They need to make monsters be able to sprint. As long as you have tons of food, you can survive a night without a shelter. Just keep sprinting. They also need to be able to track you down very aggressively.
I recently made a challenge for myself, the "Caveman Challenge." If I was able to survive 3 minecraft days doing the challenge, I would declare Minecraft too easy. The rules to the challenge were:
1. Only wooden tools
2. No fire or light
3. You can only break soft blocks, i.e, dirt, gravel, sand.
4. You cannot grow food. You must hunt and gather.
5. You must live in a cave with no light.
I have survived 5 nights. This is ridiculous.
I actually played sort of caveman-style on the last survival server I was on for my first few days, and didn't die either. Yeah, I used torches, and a stone axe, but even naked with a stone axe I could take on an army of witches, spiders, skeletons, creepers, and armored zombies, and barely get damaged. Turning up the difficulty only makes it so mobs have more health and deal more damage. It doesn't cause more mobs to spawn, I tested this. The same number of mobs will spawn in an area on easy mode as they will on hard mode. And they don't behave any differently. I had the difficulty set to Hard on my server trying to kill my 9 year old brother because I'm mean like that, and he was just like, "Turn the difficulty up to Normal, this is too easy.."
Quote from DewydbbjumpSince when has minecraft been a super hard apocalypse last person alive type game? The answer none. Because minecraft is a sandbox game. That means their are endless possibilities that you can have playing the game. The goal of the game is to be creative and build and gather resourceful. The mobs and hunger are annoyances that do not make survival creative mode. I agree that mobs are easy, but the point of minecraft is not the mobs, but the builds.
I do see your point. Minecraft is designed as a sandbox game not to be something like "You Will Die", "This War of Mine", "Project Zomboid", or other survival games. However, the problem is that when Mojang added a difficulty setting they didn't really make it so it mattered a whole lot. In hardcore, the only difference is that you lose your save file. There isn't an added challenge to make it truly "hardcore". I've survived for extremely long periods of time without dying in hard, and the experience would have been exactly the same is it were in hardcore. I, and most of the people here who think Minecraft is to easy, are not saying we want Minecraft's entire genre changed, we just want a difficulty that poses more of a challenge.
This is a rather difficult situation to resolve. If we make the game more difficult, it will shift the focus of most players even further away from building, which in my opinion would hurt the quality of the gameplay experience immensely. People would be even more concerned with getting achievements and surviving than they would with building anything pretty. If we make the game easier though, it will draw even more casuals making the community even less friendly toward the more serious players, and the quality of gameplay on all servers will suffer as a smaller ratio of people build nice things, role play, and etc. I know a lot of you probably think multiplayer servers exist purely for you to survive, get achievements, and mine, but you can do all that in single player. In my opinion the point of multiplayer should be for players to get together and create their own content, rather than just having a contest to see who can rush through what little content there is the fastest, and hoard the most ores.
This is also a good point. However, again, there are a large number of people who play only on peaceful mode, or creative mode, or in my case hard mode with a crap ton of mods to make into super-ultra-death mode. Before, in alpha, or even early beta, I could understand there being a debate on what should be done about the difficulty. However, now we have several difficulty settings, and game-modes, with code in place to easily add more. You can keep, easy mode, normal mode, and hard mode. Heck, keep hardcore the same way if you want. I just want a difficulty that I can select that will make Minecraft more of a survival game than a sandbox game; an "Apocalypse" difficulty or something. It has the potential to do that. Hundreds of people have made mods, modpacks, and maps that do just that.
Quote from MegaBoy278jumpsomeone should make an overhaul mod to fix this...
There are already plenty of mods that do. Eniviromine, HungerOverhaul, Spice of Life, Iguana's Tweaks to name a few. However, that's the problem. If you want Minecraft to be more difficult, you must install quite a few mods to do so.
It has for me, but the difficulty overall hasn't. I've had difficulty finding descent caves to mine in, so some of those caves are probably just dead ends...
Try playing on a version before 1.7; there is a reason why I've mined three-quarters of a million ores of all sorts (including over 5,000 diamond ore). Indeed, here is a map of my world at night:
If the surface looks like that just imagine what is underground (I've used almost a quarter-million torches lighting up caves)!
Indeed, here is a comparison of caves in 1.6.4 (left) and 1.7 and later (right; both the same seed and covering 4000x4000 blocks) - there is no comparison at all; a "record size" cave in 1.7 is just an ordinary cave in 1.6.4 (abandoned mineshafts, which are now included here, are also 2.5 times more common in 1.6.4 - I've mined 50 kilometers of rails from them):
This is what the caves I'm talking about look like (ignore the 1.8 stones, this is a natural 1.6.4 cave):
Also, consider that you can easily get resources by simply digging a tunnel, with no need for any armor or weapons - if anything, the reduction in caves in 1.7 made mining in this manner easier and safer - not to mention that ores are considerably more common in recent versions - the Wiki claims that there are 77 iron ore per chunk? Well, bump that up to well over 100 in 1.8. Indeed, in a test I did I was able to mine over 1,600 ores per hour (including around 500 iron ore, which is just crazy, 3 minutes to make a full set of iron armor, this is double my rate in my 1.6.4 world) exploring vanilla caves in 1.8, far greater than what I can do in my 1.6.4 world (partly because I have to constantly fight mobs, with as many as 648 killed in a single session, regularly 200-400, but also because the cave systems are often so dense it is hard to walk through them, and so many openings and intersections means mobs everywhere; the Wiki even describes these sorts of caves "monster nests").
Believe it or not, I just cave because I find it to be fun - when I start a new world I just branch-mine like everybody else; you can also rectify the problem of ore abundance by making them less common in Customized if you want. in any case, I don't believe Minecraft was ever intended to be a "hard" game - surely the game's developers must know this, especially Notch, who developed the game even a bit after the "nostalgia version" of Beta 1.7.3.
I do see your point. Minecraft is designed as a sandbox game not to be something like "You Will Die", "This War of Mine", "Project Zomboid", or other survival games. However, the problem is that when Mojang added a difficulty setting they didn't really make it so it mattered a whole lot. In hardcore, the only difference is that you lose your save file. There isn't an added challenge to make it truly "hardcore". I've survived for extremely long periods of time without dying in hard, and the experience would have been exactly the same is it were in hardcore. I, and most of the people here who think Minecraft is to easy, are not saying we want Minecraft's entire genre changed, we just want a difficulty that poses more of a challenge.
This is also a good point. However, again, there are a large number of people who play only on peaceful mode, or creative mode, or in my case hard mode with a crap ton of mods to make into super-ultra-death mode. Before, in alpha, or even early beta, I could understand there being a debate on what should be done about the difficulty. However, now we have several difficulty settings, and game-modes, with code in place to easily add more. You can keep, easy mode, normal mode, and hard mode. Heck, keep hardcore the same way if you want. I just want a difficulty that I can select that will make Minecraft more of a survival game than a sandbox game; an "Apocalypse" difficulty or something. It has the potential to do that. Hundreds of people have made mods, modpacks, and maps that do just that.
I see you point about that but i think the game will never become that. I think mods will be the really the way to go if you want to go all out. Or playing CTM every once in a while. While i would like the see the game get harder, minecraft is not that type of game.
Thanks for the polite response, instead of the usual "HA your opinion is wrong because it is different than mine"
They need to make monsters be able to sprint. As long as you have tons of food, you can survive a night without a shelter. Just keep sprinting. They also need to be able to track you down very aggressively.
I recently made a challenge for myself, the "Caveman Challenge." If I was able to survive 3 minecraft days doing the challenge, I would declare Minecraft too easy. The rules to the challenge were:
1. Only wooden tools
2. No fire or light
3. You can only break soft blocks, i.e, dirt, gravel, sand.
4. You cannot grow food. You must hunt and gather.
5. You must live in a cave with no light.
I have survived 5 nights. This is ridiculous.
Instead I did what I call the "nomad challenge":
1. Only Hardcore mode.
2. You cannot place any building block. Furnaces, beds etc. are ok.
3. You cannot spend 2 nights in the same place ever.
4. Goal: survive the longer you can.
I thought it was hard not having a base with all comforts and a limited inventory, than by day 7 I had a full iron set, a mule, a dozen dogs and an inventory (including the mule's one) full of precious stuff, and I didn't even had to mine a single ore block. I would just place a bad in the open as soon as I could see stars in the sky (never had to fight a mob) and then search for desert temples in the morning.
I was literally invincible after doing almost nothing but running around, and I was so bored I didn't wait to know how long I could "survive" so I just deleted the world.
As a side note, I always played "vegetarian" (i.e. no meat or fish) and used stone tools and no armor since beta 1.2 because I had no reason to waste iron or diamonds on equipment. Imagine how perplexed I was when Notch added beds to skip the nights, than animals fighting for you, than enchantments to make tools even more powerful, than an hunger system in a game where food is everywhere and so on. It's ridiculous how easy the game feels to me considering I'm bad at almost any game I played in my life.
ores are considerably more common in recent versions - the Wiki claims that there are 77 iron ore per chunk? Well, bump that up to well over 100 in 1.8.
Yep. I found out by myself analyzing a map with MCedit so I made a preset for reducing precious ores to 25% of vanilla frequency, and iron and coal to no more than 10%. I also made so that the ores can generate at any height and max 1 istance of a certain ore per chunk, to make them even harder to find, but I still feel I will soon have more iron I will ever need, even if I keep myself from branch-mining (which I find boring anyway).
Try out this mod, its called Minecraft is too easy (or MITE for short). http://minecraft-is-too-easy.com/
You can also find it on the forums if you'd rather go there (still have to go to website to download).
Try out this mod, its called Minecraft is too easy (or MITE for short). http://minecraft-is-too-easy.com/
You can also find it on the forums if you'd rather go there (still have to go to website to download).
Too bad it's very outdated and it's so frustratingly difficult: after a few unsuccessful attempts at surviving the first *evening* I just gave up.
If you think survival is easy try a mod such as zombie awareness. if you still think its too easy try adding elemental creepers to it...
I find it a bit funny that some people want zombies to be even more common than they already are:
No, while I buffed zombies in a few ways (more weapons and armor) I didn't do anything to their pathfinding (the second one also shows why zombie sieges are pointless - those are just natural zombie spawns trying to wipe out a village, which doesn't have enough villagers anyway for sieges, if they worked in the version I'm in - and otherwise I'm not going to be forced to babysit every village I find to protect it from sieges, good thing they only occur for artificially large villages).
People, difficulty is not only about combat, unless it's a pure fighting/shooting game. You can make monster though, quick and spawn them everywhere and I would still be able to live underground without being bothered by them just having with me a 3 wool blocks, a few saplings, seeds and wood blocks, things I can get in a few minutes on day 1. Craft a wooden pickaxe, get cobble, get coal or build a furnace and make charcoal, secure the place with torches, find some dirt, plant your seeds and let your underground farm grow while you mine the crap out of the world. Done, you can survive forever and soon you'll have full diamond equipment and you will worry even less of finding the occasional uber-powerful mob that somehow escaped your light barrier.
Survival is not merely about fighting. It's about facing hunger, thirst, heat/cold/being wet, fatigue, illness, injuries, hygiene, fear and insanity, knowing you only have one life and you can't make mistakes. There's nothing like that in Minecraft and it will never be, that's why IMO it should have been called Miner mode, because the only real difference from Creative is you have to gather your materials by yourself (you can die, yes, but death can be made completely irrelevant so it's functionally not even a gameplay element).
But Minecraft is a simple game - you might be thinking. Yeah, right, so is Don't Starve; it's an even simpler game than Minecraft because of its 2D nature, but it's much deeper for the way it treats the survival element. So that's not an excuse.
I've played mobile games from back before there were smart phones and also Starcraft maps that had more of an actual survival aspect than Minecraft. In some of those games if you go away from a campfire at night for more than a minute you're dead. Things like sanity and hygiene were also simulated in those games. For example in this one mobile game even if you found food, shelter, etc. your character could still go insane if you didn't keep them busy doing things. So being too successful in the game could actually cause you to go crazy from boredom and hang yourself, literally. They weren't exactly complicated games, they just focused purely on the survival aspect.
Minecraft is really more about building in a sandbox unless you add mods. I'm playing on a server that has extra survival-oriented mods such as thirst and disease. Yeah, I gotta run and refill these water bottles constantly, and have to remember to hold a block when I'm punching trees so I don't scrape my knuckles and get an infection, but it's still not really all that more difficult. After less than a day I am not only surviving but thriving. I have a nice home, plenty to eat, water is abundant, I got iron gear, a chest with a master lock that can't be picked to store my valuables.. The only things I'm really worried about killing me are fall damage, lava, and maybe other players.
There are already plenty of mods that do. Eniviromine, HungerOverhaul, Spice of Life, Iguana's Tweaks to name a few. However, that's the problem. If you want Minecraft to be more difficult, you must install quite a few mods to do so.
i was being sarcastic... i know of MANY overhaul mods
I actually played sort of caveman-style on the last survival server I was on for my first few days, and didn't die either. Yeah, I used torches, and a stone axe, but even naked with a stone axe I could take on an army of witches, spiders, skeletons, creepers, and armored zombies, and barely get damaged. Turning up the difficulty only makes it so mobs have more health and deal more damage. It doesn't cause more mobs to spawn, I tested this. The same number of mobs will spawn in an area on easy mode as they will on hard mode. And they don't behave any differently. I had the difficulty set to Hard on my server trying to kill my 9 year old brother because I'm mean like that, and he was just like, "Turn the difficulty up to Normal, this is too easy.."
Ah okay. It is a pretty terrible skin.
I do see your point. Minecraft is designed as a sandbox game not to be something like "You Will Die", "This War of Mine", "Project Zomboid", or other survival games. However, the problem is that when Mojang added a difficulty setting they didn't really make it so it mattered a whole lot. In hardcore, the only difference is that you lose your save file. There isn't an added challenge to make it truly "hardcore". I've survived for extremely long periods of time without dying in hard, and the experience would have been exactly the same is it were in hardcore. I, and most of the people here who think Minecraft is to easy, are not saying we want Minecraft's entire genre changed, we just want a difficulty that poses more of a challenge.
This is also a good point. However, again, there are a large number of people who play only on peaceful mode, or creative mode, or in my case hard mode with a crap ton of mods to make into super-ultra-death mode. Before, in alpha, or even early beta, I could understand there being a debate on what should be done about the difficulty. However, now we have several difficulty settings, and game-modes, with code in place to easily add more. You can keep, easy mode, normal mode, and hard mode. Heck, keep hardcore the same way if you want. I just want a difficulty that I can select that will make Minecraft more of a survival game than a sandbox game; an "Apocalypse" difficulty or something. It has the potential to do that. Hundreds of people have made mods, modpacks, and maps that do just that.
There are already plenty of mods that do. Eniviromine, HungerOverhaul, Spice of Life, Iguana's Tweaks to name a few. However, that's the problem. If you want Minecraft to be more difficult, you must install quite a few mods to do so.
•Health regeneration takes twice as long.
Hardcore mob changes:
•All mobs can now see you from 50 blocks away. (As opposed to 16.)
•Zombies can now move as fast as a player walks.
•Zombies and Skeletons can spawn with enchanted/not enchanted diamond armor & weapons. (But they cannot drop them.)
•During thunderstorms, charged creepers have a 0.5% chance of spawning every minute.
•Zombies, Skeletons, and Giants can now spawn with potion effects on hard mode. (Regeneration, Strength, Speed, Invisibility, and Fire Resistance.)
Changes to giants:
•Giants now have a 1% chance of spawning in the Overworld during nighttime.
•Giants drop 10-20 rotten flesh. (100% chance.)
•Giants drop 0-2 iron ingots. (75% chance.)
•Giants drop 0-2 carrots and potatoes. (20% chance.)
•Zombie reinforcements can now be Giants. (With a 1% chance of it happening.)
•Giants can now see players from up to 500 blocks away.
Does anyone like this idea?
(Also, my apologies if it's a little hard to read and vauge. They're notes that were just meant for me to read.)
Try playing on a version before 1.7; there is a reason why I've mined three-quarters of a million ores of all sorts (including over 5,000 diamond ore). Indeed, here is a map of my world at night:
If the surface looks like that just imagine what is underground (I've used almost a quarter-million torches lighting up caves)!
Indeed, here is a comparison of caves in 1.6.4 (left) and 1.7 and later (right; both the same seed and covering 4000x4000 blocks) - there is no comparison at all; a "record size" cave in 1.7 is just an ordinary cave in 1.6.4 (abandoned mineshafts, which are now included here, are also 2.5 times more common in 1.6.4 - I've mined 50 kilometers of rails from them):
This is what the caves I'm talking about look like (ignore the 1.8 stones, this is a natural 1.6.4 cave):
Think mineshafts are common?
(http://chunkbase.com/apps/mineshaft-finder, which also lets you compare 1.6 and 1.7+)
See also threads like "Minecraft 1.0 Cave Frequency" and "Too many caves! Game is too easy". Basically, most new players have simply no idea what a "big" cave system is.
Also, consider that you can easily get resources by simply digging a tunnel, with no need for any armor or weapons - if anything, the reduction in caves in 1.7 made mining in this manner easier and safer - not to mention that ores are considerably more common in recent versions - the Wiki claims that there are 77 iron ore per chunk? Well, bump that up to well over 100 in 1.8. Indeed, in a test I did I was able to mine over 1,600 ores per hour (including around 500 iron ore, which is just crazy, 3 minutes to make a full set of iron armor, this is double my rate in my 1.6.4 world) exploring vanilla caves in 1.8, far greater than what I can do in my 1.6.4 world (partly because I have to constantly fight mobs, with as many as 648 killed in a single session, regularly 200-400, but also because the cave systems are often so dense it is hard to walk through them, and so many openings and intersections means mobs everywhere; the Wiki even describes these sorts of caves "monster nests").
Believe it or not, I just cave because I find it to be fun - when I start a new world I just branch-mine like everybody else; you can also rectify the problem of ore abundance by making them less common in Customized if you want. in any case, I don't believe Minecraft was ever intended to be a "hard" game - surely the game's developers must know this, especially Notch, who developed the game even a bit after the "nostalgia version" of Beta 1.7.3.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I like it, would be pretty nice.
https://www.youtube.com/channel/UCe3wQb1troJYcksx2dteO_Q
I see you point about that but i think the game will never become that. I think mods will be the really the way to go if you want to go all out. Or playing CTM every once in a while. While i would like the see the game get harder, minecraft is not that type of game.
Thanks for the polite response, instead of the usual "HA your opinion is wrong because it is different than mine"
Baseball, then Minecraft.
Instead I did what I call the "nomad challenge":
1. Only Hardcore mode.
2. You cannot place any building block. Furnaces, beds etc. are ok.
3. You cannot spend 2 nights in the same place ever.
4. Goal: survive the longer you can.
I thought it was hard not having a base with all comforts and a limited inventory, than by day 7 I had a full iron set, a mule, a dozen dogs and an inventory (including the mule's one) full of precious stuff, and I didn't even had to mine a single ore block. I would just place a bad in the open as soon as I could see stars in the sky (never had to fight a mob) and then search for desert temples in the morning.
I was literally invincible after doing almost nothing but running around, and I was so bored I didn't wait to know how long I could "survive" so I just deleted the world.
As a side note, I always played "vegetarian" (i.e. no meat or fish) and used stone tools and no armor since beta 1.2 because I had no reason to waste iron or diamonds on equipment. Imagine how perplexed I was when Notch added beds to skip the nights, than animals fighting for you, than enchantments to make tools even more powerful, than an hunger system in a game where food is everywhere and so on. It's ridiculous how easy the game feels to me considering I'm bad at almost any game I played in my life.
Yep. I found out by myself analyzing a map with MCedit so I made a preset for reducing precious ores to 25% of vanilla frequency, and iron and coal to no more than 10%. I also made so that the ores can generate at any height and max 1 istance of a certain ore per chunk, to make them even harder to find, but I still feel I will soon have more iron I will ever need, even if I keep myself from branch-mining (which I find boring anyway).
You can also find it on the forums if you'd rather go there (still have to go to website to download).
Too bad it's very outdated and it's so frustratingly difficult: after a few unsuccessful attempts at surviving the first *evening* I just gave up.
I find it a bit funny that some people want zombies to be even more common than they already are:
No, while I buffed zombies in a few ways (more weapons and armor) I didn't do anything to their pathfinding (the second one also shows why zombie sieges are pointless - those are just natural zombie spawns trying to wipe out a village, which doesn't have enough villagers anyway for sieges, if they worked in the version I'm in - and otherwise I'm not going to be forced to babysit every village I find to protect it from sieges, good thing they only occur for artificially large villages).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Survival is not merely about fighting. It's about facing hunger, thirst, heat/cold/being wet, fatigue, illness, injuries, hygiene, fear and insanity, knowing you only have one life and you can't make mistakes. There's nothing like that in Minecraft and it will never be, that's why IMO it should have been called Miner mode, because the only real difference from Creative is you have to gather your materials by yourself (you can die, yes, but death can be made completely irrelevant so it's functionally not even a gameplay element).
But Minecraft is a simple game - you might be thinking. Yeah, right, so is Don't Starve; it's an even simpler game than Minecraft because of its 2D nature, but it's much deeper for the way it treats the survival element. So that's not an excuse.
Minecraft is really more about building in a sandbox unless you add mods. I'm playing on a server that has extra survival-oriented mods such as thirst and disease. Yeah, I gotta run and refill these water bottles constantly, and have to remember to hold a block when I'm punching trees so I don't scrape my knuckles and get an infection, but it's still not really all that more difficult. After less than a day I am not only surviving but thriving. I have a nice home, plenty to eat, water is abundant, I got iron gear, a chest with a master lock that can't be picked to store my valuables.. The only things I'm really worried about killing me are fall damage, lava, and maybe other players.
i was being sarcastic... i know of MANY overhaul mods
one of my favorite is terafirmacraft >.<
what if someone was to bring back survival craft {http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1273125-v1-7-3-survivalcraft-v0-6b2} it would surely bring the challenge back into Minecraft