I think that the game has never really gone straight downhill, but when Notch left, the game went in a much different direction. Notch wanted mining and crafting and exploring and fighting and all that good stuff. Jeb wanted bats and kitties and fireworks and witches. When Jeb took over, every time, I'd never or almost never use half the updates on the list. I can't speak for this forum, because everyone has a different opinion and I don't want to start a debate, but I think the game moved away from its core idea when Jeb took over.
And the most amazing of them all, the microblocks (just stairs in vanilla) and the red power microblocks. Every single mod that he copies, he is not able to copy it right.
Nothing ever has a bad direction.
Everything has a destiny, for better or for worse.
I guess people could more appropriately call it an "unfovorable" direction, because not everyone hates where Minecraft is going.
To be honest, I think Minecraft would become the way it is know, no matter what, because Notch planned most of this stuff. Jeb got this stuff done, and probably faster than Notch might have.
A lot of people seem to be using large figures to back up their point that the gamer isn't bad.
The game can't be bad when it has sold 9 million copies!
The game can't be bad when it sells thousands of copies every day!
Well, yes it can. I'm gonna take this to a larger scale example. EA sells millions of copies of their games and guess what? Everyone loves to jump on the bandwagon and say they are bad. It's quite hypocritical really.
Just so you know, sales =/= game quality. Please come up with decent reasons.
Usually, jumping on the bandwagon is considered a bad thing you know. What you're saying is that people like to hate.
*new player joins*
runs around at night, destroying landscape with creepers
*leaves server*
*new player joins*
spawns in a small spawn house with some basic supplies for them to begin their journey like most decent servers of any kind whatsoever
*Stays on server until day, ends up playing server for over a year*
Which is exactly why Minecraft seriously needs a better way for people to play together. Something like the Starcraft 2 system where you can just plug and play?
Egggh, I must refrain from saying my hatred for the game. You log in somewhere else and it spams your inbox with messages that your account might have gotten compromised.
If the owner isn't a 13 year old kid who can't actually afford it
If the owner isn't power-hungry and abuse of the players on the server
If the owner keeps the server running for that long
If the owner has a big enough player base for donations
If the owner can afford it
If the owner doesn't loose motovation
All of the above have happened to me, on every single server I have been on. Not all of them on the same server, but spread out over all the different ones.
I don't think it ever went in a bad direction. I keep hoping for more and more, and frankly they have been delivering.
I've played since Alpha, and consider myself a veteran of the game. I've gotten dozens of people addicted to Minecraft at various stages of development. I don't know of one who still doesn't AT LEAST jump into multiplayer every couple days to mess around or work on a project, etc. Many moved from single player to multiplayer, but that is about it.
If anything, the early versions were more of a proof-of-concept for me when playing. I was like "Ok, I can see where this is going..." but always crazed more stuff to do. Perhaps there are people who think there shouldn't have been additions to the game past where Alpha or Beta was at (since there is a high number of requests for previous versions) but I don't think that means Minecraft went in a bad direction. It merely means that some people would rather play an earlier version that suited them better than have to mod out the things that have been added that they don't like.
In my opinion, Jeb has been doing a great job and I barely noticed that Notch wasn't the one doing the updates. I think the things he has added have been faithful to Minecraft as a whole, and hope he continues to update the game and add new, fun things to it.
Also, a see a lot of people (not just in this thread) talk about how when they implemented beds it made the game easy. That may be true for some, but they also implemented Hardcore mode. Hardcore mode seemed like it was for people who were thinking Minecraft was getting too easy.
For many players, though, beds were a critical POSITIVE turning point in the game as it meant you could create huge, expansive communities in single and multiplayer and never be scared to venture off for fear of building something far away and not being able to find it again, among other things beds solved. As was said, you don't have to use beds if you don't want to. Simply don't craft one and Minecraft is just as difficult as it was before they were implemented. Many of the additions to the game are ones that can simply be avoided by a player who has no desire to use them and craves a more "vanilla" experience.
Rollback Post to RevisionRollBack
---MoldySpore
"I...hope you know how very lucky you are to know me, because I am so incredibly incredible." ---Rectangular Business Man, 12 Oz. Mouse
Survival servers are basically dead. Most popular survival servers are like Survival - PvP - Creative - Factions. I find it hard to find a good pure survival server that isnt crammed with plugins and horrendous spawns. Where have the days of towns and community building gone? On servers everyone goes away on their own instead of helping and building community storages and towns
They've probably moved off the public space and onto private servers. I poked around in some public and other larger servers out there a bit, but ultimately came back to playing Single Player. But after some time, I setup my own, simple, vanilla server and have a nice community of a dozen or so close friends from online and real-life who all get together and play. It's all about building towns and community, going on mining expaditions together, slowly working towards complete autonomy with rail systems and farming, resource collection, and large visual projects. I rarely play Single Player anymore, since it is way more fun to share the experience with others. I just don't share it with random people on a random server anymore.
I don't feel it's ever gone in a bad direction. I do think some things they've added have been a bit stupid and wrong, but bad direction is a bit extreme. However I do feel they are ignoring certain things, such as making The Nether and The End more important, more diverse, etc.
Rollback Post to RevisionRollBack
Check out my Lets Play! It would be much appreciated! :3
I'm pretty sure no one will agree with me, but it's the small things that ruined it for me. Its the small things that ruin alot of things in my opinion, because everyone ignores them, but they build up to make big problems. When they changed 1 sound i was ok, but i knew a sound overhaul was inbound, when they took out the classic OOR! sound i was really upset :(. the "low quality" sounds were what made the game great in its own quirky way. Hunger was bad for me but it should be an option weather you want it or not. But to be honest, while the updates do make the games worse, most people are just tired. Theyve been through the experience thousands of times, and nothing beats your first time. What Mojang needs to do is declare the game unfinished, because theres always more stuff to be added to keep people interested, remember secret friday updates? just one thing. and everybody went crazy over those. but sadly I don't think the company motto itself is good, i remember Notch saying I just want the game to be fun for me. (not the exact quote im sorry, something along those lines) And i think the devs took after him, he was in charge an most people supported his descisions. he was slow and updates were hard, but at least the changes would be right in most peoples eyes. But the thing is its a game and that phrase has to be taken to only some extent, personally i think having a fun director is wrong because its 1 person, let the community decide so at least there is a chance for people to like the game.
They ballsed up the moment Tall Grass was implemented. It looks ugly, only serves farming purposes, and was basically an answer to a problem that hadnt occured. In the old days, if you wanted to farm some wheat to make bread, you went out there and used a hoe to till the land like a proper MAN! Now its pretty much boiled down to "Instant Seeds - Just Add Water".
I didnt like the update that introduced shears either - what was wrong with a good old fashioned FALCON PAWNCH? The original use of defusing TNT was a nice idea, particularly in Grief Protection, but using it to create hedges or get wool was just WRONG, since I dont see a use for hedges and wool wasnt a big problem.
The pistons from 1.7 were nice, but they removed a key feature - piston jumping. If I could still install mods after screwing over an installation of the Aether, and there was a mod to bring back piston jumping, I would have destroyed my mouse clicking desperately on the [DOWNLOAD] button.
The 1.8 update really takes the cake as the "worst decisions ever made by anyone outside of a non-combat enviroment of all time" award for me. It brought in a mob designed to screw over the landscape, but said mob wasnt enough - they just HAD to introduce the worlds worst looking terrain. Potions were completely unnecessary, the hunger bar was a pair of big hairy dwarf balls, they screwed over the basic roots of Minecraft, and they destroyed the nice feature of infinite animals. Rotten flesh was a nice idea, but they shouldnt have removed feathers from zombies, since Chickens no longer spawned everywhere, Cows shouldnt have become part Pig, and the swamps that looked so mysterious and (dangerously) entrancing in the snapshots, which I looked upon as making lemonade from the lemons of trees and water not usually spawning close to each other (excluding beaches), were mutilated into looking green, a process which caused said lemonade to turn sour and have to be thrown to the cows, since cows became part pig. Moments later, said cows would die off due to people sniping them from 70 blocks away with sniper rifles bows that had rudely had their mid-range SMG nature torn apart into the thing you see in the hands of the Call of Dickhead series camper classes, the Sniper Rifle.
Then on the next update, the official release of Minecraft, they increased the price of a game that was no longer on the track it was intended to travel, and probably screwed over the skins feature, the reason why I am stuck as Herobrine. I will admit, Multiplayer saw some good improvements round about that time, but for most of those with no internet connection, the end of the Beta period signified the end of a comfortable reign of likeable and interesting terrain, the sense of exploration, brilliant caves, and many other things.
Comparison.
Minecraft Beta (early stage)
All about the seeds, the uniqueness of Minecraft, the vast array of things to do, the mining techniques that could be employed and shared, finding diamonds, the nether, and having a great time. Oh, and epic builds.
Minecraft Beta (late stage)
No more epic builds for you mister, now its all exploring, not that people would WANT to explore land that looks the same anymore. Oh no, now the techies are messing around with pistons, the griefers are planning raids on your precious things with their Endermen friends, the PVPers march around with diamond gear, and there arent any mobs left because you cant breed the damn things, excluding chickens. The eggs were all used for cake and ballsy stuff beforehand, so forget that idea.
Minecraft Full Release
Boring terrain, mineshafts, the Enderdragon, ravines, an underground that looks like someone decided to try and drive a robot Enderdragon, breeding animals (I prefer natually spawning ones), and the removal of the Far lands, among other things that quite a few of us used to know and love, until Notch abandoned the game, Jeb took over, and the game became a (sadly) poorly made FPS RPG set in "ye olde medieval era". (Note - I am not trying to hate on Jeb, he is a good guy.)
Minecraft was a brilliant game. Sometimes, for me, it still is. However, the FPS RPG needs to stop, along with the swiss cheese underground and repeditive terrain. The mega high skies were nice though, pity I cant actually use them because there isnt anything up there and I cant get it there in the first place. There might be interest in mega builds, but the terrain is basically copypasted, the caverns are stupidly large, dungeons no longer exist, and theres just not much to entice people in. All in all, Minecraft was better in the old days.
I mean, just look at Glacier, Gargamel, 404, all those wonderful old seeds of awesomeness. Now look at everything we are left with - the only nice thing is the villages and testificates, and those are only common in flatlands, which isnt that playable to start with.
I mean, just look at Glacier, Gargamel, 404, all those wonderful old seeds of awesomeness. Now look at everything we are left with - the only nice thing is the villages and testificates, and those are only common in flatlands, which isnt that playable to start with.
I've only played a half a year and I have tried all kinds of mods but I only use toomanythings and only for the fly and sun up/down feature oh and the trash can. I prefer to play survival, I like villagers for I can trade and help them out, I also like the bats, wish they were birds during the day but hey it better than nothing. I think minecraft is a lego set more than a sandbox. I love mining/chopping for materials to build cool things. There is a guy named paul with youtube videos that shows you how to do stuff without mods and how to be creative. Thank you paul.
I think everyone is looking at this the wrong way. Atleast thoes who think the game has gone in a bad direction. Thats like saying call of duty went in a bad direction when they made modern war fare. Ummm no there improving the game. Minecraft would have died a year after being released if you could only do the same boring old stuff every time. Every basic game like minecraft has to make changes constantly to keep there players interested. Look at games like ruin scape, diablo and such. You play for a few months and your bored you never go back to it cause its just the same thing every time. They have to keep upgrading to keep the players interested. Remember just because they add a feature like beds doesnt mean you have to use the bed. But whats the point of building this awsome house and not have a place to call "your" room. Same thing with paintings, bats, diffrent things they have added. Its all there to make the player feel like hes actrually in this imaginary world and can do what ever his mind thinks up. Its a game of creativity and adventure with no limits but the second they stop updating. Thats it the games gonna start dieing for the players who have been playing for a long time cause theres not gonna be anything new to it. Well this is just my opionon. Long story short Minecrafts not dieing it hasnt even scratched the surface yet and mohajn and the creators still have a very long road ahead of them.
I don't spam devs. I never spam devs. I haven't ever spammed a dev. Dev's are people too. They have work to do, and they don't care about people like me bashing their game.
Maybe I have the decency to understand that, while you just automatically assume I'm an idiot from 4chan, I have mutual respect for what they do at Mojang, just like how I don't like PewDiePie but I respect him for making a living off of what he does.
I would have respected your only OT argument but you completely ruined it with instantly calling me a whiner and a basher, in my little group of people who also whine and bash, who make the terrible community of under 15 year old kids look bad, and now I'm offically a 4chan idiot, along with my other group of people who don't like the game as much as you do.
Sorry. I hope you forgive me oh great lord of good and truth
Im one of the many who say minecraft is going in a great direction with what they are doing. But i agree with MagicCheeper. That was just rude and un-called for learn some mannors.
-Useless and annoying RPG features (with the possible exception of villages)
-More Realistic but bad terrain
On a side note I think beds are fine!
Hey everyone, I'm back!
Anvil format and Cubic Chunks.
Mostly moved on. May check back a few times a year.
Everything has a destiny, for better or for worse.
I guess people could more appropriately call it an "unfovorable" direction, because not everyone hates where Minecraft is going.
To be honest, I think Minecraft would become the way it is know, no matter what, because Notch planned most of this stuff. Jeb got this stuff done, and probably faster than Notch might have.
COD
Egggh, I must refrain from saying my hatred for the game. You log in somewhere else and it spams your inbox with messages that your account might have gotten compromised.
I suggest lobbies. People love lobbies.
Well then, you must have rotten luck.
I've played since Alpha, and consider myself a veteran of the game. I've gotten dozens of people addicted to Minecraft at various stages of development. I don't know of one who still doesn't AT LEAST jump into multiplayer every couple days to mess around or work on a project, etc. Many moved from single player to multiplayer, but that is about it.
If anything, the early versions were more of a proof-of-concept for me when playing. I was like "Ok, I can see where this is going..." but always crazed more stuff to do. Perhaps there are people who think there shouldn't have been additions to the game past where Alpha or Beta was at (since there is a high number of requests for previous versions) but I don't think that means Minecraft went in a bad direction. It merely means that some people would rather play an earlier version that suited them better than have to mod out the things that have been added that they don't like.
In my opinion, Jeb has been doing a great job and I barely noticed that Notch wasn't the one doing the updates. I think the things he has added have been faithful to Minecraft as a whole, and hope he continues to update the game and add new, fun things to it.
Also, a see a lot of people (not just in this thread) talk about how when they implemented beds it made the game easy. That may be true for some, but they also implemented Hardcore mode. Hardcore mode seemed like it was for people who were thinking Minecraft was getting too easy.
For many players, though, beds were a critical POSITIVE turning point in the game as it meant you could create huge, expansive communities in single and multiplayer and never be scared to venture off for fear of building something far away and not being able to find it again, among other things beds solved. As was said, you don't have to use beds if you don't want to. Simply don't craft one and Minecraft is just as difficult as it was before they were implemented. Many of the additions to the game are ones that can simply be avoided by a player who has no desire to use them and craves a more "vanilla" experience.
"I...hope you know how very lucky you are to know me, because I am so incredibly incredible." ---Rectangular Business Man, 12 Oz. Mouse
They've probably moved off the public space and onto private servers. I poked around in some public and other larger servers out there a bit, but ultimately came back to playing Single Player. But after some time, I setup my own, simple, vanilla server and have a nice community of a dozen or so close friends from online and real-life who all get together and play. It's all about building towns and community, going on mining expaditions together, slowly working towards complete autonomy with rail systems and farming, resource collection, and large visual projects. I rarely play Single Player anymore, since it is way more fun to share the experience with others. I just don't share it with random people on a random server anymore.
"I...hope you know how very lucky you are to know me, because I am so incredibly incredible." ---Rectangular Business Man, 12 Oz. Mouse
I didnt like the update that introduced shears either - what was wrong with a good old fashioned FALCON PAWNCH? The original use of defusing TNT was a nice idea, particularly in Grief Protection, but using it to create hedges or get wool was just WRONG, since I dont see a use for hedges and wool wasnt a big problem.
The pistons from 1.7 were nice, but they removed a key feature - piston jumping. If I could still install mods after screwing over an installation of the Aether, and there was a mod to bring back piston jumping, I would have destroyed my mouse clicking desperately on the [DOWNLOAD] button.
The 1.8 update really takes the cake as the "worst decisions ever made by anyone outside of a non-combat enviroment of all time" award for me. It brought in a mob designed to screw over the landscape, but said mob wasnt enough - they just HAD to introduce the worlds worst looking terrain. Potions were completely unnecessary, the hunger bar was a pair of big hairy dwarf balls, they screwed over the basic roots of Minecraft, and they destroyed the nice feature of infinite animals. Rotten flesh was a nice idea, but they shouldnt have removed feathers from zombies, since Chickens no longer spawned everywhere, Cows shouldnt have become part Pig, and the swamps that looked so mysterious and (dangerously) entrancing in the snapshots, which I looked upon as making lemonade from the lemons of trees and water not usually spawning close to each other (excluding beaches), were mutilated into looking green, a process which caused said lemonade to turn sour and have to be thrown to the cows, since cows became part pig. Moments later, said cows would die off due to people sniping them from 70 blocks away with
sniper riflesbows that had rudely had their mid-range SMG nature torn apart into the thing you see in the hands of the Call of Dickhead series camper classes, the Sniper Rifle.Then on the next update, the official release of Minecraft, they increased the price of a game that was no longer on the track it was intended to travel, and probably screwed over the skins feature, the reason why I am stuck as Herobrine. I will admit, Multiplayer saw some good improvements round about that time, but for most of those with no internet connection, the end of the Beta period signified the end of a comfortable reign of likeable and interesting terrain, the sense of exploration, brilliant caves, and many other things.
Comparison.
Minecraft Beta (early stage)
All about the seeds, the uniqueness of Minecraft, the vast array of things to do, the mining techniques that could be employed and shared, finding diamonds, the nether, and having a great time. Oh, and epic builds.
Minecraft Beta (late stage)
No more epic builds for you mister, now its all exploring, not that people would WANT to explore land that looks the same anymore. Oh no, now the techies are messing around with pistons, the griefers are planning raids on your precious things with their Endermen friends, the PVPers march around with diamond gear, and there arent any mobs left because you cant breed the damn things, excluding chickens. The eggs were all used for cake and ballsy stuff beforehand, so forget that idea.
Minecraft Full Release
Boring terrain, mineshafts, the Enderdragon, ravines, an underground that looks like someone decided to try and drive a robot Enderdragon, breeding animals (I prefer natually spawning ones), and the removal of the Far lands, among other things that quite a few of us used to know and love, until Notch abandoned the game, Jeb took over, and the game became a (sadly) poorly made FPS RPG set in "ye olde medieval era". (Note - I am not trying to hate on Jeb, he is a good guy.)
Minecraft was a brilliant game. Sometimes, for me, it still is. However, the FPS RPG needs to stop, along with the swiss cheese underground and repeditive terrain. The mega high skies were nice though, pity I cant actually use them because there isnt anything up there and I cant get it there in the first place. There might be interest in mega builds, but the terrain is basically copypasted, the caverns are stupidly large, dungeons no longer exist, and theres just not much to entice people in. All in all, Minecraft was better in the old days.
I mean, just look at Glacier, Gargamel, 404, all those wonderful old seeds of awesomeness. Now look at everything we are left with - the only nice thing is the villages and testificates, and those are only common in flatlands, which isnt that playable to start with.
GODDAMN IT
STUPID GENDERFLIP VIRUS
They spawn in deserts now.
Boring. All they are is sandstone, sand, cacti, mobs, and the occasional village or pyramid.
GODDAMN IT
STUPID GENDERFLIP VIRUS
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Im one of the many who say minecraft is going in a great direction with what they are doing. But i agree with MagicCheeper. That was just rude and un-called for learn some mannors.