The Meaning of Life, the Universe, and Everything.
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arcadeportal32
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This is a very simple, but yet complex enough question, to get you guessing...
....If it is even possible to answer. XD lol
Im creating The Largest, Biggest, Most Baddest Railroad Ever Constructed! "The Railroad =Of= -Notch-"
It will hopefully pass the (-1,000,000 Block Long) mark, by the time the project is complete.
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Here are "2" problems I am just wondering to expect!...
A. What type of graphical glitch's am I to expect being at that distance?...
( Assuming im at that distance! )
B. What am I to expect of "Vanilla Minecraft" with a map, over
"1,000,000" blocks (1,000mi) in length?
Even the old Far Lands were 12,550,820 meters out and the new Edge of the World sits at 32,000,00 meters, so at -1,000,000 meters everything will be fine!
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"Sometimes, I just wanna give up, say 'I'm done with this mess' and go to bed. But you know what; you can't shrug off your responsibilities. You got to pull yourself up and meet the challenges head on. That's the only way you're gonna get ahead in life."
The Meaning of Life, the Universe, and Everything.
Join Date:
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Im just worried because the Wiki says even at 500,000 block's, effects from the far lands can already be felt...,
And my graphics card already sucks nuts, and to remember no-one has built a railroad this long, or big before! XD lol
So there wont be any serious lag, or glitchs I should be worryed about having a map/railroad going that distance?
Due to the way movement is calculated, once you reach about 500,000 blocks out, you might start to experience some glitchy movement when you move diagonally, but that's about it.
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Quote from Albert Einstein »
There are two things that are infinite: the Universe and Human stupidity. And I'm not so sure about the Universe.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Well thats noat bad, but would the map itself cause lag being its only maxed at "2,000" blocks wide,
and it's (Going to be) -1,000,000 blocks in lenth. It's almost to long for MCEdit to open it... XD
Im just worried because the Wiki says even at 500,000 block's, effects from the far lands can already be felt...,
And my graphics card already sucks nuts, and to remember no-one has built a railroad this long, or big before! XD lol
I have, I working on the railroad of notch..........
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The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Minecraft:
arcadeportal32
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What do you mean by working on it?, like what would happen at -1,000,000? lol
Lol I wish MCEdit would cooperate more! XD Because I am the only one working on it, and it
doesen't help having oceans being over 30,000 blocks in size, a pop that I have to cross, considering I have to walk the whole 1mil journey alone, because iv tried to open this map to LAN (Crashed Almost Instantly, - As Minecraft Ran Out Of Memory, and just plain failed to open in LAN in Any occasion....)... XD lol
I don't plan opening this map to server as of right now, as I want to build this myself, with hardly no help at all, and it would be just a pain in the butt anyway. As the latest version of the map Alpha 1.3 will have a teleporting Spawn. Making it really ment for up to about 4 people playing at a time for the best experence out of the map anyway!
MCedit almost crashes almost every time I try to use it because the map is just too long! XD
Why do you keep using the "-" sign? Is your railroad going to be negative one million blocks long? How does that even work? You just look out the back while its going, or what? As for what will happen, why don't you try it and see, come back with results and let us know? See you in a couple more years!
The more you move from spawn, the more lag you will have.
And why is this, exactly? Sure, the farther out you go your world save is going to get bigger and bigger, but that's just a file folder on your computer. Computers can handle large files just fine. I'd think lag would be more of a memory issue than filesize (storage.) And only so many chunks are loaded in memory around your current location at any one time, so I don't see why it should matter if you're a hundred blocks from spawn or a million, as far as lag is concerned.
And why is this, exactly? Sure, the farther out you go your world save is going to get bigger and bigger, but that's just a file folder on your computer. Computers can handle large files just fine. I'd think lag would be more of a memory issue than filesize (storage.) And only so many chunks are loaded in memory around your current location at any one time, so I don't see why it should matter if you're a hundred blocks from spawn or a million, as far as lag is concerned.
It has to do with the way the player's position is calculated. Minecraft uses a double-precision floating-point algorithm to calculate the player's position, and being really far away from spawn means that the calculation has to use larger numbers, which lags the game.
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Quote from Albert Einstein »
There are two things that are infinite: the Universe and Human stupidity. And I'm not so sure about the Universe.
....If it is even possible to answer. XD lol
Im creating The Largest, Biggest, Most Baddest Railroad Ever Constructed! "The Railroad =Of= -Notch-"
It will hopefully pass the (-1,000,000 Block Long) mark, by the time the project is complete.
--------------------------------------------------------------
Here are "2" problems I am just wondering to expect!...
A. What type of graphical glitch's am I to expect being at that distance?...
( Assuming im at that distance! )
B. What am I to expect of "Vanilla Minecraft" with a map, over
"1,000,000" blocks (1,000mi) in length?
I expect a some girl stalking me with the snide remark of *See GIF*
And my graphics card already sucks nuts, and to remember no-one has built a railroad this long, or big before! XD lol
Due to the way movement is calculated, once you reach about 500,000 blocks out, you might start to experience some glitchy movement when you move diagonally, but that's about it.
and it's (Going to be) -1,000,000 blocks in lenth. It's almost to long for MCEdit to open it... XD
I have, I working on the railroad of notch..........
Lol I wish MCEdit would cooperate more! XD Because I am the only one working on it, and it
doesen't help having oceans being over 30,000 blocks in size, a pop that I have to cross, considering I have to walk the whole 1mil journey alone, because iv tried to open this map to LAN (Crashed Almost Instantly, - As Minecraft Ran Out Of Memory, and just plain failed to open in LAN in Any occasion....)... XD lol
I don't plan opening this map to server as of right now, as I want to build this myself, with hardly no help at all, and it would be just a pain in the butt anyway. As the latest version of the map Alpha 1.3 will have a teleporting Spawn. Making it really ment for up to about 4 people playing at a time for the best experence out of the map anyway!
MCedit almost crashes almost every time I try to use it because the map is just too long! XD
Science is fun
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
And why is this, exactly? Sure, the farther out you go your world save is going to get bigger and bigger, but that's just a file folder on your computer. Computers can handle large files just fine. I'd think lag would be more of a memory issue than filesize (storage.) And only so many chunks are loaded in memory around your current location at any one time, so I don't see why it should matter if you're a hundred blocks from spawn or a million, as far as lag is concerned.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
It has to do with the way the player's position is calculated. Minecraft uses a double-precision floating-point algorithm to calculate the player's position, and being really far away from spawn means that the calculation has to use larger numbers, which lags the game.