right, and I was wondering if some of you could help me. I set up a 5 X 5 cube with doors all around, like this:
= door
I started out with two villagers (which I had converted from zombies) in the "house". This house is underground, but I provided a tunnel up to the surface so it would the confuse the villagers into thinking it was an actual above ground house. I used slabs to cover up the hole left on the surface (they count as a transparent block). They produced one baby at first, and they haven't done anything since. The baby hasn't quite grown up yet, but from what I read on the wiki, they could still reproduce when their child is still in infancy. It's a little wierd, because the one villager once had love bubbles appear above his head (while the baby was around), but hasn't had any since.
For the door to be counted as a door by the game there must be a shaft all the way up to the sky within 5 blocks horizontally of the "outside" of the door, yes, in front of each and every door. There cannot be any opaque blocks over these shafts but you can place glass at the top to stop mobs (and yourself) from falling down them, this means no tree leaves over the top of the shafts too, they must see the sky.
There must also be more more blocks open to the sky within five blocks of the "outside" of the door than there are "inside" the "house" for the door to count as a "house". Put a solid roof over your shaft and make a ring of skylights around it outside of the door placement and it will work.
This is my underground village (also cured zombies) note the shafts just in front of the upper doors and the glass blocks over the lower doors so that they are open to the sky too.
For the door to be counted as a door by the game there must be a shaft all the way up to the sky within 5 blocks horizontally of the "outside" of the door, yes, in front of each and every door. There cannot be any opaque blocks over these shafts but you can place glass at the top to stop mobs (and yourself) from falling down them, this means no tree leaves over the top of the shafts too, they must see the sky.
There must also be more more blocks open to the sky within five blocks of the "outside" of the door than there are "inside" the "house" for the door to count as a "house". Put a solid roof over your shaft and make a ring of skylights around it outside of the door placement and it will work.
This is my underground village (also cured zombies) note the shafts just in front of the upper doors and the glass blocks over the lower doors so that they are open to the sky too.
OK, I tried what you said, and this is what I did:
Would this work? I put a stone fence at the top to stop mobs.
For me since I am curing zombie villagers all the way down at level 13 which is where the bottom of my xp farm is it was simply easier (and more interesting) to make them a village underground than spend resources to build a powered minecart system to haul them to the surface. I still would have had to build them a village and I don't want one right next to my base, I like my surroundings natural on the surface. What is the difference? I still have a thriving village that spawns its own iron golems and would trade with me if I felt like paying their prices.
= door
I started out with two villagers (which I had converted from zombies) in the "house". This house is underground, but I provided a tunnel up to the surface so it would the confuse the villagers into thinking it was an actual above ground house. I used slabs to cover up the hole left on the surface (they count as a transparent block). They produced one baby at first, and they haven't done anything since. The baby hasn't quite grown up yet, but from what I read on the wiki, they could still reproduce when their child is still in infancy. It's a little wierd, because the one villager once had love bubbles appear above his head (while the baby was around), but hasn't had any since.
Attached are some images
Any ideas?
P.S : This is in survival multiplayer.
(Optional - add flaming zombie that kills you.)
My Texture Pack!!!
There must also be more more blocks open to the sky within five blocks of the "outside" of the door than there are "inside" the "house" for the door to count as a "house". Put a solid roof over your shaft and make a ring of skylights around it outside of the door placement and it will work.
This is my underground village (also cured zombies) note the shafts just in front of the upper doors and the glass blocks over the lower doors so that they are open to the sky too.
http://www.minecraftforum.net/topic/901498-x64151147-ovos-rustic-pack-redemption-v320306-updated-20130413/
OK, I tried what you said, and this is what I did:
Would this work? I put a stone fence at the top to stop mobs.
EDIT: Thanks! It seems to be working.
(Optional - add flaming zombie that kills you.)
My Texture Pack!!!
Lol, less digging to put the villagers on the other side of the doors huh?
For me since I am curing zombie villagers all the way down at level 13 which is where the bottom of my xp farm is it was simply easier (and more interesting) to make them a village underground than spend resources to build a powered minecart system to haul them to the surface. I still would have had to build them a village and I don't want one right next to my base, I like my surroundings natural on the surface. What is the difference? I still have a thriving village that spawns its own iron golems and would trade with me if I felt like paying their prices.