Wouldn't it have made more sense to quote the highest selling game of all time instead of CoD? The time frame was also irrelevant; and even then, highest selling game has no bearing on what is popular. And you cannot really determine popularity based on any statistic, either. Which is why their argument- as well as your rebuttal- are both invalid.
I don't really get what you are saying...
you tell me that you can't base popularity on statics.. dunno if you even finished high-school. But popularity IS a statistic.
You take a crowd (in this case the whole world of people who play games) and you devide that up by the factors (this case being the games) and whichever one was picked the most is......*drum roll*... THE MOST POPULAR!!!!!!!!
and in this case I wasn't saying CoD was the most popular game ever.. I was just saying it is CLEAR to any SANE non fanboi, that Minecraft is not *and I quote* "The most popular game in the world"
Let's see. Just because someone couldn't do something they , on the first place , weren't taught for , better than a proffesional that lives with the money he makes out of it , it doesn't mean that the professional is a god , it means he knows to do his job. That's the least you expect when you hire/pay someone to have his services. If my dentist was a blind 15 years old crackhead , but still can do something basic , then i can criticize him , because i friggin paid and he did most likely a horrible work.
But i'm not that 15 years old crackhead , yet i don't know how to perform a dental extraction. Does that mean i should become a dentist?
No it doesn't. If that was true , we wouldn't need doctors , writers , directors , teachers-or any other career , because most of the population on the world would know how to do everything , one better than the another. (Actually that sounds cool)
So , we can't blame Mojang because a single person doesn't like their stuff , but if more than 20% of the players chose to ignore many features , they are doing something wrong. And they paid for the game.
Then , Minecraft is obviously not failing , it is one of the most popular games around.
Buuut , we got MODS! The magic solution to bad gameplay choices. Or not?
If Mojang's game needs to be upgraded by unofficial modifications to actually be fun , Mojang is simply not doing things right. Yes , i know how fun mods can be , but most mods are free. Right now , Minecraft could hypothetically become free , and people would pay for the mods. That's bad , because on this world , we pay for minecraft , not for the mods.
All of that doesn't mean that minecraft isn't a good game. But there are simple fixes that could make the game much more enjoyable.
You do realize HALO 4 and COD are both franchises, right? They were bought so fast because people liked the other games in the franchise, and just bought it because it was a continuation. And Minecraft is a sandbox game, and it's intended to let players invent new ways of fighting that are more effective than spam-clicking. It allows for much more player-based customization, allowing for building and other things, like random world generation and seeds. The framework is that of a sandbox game, and sandbox games are designed for the player to customize and do what they want in the game.
So what you are saying is, just because you don't know how to do a job.. then you don't expect others to know how to do there job?
This is an interesting argument, often made. A typical analogy is something along the lines of not having to be a good chef to recognize good food; so you don't need to be, say, a Programmer, or Game Designer, to recognize a good game.
This is really only partly true, in both cases. Only a Chef will actually understand the effort that can go into making it so a souffle doesn't flatten. Only a Programmer can understand the difficulty of NP Hard problems like longest Common Subsequence algorithms or A* Pathfinding or fuzzy logic; Only a Game Designer can really understand how difficult it can be to balance a game that comprises of a large number of elements.
Now, that said, you don't need to be a chef to know whether you like or dislike a certain food, but if you are a chef, you can typically explain why you do- or don't- a lot better. Instead of "it tasted too sweet" you might be able to say that it was sweeter than you expected given it's texture. In the same vein, a Programmer can easily identify when a game or other program encounters certain errors like an off by one error, a buffer overflow, etc, and a Game Designer can more easily articulate what they didn't like about the game- for example, it's more helpful feedback to say "I thought the Archers were a bit too effective against the knights, and I wasn't able to find enough food early on, but found way too much gold" is more helpful than "I didn't like the game balance, it felt off".
This isn't to say such feedback is otherwise useless if you aren't a game Designer or programmer, but when your critiques are in the vein of making claims about the source codebase, you better damn well have some qualifications to make those claims and the justifications to back them up. I've seen a LOT of people say "the Minecraft Source code is really messy"- but I've yet to either see any examples of that, in person, and second, I beg for them to find any non-trivial software project that isn't a complete mess.
Coding for MC might be hard, but if Jeb and dinnerbone (doesn't he have a real name?)
Dinnerbone's Name is Adam. Jeb's Name is Jens, if you want to go by real names.
No I couldn't code minecraft, but just because I don't know how to do someone elses job, doesn't mean I don't expect them to know how to do it.
No, but if you don't know how to do their Job you also have no idea what entails or what the results should be. Instead you- and others- are making irrelevant comparisons to established franchises, arguing essentially that because Minecraft is as popular as it is, it should basically be better. (The irony, of course, is that the arguments are essentially appealing to Minecraft's popularity as a reason it should be 'better' in any number of ways, while also trying to argue that the game is not popular at all, interesting cognitive dissonance there.
I know a fair about cars, and working on them... but there are some jobs that are just beyond me, then I take it to a mechanic.. and I EXPECT him to know how to do his job.
But, since you don't know how to do that Job, you won't really know if he did it well. I mean, sure, if the car explodes right when you drive away, that might raise a few eyebrows towards the mechanic, but if you needed to replace an alternator and didn't know how, and took it to a mechanic, you really wouldn't know, by looking at the replaced part afterwards, whether it was done "correctly"; of course, if everything works, then by all accounts, that's working properly. But the issue is that dilettante's typically assume the role of surveyer; they essentially claim to know that, for example, Minecraft is coded badly. Those of us who actually have industry experience- such as myself- will often question these people for more information- How so? or for some examples of this- as well as pointing out that if it was actually clean and well-coded it would be something of a exception in the Software industry, too. I've yet to get any concrete answers to that; I presume the claim may very well come from Mod authors. Now, the thing is, very few Mod authors actually knew how to program before they started modding, so it's arguable whether they are really as good at seeing good design as they claim or whether their outbursts are more or less the result of them having to forcibly inject JVM code to override base class methods of a sealed class because the evil Notch made a "bad design" decision to seal a class that he didn't want overriden (which is, of course, what the keyword is for). That's usually the extent of what I've seen. Other arguments I've seen used include how Minecraft has it's own version of several Math routines that are "slower"; which was actually incorrect since most of the functions are either exactly the same as their java.Math counterparts, or even implemented a modulo lookup table for the trig routines to improve performance dramatically. I imagine the duplication was to allow the obfuscator to obfuscate the calls to the MathHelper class, since it wouldn't be able to obfuscate calls to the Base Class Library.
you tell me that you can't base popularity on statics.. dunno if you even finished high-school. But popularity IS a statistic.
Ok, fair point. But the statistic you measured was the number of sales- not the number of people that liked it, so it's not a measure of popularity at all. Just a measure of how many people bought it.
and in this case I wasn't saying CoD was the most popular game ever.. I was just saying it is CLEAR to any SANE non fanboi, that Minecraft is not *and I quote* "The most popular game in the world"
I agree. Though your arguments didn't say anything against popularity and instead cited sales figures, to which there is no direct correspondence, which is my primary point.
Yes it's true. Minecraft is very "simple". But the fact is when Notch made the game or was making it, he was promising a lot of cool stuff, back then and a great deal of more possibilities. but time went and tensions rose high but the beast never showed. I ask myself if it’s a failure of heart or we were not ready for such a grand possibility. Well look back and you will see that Notch went on 4-Chan for showing off his game and people loved it but after time, He may have got tired of the feedback and criticism and left 4-Chan to Reddit instead. And so here they truly kissed his ass and gave him praises of joy for his unrefined work with no criticism, which understandably would make him very happy. So I could be off a little on what happened but the facts are clear. Minecraft is unfinished and the promises that were never arose.
PS: if your going to reply back do some fact checking before you go off on me.
Ok, fair point. But the statistic you measured was the number of sales- not the number of people that liked it, so it's not a measure of popularity at all. Just a measure of how many people bought it.
I agree. Though your arguments didn't say anything against popularity and instead cited sales figures, to which there is no direct correspondence, which is my primary point.
So you're saying sales figures dont' reflect popularity.... I still say even going that route, MC is not the most popular!
you say they had 8.something million sales? well maybe only 2 million of those people actually LIKE MC.
I know I myself have 2 accounts, I know 2 different friends who have accounts but NEVER play (I mean like they haven't touched it in the last 2 years)
So getting back to the original quote.. MC is in no way the most popular game in the world.
So you're saying sales figures dont' reflect popularity.... I still say even going that route, MC is not the most popular!
OK. I never said it was. I was pointing out the use of incongruous data points.
you say they had 8.something million sales?
I was going with what you said, actually. The actual figure is more like 17.5 Million.
well maybe only 2 million of those people actually LIKE MC.
An interesting point; However, I would argue that, unlike franchises, games like Minecraft are often something a person will buy only after they've tried it. That isn't to marginalize the presence of those players who may very well have the game and not like it- something which is certainly the case. It's arguable, however, that for each player that bought minecraft and doesn't like it, there may very well be somebody who didn't buy it and does like it; of course this applies to other games. My point, more or less, is that sales figures only tell you how many people bought the game, and they don't tell you how many people actually like it. More players may like the game than bought it, or more players may have bought the game than like it.
So getting back to the original quote.. MC is in no way the most popular game in the world.
Just as the Original quote author was wrong to state that Minecraft is the most popular game in the world, it is an equally specious claim to argue the opposite. The only way to conclusive say that Minecraft is or is not the most popular game in the world is to actually poll the entire population of the Earth, a endeavour whose logistic implications make it's occurrence unlikely.
OK. I never said it was. I was pointing out the use of incongruous data points.
I was going with what you said, actually. The actual figure is more like 17.5 Million I got my numbers off of the offical Minecraft.net website
An interesting point; However, I would argue that, unlike franchises, games like Minecraft are often something a person will buy only after they've tried it. I would disagree, with franchises people buy the game after buying the last game, so they know the general makeup of the game, and they liked what they got.
With minecraft one of the biggest draws is how cheat it is/was. when it was still in alpha it was like $9.00?... so most people were probably like "what the heck, can't go wrong for $9.00" And like I said I know 2 people with account that never play it and I own 2 accounts.. so right there 3/4 accounts are not being used.
(its a very small data pool I know, but it is something to take into account.
Just as the Original quote author was wrong to state that Minecraft is the most popular game in the world, it is an equally specious claim to argue the opposite I would disagree again, I'm not arguing that CoD is the most popular game in the world, I was just arguing that MC isn't. Same way I can say with 100% certainty that the Sims isn't the #1 game in the world. Without knowing the exact numbers. This is all pretty basic high-school level statistical stuff..
I don't need to poll the whole world to know that.
I think the real problem is that Notch handed the game to Jeb. Its not anyone's fault at all its just that they both are 2 different people and have 2 different brains. Its like if you write a book, stop and hand it to your best friend. You both have different ideas of how the book should be and Notch and Jeb both are writing the book a different way. When they mix, this is what happens.
I don't think he meant failing economically guys. He obviously means failing in development. I agree.
The alpha stage is when a game should be made in it's entirity. Beta is when they fix the bugs. The final release is when the game is ready. Minecraft was not finished by the 1st beta release, it was not bug-free by the final release (and still isn't), and they are still adding to the game despite claiming that it is "finished". They keep adding a top the preverbial skeleton, but won't fix it up with muscle and such to support the extra weight (going off of koopachris' example). To reiterate, while Minecraft is a fun game, and people like it, it is, undeniably, a failure.
Everyone has brought up quite a few arguments. Allow me to try and tackle them all.
1: Minecraft's money success
I'm not talking about how many people are buying Minecraft. I'm talking about MINECRAFT as a game.
The Minecraft. Not the Minecraft Xbox 360 whatever store page. It's getting really borring. For example, they're
adding a bunch of new mobs to try and make combat less borring and repetetive. That doesen't work because
the battle engine itself is outright yawn-inducing.
2: Why don't YOU fix it if YOU'RE so smart, koopa?
Of course I can't fix it. I don't code in Java. Either way, that's a really dumb argument. Just because
I can't make it better doesen't mean it can't be any bettter. For example, let's take the combat system
from, oh, some Metroid game. Is it better than Minecraft's? Yes. Could I, my self, personally, make a mod
that would improve the Minecraft combat engine to be better than Metroid Prime 3? Of course not.
Does my failure to improve the combat engine somehow prove that Minecraft is as good as it could
ever possibly be? of course not. That's just stupid. If I had Mojang's money, I would pay an expert
coder to mod Minecraft's combat engine. Mojang always could. Mojang didn't. They're expert
coders themselves who make 3D games for a living. I'm not.
3: Well then how do you know what's WRONG?! HAHA! Gotcha, koopa!
I don't know. How do I know that giving a group of angry gorrilas
butcher knives and hallucigenic mushrooms before letting them
loose in a nursing home is a bad idea despite not having a PHD
in medicine, physics or animal behavior? I just do.
The skeleton is not weak, it is exactly what Notch wanted it to be. And we have arrows and enchantments to keep people from just running up and "HUUUUURRRRRRRRRR SPAM-PUNCH!", now they "HUUURRRRRRRRRR JUMP-PUNCH!". Anyways, my point is that you have many different ways to defeat an enemy through traps, archery, and a decent and simple fighting system (Basic, critical strike, knockback, block). Minecraft is more of a shooter than an MMO. Not that I'm calling it a straight-up shooter, it just has a few aspects, but certainly more shooter aspects than an MMO.
Lol, you totally misunderstood what he was saying.
He wasn't talking about the MOB he was talking about the programming "skeleton", or the game engine as it is more commonly known. He is saying that Notch programmed a pretty bad engine (which is true) and the new features aren't supported very well by said game engine. But now Jeb and co. are re-engineering a good bit of the engine making it easier to add new features and make the game run smooth.
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ragnarock200: awesome, are those things with the creeper faces pistons or furnaces
Snowey1994: There dispensers
Lol, you totally misunderstood what he was saying.
He wasn't talking about the MOB he was talking about the programming "skeleton", or the game engine as it is more commonly known. He is saying that Notch programmed a pretty bad engine (which is true) and the new features aren't supported very well by said game engine. But now Jeb and co. are re-engineering a good bit of the engine making it easier to add new features and make the game run smooth.
The game already runs smooth enough.
When are they going to stop worrying about
performance and fix the GAMPLAY?
Re: 17.5 million sales I quotes earlier: that was across all the platforms the game is available for.
I would disagree again, I'm not arguing that CoD is the most popular game in the world, I was just arguing that MC isn't.
Same way I can say with 100% certainty that the Sims isn't the #1 game in the world. Without knowing the exact numbers. This is all pretty basic high-school level statistical stuff..
I don't need to poll the whole world to know that.
Actually, you do. Think about it. It's basically a reverse pigeonhole principle.
In order to know for certain what the #1 most popular game is, we would need to poll the entire world. I think we can agree on that. Possible rules about how that poll are conducted notwithstanding.
Therefore, it stands to reason that in order for us to know what isn't the most popular game in the world, we would need to know what game is the most popular. If we don't otherwise know for sure what game us the most popular, we cannot know with any level of certainty which ones are not, at least when considering some of the more prevalent game titles. (Minecraft, CoD, etc). Nonetheless the original claim is still stupid anyway.
I always assumed the reason it was failing is because they ignore a lot of the suggestions people make to improve the game. I've seen quite a few topics that had some good suggestions on how to improve things like the terrain, the combat system, the wither and ender dragon, or improving ocean biomes.
This was my thinking as well, but the OP does have a good point.
EDIT: Also, I should add that Minecraft is trying really hard to be an RPG. Let's be honest, as an RPG Minecraft would fall WAY behind other modern day RPG's. If it continues to take this route I give the game until late 2013 before it finally dies out.
Really? IMO, Minecraft seems to be heading in no particular direction. Jeb seems to be adding whatever strikes his whim, whether people like it or not. Dinnerbone does it too, but to a lesser extent (he also listens to the community more).
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I don't really get what you are saying...
you tell me that you can't base popularity on statics.. dunno if you even finished high-school. But popularity IS a statistic.
You take a crowd (in this case the whole world of people who play games) and you devide that up by the factors (this case being the games) and whichever one was picked the most is......*drum roll*... THE MOST POPULAR!!!!!!!!
and in this case I wasn't saying CoD was the most popular game ever.. I was just saying it is CLEAR to any SANE non fanboi, that Minecraft is not *and I quote* "The most popular game in the world"
But i'm not that 15 years old crackhead , yet i don't know how to perform a dental extraction. Does that mean i should become a dentist?
No it doesn't. If that was true , we wouldn't need doctors , writers , directors , teachers-or any other career , because most of the population on the world would know how to do everything , one better than the another. (Actually that sounds cool)
So , we can't blame Mojang because a single person doesn't like their stuff , but if more than 20% of the players chose to ignore many features , they are doing something wrong. And they paid for the game.
Then , Minecraft is obviously not failing , it is one of the most popular games around.
Buuut , we got MODS! The magic solution to bad gameplay choices. Or not?
If Mojang's game needs to be upgraded by unofficial modifications to actually be fun , Mojang is simply not doing things right. Yes , i know how fun mods can be , but most mods are free. Right now , Minecraft could hypothetically become free , and people would pay for the mods. That's bad , because on this world , we pay for minecraft , not for the mods.
All of that doesn't mean that minecraft isn't a good game. But there are simple fixes that could make the game much more enjoyable.
This is an interesting argument, often made. A typical analogy is something along the lines of not having to be a good chef to recognize good food; so you don't need to be, say, a Programmer, or Game Designer, to recognize a good game.
This is really only partly true, in both cases. Only a Chef will actually understand the effort that can go into making it so a souffle doesn't flatten. Only a Programmer can understand the difficulty of NP Hard problems like longest Common Subsequence algorithms or A* Pathfinding or fuzzy logic; Only a Game Designer can really understand how difficult it can be to balance a game that comprises of a large number of elements.
Now, that said, you don't need to be a chef to know whether you like or dislike a certain food, but if you are a chef, you can typically explain why you do- or don't- a lot better. Instead of "it tasted too sweet" you might be able to say that it was sweeter than you expected given it's texture. In the same vein, a Programmer can easily identify when a game or other program encounters certain errors like an off by one error, a buffer overflow, etc, and a Game Designer can more easily articulate what they didn't like about the game- for example, it's more helpful feedback to say "I thought the Archers were a bit too effective against the knights, and I wasn't able to find enough food early on, but found way too much gold" is more helpful than "I didn't like the game balance, it felt off".
This isn't to say such feedback is otherwise useless if you aren't a game Designer or programmer, but when your critiques are in the vein of making claims about the source codebase, you better damn well have some qualifications to make those claims and the justifications to back them up. I've seen a LOT of people say "the Minecraft Source code is really messy"- but I've yet to either see any examples of that, in person, and second, I beg for them to find any non-trivial software project that isn't a complete mess.
Dinnerbone's Name is Adam. Jeb's Name is Jens, if you want to go by real names.
No, but if you don't know how to do their Job you also have no idea what entails or what the results should be. Instead you- and others- are making irrelevant comparisons to established franchises, arguing essentially that because Minecraft is as popular as it is, it should basically be better. (The irony, of course, is that the arguments are essentially appealing to Minecraft's popularity as a reason it should be 'better' in any number of ways, while also trying to argue that the game is not popular at all, interesting cognitive dissonance there.
But, since you don't know how to do that Job, you won't really know if he did it well. I mean, sure, if the car explodes right when you drive away, that might raise a few eyebrows towards the mechanic, but if you needed to replace an alternator and didn't know how, and took it to a mechanic, you really wouldn't know, by looking at the replaced part afterwards, whether it was done "correctly"; of course, if everything works, then by all accounts, that's working properly. But the issue is that dilettante's typically assume the role of surveyer; they essentially claim to know that, for example, Minecraft is coded badly. Those of us who actually have industry experience- such as myself- will often question these people for more information- How so? or for some examples of this- as well as pointing out that if it was actually clean and well-coded it would be something of a exception in the Software industry, too. I've yet to get any concrete answers to that; I presume the claim may very well come from Mod authors. Now, the thing is, very few Mod authors actually knew how to program before they started modding, so it's arguable whether they are really as good at seeing good design as they claim or whether their outbursts are more or less the result of them having to forcibly inject JVM code to override base class methods of a sealed class because the evil Notch made a "bad design" decision to seal a class that he didn't want overriden (which is, of course, what the keyword is for). That's usually the extent of what I've seen. Other arguments I've seen used include how Minecraft has it's own version of several Math routines that are "slower"; which was actually incorrect since most of the functions are either exactly the same as their java.Math counterparts, or even implemented a modulo lookup table for the trig routines to improve performance dramatically. I imagine the duplication was to allow the obfuscator to obfuscate the calls to the MathHelper class, since it wouldn't be able to obfuscate calls to the Base Class Library.
Ok, fair point. But the statistic you measured was the number of sales- not the number of people that liked it, so it's not a measure of popularity at all. Just a measure of how many people bought it.
I agree. Though your arguments didn't say anything against popularity and instead cited sales figures, to which there is no direct correspondence, which is my primary point.
PS: if your going to reply back do some fact checking before you go off on me.
✿MUG✿ Thëodore L. Stuart Schŋapps ™
So you're saying sales figures dont' reflect popularity.... I still say even going that route, MC is not the most popular!
you say they had 8.something million sales? well maybe only 2 million of those people actually LIKE MC.
I know I myself have 2 accounts, I know 2 different friends who have accounts but NEVER play (I mean like they haven't touched it in the last 2 years)
So getting back to the original quote.. MC is in no way the most popular game in the world.
Point made.
OK. I never said it was. I was pointing out the use of incongruous data points.
I was going with what you said, actually. The actual figure is more like 17.5 Million.
An interesting point; However, I would argue that, unlike franchises, games like Minecraft are often something a person will buy only after they've tried it. That isn't to marginalize the presence of those players who may very well have the game and not like it- something which is certainly the case. It's arguable, however, that for each player that bought minecraft and doesn't like it, there may very well be somebody who didn't buy it and does like it; of course this applies to other games. My point, more or less, is that sales figures only tell you how many people bought the game, and they don't tell you how many people actually like it. More players may like the game than bought it, or more players may have bought the game than like it.
Just as the Original quote author was wrong to state that Minecraft is the most popular game in the world, it is an equally specious claim to argue the opposite. The only way to conclusive say that Minecraft is or is not the most popular game in the world is to actually poll the entire population of the Earth, a endeavour whose logistic implications make it's occurrence unlikely.
I see this too much....
but yes, i agree with you, minecraft is on it's "skinny legs"
The alpha stage is when a game should be made in it's entirity. Beta is when they fix the bugs. The final release is when the game is ready. Minecraft was not finished by the 1st beta release, it was not bug-free by the final release (and still isn't), and they are still adding to the game despite claiming that it is "finished". They keep adding a top the preverbial skeleton, but won't fix it up with muscle and such to support the extra weight (going off of koopachris' example). To reiterate, while Minecraft is a fun game, and people like it, it is, undeniably, a failure.
1: Minecraft's money success
I'm not talking about how many people are buying Minecraft. I'm talking about MINECRAFT as a game.
The Minecraft. Not the Minecraft Xbox 360 whatever store page. It's getting really borring. For example, they're
adding a bunch of new mobs to try and make combat less borring and repetetive. That doesen't work because
the battle engine itself is outright yawn-inducing.
2: Why don't YOU fix it if YOU'RE so smart, koopa?
Of course I can't fix it. I don't code in Java. Either way, that's a really dumb argument. Just because
I can't make it better doesen't mean it can't be any bettter. For example, let's take the combat system
from, oh, some Metroid game. Is it better than Minecraft's? Yes. Could I, my self, personally, make a mod
that would improve the Minecraft combat engine to be better than Metroid Prime 3? Of course not.
Does my failure to improve the combat engine somehow prove that Minecraft is as good as it could
ever possibly be? of course not. That's just stupid. If I had Mojang's money, I would pay an expert
coder to mod Minecraft's combat engine. Mojang always could. Mojang didn't. They're expert
coders themselves who make 3D games for a living. I'm not.
3: Well then how do you know what's WRONG?! HAHA! Gotcha, koopa!
I don't know. How do I know that giving a group of angry gorrilas
butcher knives and hallucigenic mushrooms before letting them
loose in a nursing home is a bad idea despite not having a PHD
in medicine, physics or animal behavior? I just do.
It bothers me when people say things like this. People still want updates, just ones that don't suck. Think before you post.
Lol, you totally misunderstood what he was saying.
He wasn't talking about the MOB he was talking about the programming "skeleton", or the game engine as it is more commonly known. He is saying that Notch programmed a pretty bad engine (which is true) and the new features aren't supported very well by said game engine. But now Jeb and co. are re-engineering a good bit of the engine making it easier to add new features and make the game run smooth.
Snowey1994: There dispensers
The game already runs smooth enough.
When are they going to stop worrying about
performance and fix the GAMPLAY?
Actually, you do. Think about it. It's basically a reverse pigeonhole principle.
In order to know for certain what the #1 most popular game is, we would need to poll the entire world. I think we can agree on that. Possible rules about how that poll are conducted notwithstanding.
Therefore, it stands to reason that in order for us to know what isn't the most popular game in the world, we would need to know what game is the most popular. If we don't otherwise know for sure what game us the most popular, we cannot know with any level of certainty which ones are not, at least when considering some of the more prevalent game titles. (Minecraft, CoD, etc). Nonetheless the original claim is still stupid anyway.
So why are high-end builds suffering from performance issues? Performance is important, as it is very closely tied to gameplay.
This was my thinking as well, but the OP does have a good point.
Really? IMO, Minecraft seems to be heading in no particular direction. Jeb seems to be adding whatever strikes his whim, whether people like it or not. Dinnerbone does it too, but to a lesser extent (he also listens to the community more).