Yes, I enjoy building aspects allot! I just think it should be more adventurous and in depth
Kinda like Terraria
I agree. However, Terraria had some rediculous boss battles and never relied on food procurement. Idk if that would be feasible for minecraft though. I think the add in of contractible sickness/disease, a better updated starvation system, a THIRST system, and etc. would be more feasible.
But in the long run, Minecraft will probably never really be too difficult of a survival game (at least maybe).
If you want a more in-depth experience, try some Terra-Firma mod. It's a real challenge
Minecraft doesn't really need to be easy or hard. It's, again, a sandbox game. Set it to difficulty HARDCORE, so what? Set it to EASY, so? It seems like people who complain about the same thing just so happen to possibly not play Minecraft anymore. :shrug:
^^^As we've said 100000000 times before, the difficulty practically doesn't matter since the only difference (for the most part) is that mobs deal more damage, but all the damage is blocked by your armor. Even the few features that are different in Hard(core) are easy to avoid (for an example, you can use fence gates instead of wooden doors early on so that mobs can't kill you).
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
We just became... pro. Minecraft is just as hard as it was in indev, but we are so much better. Yes, there are some features that make it easier, such as charcoal, but honestly... Who uses charcoal more than once on a map?
Lol I never use charcoal! The second thing I try to find when I start a new world is coal, and when I do get coal its a bout half a stack.
I'm gonna make an analogy. I know you're all against hardcore, but hear me out.
Take a game, say uncharted 3. Play through it on easy difficulty then say "well, that was fun."
Then play through it on hard difficulty, and you'll say, "well, that was pretty challenging but I'm glad I did it."
Then play through it on hard difficulty, without dying once. Anyone could tell you that that'd be more difficult than having endless lives.
So yes, hardcore does in fact make the game more difficult. Unlike reducing your health, or improving enemy AI, this is simply a different way of making it harder. Of course, I'm only saying this because I'm a big fan of hardcore as it is now.
But my advice, stick to SMP. Minecraft really is not much fun alone.
Yeah but what about using just leather armour and wooden swords for example? Or no armour at all? Or enchantments. That certainly makes the game more difficult.
Sure, if Hard mode was "hard" as you say it'd be more challenging but MC being a sandbox game with no real rules, it's easy for anyone to set their own rules.
But why should I limit myself from using features I like? I want to use enchantments and somesuch, but I want difficulty as well. I can't have one or the other.
We just became... pro. Minecraft is just as hard as it was in indev, but we are so much better. Yes, there are some features that make it easier, such as charcoal, but honestly... Who uses charcoal more than once on a map?
Actually, it DID get easier; we also got better, but that doesn't mean the game didn't get harder as well. We got a lot of things that made the game easier (enchanting, hunger (the regeneration), potions, the new armor system, endless caves for more resources, etc) but next to nothing that makes it harder (slightly smarter AI for skeletons and zombies yet worse AI for creepers, occasional armored mobs)
I'm gonna make an analogy. I know you're all against hardcore, but hear me out.
Take a game, say uncharted 3. Play through it on easy difficulty then say "well, that was fun."
Then play through it on hard difficulty, and you'll say, "well, that was pretty challenging but I'm glad I did it."
Then play through it on hard difficulty, without dying once. Anyone could tell you that that'd be more difficult than having endless lives.
So yes, hardcore does in fact make the game more difficult. Unlike reducing your health, or improving enemy AI, this is simply a different way of making it harder. Of course, I'm only saying this because I'm a big fan of hardcore as it is now.
But my advice, stick to SMP. Minecraft really is not much fun alone.
Not necessarily. There's a fine line in the whole permadeath thing involving how often you die. If you die a lot (like in a roguelike) permadeath adds difficulty and you're on one side of the line. If you die a little (like in Minecraft), permadeath adds fake difficulty instead. In Minecraft, you don't die often, so permadeath only adds fake difficulty; death was never something to be feared in the first place, so it'll just annoy the crap out of you if that creeper blows you up, breaking the mineshaft's walkway that was beneath you, dropping you in to a lake of lava. Most of the time, you will never look at death (even on an extra hardmode server I survived for several IRL days without a serious death, but that's more skill than anything) and when you do, it's probably fairly easy to get out of the situation.
The only time you will die if you're careful will be in an odd random event that you could not possibly react to. And if you're on hardcore... well, sucks to be you, say goodbye to your world.
I made 14+ hours of Fire potion in under 30 mins last night in a vanilla server. It's so easy to craft now that you can easily find slimes, farm nether wart and grind blaze mobs.
nether wart, magma cream (slime+ blaze powder), Redstone and you'll get 30 mins of lava/fire swimming time.
Except for the fact that if you die there is no second chance, no respawn.
BUT HEY, IT AIN'T LIKE MY POSTS MAKE ANY SENSE
If there's (nearly) no risk of death in the first place, you won't need that second chance.
I agree. However, Terraria had some rediculous boss battles and never relied on food procurement. Idk if that would be feasible for minecraft though. I think the add in of contractible sickness/disease, a better updated starvation system, a THIRST system, and etc. would be more feasible.
But in the long run, Minecraft will probably never really be too difficult of a survival game (at least maybe).
If you want a more in-depth experience, try some Terra-Firma mod. It's a real challenge
I did. Unfortunately, I got too good at it...
Terrafirmacraft is nice for difficulty in some ways but it does nothing to make mobs more difficult.
I only find one piece of ore before a creeper explodes and I do fall damage O.O)
Take a game, say uncharted 3. Play through it on easy difficulty then say "well, that was fun."
Then play through it on hard difficulty, and you'll say, "well, that was pretty challenging but I'm glad I did it."
Then play through it on hard difficulty, without dying once. Anyone could tell you that that'd be more difficult than having endless lives.
So yes, hardcore does in fact make the game more difficult. Unlike reducing your health, or improving enemy AI, this is simply a different way of making it harder. Of course, I'm only saying this because I'm a big fan of hardcore as it is now.
But my advice, stick to SMP. Minecraft really is not much fun alone.
But why should I limit myself from using features I like? I want to use enchantments and somesuch, but I want difficulty as well. I can't have one or the other.
Actually, it DID get easier; we also got better, but that doesn't mean the game didn't get harder as well. We got a lot of things that made the game easier (enchanting, hunger (the regeneration), potions, the new armor system, endless caves for more resources, etc) but next to nothing that makes it harder (slightly smarter AI for skeletons and zombies yet worse AI for creepers, occasional armored mobs)
Not necessarily. There's a fine line in the whole permadeath thing involving how often you die. If you die a lot (like in a roguelike) permadeath adds difficulty and you're on one side of the line. If you die a little (like in Minecraft), permadeath adds fake difficulty instead. In Minecraft, you don't die often, so permadeath only adds fake difficulty; death was never something to be feared in the first place, so it'll just annoy the crap out of you if that creeper blows you up, breaking the mineshaft's walkway that was beneath you, dropping you in to a lake of lava. Most of the time, you will never look at death (even on an extra hardmode server I survived for several IRL days without a serious death, but that's more skill than anything) and when you do, it's probably fairly easy to get out of the situation.
The only time you will die if you're careful will be in an odd random event that you could not possibly react to. And if you're on hardcore... well, sucks to be you, say goodbye to your world.
Caves are everywhere, regardless of the biome. No, seriously, it's been proven that caves are EVERYWHERE, and they're ALWAYS endless.
Yes, they are always endless.
nether wart, magma cream (slime+ blaze powder), Redstone and you'll get 30 mins of lava/fire swimming time.
i ain't! scared of no nether!